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Night Two
Topic Started: Dec 12 2017, 09:21 PM (127 Views)
VI is tired

The Living (Characters)
Chief Joseph Carr - Scare
Inspector Felix Mason - IGCD
Zakhar Kuznetsov - VI
Quentin Dupont - Terra
Colonel Ambrose Bond - (Ben)
Harriet Frost - Puns
Luis de la Torre - Baku

The ???

Dorothea Wilde
Cebisa Nkwali
Letitia Bond
Lucien Blanchard
Etienne Poirier
Beatrice Repetti
Hobart Frost
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Roleblocker

I really dunno as far as my action.

I didn't die or get called out, so maybe just block lucien again.
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Roleblocker

Is IGCD the only mafia who has revealed flavor in game
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Roleblocker

Hm. So, as this game goes along we get to play a fun game. The "should we ('the town') ever claim our flavors"?

Because on the one hand if town doesn't reveal, scum can't shoot whoever they want. A plus. But on the flip side that means town can't exactly make sense of the kills either?

From town perspective, is it a no-brainer to not claim?
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Roleblocker

I'd also consider having IGCD strongmanning Scare

Or, VI poison him, to wifom town with a no kill.
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IfGodCouldDie

I am ok with poison.
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Terraforce

Dammit. I so called Warlock being our fifth man. I was reading the thread on and off on my phone, and I told myself it was probably him or Death. Wish I would have posted that here first. It's a shame.

I don't have any preferences as far as night actions go.
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Roleblocker

I knew there was a good chance of it. I don't regret it though.
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Roleblocker

VI poisons Chief Joseph Carr (Scare)
Terra role cops Cebisa Nkwali
turbopuns kidnaps Lucien Blanchard
IGCD does nothing

(the poison can't be prevented or saved, right?)
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Roleblocker

Quote:
 
A Funny Taste in the Soup
Cliché though it might be, your position gives you ample opportunity to utilize poison as a murder weapon. Whenever you perform the Mafia’s nightkill, you will poison the target instead of killing them. As a result, the target will not die immediately, but instead will die at the end of the following night. Protecting against either the poisoning or the subsequent death is impossible. You use this power automatically when you perform the nightkill; it is not optional.


Yep.

This is a long-con game of attrition now. I say we go for the poison over the strongman as it is more confusing and I'm not too terribly afraid of Scare to the point where I don't think we can't last another day with him alive.
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