When combat comes into play within the roleplay, in unison with emote these actions are broken down into simpler terms. An action’s type essentially tells you how long the action takes to perform (within the framework of 6-seconds ICly.) and how movement is treated. There are four types of actions: standard actions, move actions, full-round actions, and free actions.
In a normal round, you can perform a standard action and a move action, or you can perform a full-round action. You can also perform one or more free actions. You can always take a move action in place of a standard action.
- Standard Action - A standard action allows you to do something, most commonly make an attack or cast a spell.
- Move Action - A move action allows you to move your speed or perform an action that takes a similar amount of time. You can take a move action in place of a standard action. If you move no actual distance in a round (commonly because you have swapped your move for one or more equivalent actions), you can take one 5-foot step either before, during, or after the action.
- Full-Round Action - A full-round action consumes all your effort during a round. The only movement you can take during a full-round action is a 5-foot step before, during, or after the action. You can also perform free actions.
Some full-round actions do not allow you to take a 5-foot step.
- Free Action - Free actions consume a very small amount of time and effort. You can perform one or more free actions while taking another action normally. However, there are reasonable limits on what you can really do for free.
- Swift Action - A swift action consumes a very small amount of time, but represents a larger expenditure of effort and energy than a free action. You can perform one swift action per turn without affecting your ability to perform other actions.
- Immediate Action - An immediate action is a swift action that can be performed at any time—even if it’s not your turn.
- Restricted Activity - In some situations, you may be unable to take a full round’s worth of actions. In such cases, you are restricted to taking only a single standard action or a single move action (plus free actions as normal). You can’t take a full-round action.
Move Classification Examples Standard Actions| Example(s) | Attack of Opportunity | | Attack (melee) | No | | Attack (ranged) | Yes | | Attack (unarmed) | Yes | | Activate a magic item other than a potion or oil. | No | | Aid another | Maybe | Move Actions| Example(s) | Attack of Opportunity | | Move | Yes | | Draw a weapon | No | | Load a firearm or bow | Yes | | Pick up an item | Yes | | Ready a shield or a weapon. | No | Full-Round Actions| Example(s) | Attack of Opportunity | | Full Attack | No | | Charge | No | | Escape from a net. | Yes | | Reload a heavy weapon | Yes | | Deliver coup de grace. | Yes | Free/Swift/Immediate Actions| Example(s) | Attack of Opportunity | | Cast a quick spell | No | | Cease concentration on a spell | No | | Prepare spell components for casting. | No | | Drop to the floor | No | | Speak | No |
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