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| Super Chris: Legend of the Light Hearts; The new topic for my game. | |
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| Tweet Topic Started: Jan 25 2008, 06:01 PM (151 Views) | |
| Chris (CKC) | Jan 25 2008, 06:01 PM Post #1 |
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The Cool Kid, Chris!
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Hey guys! This is the new topic for my game. If you want to post any new ideas and stuff, post it here! Also, check this post very often, for it will have all of the game info on it... Game Information TITLE: Super Chris: Legend of the Light Hearts Characters PLAYABLE HEROES Chris: The main hero of the story! He is playable throughout the entire game, excluding a few cutscenes and boss battles. His Dimensional Drift ability allows him to find hidden doors, items, and more that can't be seen in normal view! Be careful though, if the Drift Meter gets empty, he will begin to take damage! Lizzie: (Her color will actually be Pink.) Chris's pretty girlfriend, Lizzie! She is playable from in between Episodes 1 and 2 to Episode 6-2, then again from Episode 7-2 to the end of the game. Her Float Jump ability will allow her to cross wide gaps with the umbrella she got at the wedding. Tucker: Next to Lizzie, Chris's best friend! He is playable in a cutscene in between Episodes 2 and 3, then again from Episode 6-3 to the end of the game. Use his High Jump ability to jump high into the air to reach high places. Summer: Tucker's girlfriend, Summer! She is playable from Episode 3-1 to Episode 6-2, ten again from Episode 7-2 to the end of the game. Her Wall Climb ability will let her climb certain walls that the other heroes can't! Brad: Another one of Chris's friends, Brad! He is playable from half of Episode 1-1 to half of Episode 1-4, a cutscene in between Episodes 3 and 4, then again from Episode 6-3 to the end of the game. His Strength ability will allow him to move certain obstacles that the other heroes can't! Hannah: Brad's girlfriend, Hannah! She is playable from Episode 3-3 to Episode 6-2, then again from Episode 7-2 to the end of the game. Her Wall Jump ability will allow her to jump back and forth between walls to let her reach new areas! (Some of the Info may be changed. The other characters will be added real soon!) Episodes Prologue: A Dangerous Plot Episode 1: The Greenlands Episode 1-1: The Adventure Begins Episode 1-2: A Welcome to Greenland Village Episode 1-3: Scaling Greenland Mountain Episode 1-4: The Secret of the Ruins Episode 2: Sunset Valley Episode 2-1: The Long Desert Trail Episode 2-2: Dangers of the Desert Dunes Episode 2-3: Though the Desert Pyramid Episode 2-4: The Mansion of Sunset Outpost Episode 3: The Wildworlds Episode 3-1: Pursuit Into the Forest Episode 3-2: The Big Blue Lake Episode 3-3: Up the Great Tree Episode 3-4: Puzzles in Geeknerd Fortress Episode 4: The Solar System Episode 4-1: The Wide Space of Outer Space Episode 4-2: Planet Hopping for Planet Pieces Episode 4-3: Search for the Galactazone Episode 4-4: T-Rad and B-Rad Episode 5: Land of the Lavalites Episode 5-1: Lavalites in Trouble Episode 5-2: The Scorchrock Path Episode 5-3: Inside the Lava Caves Episode 5-4: The Danger of Mt. Magmalite Episode 6: Karatai Kingdom Episode 6-1: Karatai Showdown Episode 6-2: Prologue of Destruction Episode 6-3: The Ruined World Episode 6-4: A Dark Mission Episode 7: The Icicle Mountains Episode 7-1: A Journey on Ice Episode 7-2: Chills and Thrills Episode 7-3: The Chilly Waters of the Icicle Mountains Episode 7-4: Climbing Sheershiver Mountain Episode 8: The Lowerlands and The Upperworlds Episode 8-1: The Gloomy Pits of The Lowerlands Episode 8-2: The Lowerland Road Episode 8-3: The Clouds of the Upperworlds Episode 8-4: Four Stones of Upperworld Palace Episode 9: Sanctum of the Hearts Episode 9-1: A Glittering Land of Purity Episode 9-2: The Sparkles of Light Way Episode 9-3: Entering the Sanctum Episode 9-4: The Heart of Love Episode 10: Lord Hackrold's Castle Episode 10-1: Infiltrating the Castle Episode 10-2: The Starting Trials of the Castle Episode 10-3: Dangers in the Darkness Episode 10-4: Corridors and Doors Episode 10-5: The Countdown to Destruction Episode 10-6: The Final Fight Epilogue: The Restored Peace (More info later....) |
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CoolKidChris: Level 2 Exp. 20 Nxt. 10 Attribute: Thunder Side: Hero Allies: Any Heroes Foes: Any Villains Real Friends: Everyone at the site! (Unless I don't really talk to you.) HP: 23 / 25 PP: 8 / 20 BP: 5 / 5 ATK: 7 DEF: 7 SPD: 6--Money-- Coins x 218 Rings x 100 --Items-- (none) --Partners-- Garrett the Goomba HP: 20 / 20 PP: 10 / 10 ATK: 5 DEF: 3 SPD: 3Basic Attacks: Headbonk: An attack that bonks an enemy on the head. Multibonk: A stronger Headbonk attack that does an extra 3 points of damage. 3 PP to use. Special Attacks: Charge: Increases the power of the next attack by 3. 5 PP to use. Corey the Koopa--Badges-- (none) --Catch Cards-- (none) BASIC ATTACKS: Punch: Punches an enemy. Super Kick: A strong kick that attacks the foe with 2 extra points of damage. 3 PP to use. SPECIAL ATTACKS: Lightning Strike: An Thunder-type attack that hits a foe with a bolt of lightning, doing 6 points of damage. 6 PP to use. C-Rad Transformation: Allows Chris to switch to his alter-ego, C-Rad! C-Rad lasts as long as desired, and can switch back to Chris whenever he chooses! 5 PP for each switch. When C-Rad, this move is replaced with the "C-Rad Smash" attack, which is an attack that deals 10 points of damage to the foe by hitting them with punches and kicks. "C-Rad Smash" costs 10 PP to use.ABILITIES: Last Stand: When CoolKidChris is in danger (1/5 HP or lower), his ATK will increase by 2. FLAWS: Flammable: When CoolKidChris is burned, he will take 2 points of damage each turn instead of 1. | |
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| Greenguy | Jan 26 2008, 11:28 AM Post #2 |
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I can make it on paint. I'll do that now... |
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Greenguy: Level 2 Nxt. need to reach 20 Attribute: Fire Side: Neutral :hpicon:: 30 / 30 :ppicon:: 20/ 20 :bpicon:: 10 / 10 :atkicon:: 7 :deficon:: 8 :spdicon:: 7 --Money-- x 305 x 390--Items- ![]() --Partners-- Yellowguy!:hpicon:: 25 :ppicon:: 20 :atkicon:: 7 :deficon:: 6 :spdicon:: 7 Attacks! Tackle - Tackles a foe Special attacks! focus! +2 attack on next turn! but +4 if below 5 HP! - PP cost: 5 --Badges-- (none) BASIC ATTACKS: Shy Punch: Greenguy punches an enemy Shy Spear 1: Greenguy takes out a spear, and waves it horizontally, Hiting all foes SPECIAL ATTACKS: Shy Steal: Shy Steal allows Greenguy to run up to an enemy and attack him, Dealing His amount of ATK. Also, when fighting other characters, he may steal an item. He can only steal one item in battle, though, and if he wishes, he may give it back. PP Cost:7. Fighter's Heart: GG Roars, Stunning his foes for a turn, PP cost: 5 Flame Guy Strike 2: Greenguy unleashes his inner fire. He charges at all the enemies, attacking each one for 8, and can cause burn. (Coin Toss by an Admin or Mod). PP Cost: 7. ABILITIES: Atten-SHUN! - Greenguy is very organised from his military training. Every four turns, all of his attacks will have 1 extra attack power FLAWS: Feeble: When Fighting a foe much larger than him his attacks do -2 dmg | |
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| Freeze The Fox | Jan 26 2008, 02:27 PM Post #3 |
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Fox with ice powahs
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CKC, I need to ask you something. What are the bosses/enemies going to be like? |
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Freeze the Fox: Level 1 Exp. 00 Nxt. 10 Attribute: Ice Side: Hero HP: 25 / 25 PP: 20 / 20 BP: 5 / 5 ATK: 8 DEF: 6 SPD: 5Allies: Sonic & Co. Foes: Eggman --Money-- Coins x 00295 Rings x 00521 --Items-- HP/PP Rocovery Items: x2Cooked Items: ![]() ![]() ![]() Attack Items: ![]() ![]() x2Status Items: ![]() ![]() --Partners-- (none) --Badges-- Happy Heart x3 BASIC ATTACKS: Punch: Freeze punches one foe. Ice Shards: Freeze makes some ice shards and hurls them at all foes. 3 PP to use. SPECIAL ATTACKS: Ice Charge: A ball of ice surrounds Freeze, and she aims it at one foe. It does 7 points of damage. 6 PP to use. ABILITIES: Ice User: If hit with an ice attack, it will do -2 damage. FLAWS: Fear of Fire: If fighting against a fire enemy, the enemy will always go first, regardless of speed. --Alt-- Starsky | |
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| Chris (CKC) | Jan 27 2008, 04:23 PM Post #4 |
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The Cool Kid, Chris!
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That question will be answered later. I'm in the middle of writing the Episodes out right now, and when that is done, the next thing I plan on working on is the enemies and bosses, along with their stats and basic info. Still, if you have any enemy/boss ideas, feel free to post them! |
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CoolKidChris: Level 2 Exp. 20 Nxt. 10 Attribute: Thunder Side: Hero Allies: Any Heroes Foes: Any Villains Real Friends: Everyone at the site! (Unless I don't really talk to you.) HP: 23 / 25 PP: 8 / 20 BP: 5 / 5 ATK: 7 DEF: 7 SPD: 6--Money-- Coins x 218 Rings x 100 --Items-- (none) --Partners-- Garrett the Goomba HP: 20 / 20 PP: 10 / 10 ATK: 5 DEF: 3 SPD: 3Basic Attacks: Headbonk: An attack that bonks an enemy on the head. Multibonk: A stronger Headbonk attack that does an extra 3 points of damage. 3 PP to use. Special Attacks: Charge: Increases the power of the next attack by 3. 5 PP to use. Corey the Koopa--Badges-- (none) --Catch Cards-- (none) BASIC ATTACKS: Punch: Punches an enemy. Super Kick: A strong kick that attacks the foe with 2 extra points of damage. 3 PP to use. SPECIAL ATTACKS: Lightning Strike: An Thunder-type attack that hits a foe with a bolt of lightning, doing 6 points of damage. 6 PP to use. C-Rad Transformation: Allows Chris to switch to his alter-ego, C-Rad! C-Rad lasts as long as desired, and can switch back to Chris whenever he chooses! 5 PP for each switch. When C-Rad, this move is replaced with the "C-Rad Smash" attack, which is an attack that deals 10 points of damage to the foe by hitting them with punches and kicks. "C-Rad Smash" costs 10 PP to use.ABILITIES: Last Stand: When CoolKidChris is in danger (1/5 HP or lower), his ATK will increase by 2. FLAWS: Flammable: When CoolKidChris is burned, he will take 2 points of damage each turn instead of 1. | |
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| Freeze The Fox | Jan 28 2008, 04:29 AM Post #5 |
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Fox with ice powahs
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Item Idea: Laser Shooter: When you throw this at the ground it makes a laser that hits all enemies doing -- damage. There's a 10% chance that it'll explode in your hand, though. Image:
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Freeze the Fox: Level 1 Exp. 00 Nxt. 10 Attribute: Ice Side: Hero HP: 25 / 25 PP: 20 / 20 BP: 5 / 5 ATK: 8 DEF: 6 SPD: 5Allies: Sonic & Co. Foes: Eggman --Money-- Coins x 00295 Rings x 00521 --Items-- HP/PP Rocovery Items: x2Cooked Items: ![]() ![]() ![]() Attack Items: ![]() ![]() x2Status Items: ![]() ![]() --Partners-- (none) --Badges-- Happy Heart x3 BASIC ATTACKS: Punch: Freeze punches one foe. Ice Shards: Freeze makes some ice shards and hurls them at all foes. 3 PP to use. SPECIAL ATTACKS: Ice Charge: A ball of ice surrounds Freeze, and she aims it at one foe. It does 7 points of damage. 6 PP to use. ABILITIES: Ice User: If hit with an ice attack, it will do -2 damage. FLAWS: Fear of Fire: If fighting against a fire enemy, the enemy will always go first, regardless of speed. --Alt-- Starsky | |
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| Chris (CKC) | Jan 30 2008, 03:02 PM Post #6 |
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The Cool Kid, Chris!
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That sounds like a nice item. (Update at top ^) |
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CoolKidChris: Level 2 Exp. 20 Nxt. 10 Attribute: Thunder Side: Hero Allies: Any Heroes Foes: Any Villains Real Friends: Everyone at the site! (Unless I don't really talk to you.) HP: 23 / 25 PP: 8 / 20 BP: 5 / 5 ATK: 7 DEF: 7 SPD: 6--Money-- Coins x 218 Rings x 100 --Items-- (none) --Partners-- Garrett the Goomba HP: 20 / 20 PP: 10 / 10 ATK: 5 DEF: 3 SPD: 3Basic Attacks: Headbonk: An attack that bonks an enemy on the head. Multibonk: A stronger Headbonk attack that does an extra 3 points of damage. 3 PP to use. Special Attacks: Charge: Increases the power of the next attack by 3. 5 PP to use. Corey the Koopa--Badges-- (none) --Catch Cards-- (none) BASIC ATTACKS: Punch: Punches an enemy. Super Kick: A strong kick that attacks the foe with 2 extra points of damage. 3 PP to use. SPECIAL ATTACKS: Lightning Strike: An Thunder-type attack that hits a foe with a bolt of lightning, doing 6 points of damage. 6 PP to use. C-Rad Transformation: Allows Chris to switch to his alter-ego, C-Rad! C-Rad lasts as long as desired, and can switch back to Chris whenever he chooses! 5 PP for each switch. When C-Rad, this move is replaced with the "C-Rad Smash" attack, which is an attack that deals 10 points of damage to the foe by hitting them with punches and kicks. "C-Rad Smash" costs 10 PP to use.ABILITIES: Last Stand: When CoolKidChris is in danger (1/5 HP or lower), his ATK will increase by 2. FLAWS: Flammable: When CoolKidChris is burned, he will take 2 points of damage each turn instead of 1. | |
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| Freeze The Fox | Jan 31 2008, 06:06 AM Post #7 |
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Fox with ice powahs
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Battle Type Idea: Bomb Battles Bomb battles are battles in which there is a time limit, or set amount of turns. The limit is decided by how hard the enemy/boss is and how strong you are. For example, if you're battling an enemy with 10 HP and your POW level is 15, then there'll be a 3 turn time limit. Once you go pass the limit, the bomb will explode, thus KO'ing you. These could be optional battles. |
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Freeze the Fox: Level 1 Exp. 00 Nxt. 10 Attribute: Ice Side: Hero HP: 25 / 25 PP: 20 / 20 BP: 5 / 5 ATK: 8 DEF: 6 SPD: 5Allies: Sonic & Co. Foes: Eggman --Money-- Coins x 00295 Rings x 00521 --Items-- HP/PP Rocovery Items: x2Cooked Items: ![]() ![]() ![]() Attack Items: ![]() ![]() x2Status Items: ![]() ![]() --Partners-- (none) --Badges-- Happy Heart x3 BASIC ATTACKS: Punch: Freeze punches one foe. Ice Shards: Freeze makes some ice shards and hurls them at all foes. 3 PP to use. SPECIAL ATTACKS: Ice Charge: A ball of ice surrounds Freeze, and she aims it at one foe. It does 7 points of damage. 6 PP to use. ABILITIES: Ice User: If hit with an ice attack, it will do -2 damage. FLAWS: Fear of Fire: If fighting against a fire enemy, the enemy will always go first, regardless of speed. --Alt-- Starsky | |
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| Chris (CKC) | Jan 31 2008, 04:40 PM Post #8 |
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The Cool Kid, Chris!
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I'm not sure if I understand. You said there was a certain turn limit, but this is a Platformer with RPG elements, like Suer Paper Mario. BUT! We could change the 3-turn limit to 3 minute limit...Sound good? |
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CoolKidChris: Level 2 Exp. 20 Nxt. 10 Attribute: Thunder Side: Hero Allies: Any Heroes Foes: Any Villains Real Friends: Everyone at the site! (Unless I don't really talk to you.) HP: 23 / 25 PP: 8 / 20 BP: 5 / 5 ATK: 7 DEF: 7 SPD: 6--Money-- Coins x 218 Rings x 100 --Items-- (none) --Partners-- Garrett the Goomba HP: 20 / 20 PP: 10 / 10 ATK: 5 DEF: 3 SPD: 3Basic Attacks: Headbonk: An attack that bonks an enemy on the head. Multibonk: A stronger Headbonk attack that does an extra 3 points of damage. 3 PP to use. Special Attacks: Charge: Increases the power of the next attack by 3. 5 PP to use. Corey the Koopa--Badges-- (none) --Catch Cards-- (none) BASIC ATTACKS: Punch: Punches an enemy. Super Kick: A strong kick that attacks the foe with 2 extra points of damage. 3 PP to use. SPECIAL ATTACKS: Lightning Strike: An Thunder-type attack that hits a foe with a bolt of lightning, doing 6 points of damage. 6 PP to use. C-Rad Transformation: Allows Chris to switch to his alter-ego, C-Rad! C-Rad lasts as long as desired, and can switch back to Chris whenever he chooses! 5 PP for each switch. When C-Rad, this move is replaced with the "C-Rad Smash" attack, which is an attack that deals 10 points of damage to the foe by hitting them with punches and kicks. "C-Rad Smash" costs 10 PP to use.ABILITIES: Last Stand: When CoolKidChris is in danger (1/5 HP or lower), his ATK will increase by 2. FLAWS: Flammable: When CoolKidChris is burned, he will take 2 points of damage each turn instead of 1. | |
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| Darkness | Jan 31 2008, 06:57 PM Post #9 |
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Can Darkness be in? Cause in this rp Chris has meeted up with darkness alot. |
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Darkness Hedgehog Level 3 Exp: 34 Next: 60 total Attribute:Dark Side:Hero Allies Enemies HP:30/30 PP:30/30 BP:0/5 ATK:9 DEF:10 SPD:5 --Money-- Coins x 15 Rings x 0 --Items-- N/A --Partners-- Darky Species:Chao Max HP: 15 Max PP: 15 ATK: 4 DEF: 5 SPD: 7 Basic Attacks: Slap: An attack that slaps the enemy. Chao Bubble: An attack that protects you or your partner from taking damage for one turn. 4 PP to use. --Badges-- BASIC ATTACKS: Thrust:Takes out and sword and thrust a enemy. Dark beam: fires a beam 3 extra points of damage. 3 PP to use.SPECIAL ATTACKS: Dark shoduken: Shoots energy ball at an enemy dealing 7 points of damage. 5 PP to use.Shadow Possesion Jutsu-Catches a enemy with a shadow possesion and takes total control for 2 turns.14 PP to use Tranforms into pure Darkness.Plus +2 Damage all physical attacks,+3 all Long range attacks,but cost 4 Hp each turn.ABILITIES: power: First attack will do +1 FLAWS: Too much power: must rest every 5 turns | |
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| Freeze The Fox | Feb 1 2008, 05:30 PM Post #10 |
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Fox with ice powahs
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Okay. I got that idea from Mario & Luigi: Superstar Saga and I didn't know whether or not it would be a platformer or not. |
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Freeze the Fox: Level 1 Exp. 00 Nxt. 10 Attribute: Ice Side: Hero HP: 25 / 25 PP: 20 / 20 BP: 5 / 5 ATK: 8 DEF: 6 SPD: 5Allies: Sonic & Co. Foes: Eggman --Money-- Coins x 00295 Rings x 00521 --Items-- HP/PP Rocovery Items: x2Cooked Items: ![]() ![]() ![]() Attack Items: ![]() ![]() x2Status Items: ![]() ![]() --Partners-- (none) --Badges-- Happy Heart x3 BASIC ATTACKS: Punch: Freeze punches one foe. Ice Shards: Freeze makes some ice shards and hurls them at all foes. 3 PP to use. SPECIAL ATTACKS: Ice Charge: A ball of ice surrounds Freeze, and she aims it at one foe. It does 7 points of damage. 6 PP to use. ABILITIES: Ice User: If hit with an ice attack, it will do -2 damage. FLAWS: Fear of Fire: If fighting against a fire enemy, the enemy will always go first, regardless of speed. --Alt-- Starsky | |
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| Chris (CKC) | Feb 2 2008, 09:44 PM Post #11 |
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The Cool Kid, Chris!
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(To Freeze) Oh yeah! When you fight the Koopalings? I remember that. (To Darkness) Maybe he could be in it. Do you have any sprites for Darkness? |
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CoolKidChris: Level 2 Exp. 20 Nxt. 10 Attribute: Thunder Side: Hero Allies: Any Heroes Foes: Any Villains Real Friends: Everyone at the site! (Unless I don't really talk to you.) HP: 23 / 25 PP: 8 / 20 BP: 5 / 5 ATK: 7 DEF: 7 SPD: 6--Money-- Coins x 218 Rings x 100 --Items-- (none) --Partners-- Garrett the Goomba HP: 20 / 20 PP: 10 / 10 ATK: 5 DEF: 3 SPD: 3Basic Attacks: Headbonk: An attack that bonks an enemy on the head. Multibonk: A stronger Headbonk attack that does an extra 3 points of damage. 3 PP to use. Special Attacks: Charge: Increases the power of the next attack by 3. 5 PP to use. Corey the Koopa--Badges-- (none) --Catch Cards-- (none) BASIC ATTACKS: Punch: Punches an enemy. Super Kick: A strong kick that attacks the foe with 2 extra points of damage. 3 PP to use. SPECIAL ATTACKS: Lightning Strike: An Thunder-type attack that hits a foe with a bolt of lightning, doing 6 points of damage. 6 PP to use. C-Rad Transformation: Allows Chris to switch to his alter-ego, C-Rad! C-Rad lasts as long as desired, and can switch back to Chris whenever he chooses! 5 PP for each switch. When C-Rad, this move is replaced with the "C-Rad Smash" attack, which is an attack that deals 10 points of damage to the foe by hitting them with punches and kicks. "C-Rad Smash" costs 10 PP to use.ABILITIES: Last Stand: When CoolKidChris is in danger (1/5 HP or lower), his ATK will increase by 2. FLAWS: Flammable: When CoolKidChris is burned, he will take 2 points of damage each turn instead of 1. | |
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| Chris (CKC) | Feb 3 2008, 07:13 PM Post #12 |
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The Cool Kid, Chris!
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Man...Seems like no one is interested in this game. Maybe I should cancel it? What do you guys think? |
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CoolKidChris: Level 2 Exp. 20 Nxt. 10 Attribute: Thunder Side: Hero Allies: Any Heroes Foes: Any Villains Real Friends: Everyone at the site! (Unless I don't really talk to you.) HP: 23 / 25 PP: 8 / 20 BP: 5 / 5 ATK: 7 DEF: 7 SPD: 6--Money-- Coins x 218 Rings x 100 --Items-- (none) --Partners-- Garrett the Goomba HP: 20 / 20 PP: 10 / 10 ATK: 5 DEF: 3 SPD: 3Basic Attacks: Headbonk: An attack that bonks an enemy on the head. Multibonk: A stronger Headbonk attack that does an extra 3 points of damage. 3 PP to use. Special Attacks: Charge: Increases the power of the next attack by 3. 5 PP to use. Corey the Koopa--Badges-- (none) --Catch Cards-- (none) BASIC ATTACKS: Punch: Punches an enemy. Super Kick: A strong kick that attacks the foe with 2 extra points of damage. 3 PP to use. SPECIAL ATTACKS: Lightning Strike: An Thunder-type attack that hits a foe with a bolt of lightning, doing 6 points of damage. 6 PP to use. C-Rad Transformation: Allows Chris to switch to his alter-ego, C-Rad! C-Rad lasts as long as desired, and can switch back to Chris whenever he chooses! 5 PP for each switch. When C-Rad, this move is replaced with the "C-Rad Smash" attack, which is an attack that deals 10 points of damage to the foe by hitting them with punches and kicks. "C-Rad Smash" costs 10 PP to use.ABILITIES: Last Stand: When CoolKidChris is in danger (1/5 HP or lower), his ATK will increase by 2. FLAWS: Flammable: When CoolKidChris is burned, he will take 2 points of damage each turn instead of 1. | |
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| Ice the Cat | Feb 3 2008, 08:46 PM Post #13 |
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I remember that battle... took me forever to get pass it... will there be mario badguys, or made up badguys? |
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Ice: Level 1 Exp. 0 Nxt. 10 Attribute: Ice Side: Hero HP: 20 /20 PP: 20 / 20 BP: 5 / 5 ATK: 6 DEF: 6 SPD: 7--Money-- Coins x 50 Rings x 50 --Items-- (none) --Partners-- (none) --Badges-- (none) --BASIC ATTACKS: ----Quick Punch: Ice punches an oponent quickly. ----Ice Kick: An Ice-type kick that strikes the enemy, doing 3 exta points of damage. 4 PP to use. --SPECIAL ATTACKS: ----Ice Wave: An Ice-type move that hits an enemy dealing 6 points of damage. 6 PP to use. --ABILITIES: ----Super Speed: Ice's speed is very reliable, therefore, it can never be lowered! --FLAWS: ----Icy: Ice uses ice energy-based attacks, so when he is attacked with a fire attack, it will do 1 extra point of damage. | |
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| Freeze The Fox | Feb 4 2008, 06:34 AM Post #14 |
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Fox with ice powahs
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I'm interested, and I'm sure other people still are. |
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Freeze the Fox: Level 1 Exp. 00 Nxt. 10 Attribute: Ice Side: Hero HP: 25 / 25 PP: 20 / 20 BP: 5 / 5 ATK: 8 DEF: 6 SPD: 5Allies: Sonic & Co. Foes: Eggman --Money-- Coins x 00295 Rings x 00521 --Items-- HP/PP Rocovery Items: x2Cooked Items: ![]() ![]() ![]() Attack Items: ![]() ![]() x2Status Items: ![]() ![]() --Partners-- (none) --Badges-- Happy Heart x3 BASIC ATTACKS: Punch: Freeze punches one foe. Ice Shards: Freeze makes some ice shards and hurls them at all foes. 3 PP to use. SPECIAL ATTACKS: Ice Charge: A ball of ice surrounds Freeze, and she aims it at one foe. It does 7 points of damage. 6 PP to use. ABILITIES: Ice User: If hit with an ice attack, it will do -2 damage. FLAWS: Fear of Fire: If fighting against a fire enemy, the enemy will always go first, regardless of speed. --Alt-- Starsky | |
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| Chris (CKC) | Feb 4 2008, 01:51 PM Post #15 |
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The Cool Kid, Chris!
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(To Bolt) There will be made-up bad guys. (To Freeze) I hope so. It's not very motivating when there aren't a lot of interested people, though. |
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CoolKidChris: Level 2 Exp. 20 Nxt. 10 Attribute: Thunder Side: Hero Allies: Any Heroes Foes: Any Villains Real Friends: Everyone at the site! (Unless I don't really talk to you.) HP: 23 / 25 PP: 8 / 20 BP: 5 / 5 ATK: 7 DEF: 7 SPD: 6--Money-- Coins x 218 Rings x 100 --Items-- (none) --Partners-- Garrett the Goomba HP: 20 / 20 PP: 10 / 10 ATK: 5 DEF: 3 SPD: 3Basic Attacks: Headbonk: An attack that bonks an enemy on the head. Multibonk: A stronger Headbonk attack that does an extra 3 points of damage. 3 PP to use. Special Attacks: Charge: Increases the power of the next attack by 3. 5 PP to use. Corey the Koopa--Badges-- (none) --Catch Cards-- (none) BASIC ATTACKS: Punch: Punches an enemy. Super Kick: A strong kick that attacks the foe with 2 extra points of damage. 3 PP to use. SPECIAL ATTACKS: Lightning Strike: An Thunder-type attack that hits a foe with a bolt of lightning, doing 6 points of damage. 6 PP to use. C-Rad Transformation: Allows Chris to switch to his alter-ego, C-Rad! C-Rad lasts as long as desired, and can switch back to Chris whenever he chooses! 5 PP for each switch. When C-Rad, this move is replaced with the "C-Rad Smash" attack, which is an attack that deals 10 points of damage to the foe by hitting them with punches and kicks. "C-Rad Smash" costs 10 PP to use.ABILITIES: Last Stand: When CoolKidChris is in danger (1/5 HP or lower), his ATK will increase by 2. FLAWS: Flammable: When CoolKidChris is burned, he will take 2 points of damage each turn instead of 1. | |
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| Chris (CKC) | Feb 7 2008, 09:07 AM Post #16 |
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The Cool Kid, Chris!
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Added the Episodes! |
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CoolKidChris: Level 2 Exp. 20 Nxt. 10 Attribute: Thunder Side: Hero Allies: Any Heroes Foes: Any Villains Real Friends: Everyone at the site! (Unless I don't really talk to you.) HP: 23 / 25 PP: 8 / 20 BP: 5 / 5 ATK: 7 DEF: 7 SPD: 6--Money-- Coins x 218 Rings x 100 --Items-- (none) --Partners-- Garrett the Goomba HP: 20 / 20 PP: 10 / 10 ATK: 5 DEF: 3 SPD: 3Basic Attacks: Headbonk: An attack that bonks an enemy on the head. Multibonk: A stronger Headbonk attack that does an extra 3 points of damage. 3 PP to use. Special Attacks: Charge: Increases the power of the next attack by 3. 5 PP to use. Corey the Koopa--Badges-- (none) --Catch Cards-- (none) BASIC ATTACKS: Punch: Punches an enemy. Super Kick: A strong kick that attacks the foe with 2 extra points of damage. 3 PP to use. SPECIAL ATTACKS: Lightning Strike: An Thunder-type attack that hits a foe with a bolt of lightning, doing 6 points of damage. 6 PP to use. C-Rad Transformation: Allows Chris to switch to his alter-ego, C-Rad! C-Rad lasts as long as desired, and can switch back to Chris whenever he chooses! 5 PP for each switch. When C-Rad, this move is replaced with the "C-Rad Smash" attack, which is an attack that deals 10 points of damage to the foe by hitting them with punches and kicks. "C-Rad Smash" costs 10 PP to use.ABILITIES: Last Stand: When CoolKidChris is in danger (1/5 HP or lower), his ATK will increase by 2. FLAWS: Flammable: When CoolKidChris is burned, he will take 2 points of damage each turn instead of 1. | |
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| Luigi | Feb 7 2008, 11:31 AM Post #17 |
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I'm-a-Luigi, number one!
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I am intrested! Continue the production! |
![]() Luigi: Level 2 Exp. 19 Nxt. 20 Attribute: Thunder Side: Hero HP: 25 / 25 PP: 20 / 20 BP: 5 / 5 ATK: 7 DEF: 6 SPD: 5 --Money-- Coins x 214 Rings x 0 --Items-- Super 'shroom --Partners-- (none) --Badges-- (none) BASIC ATTACKS: Jump: Jumps on top of an enemy. Ground Pound: Smashes a foe with 2 extra points of damage. 3 PP to use. SPECIAL ATTACKS: Thunder Ball: Shoots an electric ball at an enemy dealing 6 points of damage. 5 PP to use. ABILITIES: Hero Heart: Every two turns, Luigi and his partner will gain 1 HP. FLAWS: Cowardly: Since Luigi is easily frightened, he will back down from attacking every 5 turns. | |
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| Chris (CKC) | Feb 7 2008, 12:14 PM Post #18 |
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The Cool Kid, Chris!
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It's great that you're interested, Luigi, but you're not important... Lol just kidding! Though production is slow, the game will continue to go on! I plan on writing out the summary of the game soon! I already have the Prologue, Episode 1, and a bit of Episode 2 written out... |
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CoolKidChris: Level 2 Exp. 20 Nxt. 10 Attribute: Thunder Side: Hero Allies: Any Heroes Foes: Any Villains Real Friends: Everyone at the site! (Unless I don't really talk to you.) HP: 23 / 25 PP: 8 / 20 BP: 5 / 5 ATK: 7 DEF: 7 SPD: 6--Money-- Coins x 218 Rings x 100 --Items-- (none) --Partners-- Garrett the Goomba HP: 20 / 20 PP: 10 / 10 ATK: 5 DEF: 3 SPD: 3Basic Attacks: Headbonk: An attack that bonks an enemy on the head. Multibonk: A stronger Headbonk attack that does an extra 3 points of damage. 3 PP to use. Special Attacks: Charge: Increases the power of the next attack by 3. 5 PP to use. Corey the Koopa--Badges-- (none) --Catch Cards-- (none) BASIC ATTACKS: Punch: Punches an enemy. Super Kick: A strong kick that attacks the foe with 2 extra points of damage. 3 PP to use. SPECIAL ATTACKS: Lightning Strike: An Thunder-type attack that hits a foe with a bolt of lightning, doing 6 points of damage. 6 PP to use. C-Rad Transformation: Allows Chris to switch to his alter-ego, C-Rad! C-Rad lasts as long as desired, and can switch back to Chris whenever he chooses! 5 PP for each switch. When C-Rad, this move is replaced with the "C-Rad Smash" attack, which is an attack that deals 10 points of damage to the foe by hitting them with punches and kicks. "C-Rad Smash" costs 10 PP to use.ABILITIES: Last Stand: When CoolKidChris is in danger (1/5 HP or lower), his ATK will increase by 2. FLAWS: Flammable: When CoolKidChris is burned, he will take 2 points of damage each turn instead of 1. | |
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| Luigi | Feb 17 2008, 11:11 AM Post #19 |
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I'm-a-Luigi, number one!
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*ahem* I have ideas for music, music, can make or break a game, take a look at Halo 3 and SMG, epic music, that is why, i am going to give you links to some epic music. There is a program that can record music straight from Youtube and such, i will give you the link to tutorial on how to record music straight off the computer. I would do this myself but, Vista sucs B@llz and is gai. http://www.youtube.com/watch?v=hOaOeSzFO5U |
![]() Luigi: Level 2 Exp. 19 Nxt. 20 Attribute: Thunder Side: Hero HP: 25 / 25 PP: 20 / 20 BP: 5 / 5 ATK: 7 DEF: 6 SPD: 5 --Money-- Coins x 214 Rings x 0 --Items-- Super 'shroom --Partners-- (none) --Badges-- (none) BASIC ATTACKS: Jump: Jumps on top of an enemy. Ground Pound: Smashes a foe with 2 extra points of damage. 3 PP to use. SPECIAL ATTACKS: Thunder Ball: Shoots an electric ball at an enemy dealing 6 points of damage. 5 PP to use. ABILITIES: Hero Heart: Every two turns, Luigi and his partner will gain 1 HP. FLAWS: Cowardly: Since Luigi is easily frightened, he will back down from attacking every 5 turns. | |
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| FireX | Feb 17 2008, 11:32 AM Post #20 |
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Advanced Member
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How bout a Partner Dome battle area were only partners can battle? |
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X: Level 2 Exp. 0 Nxt. 20 Attribute: Fire Side: Neutral HP: 25/ 25 PP: 25 / 25 BP: 10 / 10 ATK. 8 DEF. 7 SPD. 8 --Money-- Coins x 204 Rings x 0 --Items-- (none) --Partners-- --Badges-- (none) BASIC ATTACKS: Kuni knife attack: hits the foe with a Kuni doing 1 extra damage 2pp to use Double strike: Throws two Shurikens doing 3 extra damage to all enemys 3pp to useSPECIAL ATTACKS: Fire Fist: Hits the foe with fist of flames doing 6 damage buring the foe. 6 pp to use Red Dagger Force: Hits the foes with blinding fire speed doing 8 damage to all enemys 8 pp to use. Nova Cannon: Summons a huge ball of flames then Throws it at the all enemys burning them and doing 10 damage 15pp to use. Mystic fire Sword:Fuses the Red Daggers to become the mystic fire sword does 12 damage 16 pp to use.ABILITIES: Fire clone jutsui: allows X to dodge the first attack. Flaw: HOT: Since X is a fire type and that he is on fire water attacks do 2 extra damage. | |
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| Chris (CKC) | Feb 17 2008, 02:02 PM Post #21 |
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The Cool Kid, Chris!
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So, this link will take me to a place to make our own music? (To DarkX) I thought about doing something like that, but I haven't really came up with a great way to make it work... |
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CoolKidChris: Level 2 Exp. 20 Nxt. 10 Attribute: Thunder Side: Hero Allies: Any Heroes Foes: Any Villains Real Friends: Everyone at the site! (Unless I don't really talk to you.) HP: 23 / 25 PP: 8 / 20 BP: 5 / 5 ATK: 7 DEF: 7 SPD: 6--Money-- Coins x 218 Rings x 100 --Items-- (none) --Partners-- Garrett the Goomba HP: 20 / 20 PP: 10 / 10 ATK: 5 DEF: 3 SPD: 3Basic Attacks: Headbonk: An attack that bonks an enemy on the head. Multibonk: A stronger Headbonk attack that does an extra 3 points of damage. 3 PP to use. Special Attacks: Charge: Increases the power of the next attack by 3. 5 PP to use. Corey the Koopa--Badges-- (none) --Catch Cards-- (none) BASIC ATTACKS: Punch: Punches an enemy. Super Kick: A strong kick that attacks the foe with 2 extra points of damage. 3 PP to use. SPECIAL ATTACKS: Lightning Strike: An Thunder-type attack that hits a foe with a bolt of lightning, doing 6 points of damage. 6 PP to use. C-Rad Transformation: Allows Chris to switch to his alter-ego, C-Rad! C-Rad lasts as long as desired, and can switch back to Chris whenever he chooses! 5 PP for each switch. When C-Rad, this move is replaced with the "C-Rad Smash" attack, which is an attack that deals 10 points of damage to the foe by hitting them with punches and kicks. "C-Rad Smash" costs 10 PP to use.ABILITIES: Last Stand: When CoolKidChris is in danger (1/5 HP or lower), his ATK will increase by 2. FLAWS: Flammable: When CoolKidChris is burned, he will take 2 points of damage each turn instead of 1. | |
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| FireX | Feb 17 2008, 02:17 PM Post #22 |
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Advanced Member
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Just make them alts |
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X: Level 2 Exp. 0 Nxt. 20 Attribute: Fire Side: Neutral HP: 25/ 25 PP: 25 / 25 BP: 10 / 10 ATK. 8 DEF. 7 SPD. 8 --Money-- Coins x 204 Rings x 0 --Items-- (none) --Partners-- --Badges-- (none) BASIC ATTACKS: Kuni knife attack: hits the foe with a Kuni doing 1 extra damage 2pp to use Double strike: Throws two Shurikens doing 3 extra damage to all enemys 3pp to useSPECIAL ATTACKS: Fire Fist: Hits the foe with fist of flames doing 6 damage buring the foe. 6 pp to use Red Dagger Force: Hits the foes with blinding fire speed doing 8 damage to all enemys 8 pp to use. Nova Cannon: Summons a huge ball of flames then Throws it at the all enemys burning them and doing 10 damage 15pp to use. Mystic fire Sword:Fuses the Red Daggers to become the mystic fire sword does 12 damage 16 pp to use.ABILITIES: Fire clone jutsui: allows X to dodge the first attack. Flaw: HOT: Since X is a fire type and that he is on fire water attacks do 2 extra damage. | |
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HP: 23 / 25
PP: 8 / 20
BP: 5 / 5
ATK: 7
DEF: 7
SPD: 6
Garrett the Goomba
Corey the Koopa
C-Rad Transformation: Allows Chris to switch to his alter-ego, C-Rad! C-Rad lasts as long as desired, and can switch back to Chris whenever he chooses! 5 PP for each switch. When C-Rad, this move is replaced with the "C-Rad Smash" attack, which is an attack that deals 10 points of damage to the foe by hitting them with punches and kicks. "C-Rad Smash" costs 10 PP to use.




x 305
x 390
Yellowguy!
x2




x2

Happy Heart x3
Thrust:Takes out and sword and thrust a enemy.
Dark beam: fires a beam 3 extra points of damage. 3 PP to use.
Dark shoduken: Shoots energy ball at an enemy dealing 7 points of damage. 5 PP to use.
Tranforms into pure Darkness.Plus +2 Damage all physical attacks,+3 all Long range attacks,but cost 4 Hp each turn.


Kuni knife attack: hits the foe with a Kuni doing 1 extra damage 2pp to use
Double strike: Throws two Shurikens doing 3 extra damage to all enemys 3pp to use
Fire Fist: Hits the foe with fist of flames doing 6 damage buring the foe. 6 pp to use
Red Dagger Force: Hits the foes with blinding fire speed doing 8 damage to all enemys 8 pp to use.
Nova Cannon: Summons a huge ball of flames then Throws it at the all enemys burning them and doing 10 damage 15pp to use.
Mystic fire Sword:Fuses the Red Daggers to become the mystic fire sword does 12 damage 16 pp to use.
10:56 AM Jul 11