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Daphne Omorfia; The Nymph
Topic Started: Mar 17 2016, 02:34 PM (68 Views)
Mono


T H E N Y M P H
Posted Image

NAME: Daphne Omorfia
     ALIAS: The Nymph, Daph, Daphne
GENDER: Female
AGE: Fifteen
     BIRTHDATE: 16th of September
     BIRTHSTONE: Sapphire
EYE COLOR: Blue
ORIGIN: New York
     COUNTRY: USA
SPECIES: Human
     SUB-SPECIES: Mutant
HEIGHT: 5'8''
ABILITY: Pheromone Manipulation
ALLIGNMENT: Neutral Good
AFFILIATION: Jean Grey School
     SECOND AFFILIATION: Omorfia Lineage
PAST EDUCATION: Hunter College
WEAPON: Voice


PRIMARY POWER:

  • Pheromone Manipulation - Daphne has complete control over the pheromones, a secreted or excreted chemical factor that triggers a social response in members of the same species, of oneself and others, including releasing pheromones that induce attraction between subjects (or within a subject for oneself), to exuding pheromones strong enough to induce sleep, change emotions and draw crowds. Pheromones may induce a pleasure, or may put subjects into a state of high suggestibility (either of which is useful for limited mind control). Other uses of these pheromones can be used to mark territory (causing people to feel the compulsion to not go into a certain area), or to leave a pheromone path which others can follow. Daphne's pheromones may even increase stamina, slightly stimulate the healing process or (used offensively) cause foes to become disoriented, violent or extremely sick.
    • Abilities:
      • Emotion Detection - Daphne can sense the presence of emotions, including feelings, moods and their affects, of themselves, people, animals and other creatures. She can sense the presence of others by sensing their emotions. When detecting their emotions, various colors appeared as a sign of what emotion she is able to detect.
        • Fear - Radiates a light gray aura enveloping a person covered with fear.
        • Anger - Radiates a dark red aura enveloping a person covered with anger.
        • Sadness - Radiates a light blue aura enveloping a person covered with sadness.
        • Joy - Radiates a yellow aura enveloping a person covered with joy.
        • Disgust - Radiates a green aura enveloping a person covered with disgust.
        • Trust - Radiates a light brown aura enveloping a person covered with trust.
        • Anticipation - Radiates an orange aura enveloping a person covered with anticipation.
        • Surprise - Radiates a turqoise aura enveloping a person covered with surprise.
        • Calm - Radiates a pure white aura enveloping a person covered with calmness.
        • Attraction - Radiates a hot pink aura enveloping a person covered with attraction.

      • Desire Augmentation - Daphne can augmentate the desires in others, increasing the targets needs/obsessions/desires up to point where victim won't stop at anything to try to get whatever they desire for, even being willing to hurt themselves to get it. By detecting the emotion, The current emotion of the target will be augmentate with a limitation that she cannot augmentate her own desires, and she cannot augmentate an emotion that is not currently being felt.
      • Voice Persuasion - Daphne is able to persuade or convince listeners to do what they are asked to with the limitations of not being able to use the affection persuasion to the same gender, unless circumstances occur, and lack of effectiveness to pheromone users. While using the ability, Daphne could share her emotion to targets with an exceptions that their intentions, desires are not tempered at. As she speaks, Her strength depends on Daphne's emotion state.
        • Fear - The persuasion has 1% chance of working on, with this state due to wavering voice and concentration.
        • Anger - The persuasion has 30% chance of working due to massive confusion felt by Daphne.
        • Sadness - The persuasion has 35% chance of working due to her emotion completely drowning her concentration.
        • Joy - The persuasion has 50% chance of working due to happiness felt by Daphne.
        • Disgust - The persuasion has a 40% chance of working due to wavering thoughts and concentration.
        • Trust - The persuasion has 90% chance of working due to extreme focus on what she is saying.
        • Anticipation - The persuasion has 45% chance of working on for her concentration is focused more on outcomes rather than the persuasion.
        • Surprise - The persuasion will likely fail due to lack of time on concentrating, but chances are 0.01%
        • Calm - The persuasion has a chance of 100% for her concentration is completely on the persuasion itself.
        • Attraction - The persuasion has 80% chance because of the unwavering emotion felt when she is currently in this state.
Posted Image''Those who can't find the essence of a decent and good storyline in a roleplay is nothing like a dog trying to fly.''
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Mono

ASSOCIATES:
  • Viskat Fletcher - ★★★★★
    • After calming her on Daphne's first simulation. She felt warm around Viskat hoping she could talk to the wolf more, not literally the wolf, but to Viskat herself.

  • Marc Miller - ★★★★
    • Followed by their success on the second simulation she had. Daphne trusted her enough. Having no problems on being with him in a team.

  • Valerie Moore - ★★★★★
    • After Professor Caper introduced Valerie to Daphne personally. She considered Valerie as a reliable acquitance of her hoping their relationship could turn into friends.

  • Kai Zyndix - ★★★★
    • Dangerous. He labeled Kai into those mutants who tends to be unpredictable at stuffs who may or may not help you. Daphne would have a heart attack if she were able to get locked inside a room with Kai.

  • Tue Richards - ★★★★★
    • After sharing a simulation with Tue Richards, Daphne labeled him as a growing leader and reliable companion.

  • MacKenzie Mclachlan - ★★★★★
    • Sharing her first simulation experience with MacKenzie made her an acquitance of Daphne. Although she wishes a relationship more than that.

  • Kimber Gray - ★★★★
    • Although they might not have yet had their personal girl conversation. Daphne feel comfortable, and calm with Kimber around. Being in a simulation with her is nothing she would regret after the results from her second simulation experience became a success.

  • Rin - ★★★★
    • Nice teammate. Being around with Rin keeps her happy. After her second simulation experience with Rin went to success. Daphne would love to be Rin's friend.

  • Tanner Fortis - ★★★★★
    • Great Leader. After befriending him. Daphne labeled him as a playboy that she should not play ''flirt'' with.

  • Kai Zyndix - ★★★★★
    • After sharing her third simulation with Kai. She labeled her as Dangerous. Really, but that doesn't mean Daphne should stay away with him since the guy, himself, is a nice mutant.

  • Cedrick Young - ★★★★★
    • Playing a third simulation experience with Cedrick. Daphne realized she must step up. Big step forward! It is because the girl realized how weak and useless she were, but other than that. Daphne enjoys the company with sketchy. He's nice after all!

  • Kate Oakley - ★★★★★
    • Great another girlfriend! Daphne's more enthusiast on earning girl friends than boy friends. Due to the fact, She knows they could understand her feelings well.
Edited by Mono, Mar 18 2016, 04:16 AM.
Posted Image''Those who can't find the essence of a decent and good storyline in a roleplay is nothing like a dog trying to fly.''
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Mono

Updated. Love you all x
Posted Image''Those who can't find the essence of a decent and good storyline in a roleplay is nothing like a dog trying to fly.''
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Nicole

-fist bump-
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Mono

-fist bumps you back- >:)
Posted Image''Those who can't find the essence of a decent and good storyline in a roleplay is nothing like a dog trying to fly.''
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Mono

Associates updated x
Posted Image''Those who can't find the essence of a decent and good storyline in a roleplay is nothing like a dog trying to fly.''
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Warlord Jack
Warlord
nice bio, mono :D
Cedrick Young

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