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"Hear me, my peace-drunk brethren! You are being led astray by your weak and frail leader Queenchief Nuria. She colludes with the ponies to declaw you, to dull your fangs! Long ago the Kirin struck fear into any country touching the sea! We were rulers of bloodied coin and had respect! but now, now the ponies, the weak cowardly ponies try to take away your culture! They deny us our heritage! Join me! join me and I'll show you the true path to power! Through blood! Carnage and gold! I defeated your 'queen' in single battle... She has failed you and grown soft with her 'peace.' a lapdog for her Equestrian masters! It is time for the Kirin to return to the forefront, through fire and blood!"- The Warlord Ashwrath gave this recuitment speech in the kirin city of Aeros with a retinue of strange uniform looking kirin. Many are worried of the violence to come and are already petitioning Equestria to intervene.
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Welcome to Multa Saecula. A set of worlds aside from just Equestria itself. Many generations ago, the plane that housed Equestria; Terra, created magical portals to other dimensions. These dimensions are Lux, a land rich with magic, yet constantly under threat from the same. And Tenebris, a dark plane where only the strong and willful survive.
These realms have existed together peacefully so far, commencing in trading, the sharing of culture, and immigration. Though their political views are much different than that of Terra, they find a way to coexist, sometimes reluctantly. Walk into this set of worlds and discover what adventure, romance, or tragedy, awaits you.
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Saber Steelhoof; Are you ready!?!?
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Topic Started: Sep 20 2016, 11:33 PM (159 Views)
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Saber Steelhoof
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Sep 20 2016, 11:33 PM
Post #1
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Full Name: Saber Steelhoof CODENAME: Knight of Knights Nickname: Saber, The Failure Age: 27 Height: 2 short 4 u Weight: 2 smoll Conclusion on size: That’s one smoll hoers Gender: Male Race: Unicorn Alignment: LG Home: Canterlot
Physical Description
Short, slightly thin, and sporting perhaps some of the thickest fur any self-respective unicorn in Canterlot would ever dare to wear, Saber Steelhoof is most certainly an out-of-place unicorn in the Capital. He is a bit underweight for his stature, and could be mistaken for a teenager if you didn't look for his well-trimmed goatee. His coat is a lightish brown that darkens towards the end of his muzzle and the ends of his legs. His hooves have well-cut fetlocks that accent the similarly well-kept hooves. His eyes are a cook sky blue. Saber’s mane is brushed almost twice a day, and after each brushing session he braids his hair to keep it out of his way during work. His tail is mostly brushed, but never styled. Saber wears a simple wristwatch, a pair of goggles, and a brown-leather jacket with very soft insides. The jacket is heat-resistant and contains many hidden pockets to help carry the multitude of tools he owns.
Weapons
None presently. He has a small knife he keeps in his backpack for use if needed. It's attached to a small XYZ positioning crystal to allow him to swing it for longer periods of time while using less magic.
Abilities/Powers:
No inherent powers. He is VERY good at telekinesis though! Currently he is learning how to enchant things from his father Gear Steelhoof and brother Hammer Steelhoof. His currently lessons are focused around kinetic energy-based magic.
Skills
-No Hoof-fighting skills whatsoever. If he punches you chances are he’s going to miss -Ballistics Engineering -Mechanical Engineering -Energy systems. - MOAR ENGINEERING -Lots of experience dealing with different magitech items. -He's studied crystals for most of his life. -He's very good at building and disassembling steam engines. -He is trilingual. (Prench, Equestrian, and German) -He's good at running! Every morning at sunrise he does a lap around Canterlot. -Will almost always make knowledge history checks regarding Knowledge Equestria, Knowledge Griffon Kingdoms, Knowledge Prance, and Knowledge Germane.
Personality
Despite being jaded and bitter from failing to become a royal guard, a personal issue that he keeps to himself, and enroll in the Royal Engineering Corps, Saber is a very hard worker that strives for personal improvement every day of his life. Every morning he runs a few laps around Canterlot, eats healthy, and studies enchantment magic with his family. The current focus is on Kineticism and kinetic-related magic. However, his family is super SUPER nationalistic, to the point where some of his family are inherently unfriendly to non-Equestrians. This has made Saber untrusting of non-equestrian beings and is often nervous around them. In fact, putting him next to a kirin will make him so nervous that it will probably bring back memories of magic highschool. This narrator will not elaborate the subject, but he will note that Saber became best friends with the insides of his locker. However, despite all of this, Saber will get incredibly defensive of literally anypony being shoved into lockers.
Saber’s family the Steelhoofs, are involved in many different kinds of magic and engineering throughout the kingdom of Equestria. Saber takes pride in this, not to the point of boasting, but he’ll bring up any known achievements of his family if he gets the chance and they aren’t private. He regards the EEC - 001 (Equestrian Experimental Cannon - Version 001), codenamed SOLARIS after a famous historical figure, as his pride and joy because he is directly responsible for bringing the parts of his family together responsible for finalizing it with him. Saber conceptualized the final energy-transfer mechanisms, single-hoovedly built the engine that powers it, and fashioned the barrel with his father.
History
Hammer and Saber were born 27 year ago in Canterlot to Crystal Shot Steelhoof and Gear Steelhoof, a newlywed couple of the legendary engineering Steelhoof clan. The Steelhoof clan has been around for roughly 500 years and led Equestrian mechanical and engineering development from their foundry/forge/workshop in Manehattan. Hammer and Saber were merely the next generation of Steelhoof Engineers to be born, so heavy emphasis was put on their future. Hammer, showing incredibly magic potential, was groomed from birth to find magic fascinating so that he would be accepted into Celestia’s School for Gifted Unicorns, a destiny he realized rather quickly. Saber was nothing like his brother. Naturally lax and lazy, but deceptively good at keeping this to himself, Saber was groomed to join the R.E.C. effectively a Steelhoof clan-run military organization within the government. His father, uncle, grandfather, and aunt were all members of the R.E.C. at one point in their lives. Gear Steelhoof, knowing full-well about Saber’s truer nature, believed that time spent in the military would be good for him.
That Day, gear knew everything was going wrong before Saber even left the house. Hammer had gone out partying the night before, accidentally leaving an empty bottle of liquor on the stairs. An overconfident Saber completely missed the bottle, causing him to crash down the stairs and arrive at basic nearly an hour later than planned and with a serious concussion. This did not phase his family, who forced him to undergo the equivalent of modern-day basic training. Things only got worse from there. That night he had the living shit kicked out of him in the Bay (sleeping area) because he accidentally threw somepony’s stuff across the room with a haywire telekinesis spell. Several lights were broken due to his haywire magic and his head smashed into a cabinet several times. Saber was finally sent to the Med bay, where his concussion was noticed and he was promptly given the boot.
Several years later, and despite protest from his mother, Saber has taken up residence in his immediate family’s foundry located at the base of the Canterlot’s Mountain. There, to avoid scrutiny by the rest of his family, Saber has been taught in the ways of engineering by his father. This was done away from the prying eyes of his relatives to prevent issues from within the clan. Saber has since gotten past his lax attitude and has evolved into a hardworking individual. His defining moment came when he contacted the entirety of the Steelhoof clan to announce his system for projectile launching. Almost immediately the entirety of the family was summoned to Manehattan, including his now incredibly powerful brother from the Unicorn College of Canterlot, and work was begun on what would become the Experimental Cannon, version 1. Saber, being the original creator of the processes at work within the cannon, was appointed project manager, a title he takes with incredible pride seeing as he was nearly disowned seven years earlier.
XYZ Positioning Crystal
CODENAME: Dumbbell This is a rather simple crystal invention, but heavily guarded by the Steelhoof family. The crystal itself stores magic to maintain a specific point in realspace for a low-cost over time. For little telekinetic magic usage, this crystal can be moved to another location. It has a very high weight tolerance. The crystal itself is often attached to a large clamp meant for heavy machinery.
EXAMPLE: Let's say a unicorn lifting a 10 lb object uses 20 mana a second, and to hold the object in air costs 20 magic per second of mana.
To lift a 10 lb XPZ Positioning Crystal, a user only needs 5 mana per second and only needs to use 5 mana per second to hold it in a position This effect can continue even after the objects had been held so long as the crystal has mana stored inside it.
If the unicorn wanted to strap the crystal onto a 10 lb weight (effectively 20 lbs of weight), then they'd need to use 10 mana per second, and to keep the object in the air 10 mana per second would be required either from within the crystal or from a user.
The crystals are supposed to be a less stressful way to lift and move incredibly heavy objects around. The crystal works by enhancing the spell cast upon it, specifically telekinesis, and spreading it more efficiently throughout the object. This is different than standard telekinesis, which forms a field of unrefined energy around an object to lift and maintain it. If used with any spell other than Telekinesis, the crystal is useless.
Ley-Wire CODENAME: Wire A side-addition to the XYZ positioning crystal. These wires can be attached to multiple XYZ Positioning Crystals to allow for an easier transfer of magic throughout crystals. This allows for several crystals to be levitated at a single time.
The ETR project.
The precursor to the EC project, the Experimental Train Ram was an undertaking to create large, affordable vehicles capable of running through magic shields and fortifications. It was theorized that with enough defenses, a high-speed vehicle could theoretically withstand returning fire and plow through enemy forces. However, there were several obstacles that eventually forced the end of the project. Saber’s father, Gear Steelhoof, was the original project manager for the endeavor. However, the developments from the project were eventually released to the public, and lead to many upgrades of Equestria’s current trains, effectively increasing their efficiency, durability, and speed.
The EC project.
For years the Steelhoof family has tried and failed to create an effective anti-fortification mechanism to combat enemy walls, structures, and other difficult thing for an army to capture.. After the failure of the ETR project the focus was shifted to longer-ranged solutions. So, a long-ranged projectile launcher was conceptualized. The real breakthrough came when the field of Kineticism was applied to prior experience gained from the ETR project by Saber Steehoof. The cannon works by channeling steam power from an attached steam engine into kinetic energy with a simple set of gears. This energy is stored in a single Aeroealite crystal, and released at once upon firing. The kinetic energy is transferred with simple kinetic directional enchantments on the inside of the barrels.
Currently the family has finished the second version of the cannon. The original crystal was replaced with four separate crystals in four separate tubes around the back of the barrel. This allowed the engine to continuously power the crystals, and the only limiting factor to its reload became the actual process of reloading the cannon.
Important Family Section
Full Name: Crystal Shot Steelhoof CODENAME: Sparrow Age: 54 Gender: Female Race: Pegasus Alignment: LG Home: Canterlot Field of Expertise: Ballistics, Ballistics engineering, Crossbows, Weapon Modifications.
Quick Description: Married into the Steelhoof family at a young age, Crystal Shot immediately enrolled into the RG and eventually made her way into the highly-regarded Equestrian Rangers. She raised Saber and Hammer very strictly so that they would adhere better to family values. Her favored weapon is a heavily modified rifled barrel-crossbow. It fires barbed bolts with incredible accuracy. She almost disowned Saber for failing to enter the R.E.C.
Full Name: Gear Steelhoof CODENAME: Sir King Age: 57 Gender: Male Race: Unicorn Alignment: LG Home: Canterlot Field of Expertise: Metallurgy, Mechanical Engineering, Kineticism, Steam Engines, and Trains.
Quick Description: Lax in nature, Gear spends his free time building custom parts for future projects and custom parts for his friends in Canterlot. He enjoys a good glass of scotch with friends. Gear is very accepting of his son Saber and has spent the last seven years carefully tutoring him in the ways of engineering. He is
Full Name: Hammer Steelhoof CODENAME: Trigon Age: 27 Gender: Male Race: Unicorn Alignment: LG Home: Canterlot Field of Expertise: Experimental magitech, Magic.
Quick Description: The twin brother of Saber, Hammer is an incredibly headstrong magician. He was accepted into Celestia’s School for Gifted Unicorns at age 15, and has worked ever since to become the expert at Magitech within his family. He loves explosions. He’s happy to share any stories of random explosions at the school with anyone who asks.
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Aether Polemeios
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Sep 21 2016, 12:40 PM
Post #2
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Accepted!
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