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Stat Caps
Topic Started: 18 May 2015, 04:53 PM (315 Views)
Lithoniel

Critical Rating
14800 = 10 % devastating chance
16800 = 25 % critical chance
No cap on critical magnitude

Critical Defence
10000 = 50% = all critical hits are like normal attacks, and devastating hits are like critical hits.
Above 10000 will still give higher than 50%, but this will only reduce devastating hits which are more rare (In Ettens still affects crits also though).

Mitigations
For light armours 12500 = 40 %
For medium armours 18500 = 50 % (and no, it's not a typo but very unfair)
For heavy armours 16700 = 60 %
The same caps are true for Orc-craft and Fell-wrought btw. They are just more difficult to reach since Armour only gives 20% to those opposed to Common which gets 100% from Armour. However direct physical mitigations ratings convert 100% to orc-craft/fell-wrought. To find your orc-craft/fell-wrought mitigation ratings hover over 'Physical' under mitigations!'

Parry/Block/Evade
The cap is 25 %, but it takes very high rating to get there (please tell me if you reach it Wink ) Here are some values for different ratings:
15000 = 20 % (which is still the lvl 95 cap)
From this point every 1000 rating only gives around 0.25%.
36000 = 25 % cap

Incoming Healing
15800 = 25 %

Finesse
36800 = 50 %
But it's more important to know when your class stops being resisted/pbe'd:
10000 = Tactical classes get no resists in T2C content (tested by spamming SoP: Command on mobs with 'superior' resistance).
For physical dps classes I don't know what value gives 0 % p/b/e, but at 10000 my hunter still got evaded in BG T2C.
I don't think it's possible to get 0% partial p/b/e. At lvl 95 even with very high finesse and 0 % p/b/e I still got partial p/b/e's.

Resistance
36800 = 50 %

Physical and Tactical Mastery
80000 = +200% damage
For tactical mastery there is a cap to outgoing healing: 66600 = 70%.

Morale/Power/ICPR/ICMR/OCPR/OCMR
No caps
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