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Leader; not really, just formal
Topic Started: Feb 26 2008, 05:46 PM (594 Views)
William Price the Salvager
Advanced Member
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I have asked Dreygon to enforce some roleplay into this thing. He has RP experience so I hope he can help us out, give a few suggestions maybe and such
[Junker]Salvager - "Looking for a better piece of rock"
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Dreygon
Newbie
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i have posted my thoughts on this in the ETA thread. IF i were to lay the ground work for the faction it'll be very strict. i don't want to be a part of another cookie cutter faction that's just like all the rest out there. i want to stand out as a faction, that's how you draw in new members.

my idea for the faction is RP only...PVP is in defense only...but i'd prefer a running when attacked stance.

i'd like to know from everyone if you want me to proceed or no?
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William Price the Salvager
Advanced Member
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I'd say yes...
[Junker]Salvager - "Looking for a better piece of rock"
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Dreygon
Newbie
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this whole junker faction deal seems to be going in all directions which has caused it to stall out.

If it's going to work it'll need a clear and defined direction.

i'll be blunt: i'm not going to be a part of a junker faction outside of my idea (or a variation of it). all the rest involve fighting or smuggling (which could lead to a bad PC rep which in turn would lead to fighting) which is not what junkers are about. i know that sounds bad but the honest truth is that i'm not sure if any of the other ideas would work and would eventually end up being a big waste of time.

look at all the new factions being proposed, they are all PVP ones. i personally would like to see more RP ones.

sure i'm biased about my idea but i truely do feel like it would be fun. struggling to keep the codename wrecks empty in order to capitalize on the market sounds like a challenge.

once we have the market cornered then everyone will have to come to our storage ship for the guns.

to my knowledge no one faction has ever monopolized on anything in-game like that. to me i think it would be awesome.

so are we going to move forward or not?

in or out?

don't just read please, post your thoughts/comments



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William Price the Salvager
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Dont really have thoughts on it, though. Sure, its ok, I guess, but we'd need good looters for that and i dont think they'd like to share profits. Besides, looting is a pain in your butt. If you want to get codes you have to camp every wreck.
[Junker]Salvager - "Looking for a better piece of rock"
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Kingmax
Advanced Member
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Well I think we should have a try. But I think it is impossible to monopolize the codename market. But surely it would be fun to try. And If me monopolize this market it wiould be a really great RP and first of all it is a real challange. I also think we should not moniopolize the hohle market but just parts of it (the good codes). Well I am in. I want to try something really new and if it is not working we can still try to pirate or smuggle or do other jobs.
If you want to get in contact with me please check out the big discovery gaming community and search for the member 'Kingmax'.
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William Price the Salvager
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Point well taken
[Junker]Salvager - "Looking for a better piece of rock"
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Nathan.Halcyon
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I don't want to be a part of a PVP faction, but, I don't want to be a part of one that may as well be set up with the Neutral ID, either. Boring.

My active character, Grandma Hazel Halcyon, who guns the [Halcyon]The.Buccaneer, is precicely what I, as far as my knowlwedge goes, see the Junkers as being. Fairly nomadic, never establishing herself permanently in any one place, and makes her living as opportunity presents itself. She gets lucky and snags a CODE, l.10 shield, etc, she'll wander around trying to hawk it, taking credits or maybe high grade goods in trade, the latter being preferable as credit exchanges are boring. She runs through a asteroid field with some high grade loot to mine, and she'll fill her hold, then move on. She spots a juicy house corp transport with good loot, and she'll chase it down. Had RP earlier today with Puck, the Molly UOG boy, and he sent her to the Omicrons for a load of Cardamine, then payed her 2mil when she arrived with the load.

Haven't had as much fun with any other character before. That, and she can be a snarky old crone. :lol:

As an aside, in a faction created based upon an NPC faction of itenerant, hard core individualists, the last thing we need are heavy-handed folk telling folk, "this is the way it's going to be, or screw you all." Far as I'm concerned you've just screwed yourself. If you won't be a part of anything outside of your idea, then you need to create your own faction. Good luck with that kind of attitude.

P.S. That ain't "what the Junkers are about," anyway.

I think I'll go on doin' what I'm doin'.
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William Price the Salvager
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Quote:
 
As an aside, in a faction created based upon an NPC faction of itenerant, hard core individualists, the last thing we need are heavy-handed folk telling folk, "this is the way it's going to be, or screw you all." Far as I'm concerned you've just screwed yourself. If you won't be a part of anything outside of your idea, then you need to create your own faction. Good luck with that kind of attitude.


Dont really get this one? Im not enforcing anything.
[Junker]Salvager - "Looking for a better piece of rock"
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Nathan.Halcyon
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William Price the Salvager
Mar 2 2008, 07:59 PM
Quote:
 
As an aside, in a faction created based upon an NPC faction of itenerant, hard core individualists, the last thing we need are heavy-handed folk telling folk, "this is the way it's going to be, or screw you all." Far as I'm concerned you've just screwed yourself. If you won't be a part of anything outside of your idea, then you need to create your own faction. Good luck with that kind of attitude.


Dont really get this one? Im not enforcing anything.

Not you, mate. The "leader" you offered up. Couldn't have missed this post.

Hate to break it to the guy, to everyone, but the way the Junkers are, dictates that such discussion "go in all directions." That's being a Junker, for cryin' out loud!

I think mayhap folk are approachin' Junkers the wrong way, and maybe don't understand them properly. The particilarly endearing (to me, anyway) attribute of the Junkers, is that Junkers tend to make their way in life without any particular direction, nor with any strict limitations placed upon themselves, other than sticking together, and making efforts not to get the whole extended clan in a war with any other factions capable of doing serious damage. Beyond that, your life is your pidgeon, feel free to make your living as you see fit. Whereas groups like the Outcasts are an organized war machine and smuggling organization, Junkers are a disorganized gang of nomadic, opportunistic individualists.

As for what Junkers do, the Junkers are scavengers, and they'll salvage scrap and pick up whatever goodies they can get from wrecks, yes. They'll also shake you down for high grade loot and/or possibly blow you out of the sky if you're a corporate employee. No mercy for Hogosha. They'll run guns, and other contraband, and they'll run standard cargo, too. They provide sanctuary and free ports for pirates and smugglers, and take what graft they can from them (see tax, in discovery terminology, but suggest keeping it small, say, a small portion of the cargo, or a few creds)-and if they don't get it, they'll snitch on the bastards, and point the law to 'em. This is how they generally remain neutral to lawful and unlawful, and it ain't easy.

I'd suggest that if any of you lot want to play Junkers, those of you who really want to play Junkers, then do as the Junkers do. I also very much warn against limiting yourselves in so many ways presented, particularly this way, collecting CODES and selling them. You'll get lots of customers, no doubt, but how many folk on the server commit to this kind of thing? I can think of only two. That don't make a faction. Considering that, just how many folks do you think'll want to sign up for doing the same thing, and be forced to share their profits? The idea just ain't practical.
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Kingmax
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I got your point. And our idea is just an idea which is not quite bad and we are not talking about sandbag all Junkers to do just this one thing. Every Junekr will be free but we need to have one big opportunity to change something in this sector. Therefore I joined this faction. I think we should do some things to gether but still be free and we should try things together but still be 'real' Junkers and go our own way how we want to live our live.
If you want to get in contact with me please check out the big discovery gaming community and search for the member 'Kingmax'.
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Nathan.Halcyon
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If we need a gimick, we need a practical one. Camping wrecks for CODEs after crashes just doesn't sound enjoyable, and I don't think it'll work well for that reason. Sadly, the game engine, in game components, and human limitations in sufferage limit our options.

If you want a decent gimick for the clan, man, go with a Junker gimick. Mr. Ice Box has already presented one to us. We get diplomatical with pirate factions, we run legal cargo they snag to high-paying planets and stations they can't access without breaking RP, and we take a cut. That has just about everything. Good coin, good roleplaying, enjoyable interactions with other cliques, etc.

If we work it well, we might just change this whole "2mil or die" paradigm! Heh, not likely. Taking 70% of a 7mil load is more profitable than "2mil or die," though. Doesn't take much extra work on the part of pirates, all they have to do is call one of us, we pick up the load, truck it, and pay them their (larger) cut. Do it for any pirate interested in making big money. We can be on-call, or act as escorts. Officially, of course, we'd simply be vulturing salvage leftovers from the pirate's aftermath. Just a few busy, complicit pirates would keep us extremely busy, and our junkyard families well fed.

It'll also better control those folks just trading to be BS cap whores, which nobody into RP cares for much, as the losses to traders would be more significant.

We could also, though perhaps to a much lesser degree, open up the rochester free trade zone for this purpose as well. We might even see more pirates pirating with transports, if it means they can make as much as 4x the coin they could make demanding "2mil or die." This likely won't catch on, though. Not time efficient for pirates.

I must say, I do like Fridge's idea. I'm gonna roll with it either way. Just wish I could claim to have originated the idea. :)
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Dreygon
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ice box's idea is good for a solo junker...but not for a faction.

the reason i said i wouldn't be apart of this aside from my idea is well....i don't think anything else would fly. like you say junkers are too individualistic, so they would need a reason to band together and this was the only one i could think of while still preserving the junker way of life.

if salvaging junk is too "Boring" then you don't need to play a junker. if you want to pirate traders then be a pirate. if you want both then be a freelancer.

mixing them all together just makes a mess and you lose the actual feel of whatever your trying to play. that's be like seeing a Rheinland Military trader or a BMM battleship.
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Nathan.Halcyon
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Suppose it depends on whether or not it's just Fridge we'd be dealing with, but given how active pirates can be, particularly in Magellan, and Sigma-13 for certain, just a handful could keep plenty of folk busy truckin' stolen freight, but that's just one enterprise folk can engage in. Not everyone will want to fly a transport, so it won't be good for everyone.

Also, I didn't say "salvaging is boring", but camping wrecks for crashes and auto maintenance to pick up codes before other folk can get to them, really is. Doesn't make for an enjoyable faction activity. If we don't crash-camp wrecks, the occasional forays of a group of faction members into the omegas, sigmas, taus, and omicrons to gather salvage could be fun, but that won't move fast enough to grab enough loot to "monopolize" the market.

Now, also, providing we did do this, and let's say it takes a dozen people thirty minutes to gather most of the most sought after CODE weapons, what then? We've shot our load, so now what? Idle in the New York IRC chat room hawking wares? You don't seem to want us to do anything else, but I've got news for you, salvage ain't the only thing the Junkers do, and far too few, I doubt I'd need a whole hand to count that high, are going to be happy doing that and nothing more.

The attractive thing about piracy, smuggling, bounty hunting, policing, mercenary work, and even trading to a far lesser extent, is that these activities are both exciting, and aren't terminated after a few minutes of engaging in the activity. They're things a faction can engage in continuously. Junkers, thankfully, can do just about anything while sticking to RP.

Salvaging runs can be enjoyable, occasionally, I'll concede that, but it doesn't make for a good exclusive activity for a faction. It's one activity they can engage in, sure, but I can't see it as being the only thing we're allowed to do.

I'll also point out that Junkers do have enemies. If you don't want to risk your rep, and permanently avoid getting shot at, then ask the admins for a neutral ID for yourself, or go play a Zoner. :)
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Dreygon
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i never said we'd do nothing but camp codes, and i don't think we'd need to. i flew around space for a couple of hours the other night mapping the wrecks when i finally to the omegas i flew right up and scored an excaliber, it's was nowhere near a server restart.

the point of the codename thing would be the reason why junkers would be together. it would make for interesting RP that could help with recruiting.

the problem with smuggling and pirating is that were not dealing with NPC's here that will take a mission or a bribe to fix your rep with them. these are actual people who, for the most part, want to PVP as much as you. so what happens when you pirate the wrong trader? the trader could be the friend of another faction or have another character in another faction...either way the rep of the junkers is shot and we eventually end up with whole factions hunting us down...i've seen it happen before. the same goes with smuggling, if you get caught by the lawful faction then they will label you as a law breaker....both of these things bring a lot of attention to junkers which is what they don't want.

like i say it wouldn't be just about codenames. mining and trading would be good. Our RP would be to try to dominate the codenames, a goal if you will. other than that were still junkers.
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