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Water Path Kinesis
Topic Started: Dec 16 2010, 02:10 PM (579 Views)
Wraith
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Water:
Hydrokinesis Water
Cryokinesis Ice
Peptokinesis Acidity
Menekinesis Moon


Hydrokinesis-
This is the base of the water path and must be mastered In order to use any and all abilities branching off of it. Hydrokinetics are able to breath underwater, and mold water into any desired shape or form. More advanced users can use hydrokinesis to pull moisture from the air, and manipulate it, as well as manipulate molecular structures in water to cause it to freeze or heat and possibly jellify though it cannot be controlled further until it is changed back into liquid form with the exception of its gas form. The wielder must be within around 50yrds of the liquid or it will simply fall to the ground and stay motionless until the user gets closer. because of the number of molecules potentially being manipulated separately this distance cannot be increased while the substance is in liquid form.

Cryokinesis-
A branch of the second stage in the water path allowing you the ability to control the element of Ice. This branch is not very different from the base Hydrokinesis but now allows you to control the liquid while it is frozen where before you could only freeze the liquid into a shape and if you wanted to move it or change its shape it had to be changed back to liquid form. Cryokinetics have the ability to solidify liquids that are composed of a 70% water solution into spikes sword or any form desired and then levitate the desired frozen form from a distance up to around 50yrds which will grow larger as the ability is used more and more to around 100yrds with little effort.

Peptokinesis-
Also a second branch off of hydrokinesis though completely unrelated to cryokinesis. Peptokinetics have the ability to manipulate liquids the same as a hydrokinetic but then also have the ability to reorganize and add other elements to change the PH level of the liquid in order to make it basic or acidic(water being at a PH of 7). As a base the liquid can be as weak as a PH of 8 to as strong as a PH of 14. As an acid the liquid can be as weak as a PH of 6 to as strong as a PH of 1. The higher the strength of the acid or base the harder it is to control and the more risk that the liquid will harm allies or the user while they are wielding the substance as either a liquid or gas.

Menekinesis-
This is the third and final stage of the water path and is the most difficult to control and will severely damage the users mental stability if used for long periods of time causing seizures and severe headaches leading to loss of motor control and/or eyesight. Menekinetics have the immensely powerful ability to control the moons gravitational pulls over water including the ocean. They are able to manipulate massive amounts of water in any of its forms with an unlimited range though the farther away the liquid the harder the metal strain on the user. They will also be able to use the moons gravity to levitate themselves effectively "flying" on the currents. This levitation when used alone without manipulating liquids at the same time does not require very much concentration and can be done for an almost infinite amount of time unless they are at the same time manipulating manipulating liquid to the same effect.
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