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"Hear me, my peace-drunk brethren! You are being led astray by your weak and frail leader Queenchief Nuria. She colludes with the ponies to declaw you, to dull your fangs! Long ago the Kirin struck fear into any country touching the sea! We were rulers of bloodied coin and had respect! but now, now the ponies, the weak cowardly ponies try to take away your culture! They deny us our heritage! Join me! join me and I'll show you the true path to power! Through blood! Carnage and gold! I defeated your 'queen' in single battle... She has failed you and grown soft with her 'peace.' a lapdog for her Equestrian masters! It is time for the Kirin to return to the forefront, through fire and blood!"- The Warlord Ashwrath gave this recuitment speech in the kirin city of Aeros with a retinue of strange uniform looking kirin. Many are worried of the violence to come and are already petitioning Equestria to intervene.
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| Welcome to Multa Saecula. A set of worlds aside from just Equestria itself. Many generations ago, the plane that housed Equestria; Terra, created magical portals to other dimensions. These dimensions are Lux, a land rich with magic, yet constantly under threat from the same. And Tenebris, a dark plane where only the strong and willful survive.
These realms have existed together peacefully so far, commencing in trading, the sharing of culture, and immigration. Though their political views are much different than that of Terra, they find a way to coexist, sometimes reluctantly. Walk into this set of worlds and discover what adventure, romance, or tragedy, awaits you.
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St. Petershoof Lore
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Topic Started: Mar 18 2017, 04:33 PM (147 Views)
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Diamond Mind
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Mar 18 2017, 04:33 PM
Post #1
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St. Petershoof St. Petershoof is a port city settled in the intersection of three territories belonging to two marcher lords and a count. The current Marcher Lords are Marquis Diamond Mind of the Glassy Reach and Marquis Iron Shores of The Crag, both fielding an army of 7,700, totaling 15,400 total soldiers in the area. Of course, these forces are mostly naval in practice, with of 3,500 from each army being completely naval forces, reaching a grand total of 7,000 naval soldiers guarding the northern sea.
The city itself has two walls connected by the three bridges to the mainland in between them. These bridges lead from the outer checkpoints to the residential area of St. Petershoof, where the schools, houses, and government buildings are. The merchant district is, however, contained along the three ‘mainland’ bridges and is also contained in the main port leading out to the northern sea. Each of the three noble families owns one of the bridges that leads to each of their respective gates. However, Lady Diamond Mind cut a deal with the Steelhooves, getting a train line out of the deal and a new option for trading, adding a second bridge and gate to the ‘Vitreous’ gate that she owns.
The centerpiece of the city is the Triangular Palace, which is right on the exact legal intersection of the three territories. The palace isn’t actually that large, with room for its 90 public servants to live in, the dining hall, the kitchen, three rooms for the three lords when they stay in the city, and finally, the grand tribunal, the room where the three lords officially meet to discuss things like politics, war strategies, how to deal with nasty pirates, and where they debate the merit of the latest ruling from on high. Of course, this isn’t counting all the bathrooms and closets strewn about, but that’s its own deal.
At its heart, St. Petershoof is a port city. In fact, it’s currently the only North Equestrian port city due to most northern areas by the ocean being sheer cliffs and the others freezing over due to a lack of the blessing St. Petershoof has. A lot of money is made selling the refined product of the area’s naturally-occurring tungsten, wolframite, iron, and cobalt deposits, along with trading in magitech goods due to both the Vitreous family being heavily involved in the Equestrian magitech trade.
In working with metals such as tungsten comes an area of expertise on metallurgy and living a bit on the cutting edge. There is some documentation that exists speaking of a metal called ‘adamantine’ that some northern lords carried weapons made out of, with a ‘blade like steel, crushing other blades as if it were the blessed metal, though nowhere near as heavy.’ Attempts are being made to reproduce such a material, with the idea that ‘adamantine’ is actually an unintentional fusion of tungsten and steel. However, the process is slow going, having made little progress in the last four or so years, but there have been other benefits. Tungsten has been used as a substitution for gold or platinum in jewelry for years, due to its hypoallergenic nature and the fact that it’s more durable and scratch resistant than either of them.
Culturally speaking, St. Petershoof doesn’t differ much from Equestria, except on a few, very important values. For one, they believe in the idea of the Sacred Guest, where guests are treated as family, given a certain amount of trust. Guests are given hot food, clean clothes, the chance to clean themselves, and a clean place to sleep. Those who violate hospitality are usually thrown out and punished severely, as they are seen as either refusing the precious resources you are offering them or they are trying to take more than is offered. There is a second chance if one can prove themselves as deserving, but never a third. Those who lose that second chance are branded as ‘peacebreakers’ and are shunned from society. Marriage is seen more as a political union for rich families and nobles, and while unions of love are common, there’s nothing stating that those in marriage should stay in a union. Bastards are, in fact, encouraged to have, due to their usefulness as potential men at arms for their family. It is frowned upon to stay completely exclusive to one's husband or wife as a bedmate, as one may have to sleep with many ponies in a longhouse in times of hardship.
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Diamond Mind
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Mar 18 2017, 04:35 PM
Post #2
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Military Forces: House Vitreous Now, of course, St. Petershoof has a sizeable military presence within its walls, as it’s the intersection of two marcher territories. The Vitreous family recently released their official troop division papers. They read as follows:
Placement of Soldiers; Naval: 3,500 soldiers Present in-city: 1,850 (Compiled from a long list of towns and villages): 2,325 Vitreous Family Complex: 25
Division Breakdown Captains (Silver Armor, Black Cloth): 100 Captain Initiates (Silver Armor, Blue Cloth): 50 Sellswords (Silver Armor, Orange Cloth): 2,500 Privateers (Red Cloth): 1,250 Soldiers (Blue Armor, Silver Cloth): 3,800
Every single soldier that isn’t a Sellsword or a Captain is armed with a ‘Lightning Lance’, a seemingly innocuous spear that chan shoot up to three bolts of lightning at the target on the lethal setting, and 30 on the ‘stun’ setting, as long as the user can keep a shot lined up. Their secondary weapons include a messer, a longsword, an ax, or, more recently, a lightweight repeating crossbow manufactured by the Steelhooves which is slowly phasing out the old Equestrian Standard. Do not think that one can simply take the St. Petershoof area without a long, drawn-out battle that will inevitably do more harm to the invader than good, partially due to the weapon and food caches spread about the countryside that are only known to the locals, along with harsh terrain pockmarked by empty mines that double as shortcuts.
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Iron Shore
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Oct 17 2017, 10:20 AM
Post #3
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Forces of the Crag
The Crag because of its unique geography and hazards has produced a strong and specialized force that serves as the bulk ground defence of St. Petershoof (Or "The Hoof" as called by Crag citizenry.) The Troop papers shown here are from the current month and read as follows.
Total Soldiers: 7,700 est. Navy: 1,200 sailors over twenty four ships As the Crag is farther away from the shore than most of St. Petershoof their Navy is weaker than Vitreous. The ships have a crew of fifty and are armed for shooting down aerial targets. They mostly act as a supporting force to House Vitreous' forces. They are designed like a turtle ship with a single large dragonsteel bow near the very front of the ship. The crew are trained in math so they can aim the weapon to both target aerial targets and perform long ranged artillery strikes on other ships.
City and Crag defence: 3000 in and around the city and 2000 in and around the Crag The main force of Iron Shores military is composed entirely of trained citizens and Iron has no love or trust for mercenaries. Those that are on patrol as guards are equipped with a wooden sap and light repeating crossbow in the crag or during serious combat the sap is replaced with axes and shields or pikes. They main defence force has training in fighting within the walls and streets of the city and the mountains of the Crag. Unpolished armor with undyed cloth
Officers: 300 in city, 200 in crag. The captains and up of the main force are specially trained to know all the ins and outs of the Hoof and the Crag. They have trained to lead evacuations into the city and through the tunnels. In the event of the Hoof falling they know the locations of secret tunnels and caches in the crag and the means to evacuate citizenry safely there. Polished armor with a crest on the helm.
Dragonsteel Lancers: 500 Dragonsteel Archers 500 The elite of Iron's army used to defend the Crag and the surrounding area from dragons and any other great beasts or threats that like to roam there. Armed with weapons and arms crafted from the bones of dragons collected by Irons family and those who strike against the Crag. The Dragonlance is a dragonsteel lance fitted with an alchemic cartridge at the base. When the cartridge is triggered the explosion is funneled down and out the hilt driving the lance through armor that it would otherwise be unable to pierce. They are wielded by the pegasi and winged Kirin of Irons army. The Dragonbone Archers are earth ponies and unicorns who fire massive bows with great barbed arrows. The bows they wield require one unicorn and one earth pony to fire. The earth pony holds the bow and draws it with their great strength while the unicorn uses their telekinesis and math to aim the bow. The bows have similar cartridges as the lances on their arrows with some different ones for lightning or other elements. Both units wear dragonsteel brigandine with lancers having red cloth and archers having black cloth.
The Bucephalus: The only skyship of the Crag the Bucephalus is a massive ship built of dragonbone and dragonsteel. Its outer hull is armored with the skeleton of a massive dragon, the same that fused Iron to his armor. It's ribs wrap around the bottom of the ship and its skull is the figurehead of the ship. Inside of the skull connected to the inside of the ship is a massive dragonsteel bow capable of similarly massive devastation. Four smaller, similar weapons are on each side of the ship. the top of the ship is armored in similar nature to a turtleship, the spine of the dragon running down the center with the main entrance to the ship on the side. Over a hundred coverable arrow slits are arranged along the ship so its weapons can be supplemented by dragonsteel archers. A hatch near the bottom allows dragonsteel lancers to be deployed in air as an interceptor force. Iron rarely flies the ship as it holds only war and death in it's nature.
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Arachnae Scorpio
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Mar 13 2018, 01:14 PM
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Vizarshire Nestled between the Glassy Reach and the Crag, separating two lands of hostility and dominating the terrain whilst its neighbors dominate the sea is the county known as Vizarshire. By and large a marshy, swampy land dotted with towns built on whatever dry spots could be found. Vizarshire is practically utopian compared to its neighbors; the flora is rich and varied, with the silt-laden streams and pools of the region feeding growth utterly unlike the nearby marches, and with native fauna that is practically non-threatening to pony life as opposed to the sort of things that crawl out of the Crag every once in a while.
Standing at the center of Vizarshire is the county seat, Arwich, a rather strange town overall. Where St Petershoof is a modern pinnacle of Equestrian civilization, and stands as the primary port of commerce for the county, Arwich stands at the center of a industrial metropolitan area. Stretching miles north and south of the city lies an eternity of swampy boglands, which are patrolled every day by an army of well-paid earth ponies. There is a deep magic in the swamplands, and earth ponies interact with it in quite an amazing way. A few steps here and there and the earth and moss under their hooves turns to peat, slowly but surely. Millions of pounds of peat are pulled from the marshes daily by over a thousand hardworking ponies, then brought to the city, where more peculiarly-skilled earth ponies take this raw material and participate in the oldest uniquely earth pony magic of them all: rock farming. The western quarter of the city is dominated by these rock farms, houses surrounded by earth that has been trod upon and where magic practically boils out of the stone itself. And these skillful little ponies, they grow coal from the boggy earth. Coal that finds its way east and out to St Petershoof, and then out into the wider world of Equestria. Some finds itself processed locally, into coke for Equestria’s steel industry, but all the same it heads on to places of far more “traditional” industry. This is the center of Vizarshire’s economy, rock-farmed coal heads out into the world, and in comes fine food and the finest soils in the world. Yes, soils. The earth stored in the farmed coal must be replaced, after all, and every rock farmer has their own idea of what makes the best kinds of coal, with most focusing on the kind of earth used to make the coal. So every kind of soil is imported from all over Terra. Some have even tried to open trade for Tenebrisean or Luxian soil, though such practices remain in their infancy. One should note that the mere physical qualities of the imported soil is not the only important factor: its qualities as a magical conductor and what magic it already contains are central to its nature, which is why the soils come from all over, as there are so many possible combinations of soil quality with magical qualities.
To outsiders, it might be hard to believe that Arwich could possibly be so economically prosperous. The residential sections of the city are filled with a grandiose selection of earthen structures, and that does not mean fired brick, but packed earth and unfired adobe of various compositions. Wicker and clay make themselves evident throughout the town, but the most modern structures lie in the processing districts, where proper bricks are needed for crucibles and furnaces, and the simple pastoral setting of it all makes the underlying wealth seem impossible to many. But the people of Vizarshire are a simple sort, and have never really felt the draw to extravagance that other Equestrians have. Though not the richest city in Equestria, Arwich certainly manages to make an impact all its own.
The Vizard of Vizarshire Looking at the words up there, one might connect that the “Vizard” might be a foundational principle of the least county of St Petershoof, and you would be correct. Vizarshire may have spent centuries ruled by a count, but it was founded and formed for the strange “vizard”s that arise there, mages of unique talent, linked to the land itself in ways not fully understood. The most disturbing thing about the vizard, for there is only ever one vizard, is that the ponies of Vizarshire always seem to be able to identify them, despite the title coming with no badge of office or any official designation. It only takes a couple generations living on the land for immigrants to gain this strange recognition, and to understand what it truly means. The vizards merely exists, and all who look upon them recognize who they are.
As for what makes a vizard a vizard, vell, they stand as the defender of the shire, in a far more physical way than the local government. With beasts wandering in across the borders from the Crag and the Glassy Reach, Vizarshire would logically be teeming with monsters itself, especially given the muggy marshes of the region, and yet Vizarshire has always been remarkably free of such things. Thanks, of course, to the vizard. Not every vizard has been a unicorn of great power, though most of them have. They have stepped out from every walk of life and from every sort of lineage, one or two have arisen from the line of Spinnerette, but the vast majority have kept a level of separation from the politics of the realm. Their duty is the protection of the county at all costs, and they wield whatever magic and might they have to do so.
Some say that St. Pyotr was the first Vizard, though such speculation is unfounded and documents are actually quite poor on whence St. Pyotr came from; many of his actions certainly embody the idea of the vizards though, wielding great magics to shape the world for the betterment of ponies. The fact that St Petershoof is essentially how Vizardshire reaches out to the rest of the world outside Equestria might inspire many of those rumors, but as has been said, there is no real evidence behind this.
House Spinnerette House Spinnerette predates much of the mythos surrounding the city of St Petershoof, having sunk its fangs into the region well before St Pyotr graced the land with his presence, and have kept the little slice of the region known as Vizarshire protected for generations. The nobles du jour have cultivated an image over the centuries, and are not about to give it up, but other than this imagery, the county is shockingly modern in terms of politics, especially given its neighbors and their incredibly traditional rulers. For the past 500 years, Vizarshire has been ruled only nominally by the Count of House Spinnerette; the actual right to rule and legislate had slowly been ceded to a duly-elected council, which has been allowed to make its own rules regarding its everyday functions. The nobility have retained only a few privileges into this modern day, and it is unclear how much longer such will be retained. What remains is not entirely without substance, of course. Their seat in the House of Lords has been retained, though not without some objections. As well, the Vizarshire Council has always needed a representative to meet with the nobles of St Petershoof and their other neighbors, to debate and to negotiate agreements between counties, and so the role of an appointed Speaker was created to fill this role, and the Council has traditionally given the ennobled line priority over all others; the only time a Speaker has not come from the noble house in these centuries has been when one was needed and none of the family offered themselves.
Other than that, those of House Spinnerette have reduced themselves down into just citizens of Equestria. Relatively wealthy citizens, but citizens all the same. Rather strange citizens, but citizens all the same.
The current residence of House Spinnerette is actually a rather simple affair located in St Petershoof proper, a townhouse sitting on the county line. The most abnormal thing about the two-floored brick structure is that is that the bottom floor is a common and living area for the family, while business and paperwork is typically relegated to the upstairs section, with a proper office for the current Count to settle in to for every purpose one might imagine. [1] The glassamanders are the least of anyone’s worries [2] Fly-ders are not generally considered more than pests, at least [3] Though earth pony magic is poorly understood in general, so most of it’s amazing anyway [4] Not as in fine-grained, but best [5] Yes, exactly that [6] with the Glassy Reach
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