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| [IC] Spheres of Soul: The 14th Cycle | |
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| Topic Started: Dec 16 2016, 06:26 PM (276 Views) | |
| Rubik | Dec 16 2016, 06:26 PM Post #1 |
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Apprentice
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Spheres of Soul: The 14th Cycle Setting: The sphere of Reaet is distinct in that it cannot be mapped normally. Locations seem to change relative to one another constantly. Travelling blindly from place to place is a risky prospect that will lead travelers to unexpected destinations. One of the most valuable commodities in Reaet are these maps, despite their apparent inaccuracy. By following a map created by a Cartogromancer, it's possible to reach a destination without risk of getting lost. Any two maps are likely to be quite different from one another, but ultimately any map followed will prove accurate. As such, travelers often seek out maps that can take them to their intended destination as quickly as possible. Reaet features three continents separated by ocean and an unknown number of smaller islands surrounding them. The most populous continent, Rea, is a bustling center of trade and industry. Craftsman and merchants from all around gather to do business there and live in relative safety. Eae, the second continent, is largely filled with wilderness and natural resources, with some pockets of civilization. The final continent, Aet, is a harsh place filled with deserts, perpetual blizzards, and ancient creatures better left undisturbed. Humans make up nearly 2/3rds of the sapient population of Rea and less than 1/3rd of the sapient population of Eae. Estimates of Aet are unknown, but likely much lower. Humans are perhaps the best race at forming and maintaining communities and, as such, tend to make up large portions of their populations. Premise: Reaet is ruled by the seven gods that together make up Reaet's Soul. The seven gods worked together to create Reaet in the way they had envisioned, but they soon found that they often disagreed with how to run it. In their early days, the seven gods interfered with Reaet frequently, which caused problems because of their differing approaches and the extent of their power. As a result, they agreed to form a complicated contract that bound most of their power to interact with Raeat without unanimous agreement to do so. The contract itself is complex to the point of being incomprehensible to anyone save them. Even with the contract, however, the gods can still interact with the world in limited ways, and some try to find loopholes around the contract from time to time, but—in general—the contract is a powerful force which heavily binds them. One of the most important parts of the contract is that it establishes a means of the gods appointing a representative to influence the world in their stead. Roughly every 500 years, Reaet's Soul chooses 7 candidates to ascend the throne. Each of the seven gods that make up Reaet choose a candidate based on whatever criteria they choose. The candidates can only be chosen from among those born since the last contest began. Each of them are simultaneously granted a Sphere of Soul, which grants them some sort of dominion over one of the 7 high elements. What form this dominion takes varies from candidate to candidate. Whenever a candidate is slain or surrenders, their Sphere of Soul is transferred to the nearest candidate. Spheres of Soul can only normally be detected by other nearby Sphere users. Upon acquiring all seven Spheres of Soul, the candidate becomes the Ruler of Reaet for the next one hundred years. The Ruler of Reaet not only possesses dominion over the seven Spheres of Soul which give them the power to cause great change in the world, but has the endorsement of the seven gods to rule over Reaet. Those who deny the Ruler of Reaet's authority are denying the will of the seven gods, a dangerous prospect. Even the most ancient of beings will usually bow their heads in respect to this ruler out of fear not only of them, but of respect to the gods. The seven high elements are as follows: Temperature Time Location Weight Form Sensation Consciousness Those who carry a Sphere of Soul are powerful, but those who serve them may be just as powerful or more so. Items of great magical power tend to find their way to people of potential and these items often have power that rival, if not occasionally dwarf, those of individual Spheres of Soul. These items grant abilities associated with the lower elements, of which there are too many to count. While practice of magic is not uncommon, it is common for those who have mastered it to seal away their abilities in items to overcome the limitations of their mortal body. Some races are capable of greater feats of natural magic than others, but all races have the capacity to cast powerful spells, albeit by using an item as a focus point in the case of humans and other less durable creatures. Gemstones, staves, orbs, and weapons are all commonly used as focus points for spellcasters who seek to overcome their body's limits. The Spheres are the only artifact capable of asserting control of the seven high elements, but the gods may see fit to grant miracles to their more devout followers corresponding to their respective domains. The devout may call upon these miracles, but may only use them in ways approved by their god or risk losing their god's favor. The Gods: Orrir (Temperature) Ot (Time) Wair (Location) Dunn (Weight) Veren (Form) Yara (Sensation) Seti (Consciousness) You: Play as a character. Maybe multiple characters. You can possess a Sphere of Soul, or not. It's up to you. You may even control NPCs if you introduce them (or the player who created them lets you). The Rules: No "godmodding". That means no dictating what other people do or what happens to them. You can swing a sword at someone, but you can't say that they were hit; that's up to them to decide. If you can't agree with the other player on what happens or you feel like they're violating the spirit of the game, you may agree to call on myself or Ragnarokio (or another player) to give our impartial opinion and render a decision for you. A lot of information about the world has been left vague, it's up to the players to fill the rest of it in. Have fun! |
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| Rubik | Dec 16 2016, 08:08 PM Post #2 |
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Apprentice
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Turr hated his job. He was a guardsman for the town of Torka. Even more than he hated his job, he hated his town. More than either, however, he hated the man he worked under: Norr. Norr was arrogant, selfish, and—above all else—corrupt. The Captain of the Guard of Torka was being paid off by criminals, paid off by citizens for protection from those criminals, and being used by the richest members of their town as if they were some sort of private security force for the elite. It made Turr sick. But what really made him sick was that Norr and Turr were brothers. He had known him his entire life and watched him turn into this pitiful excuse for a man. How he had managed to leverage himself into this position of power baffled Turr, but he supposed that the people who tended to get into those positions in the first place were the people who wouldn't let anything stop them, especially something so subjective as "morality". Still, Turr hated his job. Standing by the north gate of the town. He came to appreciate some of the regular characters who came through the gates. Most were merchants who he was required to inspect for illegal goods. He never once had to turn anyone away, though, because his brother Norr had made it a practice to sell Certificates of Trade that allowed them to bypass the searching process entirely. There was no doubt that he let countless illegal goods into the town daily because of these certificates. Some were travelers who were visiting or returning. One, however, seemed to fit none of those bills. Every few days, a man dressed in a strange patchwork of fabrics—which, as it wore away, always seemed to be replaced with new patches—would meander through the gate. The man's name was Summ, and he rarely spoke. When he did, he made little sense. What was strangest about this man, however, was that he carried with him a bag of red leaf, a terrible plant that was heavily discouraged in Torka. Norr had convinced the powers that be to legalize it for those willing to pay a fee when caught using it. He then instructed the guard to never collect from the wealthy, because their fees were factored into their "tithes". When Turr confronted Summ about his bag, the man responded by reaching into his cloak and removing a small stone slab with a seven pointed star on it. It was hard to understand his fractured speech, but he claimed to have been given authority by the seven gods to partake in the red leaf regardless of local law. Turr found himself amused enough by the story to let it slide. He felt pity for Summ. He appeared to have no money. He usually slept outside of the town limits. He didn't seem to have and friends or family. All he did was come back every few days, then leave a day later. He enjoyed his "conversations" with the wild man, but he doubted he would live much longer. He'd never met anyone so far gone to red leaf. It frightened him to see how far lost a person could become. - Today, Summ appeared near the gate of the town of Torka once more. Turr smiled warmly, as one might with an old friend, "I was worried you wouldn't be showing up." Summ's uttered a guttural response, "Nothing shows." "Come now, you showed up, at least. Don't sell yourself short!" Summ looked up at the sky for a second, "Tomorrow, maybe." Turr furrowed his eyebrows, "What happens tomorrow?" Summ smiled. Turr was shocked. He'd never seen Summ smile before. Summ said but two words, "Endless magnitude." Without another word, Summ passed through the gate and into the town. Turr did not know what to make of Summ's sudden change of mood. He couldn't explain it, but he had never felt so much unease before in his life. Edited by Rubik, Dec 16 2016, 09:45 PM.
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| ragnarokio | Dec 16 2016, 08:21 PM Post #3 |
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Postmaster General
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Alice stroll down the street with a perhaps too surreptitious whistle. One look at her and anybody would know her as an urchin and guard their pockets, but that didn't stop her from nicking an old codger's watch. It was an old thing, but she knew someone who might be interested in it, and she was on her way to see that man now. Along the way, she spotted a familiar bundle of rags. "Heya Summ." she called cheerfully with a snicker. "Got some new patches, huh?" she commented as she rudely examined his clothing. "You really otta lay off that stuff y'know, it'll kill ya one day. Hell, surprised you haven't kicked it already." She continued, not giving the man a chance to get a word in. A guard walked past the two, and alice instinctively clammed up and shrunk back a little into the shadows. |
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| yeti | Dec 16 2016, 08:31 PM Post #4 |
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Master
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Gorika touched down at the gate to Torka, having delivered her package, a job which she expected she would receive payment for soon. With the map that she managed to get from a cartogromancer in the past, and her crazy speed, along with her ability to use magic that would let her carry even heavy things with her, she was able to do this job easily, and it wasn't too stressful. She was pretty sure that it didn't come with much responsibility either. To those nearby, it might have even looked like she just appeared out of nowhere. In truth, she could easily just fly past the gates and skip them without being noticed by any guards, but eventually someone would sometimes find out and that would just be really annoying for her. She'd already gotten into trouble for it in the past. She waved to Turr. She'd been through here lots of times before, so Turr would recognize her. She hoped there wouldn't be any problems. Edited by yeti, Dec 16 2016, 08:31 PM.
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| Rubik | Dec 16 2016, 09:13 PM Post #5 |
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Apprentice
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Summ laughs. It is a joyless laugh, but it is loud enough to be a slight disturbance to those nearby. "Cruel joke o' Howling Heavens." He covers his face with one of his hands. His stubs of fingers do a poor job of concealing much of anything. Behind his hand is a miserable expression filled with pure anguish. "Concluded endings. Preempted beginnings." He seems to contemplate something deeply for a few seconds. "Change? Perhaps." He lowers his hand. "Howl at me then." Summ suddenly looks up at the sky and consumes another clump of red leaf. He seems lost in thought, or lost in thoughtlessness.
Turr waved back to Gorika. "Another delivery, eh?" Turr never inspected bags below a certain size. Gorika's was slightly larger than that limit, but he made an exception because he knew she wasn't the type to smuggle in something that would cause trouble. It was minor acts of defiance like this that got him through his day. "If I had that kind of talent, I'd never set foot in this place again. I don't get why you keep coming back here. There's a whole world out there—why waste time in a place like Torka?" |
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| ragnarokio | Dec 16 2016, 09:59 PM Post #6 |
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Postmaster General
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Alice appears somewhat taken aback by Summ's outburst. "Can't say I didn't warn ya." She says, as she runs off to her appointment. Edited by ragnarokio, Dec 17 2016, 03:16 AM.
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| Rubik | Dec 16 2016, 10:10 PM Post #7 |
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Apprentice
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"Speak into mirrors, little wolf." Summ continues watching the sky. |
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| yeti | Dec 16 2016, 10:45 PM Post #8 |
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Master
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Hearing Summ laugh, Gorika noticed him finally. She'd seen him before but never interacted with him, and didn't even know his name. She knew he used a lot of that red leaf stuff though, and that that stuff was no joke. It seemed like his personality had been severely warped by now, and she had no clue how to interact with someone like him. She did feel some compassion, but if she could actually save him with her magic then she probably already would have done so. She turned her attention back to the guard as he waved at her. This guy seemed to trust her... She didn't know why, but lots of people trusted her pretty readily. She saw herself as unreliable and cowardly. She had never cared to learn the exact size limit for bags though, so she didn't know that Turr was making an exception for her. So long as she was let through without too much trouble, she didn't much care about such pain-in-the-ass rules. When he asked about the delivery, she only nodded. Then he said some things that seemed pretty typical of him. He pretty obviously couldn't stand his job and the town in general. She shook her head. "There are all kinds of problems that you can't solve with only this much. I can't just leave my family for too long." As much as I might like to, she thought. I don't dislike them, and I am grateful, but if you're looking for a reason to distrust me, you need only look at all the times I've thought of abandoning them outright, even after being as unreliable to them as I've been. I've got no particular attachment to this town. Actually, I have no friends at all, anywhere. "Well, see ya!" With that, she walked into the city. Edited by yeti, Dec 16 2016, 10:58 PM.
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| Rubik | Dec 16 2016, 11:00 PM Post #9 |
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Apprentice
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"Enjoy your stay, Gorika!" Turr thought about what she said about not wanting to leave her family for too long. It stirred a thought in him that he'd never considered before. Why hadn't he left the city himself, he wondered? Was it because his brother was here? Did he feel a sort of obligation to keep his brother from falling any further than he had? He was the only family Turr had left, after all. He found himself entangled in a web of thoughts he'd never explored before. He'd always felt resigned to his station in life, but maybe that resignation was just masking some deeper loyalty to his brother, and to his home. Maybe, just maybe, he felt obligated to do something about the corruption in Torka. |
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| ragnarokio | Dec 17 2016, 03:19 AM Post #10 |
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Postmaster General
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Alice weaved a path through the city. Across a derelict bridge, a quick shortcut through the bakery that leaves their muffins perilously unguarded. Eventually, swallowing the final few crumbs of her muffin, Alice arrived at her destination. An old broken down pawn shop in the middle of a ghetto long abandoned by its original inhabitants and then even the squatters who replaced them. The pawnshop was covered in dust and broken glass, and was inhabited by forests of carboard boxes stretching from the floor to the ceiling. "Oi Dolan, you around?" Alice shouted, eliciting some rummaging from a nearby stack of boxes. A decrepid old man shuffled his way to the front of the shop. He glared sharply at alice and sighed. "Quiet down, will you? My head's killing me." Alice made a sign of apology and continued talking. "Did'ya get what I asked for?" Dolan nodded. "Still think you're crazy. You really going through with this?" Dolan asked as he unravelled a yellowed piece of parchment, revealing elaborate floorplans for a large mansion. "Yeah. I need to, not just for the gang, but to send a message." Alice replied, seriously. Dolan chortled. "That doesn't sound like you, since when have you given a damn about anything like a message?" Alice thought on it for a minute, choosing her words carefully before responding. "Way the town's goin' if we don' send this message soon there won't be a place here anymore for the gang, its not about the principle of it, 'sa matter of necess'ty." Dolan responded with a grunt. "Your grave." He held out his hand, expecting payment. Alice handed him a tidy sum of coins. "O right. Got somethin' else you might like." Alice recalled, fishing the watch she stole earlier from her coat pocket. "Whaddya think?" She asked, handing the watch to Dolan. Dolan turned the piece over in his hands several times and mumbled something to himself. "Not bad. I'll give you fifty for it." Alice shook her head. "Nah. 'sa gift. Case I don't come back, somethin' to remember me by." Dolan stared at her a moment before pocketing the watch. "Now that's really not like you." Alice shrugged. "Thanks for the plans, Dol. I'll see ya around, I hope." Alice grabbed the floor plan to Norr's mansion and ran from the shop without saying goodbye. Not for the first time, she was wondering whether this was really a good idea. Edited by ragnarokio, Dec 17 2016, 03:19 AM.
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8:52 AM Jul 11
