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| [IC] Spheres of Soul: The 14th Cycle | |
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| Topic Started: Dec 16 2016, 06:26 PM (275 Views) | |
| Rubik | Dec 16 2016, 06:26 PM Post #1 |
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Apprentice
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Spheres of Soul: The 14th Cycle Setting: The sphere of Reaet is distinct in that it cannot be mapped normally. Locations seem to change relative to one another constantly. Travelling blindly from place to place is a risky prospect that will lead travelers to unexpected destinations. One of the most valuable commodities in Reaet are these maps, despite their apparent inaccuracy. By following a map created by a Cartogromancer, it's possible to reach a destination without risk of getting lost. Any two maps are likely to be quite different from one another, but ultimately any map followed will prove accurate. As such, travelers often seek out maps that can take them to their intended destination as quickly as possible. Reaet features three continents separated by ocean and an unknown number of smaller islands surrounding them. The most populous continent, Rea, is a bustling center of trade and industry. Craftsman and merchants from all around gather to do business there and live in relative safety. Eae, the second continent, is largely filled with wilderness and natural resources, with some pockets of civilization. The final continent, Aet, is a harsh place filled with deserts, perpetual blizzards, and ancient creatures better left undisturbed. Humans make up nearly 2/3rds of the sapient population of Rea and less than 1/3rd of the sapient population of Eae. Estimates of Aet are unknown, but likely much lower. Humans are perhaps the best race at forming and maintaining communities and, as such, tend to make up large portions of their populations. Premise: Reaet is ruled by the seven gods that together make up Reaet's Soul. The seven gods worked together to create Reaet in the way they had envisioned, but they soon found that they often disagreed with how to run it. In their early days, the seven gods interfered with Reaet frequently, which caused problems because of their differing approaches and the extent of their power. As a result, they agreed to form a complicated contract that bound most of their power to interact with Raeat without unanimous agreement to do so. The contract itself is complex to the point of being incomprehensible to anyone save them. Even with the contract, however, the gods can still interact with the world in limited ways, and some try to find loopholes around the contract from time to time, but—in general—the contract is a powerful force which heavily binds them. One of the most important parts of the contract is that it establishes a means of the gods appointing a representative to influence the world in their stead. Roughly every 500 years, Reaet's Soul chooses 7 candidates to ascend the throne. Each of the seven gods that make up Reaet choose a candidate based on whatever criteria they choose. The candidates can only be chosen from among those born since the last contest began. Each of them are simultaneously granted a Sphere of Soul, which grants them some sort of dominion over one of the 7 high elements. What form this dominion takes varies from candidate to candidate. Whenever a candidate is slain or surrenders, their Sphere of Soul is transferred to the nearest candidate. Spheres of Soul can only normally be detected by other nearby Sphere users. Upon acquiring all seven Spheres of Soul, the candidate becomes the Ruler of Reaet for the next one hundred years. The Ruler of Reaet not only possesses dominion over the seven Spheres of Soul which give them the power to cause great change in the world, but has the endorsement of the seven gods to rule over Reaet. Those who deny the Ruler of Reaet's authority are denying the will of the seven gods, a dangerous prospect. Even the most ancient of beings will usually bow their heads in respect to this ruler out of fear not only of them, but of respect to the gods. The seven high elements are as follows: Temperature Time Location Weight Form Sensation Consciousness Those who carry a Sphere of Soul are powerful, but those who serve them may be just as powerful or more so. Items of great magical power tend to find their way to people of potential and these items often have power that rival, if not occasionally dwarf, those of individual Spheres of Soul. These items grant abilities associated with the lower elements, of which there are too many to count. While practice of magic is not uncommon, it is common for those who have mastered it to seal away their abilities in items to overcome the limitations of their mortal body. Some races are capable of greater feats of natural magic than others, but all races have the capacity to cast powerful spells, albeit by using an item as a focus point in the case of humans and other less durable creatures. Gemstones, staves, orbs, and weapons are all commonly used as focus points for spellcasters who seek to overcome their body's limits. The Spheres are the only artifact capable of asserting control of the seven high elements, but the gods may see fit to grant miracles to their more devout followers corresponding to their respective domains. The devout may call upon these miracles, but may only use them in ways approved by their god or risk losing their god's favor. The Gods: Orrir (Temperature) Ot (Time) Wair (Location) Dunn (Weight) Veren (Form) Yara (Sensation) Seti (Consciousness) You: Play as a character. Maybe multiple characters. You can possess a Sphere of Soul, or not. It's up to you. You may even control NPCs if you introduce them (or the player who created them lets you). The Rules: No "godmodding". That means no dictating what other people do or what happens to them. You can swing a sword at someone, but you can't say that they were hit; that's up to them to decide. If you can't agree with the other player on what happens or you feel like they're violating the spirit of the game, you may agree to call on myself or Ragnarokio (or another player) to give our impartial opinion and render a decision for you. A lot of information about the world has been left vague, it's up to the players to fill the rest of it in. Have fun! |
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| Rubik | Dec 17 2016, 07:44 AM Post #11 |
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Apprentice
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Not long after Alice had left the pawn shop, three men entered. Flanked on either side by men dressed in steel armor with mildly intimidating spikes was the Captain of the Guard himself, the man by the name of Norr. Norr's spikes went far beyond "mildly intimidating". His pauldrons had spikes. His helmet had spikes. His sheath had spikes. His spikes had spikes. He lifted up the spiky guard on his helmet, revealing his slightly ugly face and unkempt beard. His black eyes stared into Dolan's with a desire to hurt someone, be it physically or otherwise. "Your dues are long past, Dolan. You know how it works: we keep the criminals from attacking you, and you pay your dues." Norr spit on the floor. "Places that don't pay us don't get protected. Places that don't get protected don't last." |
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| ragnarokio | Dec 17 2016, 07:14 PM Post #12 |
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Postmaster General
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Dolan narrows his eyes at the man and reaches behind a nearby box, pulling out a small bag. "I'm afraid I'm a little short. Business hasn't been exactly booming. Will this suffice?" Dolan asks, handing the bag to Norr while surreptitiously reaching under the desk for something with his left hand. |
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| Rubik | Dec 17 2016, 07:38 PM Post #13 |
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Apprentice
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Norr laughs and accepts the bag. "I'll take something to make up the difference." He gestures towards a very ornate knife. "That should do nicely." |
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| ragnarokio | Dec 17 2016, 08:35 PM Post #14 |
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Postmaster General
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The old knife was an antique. It would have eventually turned a hefty profit, much more than what he turned over to Norr monthly. Dolan considered his options carefully, but kept a steady face. Eventually, he gave in. "If you want it then take it. Wouldn't have sold the damned thing anyway." Dolan remained still, his hand still tightly gripping a hidden blade. "Will that be all, sir?" Dolan asked, with a note of disdain. |
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| Rubik | Dec 18 2016, 10:31 PM Post #15 |
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Apprentice
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"For now." Norr smiled smugly as he grabbed the knife, his arrogance almost palpable. "You're lucky that we're kind enough to overlook all the stolen goods you sell here. A lot of robberies have been happening behind our backs, lately." Norr tossed the knife upwards. He grabbed it mid-spin and stabbed the air a couple of times. While his attitude left much to be desired, Norr's skill with blades never failed to impress. "We're going to have to make an example of the thieves—" Norr's slight smile spread from ear to ear. "—or what'll be left of them." Without another word, Norr put down the guard of his helment and left the pawn shop, his two subordinates in tow. Edited by Rubik, Dec 18 2016, 10:32 PM.
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| ragnarokio | Dec 19 2016, 03:19 AM Post #16 |
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Postmaster General
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Alice returned straight home from Dolan's. She lives inside an abandoned theatre. In the town's better days people would put on shows here, but with hard times it had become yet another of the ruins that dot Torka. Alice shared the place with the rest of her gang. They'd been living here since she joined when Marcus was in charge. Marcus said he'd inherited the place from the former leader when he was just a lad. The theatre had a reputation for being a home to street urchins, and most people stayed away. The town guard had been getting more aggressive in their intrusions recently though, which caused anxiety, especially among the younger kids. Alice wound her way through the corridors of the theatre and stopped at an unmarked door. She knocked on the door using a complex rhythm and waited. Before long, the door opened and some small children rushed out to hug her. "Oi El you otta be in bed, what'rya doin' up so late?" Alice asked. "I was waiting for you Alice!" the young girl replied. "Well I'm back! C'mon, lets head inside." Alice said, leading the children inside the door before closing and locking it behind her. Alice played with the kids a little before putting them to bed. Alice studied the floor plans long into the night. She tried to keep what she was doing away from the others, but some of the older kids probably knew. Whether they were keeping quiet out of respect or fear for Alice, she didn't know. Eventually Alice also went to bed. Tomorrow night she'd check out the place on foot. |
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| Rubik | Dec 29 2016, 09:56 AM Post #17 |
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Apprentice
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Many miles away, on a small island removed from the three continents of Reaet, a crowd cheered loudly. The Tournament of Souls was taking place. Great warriors from throughout the sphere of Reaet gathered on the Island of Sel'l every five years to fight in the Tournament of Souls, a contest to determine who should be enshrined into history as the greatest warriors of their era. The prize for winning was enough gold to live the rest of one's life comfortably, a statue erected in the winner's image, and the satisfaction of proving oneself to be one of the strongest one-on-one fighters alive. It was here that Ri'ka hoped to leave her mark on the world. Her opponent for this quarter final round wouldn't be an easy one. His name was Uoyy, Grand Archmage and King of the Spiritual Isles. He was one of the strongest users of magic in Reaet. He had dedicated his life to the study of his craft, and in death he had transcended the magical limits of his mortal body and attained eternal greatness. He was by no means a benevolent entity; his rule over the Spiritual Isles was one of authoritarian control and personal advancement. The only real advantage Ri'ka really had on him was that her understanding of combat was far greater than his. He had relied on his magical powers as a crutch for his entire life, and that lack of struggle in his life left a weakness that she could exploit. "Come, girl, I will make your death quick." Uoyy's form, 30 feet high and pale white, might have intimidated a lesser warrior, but to Ri'ka, it only excited her. She faced her opponent with a confident grin. "You don't know what you're getting yourself into, Uoyy." Uoyy snapped his fingers and a thousand steel rods rained from the heavens like bullets. Ri'ka stood unscathed; she had managed to predict the attack and parry them with her sword. She had surpassed her limit without uttering a word or giving a single moment of hesitation. She raised her sword, Endtaker, into the air. "You've lost, child." Uoyy's eyes glowed as he channeled magical energy into the steel rods. Lightning shot between every two points of the thousand rod matrix simultaneously, vaporizing Ri'ka. Or, it should have. The runes on her sword begin to glow as the lightning subsided. She muttered something half under her breath. "Lightningtaker." Uoyy readied his next two spells: teleportation and an explosion. But Ri'ka was too fast. "Ten." He might have been powerful, but he couldn't think faster than she could move. And that was what mattered. She had jumped into the air and stabbed her sword into the center of his forehead. The wound seemed to surge with spiritual lightning, preventing him from focusing enough to move or cast a spell. "As life binds us to this sphere, let death bind us away from it." Ri'ka tore off a piece of the cloth that was wrapped around the handle of her sword, and clutched it in her hand. "Like fibers in a cloth, the soul is weaved into a beautiful tapestry. Let that tapestry take form." Ri'ka bit into the back of her hand and jerked her hand forward in a way that caused it to bleed. "Soul weave." With those two words, Uoyy's ethereal body seemed to fold in on itself over and over again until nothing remained but a piece of cloth with Uoyy's name written on it in blood. |
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8:52 AM Jul 11
