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| Central City Bank; Get Rings here! | |
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| Tweet Topic Started: Feb 9 2008, 04:27 PM (107 Views) | |
| Chris (CKC) | Feb 9 2008, 04:27 PM Post #1 |
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The Cool Kid, Chris!
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:Welcome to the Central City Bank!Here, you may pick up no more than 100 Rings a week. You may pick up all at once or some at different times. Remember! If we catch you trying to get more than you're supposed to, you WILL suffer the consequences! Also, you may exchange Coins for Rings here. One Coin is worth one Ring. Just name the amount you want to exchange and they'll turn into Rings! |
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CoolKidChris: Level 2 Exp. 20 Nxt. 10 Attribute: Thunder Side: Hero Allies: Any Heroes Foes: Any Villains Real Friends: Everyone at the site! (Unless I don't really talk to you.) HP: 23 / 25 PP: 8 / 20 BP: 5 / 5 ATK: 7 DEF: 7 SPD: 6--Money-- Coins x 218 Rings x 100 --Items-- (none) --Partners-- Garrett the Goomba HP: 20 / 20 PP: 10 / 10 ATK: 5 DEF: 3 SPD: 3Basic Attacks: Headbonk: An attack that bonks an enemy on the head. Multibonk: A stronger Headbonk attack that does an extra 3 points of damage. 3 PP to use. Special Attacks: Charge: Increases the power of the next attack by 3. 5 PP to use. Corey the Koopa--Badges-- (none) --Catch Cards-- (none) BASIC ATTACKS: Punch: Punches an enemy. Super Kick: A strong kick that attacks the foe with 2 extra points of damage. 3 PP to use. SPECIAL ATTACKS: Lightning Strike: An Thunder-type attack that hits a foe with a bolt of lightning, doing 6 points of damage. 6 PP to use. C-Rad Transformation: Allows Chris to switch to his alter-ego, C-Rad! C-Rad lasts as long as desired, and can switch back to Chris whenever he chooses! 5 PP for each switch. When C-Rad, this move is replaced with the "C-Rad Smash" attack, which is an attack that deals 10 points of damage to the foe by hitting them with punches and kicks. "C-Rad Smash" costs 10 PP to use.ABILITIES: Last Stand: When CoolKidChris is in danger (1/5 HP or lower), his ATK will increase by 2. FLAWS: Flammable: When CoolKidChris is burned, he will take 2 points of damage each turn instead of 1. | |
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| Greenguy | Feb 9 2008, 05:11 PM Post #2 |
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Withdraw 100 rings |
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Greenguy: Level 2 Nxt. need to reach 20 Attribute: Fire Side: Neutral :hpicon:: 30 / 30 :ppicon:: 20/ 20 :bpicon:: 10 / 10 :atkicon:: 7 :deficon:: 8 :spdicon:: 7 --Money-- x 305 x 390--Items- ![]() --Partners-- Yellowguy!:hpicon:: 25 :ppicon:: 20 :atkicon:: 7 :deficon:: 6 :spdicon:: 7 Attacks! Tackle - Tackles a foe Special attacks! focus! +2 attack on next turn! but +4 if below 5 HP! - PP cost: 5 --Badges-- (none) BASIC ATTACKS: Shy Punch: Greenguy punches an enemy Shy Spear 1: Greenguy takes out a spear, and waves it horizontally, Hiting all foes SPECIAL ATTACKS: Shy Steal: Shy Steal allows Greenguy to run up to an enemy and attack him, Dealing His amount of ATK. Also, when fighting other characters, he may steal an item. He can only steal one item in battle, though, and if he wishes, he may give it back. PP Cost:7. Fighter's Heart: GG Roars, Stunning his foes for a turn, PP cost: 5 Flame Guy Strike 2: Greenguy unleashes his inner fire. He charges at all the enemies, attacking each one for 8, and can cause burn. (Coin Toss by an Admin or Mod). PP Cost: 7. ABILITIES: Atten-SHUN! - Greenguy is very organised from his military training. Every four turns, all of his attacks will have 1 extra attack power FLAWS: Feeble: When Fighting a foe much larger than him his attacks do -2 dmg | |
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| Redguy | Feb 10 2008, 09:48 AM Post #3 |
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The Good ol' younger Brother
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Gets rings and turns them into coins! |
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RedGuy: Level 1 Exp. 0 Nxt. 10 Attribute: Wind Side: Neutral HP: 25 / 25 PP: 20 / 20 BP: 5 / 5 ATK: 5 DEF: 6 SPD: 5 --Money-- Coins x 265 Rings x 200 --Items-- (none) --Partners-- (none) --Badges-- (none) BASIC ATTACKS: Shy Shell Shot: Shoots a slingshot at a foe. Acrobatic Strike: Does a bunch of attacks while jumping over a foe, dealin 3 extra points of damage. 4 PP to use. SPECIAL ATTACKS: Bomb Seed Slingshot: Blows up all enemies by shooting an explosive seed at them, dealing 6 points of damage each. 8 PP to use. ABILITIES: Sureshot Aim: If using a ranged attack on the first 2 turns, the attack will do 2 extra points of damage. FLAWS: Lightweight: Takes 1 extra point of damage when hit by a physical attack. | |
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| Chris (CKC) | Feb 10 2008, 01:39 PM Post #4 |
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The Cool Kid, Chris!
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Chris takes out 100 Rings. +100 Rings. |
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CoolKidChris: Level 2 Exp. 20 Nxt. 10 Attribute: Thunder Side: Hero Allies: Any Heroes Foes: Any Villains Real Friends: Everyone at the site! (Unless I don't really talk to you.) HP: 23 / 25 PP: 8 / 20 BP: 5 / 5 ATK: 7 DEF: 7 SPD: 6--Money-- Coins x 218 Rings x 100 --Items-- (none) --Partners-- Garrett the Goomba HP: 20 / 20 PP: 10 / 10 ATK: 5 DEF: 3 SPD: 3Basic Attacks: Headbonk: An attack that bonks an enemy on the head. Multibonk: A stronger Headbonk attack that does an extra 3 points of damage. 3 PP to use. Special Attacks: Charge: Increases the power of the next attack by 3. 5 PP to use. Corey the Koopa--Badges-- (none) --Catch Cards-- (none) BASIC ATTACKS: Punch: Punches an enemy. Super Kick: A strong kick that attacks the foe with 2 extra points of damage. 3 PP to use. SPECIAL ATTACKS: Lightning Strike: An Thunder-type attack that hits a foe with a bolt of lightning, doing 6 points of damage. 6 PP to use. C-Rad Transformation: Allows Chris to switch to his alter-ego, C-Rad! C-Rad lasts as long as desired, and can switch back to Chris whenever he chooses! 5 PP for each switch. When C-Rad, this move is replaced with the "C-Rad Smash" attack, which is an attack that deals 10 points of damage to the foe by hitting them with punches and kicks. "C-Rad Smash" costs 10 PP to use.ABILITIES: Last Stand: When CoolKidChris is in danger (1/5 HP or lower), his ATK will increase by 2. FLAWS: Flammable: When CoolKidChris is burned, he will take 2 points of damage each turn instead of 1. | |
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| Freeze The Fox | Feb 11 2008, 05:05 AM Post #5 |
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Fox with ice powahs
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Freeze gets her rings and turns them into coins. |
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Freeze the Fox: Level 1 Exp. 00 Nxt. 10 Attribute: Ice Side: Hero HP: 25 / 25 PP: 20 / 20 BP: 5 / 5 ATK: 8 DEF: 6 SPD: 5Allies: Sonic & Co. Foes: Eggman --Money-- Coins x 00295 Rings x 00521 --Items-- HP/PP Rocovery Items: x2Cooked Items: ![]() ![]() ![]() Attack Items: ![]() ![]() x2Status Items: ![]() ![]() --Partners-- (none) --Badges-- Happy Heart x3 BASIC ATTACKS: Punch: Freeze punches one foe. Ice Shards: Freeze makes some ice shards and hurls them at all foes. 3 PP to use. SPECIAL ATTACKS: Ice Charge: A ball of ice surrounds Freeze, and she aims it at one foe. It does 7 points of damage. 6 PP to use. ABILITIES: Ice User: If hit with an ice attack, it will do -2 damage. FLAWS: Fear of Fire: If fighting against a fire enemy, the enemy will always go first, regardless of speed. --Alt-- Starsky | |
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| FireX | Feb 13 2008, 02:05 PM Post #6 |
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Advanced Member
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+ 100 turns them to coins |
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X: Level 2 Exp. 0 Nxt. 20 Attribute: Fire Side: Neutral HP: 25/ 25 PP: 25 / 25 BP: 10 / 10 ATK. 8 DEF. 7 SPD. 8 --Money-- Coins x 204 Rings x 0 --Items-- (none) --Partners-- --Badges-- (none) BASIC ATTACKS: Kuni knife attack: hits the foe with a Kuni doing 1 extra damage 2pp to use Double strike: Throws two Shurikens doing 3 extra damage to all enemys 3pp to useSPECIAL ATTACKS: Fire Fist: Hits the foe with fist of flames doing 6 damage buring the foe. 6 pp to use Red Dagger Force: Hits the foes with blinding fire speed doing 8 damage to all enemys 8 pp to use. Nova Cannon: Summons a huge ball of flames then Throws it at the all enemys burning them and doing 10 damage 15pp to use. Mystic fire Sword:Fuses the Red Daggers to become the mystic fire sword does 12 damage 16 pp to use.ABILITIES: Fire clone jutsui: allows X to dodge the first attack. Flaw: HOT: Since X is a fire type and that he is on fire water attacks do 2 extra damage. | |
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| Espio | Feb 16 2008, 03:26 PM Post #7 |
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Advanced Member
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Espio takes out 100 rings and turns them to coins |
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Espio: Level 1 Exp. 4 Nxt. 6 Attribute: Wind Side: Hero HP: 20 / 20 PP: 20 / 20 BP: 5 / 5 ATK. 5 DEF. 5 SPD. 6 --Money-- Coins x 100 Rings x 0 --Items-- Mushroom --Partners-- Master MushHP: ??? PP: ??? ATK. ??? DEF. ??? SPD. ??? Basic Attacks: Mystic Enhance: Boosts the length of Espio's Invisibility from 2 turns to 5. Only usable once per battle. --Badges-- (none) BASIC ATTACKS: Quick Attack: Hits the enemy with blinding speed. Ninja Blade: Espio throws a blade at all enemies, doing 2 extra points of damage each. 5 PP to use.SPECIAL ATTACKS: Invisibility: Espio turns invisible for 2 turns, alowing him to not take any damage for those two turns.. 7 PP to use. Mystic ninja strike:does 7 damage to three people 10 PP to useABILITIES: Stealthy: Espio's ninja abilities allow him to not take any damage every five turn. FLAWS: Vulnerability: If Espio gets a status problem in battle that causes him to take damage, (poison, burn, etc.) he will take an extra point of damage on the turn he loses the status problem. | |
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| Princess Daisy | Feb 18 2008, 04:18 PM Post #8 |
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Newbie
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Daisy gets 100 rings for the week |
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Daisy: Level 1 Exp. 0 Nxt. 10 Attribute: Grass Side: Hero HP: 20 / 20 PP: 20 / 20 BP: 5 / 5 ATK. 5 DEF. 6 SPD. 6 --Money-- Coins x 100 Rings x 100 --Items-- (none) --Partners-- (none) --Badges-- (none) --Catch Cards-- (none) BASIC ATTACKS: Slap Attack: Slaps an enemy. Flower Frenzy: A Grass-type attack that hits all foes with flowers, doing an extra 2 points of damage. 5 PP to use. SPECIAL ATTACKS: Sleepy Spore: Shoots a spore that puts an enemy to sleep. 5 PP to use. ABILITIES: Excitement: Since Daisy always has a peppy attitude, she will gain 1 HP every four turns. FLAWS: Fragile: Because Daisy is fragile, she takes 1 more damage every 5th turn. | |
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| Chris (CKC) | Feb 18 2008, 10:25 PM Post #9 |
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The Cool Kid, Chris!
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Chris and Evil Chris take out their 100 Rings for the week. |
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CoolKidChris: Level 2 Exp. 20 Nxt. 10 Attribute: Thunder Side: Hero Allies: Any Heroes Foes: Any Villains Real Friends: Everyone at the site! (Unless I don't really talk to you.) HP: 23 / 25 PP: 8 / 20 BP: 5 / 5 ATK: 7 DEF: 7 SPD: 6--Money-- Coins x 218 Rings x 100 --Items-- (none) --Partners-- Garrett the Goomba HP: 20 / 20 PP: 10 / 10 ATK: 5 DEF: 3 SPD: 3Basic Attacks: Headbonk: An attack that bonks an enemy on the head. Multibonk: A stronger Headbonk attack that does an extra 3 points of damage. 3 PP to use. Special Attacks: Charge: Increases the power of the next attack by 3. 5 PP to use. Corey the Koopa--Badges-- (none) --Catch Cards-- (none) BASIC ATTACKS: Punch: Punches an enemy. Super Kick: A strong kick that attacks the foe with 2 extra points of damage. 3 PP to use. SPECIAL ATTACKS: Lightning Strike: An Thunder-type attack that hits a foe with a bolt of lightning, doing 6 points of damage. 6 PP to use. C-Rad Transformation: Allows Chris to switch to his alter-ego, C-Rad! C-Rad lasts as long as desired, and can switch back to Chris whenever he chooses! 5 PP for each switch. When C-Rad, this move is replaced with the "C-Rad Smash" attack, which is an attack that deals 10 points of damage to the foe by hitting them with punches and kicks. "C-Rad Smash" costs 10 PP to use.ABILITIES: Last Stand: When CoolKidChris is in danger (1/5 HP or lower), his ATK will increase by 2. FLAWS: Flammable: When CoolKidChris is burned, he will take 2 points of damage each turn instead of 1. | |
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:Welcome to the Central City Bank!
HP: 23 / 25
PP: 8 / 20
BP: 5 / 5
ATK: 7
DEF: 7
SPD: 6
Garrett the Goomba
Corey the Koopa
C-Rad Transformation: Allows Chris to switch to his alter-ego, C-Rad! C-Rad lasts as long as desired, and can switch back to Chris whenever he chooses! 5 PP for each switch. When C-Rad, this move is replaced with the "C-Rad Smash" attack, which is an attack that deals 10 points of damage to the foe by hitting them with punches and kicks. "C-Rad Smash" costs 10 PP to use.




x 305
x 390
Yellowguy!

x2




x2

Happy Heart x3
Kuni knife attack: hits the foe with a Kuni doing 1 extra damage 2pp to use
Double strike: Throws two Shurikens doing 3 extra damage to all enemys 3pp to use
Fire Fist: Hits the foe with fist of flames doing 6 damage buring the foe. 6 pp to use
Red Dagger Force: Hits the foes with blinding fire speed doing 8 damage to all enemys 8 pp to use.
Nova Cannon: Summons a huge ball of flames then Throws it at the all enemys burning them and doing 10 damage 15pp to use.
Mystic fire Sword:Fuses the Red Daggers to become the mystic fire sword does 12 damage 16 pp to use.
Master Mush
Quick Attack: Hits the enemy with blinding speed.
Ninja Blade: Espio throws a blade at all enemies, doing 2 extra points of damage each. 5 PP to use.
Invisibility: Espio turns invisible for 2 turns, alowing him to not take any damage for those two turns.. 7 PP to use.
4:48 PM Jul 10