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| Topic Started: 18 May 2015, 04:53 PM (315 Views) | |
| Lithoniel | 18 May 2015, 04:53 PM Post #1 |
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Critical Rating 14800 = 10 % devastating chance 16800 = 25 % critical chance No cap on critical magnitude Critical Defence 10000 = 50% = all critical hits are like normal attacks, and devastating hits are like critical hits. Above 10000 will still give higher than 50%, but this will only reduce devastating hits which are more rare (In Ettens still affects crits also though). Mitigations For light armours 12500 = 40 % For medium armours 18500 = 50 % (and no, it's not a typo but very unfair) For heavy armours 16700 = 60 % The same caps are true for Orc-craft and Fell-wrought btw. They are just more difficult to reach since Armour only gives 20% to those opposed to Common which gets 100% from Armour. However direct physical mitigations ratings convert 100% to orc-craft/fell-wrought. To find your orc-craft/fell-wrought mitigation ratings hover over 'Physical' under mitigations!' Parry/Block/Evade The cap is 25 %, but it takes very high rating to get there (please tell me if you reach it Wink ) Here are some values for different ratings: 15000 = 20 % (which is still the lvl 95 cap) From this point every 1000 rating only gives around 0.25%. 36000 = 25 % cap Incoming Healing 15800 = 25 % Finesse 36800 = 50 % But it's more important to know when your class stops being resisted/pbe'd: 10000 = Tactical classes get no resists in T2C content (tested by spamming SoP: Command on mobs with 'superior' resistance). For physical dps classes I don't know what value gives 0 % p/b/e, but at 10000 my hunter still got evaded in BG T2C. I don't think it's possible to get 0% partial p/b/e. At lvl 95 even with very high finesse and 0 % p/b/e I still got partial p/b/e's. Resistance 36800 = 50 % Physical and Tactical Mastery 80000 = +200% damage For tactical mastery there is a cap to outgoing healing: 66600 = 70%. Morale/Power/ICPR/ICMR/OCPR/OCMR No caps |
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