| Day 4 | |
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| Tweet Topic Started: Dec 16 2017, 09:27 PM (251 Views) | |
| VI is tired | Dec 16 2017, 10:48 PM Post #11 |
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I mean, it kinda does in the long run we're running low on possible lynches |
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| Roleblocker | Dec 16 2017, 10:51 PM Post #12 |
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Huh? How does doop being alive hurt our pool of mislynches? |
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| Roleblocker | Dec 16 2017, 10:53 PM Post #13 |
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As of right now the game state would be identical if we used the poison If VI is lynched we Strongman night 4 If IGCD is lynched we can poison Any other scenario, we already won |
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| VI is tired | Dec 16 2017, 10:55 PM Post #14 |
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I mean, it's fine but who on earth can you mislynch at this point given at this point you just want to superhero and bus all of us Edited by VI is tired, Dec 16 2017, 10:56 PM.
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| Roleblocker | Dec 16 2017, 11:00 PM Post #15 |
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What does this have to do with the poison |
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| Roleblocker | Dec 16 2017, 11:04 PM Post #16 |
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The day is 2 hours old, nothing I've said matters PJ is possible Tange is possible Heck, while they're both alive, MZero and Doop are technically possible MansNotHot probably not happening Baku probably not but there's a chance technically Previous days have shown just because I bring forth an argument doesn't mean town will follow it |
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| VI is tired | Dec 17 2017, 07:27 PM Post #17 |
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Hey, just wanted to apologize for yesterday Just have been pretty stressed out the last few days non mafia related. Let's try to finish this game strong! |
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| Terraforce | Dec 17 2017, 08:31 PM Post #18 |
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idk we had a good run, but it feels like we're running out of options. VI seems next in line behind IGCD, and after IGCD's inevitable fall we'll need two mislynches to make up for it. Not sure how long I can pass either. I have quite a few people who have said I was probably town, but who knows how long that will last. I'm running out of things to contribute lolol |
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| Roleblocker | Dec 17 2017, 08:55 PM Post #19 |
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right now it's 4v6, we should only need one mislynch assuming we get kills each night |
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| Roleblocker | Dec 17 2017, 08:56 PM Post #20 |
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and we basically know everybody's role so kills shouldn't be an issue |
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