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| Our Next Step; Suggestions | |
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| Tweet Topic Started: Feb 18 2008, 10:51 AM (736 Views) | |
| William Price the Salvager | Feb 18 2008, 10:51 AM Post #1 |
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Advanced Member
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So... We have nothing at the moment. Have to discuss what needs to be done. Any suggestions are welcome. We will ALL have to work on this. Post here when you register on the forum. We need to know who's with us, to have a place to gather at and discusss issues. Currently pre-Junkers are: William Price the Salvager (Simon Black) |
| [Junker]Salvager - "Looking for a better piece of rock" | |
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| Jane Blond | Feb 18 2008, 12:26 PM Post #2 |
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Newbie
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Hi, it's Jane, Jane Blond here... Also a "wannabe" Junker - ID, reputation fine, working on making the Junkers the blinking faction... It's a nice place here, but isn't it a hideaway at the same time? I mean if we are more present here than on the disco forum(s) then newbees will hardly find us here. Lucky Flight, Jane |
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| William Price the Salvager | Feb 18 2008, 01:35 PM Post #3 |
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A Message dump and Junkers communications would be good for this... I think we shouldnt go as far as declaring ourselves a clan. Junkers arent a clan. The are rather...community. But becoming official could be a good option to get known. Do you think we should have same tag? I think so... |
| [Junker]Salvager - "Looking for a better piece of rock" | |
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| Joshua Quentin | Feb 18 2008, 05:44 PM Post #4 |
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Expect far too much from me on this subject in the near future! By the way, outstanding design on the forum! |
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| Jack Paladin | Feb 18 2008, 07:22 PM Post #5 |
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hello peeps. Only several days ingame and i already wear a junker id. visited our junker solar system and looks nice. |
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| Kingmax | Feb 18 2008, 07:26 PM Post #6 |
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Advanced Member
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Hi my Junker chars are Kingmax and Kingmax_[merchant] (they are both no Junkers but will soon become Junkers). And this forum is too big for my screen it would be nice if you could resice the forum that it fits to an 1024x768 screen thx. |
| If you want to get in contact with me please check out the big discovery gaming community and search for the member 'Kingmax'. | |
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| Joshua Quentin | Feb 18 2008, 07:56 PM Post #7 |
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On the note of Puerto Rico... Frankly, it's total crap. The system needs some major commodity love, and the shipyards are prime candidates for sales of the Pirate Transport, Train and Bactrain. Essentially, I would love for Puerto Rice to be remade into an actual central point for smuggling, crime and the Junker way of life with new equipment lists including items such as adv debs, black market fighters and as a practical hub for the exchange of cardi/artifacts/cracked software and other such good in addition to your common foodstuffs and so on. It's a system I would love see become the underworld flip side of Manhattan. Essentially, well, give the place the same commodity lists as any of the Junker bases! We don't need our privacy durnit! |
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| Kurt Schunterr | Feb 18 2008, 09:03 PM Post #8 |
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This needs to be submitted to an admin at Discovery then. Right now Puerto Rico is never visited, to change that there would need to be some good commodity buy/sell spots there as well as ships and equipment to get. Would be logical to put in a large variety of stuff, since - as it is the Junkers home system - they probably haul all their findings over there for sale on the black market. What could we do as Junkers though?
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| Kurt Schunterr - profiteer of the constant Sirius war | |
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| Jack Paladin | Feb 18 2008, 09:07 PM Post #9 |
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yep basicaly that would describe the freelancer junkers already. |
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| Joshua Quentin | Feb 18 2008, 09:19 PM Post #10 |
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I'm writing up a draft of a few ideas that I've had recently. Essentially, the idea first came from speaking with a number of newer players who'd not strayed far from New York in addition to several folks in both Bretonia and Rheinland who were pining for a little more RP to pass through the area. My hypothetical Junker faction would be composed of two groups. The 'Seagulls' (the trading wing) and the 'Bulldogs' (the escort/pirate wing) This is all very rough, so, hold the braying laughter. The primary objective of what I'm about to propose is to enhance RP rather than simply grind trade for money. Their a lot of really profitable smuggling routes, but that isn't what this is all about. The motivation behind promotion, a few rewards and general RP would lie in the realm of fulfilling purchase orders. Essentially moving goods such as food, 02, illegal goods and other such wares to various pirate bases. One could log into the forums, check that someone had placed a supply request (be it, say, the TAZ requesting 10000 units of Plutonium such as they are now), either real or hypothetical, convoy up and head over there. Fulfilling a number of purchase orders, examples of good RP and number of escorts performed would result in promotions. Lower trade ranks being restricted in the amount of contraband they could carry, higher ranks being more or less free to simply turn a buck. Lower fighter ranks standing by to perform escort duty, higher ranks being left to pirate. Destinations could depend on local player population, such a high density of 101st in Alpha would call for a large shipment of Mox, Slaves and pharmacuticals up that away, or likewise for the Corsairs, or the Husseins etc etc. Like I said, very rough. And this details pretty much with the busy work one could perform alone. Any thoughts? |
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| Kurt Schunterr | Feb 18 2008, 09:24 PM Post #11 |
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Sounds good so far. The LH really hit it on the head with their milestones for promotions idea, so I like that very much. The problem might be keeping the lower ranks in check from doing runs with certain cargo they're not allowed to run with yet. It would be an entirely honour based system, but also not much reflectible in RP either. Also what about the idea of pirating with fighters and freighters, and stripping traders of their cargo rather than money (if not both) ? |
| Kurt Schunterr - profiteer of the constant Sirius war | |
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| Jack Paladin | Feb 18 2008, 09:40 PM Post #12 |
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maybe they could be made some enhanced missions with npcs that we would need several people to accomplish that mission for example killing an npc station or raiding enemy convoy. Some of those mission already exist but happen only in hazerdous areas they are functioning for solo but are so extremly heavy that several peeps would be needed and then the mission contractor can dicide the money to group is more fun then regular hauling, It could bre also faction event. |
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| Joshua Quentin | Feb 18 2008, 09:47 PM Post #13 |
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First off, you cannot pirate -in- a transport. But no one says you cant be sitting next to a bomber who's doing the pirating. I'm also an avid fan of the LH's milestone system and would like to emulate it. My reasoning behind doing orders, and restricting player movements based upon promotion levels is chiefly motivated by wishing to see our people move about some rather than simply do the same two or three most profitable smuggling routes time and again... So, I guess it comes down to a core question. Would the majority of people interested in such a faction be primarily interested in a somewhat structured environment, a loose affiliation of Junkers who simply know one another, or some mixture of the two? We all enjoy going off and doing our own thing, but if we're going to mix pirating and simply doing a little trading/roleplaying a chap in a CSV flying around Jersey, a little thought would be a good idea. |
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| Kurt Schunterr | Feb 18 2008, 10:02 PM Post #14 |
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Exactly what I had in mind. I meant pirating in groups of two (or more) including one transport to pick up the goods.
Well, because the Junkers aren't really a jackboot organisation of any kind, I figure a loose alignment would be sort of logical RP wise. We could however set strict RP rules if this is made into a faction, like avoiding doing just one path all the time while smuggling and the sort. I wouldn't have much of a problem if it was really tightknit, but I don't think it fits the RP much. |
| Kurt Schunterr - profiteer of the constant Sirius war | |
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| Joshua Quentin | Feb 18 2008, 10:10 PM Post #15 |
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edit: this formatted very poorly. It took out the extra spaces I had. So bear with me. I like where you're going with this Kurt. And, in all honesty, it makes a lot of sence within the Junker's society. There are those who do the front work, dredging/salvaging and so on. While another facet carries on the work of keeping them in good with the various lawless factions of the land whilst making themselves credits enough to own a deck on the Hawaii. Trade Wing Guard Wing --- Promotion Goal --- Promotion Goal --- Promotion Goal --- Promotion Goal --- Promotion Goal --- Promotion Goal When goals are satisfied, leads to: Smuggler Wing Pirate Wing (Junker Guard) --- Promotion Goal --- Promotion Goal --- Promotion Goal --- Promotion Goal --- Promotion Goal --- Promotion Goal So we could differentiate between those folk who might wish to carry on, such as Salvager, at just enjoying his particular RP and the others who have an avid interest in mixing it up with the law and levying heavy tariffs on traders passing through Sigma 13 |
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2:55 PM Jul 11