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| Tweet Topic Started: Aug 13 2015, 06:15 AM (27 Views) | |
| Megaman X | Aug 13 2015, 06:15 AM Post #1 |
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BASE STATS- Core Power: 100 Weapon Energy (50% of Core Power): 50 Speed (25% of Core Power): 25 Melee Prowess/ MP: 25 Durability(25% of Core Power): 25 -------------------------------------------------- Core Power: This is your being, and the reason you stay functional. Those systems reach zero, and you're toast. Weapon Energy: This is the power you use for your special weapons. They are split up into 4 categories. Buffs, Low Attacks, Mid Attacks, And High Attacks. Buffs: 10% of WE = 0% Damage to Core Power Low: 10% of WE = 5% Damage to Core Power Mid: 25% of WE = 15% Damage to Core Power High: 45% of WE = 35% Damage to Core Power Ultra: 65% of WE = 50% Damage to Core Power --------------------------------------------------- Speed: This shows how fast you can react to certain attacks. If you have a higher speed than someone else, then that chooses your attack order, and chance of dodging. If you have higher speed than someone else, that also shows the amount of dodges you have. 5% Higher: +1 Dodge 10% Higher: +2 Dodges 20% Higher: +4 Dodges 40% or More Higher: +6 Dodges You can build up speed faster when you participate in derbys, where, if you win, your Speed stat becomes: 1 Win: Speed = 30% of Core Power 2 Wins: Speed = 40% of Core Power 3 or More Wins: Speed = 50% of Core Power -------------------------------------------------- Melee Prowess: This shows how much damage basic physical attacks do. This does not drain weapon energy, but instead is based off how much prowess you have. Base Melee Prowess (25) = 5% Damage To Core Power 50 Melee Prowess = 10% Damage to Core Power 75 Melee Prowess = 20% Damage to Core Power 100 Melee Prowess and Up = 45% Damage to Core Power You can build up Melee Prowess in 'Robot Arena', which occurs every so often. 1 Win: Melee Prowess + 5 2 Wins: Melee Prowess + 10 3 Wins and Up: Keep adding +15 to MP after each win. ----------------------------------------------------------------- Durability: This is your defensive stat, if it's higher than someone elses, then you are able to tank their hits. 5% Higher = Opposing Attacks to 5% Less 10% Higher = Opposing Attacks do 7% Less Edited by Megaman X, Sep 27 2015, 04:36 PM.
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8:16 AM Jul 11