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Colm Cromartie
Topic Started: Nov 13 2017, 05:47 AM (43 Views)
Colm Cromartie


The Basics

Your Character's Name: Colm Cromartie

Your Character's Age: 17

Religious Belief: Nominally Flemingovianist

Alignment: True Neutral

Birthplace: Dragonyr

Species/Race: Human

Marital Status: Single

Does your character have any children? If so, provide basic details. None.

Companions/pets: A dog picked up on the journey to Merridel

What does your character look like? (physique, height, hair colour, eyes, skin tone, etc. Otherwise pictures are nice too.)
Slight build, average height, red/ginger hair and green eyes.

Character Traits and Personality

Colm is intelligent and analytical but physically unimpressive. Naturally reserved but very curious about the world.

Your Characters Likes:
Mangoes, for some reason.
Your Characters Dislikes:
Most conflict, impulsive acts.
Good Habits:
Attentive, orderly.
Bad Habits:
Introspection and inner monologing.
Good Characteristics:
A stiff upper lip, stoic.
Character Flaws:
Lack of creative thinking ability, can be dense in non-academic matters.
Strengths:
Organised and neat, very logical.
Weaknesses:
Lacks empathy, can appear to be emotionless.
Temperament/Personality:
Calm and reserved.
Hobbies/Interests:
Reading, studying of arcane matters and languages.
Pet Peeves:
Problems he can't solve, untidiness of his things and person.
Any Specific Behaviours/Mannerisms (Good and Bad)?
Stares/looks through people rather than at them.
Does Your Character Have Any Phobias?
Confined spaces
Does Your Character Have any Quirks?

Any Morals and/or Values?
Reserved and upright.
What Does Your Character Never Leave Home Without?
Locket containing sketches of his sister and mother, an axe given to him by a Dwarf clan of Alexandria.

Attributes, Education and Training

(If you provide good skills and attributes, you must also provide worst skills and attributes that are equal to, or higher.)

Character's Class:
Ranger
Occupation:
Translator
Best Skills:
Adept at Languages, temperature/environment manipulation, pathfinding
Worst Skills:
Most other magic, single combat.
Education:
Basic education in Dragonyr, most extensive and quality education following his arrival in Alexandria.
Goals and Ambitions:
See the world, learn new things.
Does your character speak any languages?
Common, Snod, Dwarven, enough Elfish to get by.
Accent/Speech Pattern (dialects, accents, etc.) if any:
Strong Dragonyr (think Irish) accent
Everyday Equipment:
Compass, notebook, short sword and a small crossbow. Usually supplies enough for a week long journey.

Past and Present

Please provide at the very least, a basic backstory for your character. Non-required suggestions to help get you started: Colm was born in Dragonyr as one half of twins to George Cromartie and Fiona Bray, a daughter of a noble house of Dragonyr. Fiona died when the twins were young and they were raised by her uncle, a wealthy merchant in the kingdom.
At age 15 they were allowed to head to Alexandria to seek their father, who was unaware of their existence. Colm and Ceara were taken in by George and tutored by some of the finest minds in the Southern Reaches, and joined a unit of his fathers bodyguard, the Rangers of the South, set up in a post-Insurgency re-organisation of the forces under his command. As part of the Rangers he was tasked with making contact with the Stone Dwarf clans in order to negotiate their help in building the South's canal system. Now, he's been given leave to head to Merridel to continue his education and spread his order.
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