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Calvin Peterson
Topic Started: Jul 20 2016, 04:02 AM (14 Views)
MrSandman

Calvin Peterson
 


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Personal Information
 
Name:Calvin Peterson
Age: Android Body, physically 20s
Birthday:N/A
Alias(es):Robot Man,Terminator
Nationality: American
Origin:America
Power:Cyborg/Android Body
Physical Information
 
Weight: 350 lbs.
Height:6'1''
Affiliation:Academy of Justice
Character Build:Athletic
Blood Type: N/A
Hair Color: Dark Brown


  • Cyborg/Android Body: Part of a dubious government program to make the perfect rescuer, Calvin's body was taken away by the government following his premature demise. They took out his brain and popped it into an android body, and proceeded to experiment on his brain, replacing parts of it with advanced cybernetic parts to augment his reaction time, and his senses.


    • Superhuman Strength: His android body is able to lift, and inflict 5-8 tons, with ease, and under duress(by pushing his robot body to its limits, which puts him at danger of burning out, or just breaking himself) 10 tons.
           -Grapple Gun: He is able to fire off his left hand with around 8 tons of force, with a thick, super durable chord attached to it. He still is able to control the hand, and uses it to grip onto buildings and what not, and then pull himself up. The chord's length is around 25 ft long.

    • Enhanced SpeedLVL1: He is able to move at a maximum speed of 75 MPH, due to his cybernetic body.
           -Assisted Flight: Through rockets built into his feet is able to fly at a maximum speed of 150 MPH, though at such a high speed he does not have a good amount of control and burns through fuel really fast. In the air he does not have full control over his velocity, mometum, etc., as he is not truly flying, he is just being rocket propelled in a linear direction.

    • High-Superhuman DurabilityLVL1: His android body was built to withstand any and all emergencies, as such he is heavily resistant to most forms of damage. The synthetic skin on his body is not as durable as the android body underneath, but it is fire retardant, and can withstand gunshots(before tearing).

    • Superhuman SensesLvl1: His brain was augmented, especially in regards to his senses.
           -Superhuman Sight: He is able to see, with incredible clarity, a much greater distance than a normal human, and he is able to see things with in general a lot more detail and clarity. He is able to see minuscule changes in something, be it the muscles of a person moving at him, or see a flaw in a suit of armor. He is also in possession of remote controlled night-vision.
                -X-Ray Vision: To aid Calvin in being able to dress wounds. Calvin is able to see through walls, and any material less dense than lead.
           -Superhuman Hearing: He is able to hear a greater range of sounds, and also able to focus in on certain sounds out of a crowd, and able to hear sounds from a greater distance than a normal person.
           -Superhuman Smell: He is able to pick up more smells, and also able to single out a certain scent, detect changes in the air(to check for gas leaks, or the presence of harmful chemicals, etc.).

    • No Pain: Calvin was not programmed to be able to experience pain, but he does get feedback if he is on fire, or missing a limb, etc. to prevent himself from leaving his hand on the stove.

    • Telepathic ResistanceLVL1: His brain was augmented with parts of it being replaced with cybernetic machinery. It is these replacements, primarily in the frontal lobe relating to decision making, that give him a good amount of telepathic resistance. The amount of calculations that his brain does in a second, along with his thoughts functionally being numbers and code, renders his mind unreadable. However, his brain can be hacked, and he can be controlled in a manner similar to mind control if hacked, and his thoughts could be read and decoded into readable thoughts.


- Character Limitations:



  • Electricity: While a taser or two won't do it to him, and with his synthetic skin acting as a sort of insulator, a direct hit, under his skin, with enough volts(several million) and his body, and mind, will be overloaded. Once overloaded he will be temporarily taken out of action, put into an unconscious state for a couple of minutes. Sustained electrocution while vulnerable could result in permanent damage to his brain, and how he is able to function/use his body.

  • Hacking: He does not have a good amount of resistance to hacking, however while his limbs themselves cannot be hacked, his mind can be. And once a hacker has gotten into the cybernetic parts of his mind, he can be taken control of(to the point to where controlling him would be like playing a video game), and will typically have no recollection of his actions while under someone else's control.

  • Literal Minded: He is incredibly literal minded, he will follow orders as they are given with little variance. This can be an asset, but also a problem as he does not grasp figurative language, leading to confusion.

  • Lack of Emotion: Due to the cybernetic augmentations of his brain he is functionally emotionless. This means he does not feel fear(in the emotional sense).

  • Partial Memories: How could a mind in a robots body not have partial memories of its life before? The process of augmenting his mind was supposed to delete his memories, and make him able to follow instructions and directions easily and without question. But! As in RoboCop, the deletion of his memories was not total! And he will occasionally get flashbacks, "dreams", etc. of his family and life before becoming what he is. For Drama's sake, of course.



- Character Skills:
  • Hand-to-Hand Combat: Novice, a functional knowledge on fighting was programmed into his mind as part of the government program(as he could also be used to protect important people, or stop violent riots... with violence).
  • First-Aid: Proficient, was programmed with a functional knowledge of First-Aid, to aid people who were injured during an emergency, or catastrophe. He is able to dress light and moderates wounds, and able to stop the bleeding of serious wounds. And mend non-serious sprains, and splint broken limbs.

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