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| Playable Races and Job Classes | |
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| Tweet Topic Started: Nov 11 2017, 07:35 PM (73 Views) | |
| ♛ Artemis Ravenclaw | Nov 11 2017, 07:35 PM Post #1 |
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Queen of Merridel
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Here will be the complete list of the available races to players for characters. AETIUS: The Aetius are a human shape shifter race. The race is unique to other shapeshifting races as they are only able to shift into that of creatures of the sky. Shapes can be taken from anything of that of small raven to the ultra rare and almost unique Phoenix. Shape shifters forms can generally shift into larger variations of their natural form. While magical in themselves most of the Aetius are not able to wield magic in the form of a mage or a wizard. Their magic is in the ability to shape shift. The more rare the creature that an Aetius is able to shift into, the more likely they are able to wield some of that creature's powers while in human form. The Phoenix or the Dragon would be able to wield fire that is just as strong as it would in its creature form and the ability to heal, even from the point of death. As of right now, this race are currently unavailable to be played by players pending approval CENTAUR WIP As of right now, this race are currently unavailable to be played by players pending approval DWARVES:The dwarves, or dwarva, as the dwarves refer to themselves, are one of the major humanoid races of Merridel. Strong, stocky, and shorter than any other humanoid race, the dwarves are skilled builders and boast a long tradition of courage and martial skill that has served them well in their millennia-long battle against their enemies. They once developed a huge, great empire which spread across vast underground networks of tunnels that spanned the breadth of Merridel. However their world much of the underground tunnels were damages or destroyed during the two civil wars that wracked the Kingdom of Merridel. The surface dwelling dwarves commonly practice riverboat trading and live above ground in the mountains. Assemble complex mechanical contraptions such as canal locks and gates, and hydraulic pumps. Mostly mercantile. ELVES: Elves are born about one year from their conception. The day of their conception is celebrated, not the actual birthday itself. Their minds develop more quickly than their bodies; by their first year, they can speak, walk and even dance, and their quicker onset of mental maturity makes young Elves seem, to Men, older than they really are. Physical puberty comes in around their fiftieth to one hundredth year (by age fifty they reach their adult height), and by their first hundred years of life outside the womb all Elves are fully grown. Elven bodies eventually stop aging physically, while human bodies do not. Elves are near immortal, and remain unwearied with age. In addition to their near immortality, elves can recover from wounds which would normally kill a mortal Man. However, elves can be slain, or die of grief and weariness. Very few diseases can cause an elf to die, but elves are as susceptible to poisons as their short lived human cousins. Elves are ,generally, unusually beautiful of face and body. There is little physical difference between males and females except that which is required for reproduction. They have far better vision and hearing than Men. They also have skills and abilities beyond what is possible for Men, and many can craft seemingly magical objects. It is said that Elves possess ethereal grace and various powers. Elves are light of foot, can travel long distances without leaving tracks, and often can walk lightly across snow where the boots of Men would sink. They do require sleep, but are able to enter a waking meditative state to regain their strength when sleep is not possible. The defining physical characteristic that is often the giveaway of elvish heritage. Elf ears are more pointed and leaf shaped than humans. Elves are mostly golden-haired in varying shades, hence the name Fair Folk. High elves can also be seen in lower circles of society with dark brown hair and even black. The Royalty of the elves has hair so fair in color it appears almost silverish. Marriages between houses often resulted in atypical hair colors, such as red, amber, and raven-dark hair. An elf's eye color vary greatly, but some noble and royal lines experience a vibrant blue eye with flecks of gold which often sparkle during intense anger or magical uses. As of right now, this race are currently unavailable to be played by players pending approval GOBLIN: The cunning goblins are small green creatures average three to five feet in height and fifty to ninety pounds. Their eyes are yellow and what little hair they do grow is always black or dark brown. They have extremely long. pointed elf like ears. They hailfrom the isle of Lentza. Their love of money, explosives, and technology leaves them to be a very dangerous race, both to their enemies and themselves. Most goblins have a neutral standpoint, preferring to sell their contraptions, knowledge and services to other races. A number of trade princes rule over the various goblin holdings around the world. Though the trade princes all live in the goblin city of Lethou on the Isle of Lentza, they each control their own private armies and trade fleets. In turn, each controls rings of trade, mining, deforestation, slave rings, and poaching. A notable trade prince is the ruthless Trade Prince Korda Wallyxter who rules the Greenship Cartel under his iron fist. Gestation lasts 7 months and only single births are known. As of right now, this race are currently unavailable to be played by players pending approval HUMAN:The most populous and common of Merridel races by far. Short-lived in comparison to Dwarves and Elves, Humans tend to focus on great works and accomplishments in order to achieve a modicum of immortality. The HOLDIR: Large, brawny humans from the North. It is rumored that long ago the Holdir came from the mixing of southern Humans and Giants. Most Holdir usually stand nearly two meters tall with some reaching 2.5 meters. The Holdir are a proud people, ferocious warriors, and highly capable hunters and seafarers. QUNDARI: A kingdom in the far north east and across the sea. Large, fair skinned humans from the North. Originally two seperate human sub-species. Qundari were originally from a far northern unknown region where the humans had bred with demons and dragons and had minor characteristics and large size. The other were a more numerous common human known as Luntheri. The two interbred and the now Qundari remain. Human looking with average heights of 2 to 2.5 meters and some develop horns or reptilian eyes. Not as numerous in the North as Holdir, they reside there and to the far North-East as they are aslo fierce warriors and sailors. COMMON HUMAN: The typical Human found in Merridel and elsewhere, with a wide variety of skin tones, accents, and abilities. Most Common Humans stand somewhere around just a bit under 2 meters in height. They have a wide variety in skills and talents that span nearly the entire imagination of capability. The SOUTHERLING: Southerlings are lithe, slightly smaller than the Common Human standing at about 1.65 - 1.75 meters. Southerlings are often best known for their cunning, stealthiness, and willingness to soon part a fool from their money though Southerlings can be found across all walks of life and trades. MERCURIALS:Mercurials: Magical constructs from who tf knows where with sentience and sapience. Constructed out of various materials, can vary robot to robot. Two and four armed variants, one eyed, two eyed, four eyed variants. MINOTAUR WIP As of right now, this race are currently unavailable to be played by players pending approval ORC WIP As of right now, this race are currently unavailable to be played by players pending approval SCORPINOC WIP As of right now, this race are currently unavailable to be played by players pending approval WORGEN: Resembling a cross between human and dire wolf, the hunched over creature is roughly humanoid. Its body is covered in coarse fur with twitching claws and snarling teeth. The creature's eyes are mottled yellow in color (Though other colors are common as well.), unblinking and devoid of any discernible emotion other than hunger. Cursed beings from another dimension, worgen only appear in Dosmuebar as the result of magical mishaps. True aberrations, they are accidentally drawn through temporary rift tunnels and deposited in this world with no apparent way of returning. Nothing is known about the worgen's home realm, or even precisely how to spawn the rift tunnels through which they come. Worgen are usually encountered in small packs near sites of recent intense magical activity. A pack may contain four to twelve individuals. A worgen tribe may contain between twenty and two hundred individuals. Fiercely territorial creatures, they rarely stray from the general vicinity of the place in which they first appeared. Fearless beasts, they brazenly prowl near both villages and monster lairs. Although worgen display an apparent fondness for nighttime and its darkness, they can perform equally well in the daytime. Pure killing beasts, worgen tend to attack any creatures that they encounter, regardless of whether animal, humanoid, Scourge or something even more fearsome. Rumors suggest that worgen somehow receive sustenance continually from their native dimension... as well as guidance from a distant force. Worgen prefer to hide in shadows before leaping great distances upon their foes. They attack with feral tenacity, slashing with their deadly claws and biting with sharp, infectious fangs. Worgen are nearly fearless and typically fight to the death, relying on their regeneration to save them. Worgen love nothing more than to pounce on an opponent and tear him to ribbons. If a foe is helpless, the worgen delivers a coup de grace before moving on to another target, unless the fight is well in hand. Then it turns to torture (or "playtime") — and the unfortunate victim is almost certain to wish he had died. The saliva of a worgen carries a dangerous infection that can prove deadly against those who are bitten. Drinking the blood of a Worgen will cause infection. As of right now, this race are currently unavailable to be played by players pending approval Edited by Artemis Ravenclaw, Nov 11 2017, 07:36 PM.
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| ♛ Artemis Ravenclaw | Nov 12 2017, 05:36 PM Post #2 |
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Queen of Merridel
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Here is a comprehensive list of job classes that you can play in Merridel. You are not limited to these, but this is to give you an idea of where to start. ALCHEMIST: APOTHECARY: BAKER: BANDIT: BATTLEMAGE: BLACKSMITH: CATTLE HERDER: CONSTABLE: DIPLOMAT: ENCHANTER: FARMER: ILLUSIONIST: LOCKSMITH: NOBLE: MILITIA: ROYAL GUARD: SCHOLAR: SOLDIER: SORCERER: THIEF: TOWN GUARD: MARTIAL ARTIST: HEALER: COURT MAGE: BARD: ARCHER: SUMMONER: RANGER: *Eventually these will have brief descriptions. Edited by Artemis Ravenclaw, Nov 12 2017, 05:37 PM.
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7:51 PM Jul 10