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| Tweet Topic Started: Feb 19 2008, 05:02 PM (572 Views) | |
| Kurt Schunterr | Feb 19 2008, 05:02 PM Post #1 |
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Any idea when we should start moving on with this? We should perhaps set a date of an official launch if it can't be done anytime soon? Having notes as to what needs to be done before starting would be good too methinks. |
| Kurt Schunterr - profiteer of the constant Sirius war | |
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| Kingmax | Feb 19 2008, 05:46 PM Post #2 |
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list of things we have to do: -think of an story of our faction -think about ships and weapons we want to use -think about relations to other factions -think about how we could earn money -think about our general structure -we need more members -think about or targets/aims more does not come into my mind please add things if you find something else I think we sould start somewhere in march or near march(probably more at the end of march). |
| If you want to get in contact with me please check out the big discovery gaming community and search for the member 'Kingmax'. | |
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| William Price the Salvager | Feb 19 2008, 07:52 PM Post #3 |
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It should certainly speed up when we make tagged characters and start roleplaying. We will develop most of our roleplay in game. |
| [Junker]Salvager - "Looking for a better piece of rock" | |
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| Kurt Schunterr | Feb 19 2008, 11:06 PM Post #4 |
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-think about relations to other factions -think about how we could earn money -think about or targets/aims -think about our general structure
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| Kurt Schunterr - profiteer of the constant Sirius war | |
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| Joshua Quentin | Feb 19 2008, 11:13 PM Post #5 |
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Food for thought: I'm going to just go ahead and post some of the key points mentioned when I spoke with Xoria (LH OIC). Xoria was also in the original Junker faction. Personally. I don't know anything about succesfully leading a faction. I'm a charts, rules and that sort of guy. I know about ordering things, not executing them. 1) "The chief problem with being a Junker, as I see it, is that virtually every unlawful faction is on neutral terms with you, and the same is true for the lawfuls, except RM. So it can be rather dull." 2)"The successful clans on disco all have something in common no matter what their affiliation is or what their ZOI is. Know what it is?" "You could call it several things, but they all have their own unique theme, RP, schtick, niche...in other words, none of them are generic (except perhaps LSF and SA, but being the Liberty Lawfuls they don't have to advertize)." 3) "Well, here is my philosophy for creating a clan." "Limitations create Challenges. Challenges create Risk. Risk encourages Teamwork. Teamwork creates Fun." "It all begins with limiting things, ships, weapons, ZOI, activities etc." "You don't have to limit everything, just the right things. Ships and weapons would be the main things, I think. And you would need a very well defined RP story as a basis for your activities. I am posting about that right now in Dreygon's thread." 4) "That is the other benefit of the strict Lane Hacker protocols, it weeds out the immature and flighty players before I have to do it myself." "We basically only attract the cream of the crop." Discuss. |
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| Kurt Schunterr | Feb 20 2008, 01:46 AM Post #6 |
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The way I see it the Junker faction can thrive if it is constantly involved in events of some kind. Say, we post on our message dump the planned convoy routes and times and someone should be bound to try and ambush us, especially if we carry cargo of special interest like cardamine or weapons. Also we could "accidentally" leak info about this which should deliver action quickly enough. The RP part of this faction is definitely strong, and we just need to switch between "offensive" (i.e. pirating people for cargo) and "defensive" (i.e. protecting a convoy) events and throw one every few days or so. As long as there is action, there will be people. Once we organise these events successfully a couple times, I bet people (who know how to RP for the added benefit) will be asking to join left and right. |
| Kurt Schunterr - profiteer of the constant Sirius war | |
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| Kingmax | Feb 20 2008, 06:01 AM Post #7 |
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Thats a good point but I think we should pirate together because if you trade together no pirate will attack you because you are too good defended. We could also try to build up this black market and sell this idea as event (we could do this twice a week) where anyone can sell anything. |
| If you want to get in contact with me please check out the big discovery gaming community and search for the member 'Kingmax'. | |
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| Jack Paladin | Feb 20 2008, 09:53 AM Post #8 |
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there is no chance to go solo. If trading or scraping yes but in combat its dubious if we go by roleplay rules we would be not able to match special weapons and ships. Thats why hunting should be done in wolf pack 2-4 ships. that would also describe junker roleplay description and business associations. |
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| Kurt Schunterr | Feb 20 2008, 11:59 AM Post #9 |
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Announcing beforehand that we will be taking a certain route with a certain supply of cargo will allow the pirates to rally to attack us on par with the event. That is the whole point of posting it on the forums before we launch said event, so that it can be "leaked" to the pirates/lawfuls. It's very much in RP considering how it shouldn't be hard to simply obtain the info from other Junkers for a price. And yes, my original premise was to pirate in groups as well, it simply won't work if there is no group, especially since someone has to be the pirate freighter.
I believe this would work better as a per demand basis. We just ship weaponry to interested factions on demand and on a certain price basis. Once everything is agreed, we organise the convoy. The enemies of that faction should be particularly interested in terminating the convoy, so there should be no shortage of action. |
| Kurt Schunterr - profiteer of the constant Sirius war | |
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| Kingmax | Feb 20 2008, 12:21 PM Post #10 |
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The last one is also a nice idea. btw where can I buy this pirate transport ad what are its stats? |
| If you want to get in contact with me please check out the big discovery gaming community and search for the member 'Kingmax'. | |
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| William Price the Salvager | Feb 20 2008, 03:58 PM Post #11 |
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Definately. Black Market is a primary thing for us to do. I dont think that being Junker is boring just because you're neutral with most people. Actually the RP of Junkers is very big. Heres what we could do. 1. Black Market (as suggested above, our cozy underground market) 2. Smuggling (that would include bribing, chasing and stuff. We have to be very careful though. If one Junker gets caught whole groups reputation might be compromised) 3. Attacking in packs outside of Houses jurisdiction. Evil scrappers thing. (shouldnt be done a lot though) 4. Dealing with Xenos. (That would involve both fighting ourselves and hiring people, perhaps even lawfuls, to do that for us) 5. Backstabing (This one is one of my favourite. If you see a smuggler, take a screenshot. Then threaten the trader that you will send it to authorities if he doesnt pay you. Could also involve daily stuff like.. LSF looking for Rogue and they cant find it. You see the Rogue and ask LSF to pay for intel on his location.) 6. Dealing with Hogosha (This would be a whole different type of war fought in underground rather than open battle. We could pay GC, who like us, to get rid of Hogosha. We could bribe officers, they would do the same. This underground influence would lead to people fighting for us, while we'd just watch whats happening. Bad example perhaps, but RP here is limitless) Just some examples, there sure are more. |
| [Junker]Salvager - "Looking for a better piece of rock" | |
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| William Price the Salvager | Feb 20 2008, 04:44 PM Post #12 |
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Also to add. We are rivals with corporations, it would be interesting trying to concur each other. |
| [Junker]Salvager - "Looking for a better piece of rock" | |
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| Kurt Schunterr | Feb 20 2008, 10:01 PM Post #13 |
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This means that we could put up a notice about cash for ingame information on inbound corporate traders, or something of the sort. This way we could easily hit a lot of convoys. I love the evil scrappers idea, if that brilliant repair ship gets into the next mod version, I'm definitely buying and flying that for the space chop-shop. Imagine the scare, being a lone trader in Bering knowing that you're gonna get scrapped for parts now... love it! Also backstabbing should work both ways. Say, pirates asking us for info on the lawfuls locations? Since we aren't really hostile to the law, we can pass fairly freely through lawful territories. Getting hired to do the scouting works pretty well. This faction is so overflowing with potential, it's going to be a crime if we don't use it up. |
| Kurt Schunterr - profiteer of the constant Sirius war | |
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| Kingmax | Feb 20 2008, 10:24 PM Post #14 |
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Great great, I can't wait to get these things started ^^ |
| If you want to get in contact with me please check out the big discovery gaming community and search for the member 'Kingmax'. | |
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| Dreygon | Feb 26 2008, 07:35 PM Post #15 |
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well i'll say i'm not a big fan of this faction being one that takes part in combat. if you start shooting people then your rep will need fixing and you'll end up spending most of your time doing that. My idea revolves around my character. Tab Troep is an inventor extraordinar, taking junk and turning it into high tech gadgets. i tried to come up with an idea of how to relate this into the game. i came up with.....codenames. then this faction idea started, so i tried to convert my idea into a group thing..... so... what if we as a faction took over the codename market? it doesn't effect your rep to salvage wrecks. and we can sell the codenames as Tab's inventions. we'd have to locate all the needed wrecks and stay on top of getting to them once the guns respawn. sure, we can sell stuff like nomad thrusters and nomad weapons, you know stuff that Tab can convert to work on regular ships. i see people asking for codenames all the time on the forums, if we did it right. we could be the one's they HAD to go to. Monopoly!! Tab wouldn't be the leader of the faction by no means, but i was asked to be "leader" and this idea is what i came up with. Tab would be a notable figure in the faction of course but not the leader. junkers don't work that way in my head. this idea opens up some interesting RP opportunities, it's something different than the same old trading/smuggling. since we will be basically non-combat we'd need to get and remain neutral to everyone as best we can except for the obvious (Xeno/Hogosha). this is just an idea i came up with, i thought it would be interesting and challenging. we don't need any more PVP factions. my idea is one of pure RP. i don't even shoot NPC's in-game. in time the faction could become powerful just through business alone. there you have it. i hope i didn't leave anything out |
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