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Quest 1 - Victory Condition
Topic Started: Sep 5 2015, 04:46 PM (147 Views)
Alex

Hello!

The general Victory Condition says: "The Quest ends immediately when the Demons in the house are removed, or...".
The 'Victory' Condition says "The Pilgrims must defeat all Demons in the Villagers' house."

short scenario description:
The door is open. One Berrock is defeated and the second one is running after Tripitaka out of the house.

The Question:
Is the quest won when the Berroks left the house or is it a 'must' to defeat them, also when they are out of the house?
Or when the Demons leave the house, running after Tripitaka, the game immediately ends (the Demons in the house are removed)
and i have not won the Quest because they are not defeated. Is this a draw then?


Regards
Alex
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Tripitaka
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Tripitaka here! I hope you are enjoying the game.

Quote:
 
The Quest ends immediately when the Demons in the house are removed, or ...

Perhaps this phrase was a little too concise. "The Demons in the house" identifies Demons, it does specify a status or location. The end condition uses "remove" to mean "removed from play", not "removed from the house by any means". So a longer form of that phrase is:

Quote:
 
The Quest ends immediately when any Demon that enters play inside the house (i.e. the two starting Berroks and the transformed Villagers) are removed from play, by either killing or cleansing them.

Then
Quote:
 
Heroic Victory: ..., (4) defeat all Demons in the Villagers’ house.
means:
Quote:
 
Heroic Victory: ..., (4) all Demons that start in the Villagers’ house are removed from play.

Interpret the Victory condition the same way.

Aside: This is a learning scenario and we are trying to ensure you go through the mechanics of attacking a few times. However, luring them out is a clever trick you might want to use in a custom scenario you create in the future.

Thematic upgrade: Thinking harder about your question, there is always the possibility that players let a Demon from the gate also enter the room. We would be happy if people played the Quest by removing all Demons that have ever been inside the house from play. Thematically, clear the house and chase down any Demons that have been in there threatening the Villagers.

Aside 2: I hate to make assumptions, but are you sure you are playing the Demon AI correctly? Berroks are dumb, slow, lumbering creatures. It would be very hard for one to leave the house if there is a Pilgrim in there fighting the other Berrok. It seems more likely that it uses the Priority 2 Plan to attack the Pilgrim in the room while moving closer to Tripitaka. That would be just one Move Action, 2 Movement Points, not enough to leave in one turn. Or it might not be able to get closer to Tripitaka, so it would just attack the Pilgrim in the house (the Priority 3 Plan), making no attempt to move out of the room.

Of course, you could be deliberately luring the final Berrok out, perhaps by sending one Pilgrim in for the first attack and then exiting the room; or you could have been careful with your Pilgrim placement so the Berrok could exit quickly and chase after Tripitaka. In which case, I'm sorry for second guessing you. But during testing, we were not aware of a Demon escaping the house.
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Alex

Hi,

first.. it's a great game!

Thanks for your answer.
It's possible i've made a mistake with the Demon AI. So please take a look at the situation. I've tried to rebuild the scene.
The first image shows the position of Berroks and Pilgrims. (The others have tea time with a Bull General ;-))
The Demons are on their turn.

Posted Image

The green Berrok is nearest to Tripitaka and moves first. He can't move and attack Monkey, so he take two move action
and walk four squares to Tripitaka. The blue Berrok has no chance to attack Monkey, so he take four moves to Monkey.
After that i have the following situation in the second image.

Posted Image

In the Pilgrims Phase (first Monkey, second Tripitaka) Monkey kills the blue Berrok and want to move towards the villager.

Have i played it with the right Priorities? Ends the game immediately after Monkey kills the blue Berrock?
Played this Quest several times, with no open questions. But in this case i wasn't shure if the game ends or not.


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Tripitaka
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I am glad you are enjoying the game. Judging by the colours, I think you made these diagrams with the BG Map Editor. If so, you are the first to post an image from it! Congratulations!

Ha! I should not have made any assumptions about how you were playing. Yes, you have played the Berroks moves perfectly. In my mind's eye, Monkey opened the door and moved in, so the Berroks could have closed on him more easily.

So in this situation, we still intended for you to defeat all the Demons that started in the room, so the scenario should continue until the green Berrok is removed from play. But it looks like Tripitaka can handle it.

[Edited to remove an incorrect suggestion.]
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Alex

Thanks for your help. :-)
The Map Editor is a very good tool to show these situations more clearly.

Sorry, but i think i must make an assumption to you playing Tripitaka the wrong way. ;-)
He can't kill Demons in front of him. With his first AP he must move with his three movement points to the square on
his right side (turn right, move, turn left) and with his second AP he could try to kill the Berrok.
(Played this wrong in my first round)


Best Regards
Alex
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Tripitaka
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Oops, you are correct, of course. I should not post before having my first cup of coffee. I'm going to edit my post so that it does not confuse other people browsing the forum.
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