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Polaris; Lorna Dane
Topic Started: May 10, 2015, 9:11 pm (176 Views)
Roman
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Polaris
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Full Name: Lorna Dane
Code Name: Polaris
Age: 24
Gender: Female, Heterosexual
Physical Description: Lorna stands at 5'8, with a weight of 124lbs. Her body shape is narrow with very subtle curvature that give her a knobby, teenage appearance as opposed to gangly or waif-ish. Her skin is a medium caucasian tone, giving her a pale look that is not considered pasty. In the sun, she won't burn, but her variation of a tan comes across as a rather pink glow than of a traditionally brownish tinge. Her facial features mimic youthful, typically Nordic angles, but are rounded out by a set of wide, but modestly soft lips. Her wavy emerald-green hair develops natural highlights and lowlights during the summer sun and winter dusk and her green eyes are almost blue in direct brightness.

Her style of dress is urban, yet scholarly, with a dash of Bohemia carelessly tossed in. Fitted cargo pants, upturned, vintage military boots, tailored, long-blouses, and baggy, canvas overcoats with neutral tights are what she generally gravitates towards. Additionally, various tattoos adorn scattered places on her body. They are mostly black and gray designs that each hold their own significant meanings to Lorna.
Playby: Chloe Norgaard



Personality Overview: Mellow Maiden: Lorna's upbringing and time spent amongst different cultures have made her more calm in tone and out-wardly patient. She has an air of fluidity and social smoothness that allows her to talk to anyone with ease, but also allows her to keep her opinions and reactions to herself without giving away what her impressions may be. Although she is very easy-going in this respect, that is not to say she isn't extremely opinionated and stubborn. She will not hesitate to correct ignorant views or step in during petty altercations if she has to. Even still, she does not break from a calm, cool disposition, although her tone and expressions may become more animate.

Curious Quirk: Growing up unconventionally does come with its hangups. Lorna has a slightly warped sense of people's priorities when it comes to everyday trials and tribulations. What she might perceive as immensely trivial for herself she may see as devastating for another person with less life experience than her. It might come across as condescending due to her mostly placid tone, but it is genuine. Examples: "You dropped your phone into your Latte? Should I call your mom and have her pick you up? You must be so up a creek without a paddle right now!"

Another aspect of this curious quirkiness is her very subtle paranoia. Having been born with green hair but with latent mutant potential, Lorna was constantly in check with herself in regards to any powers she may be developing. So much so that any possible perceived 'talent' was one that she would convince herself of as her mutant power. Particularly well-made beaded artwork, finely executed cartwheels, waking up before her mother because she knew she'd need coffee as soon as she woke up without setting an alarm. Although she grew out of this childish way of thinking, that paranoia of 'something big out there linking all of us' is still something she holds true.

Enduring Survivor: Lorna's traumas and life tragedies have conditioned her on a pathological level for both her physical and mental well-being. She is able to shut off any outside hindrances such as fear, panic, superficial physical pain, etc... in order to accomplish her goals for survival. It is in this regard that she can switch from being a slightly clumsy, nonchalant person to a thinking-on-her-feet, conflict-prepared soldier. While she is not fond of conflict, she excels at operating inside of it profoundly.
Likes: Pigs, Sleater-Kinney, tattoos, forensic archeology, rock climbing, beer, eating
Dislikes: Red wine, social conflict, lying, mayonaise, Adam Levine, panicky people, cooking
Fears: Broken glass, abandonment, mortality, relapsing
Goals: To become this generation's forefront historical travel writer, to become a successful bastion of mutant rights



Powers: Lorna's mutant abilities are that of magnetokinesis, or the manipulation of energy inherent in the electromagnetic spectrum, as well as the generation of her own magnetic fields. With this ability, she is capable of the following:

  • Metal manipulation - She is able to fundamentally control the molecular structure of metals that are relevant to the eletromagnetic spectrum. Metals that are excluded from this fall into many different varieties of dead metals, which hold no magnetic properties. She is able to remold, shape, and lift an estimated weight of about 50 tons of metal relying on the energies of the magnetic fields around her, and 20 tons using the self-generated magnetic field she possesses.

  • Flight - By tapping into the earth's natural magnetic fields, Lorna can counter them by polarizing her own magnetic field to levitate herself and achieve self-propelled flight for as high as she can maintain her physical body's safety and as fast as her ability to breathe allows her to, up to speeds of around 60mph.

  • Magnetic barriers - Using her magnetic field, Lorna can create a shield of energy that can withstand the force of many physical attacks up to the force of a building collapse or of a non-metallic objects impacting with the shield up to the rate of speed of up to 80mph and the density and weight of a granite boulder the size of an adult human. Her control weakens over the shield in time, so for every two minutes the shield is active, power of the shield dwindles by half of the resistance remaining. After ten minutes, oxygen starts to be able to penetrate it.

  • Electromagnetic bolts - By mentally manipulating a specific wavelength of magnetic energy to split, Lorna can create concussive 'tears' of magnetic energy that can blow holes in metallic objects or forcefully 'knock' into enemies or structures with the force of a baseball bat swinging at 95mph. The friction of the tearing gives the bolts a flash of heat that can scorch human skin or sear through clothing and lighter building materials such as drywall.

  • Spectrum sense - Lorna can physically 'feel out' her environment by using each object, person, or terrain's natural electromagnetic field as a sort of 6th sense. She is able to detect physical compositions of her environments such as iron in the soil, lead in water-mains located deep underground, or the presence of hidden sentient beings in a chaotic, shrouded location by their own uniquely active electromagnetic impulses.

  • Magnetic pulse - By sending out a radial wave of magnetic energy, Lorna can decimate, contort, or propel metallic objects at an incredible rate. At the most powerful level, Lorna can send enemies flying and can shatter weak building structures up to the density of concrete.

  • Molecular metal control - Having the innate, fine-tuned capability to affect trace metals located in molecular structure, Lorna is currently able to manipulate, very slightly, the blood-flow in the bodies of sentient beings. With this, she can go as far as to cause fainting in a surrounding perimeter of about 50 feet, or as subtly as cause fatigue in a perimeter of 75 feet.


Additional weaknesses: Due to the drugs that Lorna has fallen victim to over the years, her mind is unusually more fragile and easy to influence than the will of a healthy, non-user. This makes her more vulnerable to telepathic persuasion, illusions, and virtually defenseless against high-level telepathic attacks.
Skills: Survivalist, historical academia, instinctual character judgments, perfectly-timed sarcasm



Birthday: Mar. 23rd
Family: Suzanna Dane (Mother, deceased), Father (unrevealed), Elouise Dane-Haloren (Aunt), Walter Haloren (Uncle)
Legal Status: Juvenile drug possession, No adult record
History: On her first day on Earth, Lorna Dane made the news. Born as an otherwise typical-looking baby, the one thing that had set her apart from the rest of the newborns in the nursery was the tuft of green hair that sprouted in wisps atop her head. Born to single mother and travel writer Suzanna Dane, the salacious headline of the local Siskiyou, California newspaper, "Local Baby Born Green!" was far too much to handle. The first three months abounded in incidents ranging from harassing phone calls, graffitied windows, and late-night acts of vandalism that left the family home dark almost all of the time, and the two Danes huddled in the inner-most parts of the household.

Life could have continued on in this fashion, shaping the rest of Lorna's life as one of mistreatment, misfortune, and staggering oppression. However... Suzanna Dane being the pragmatic and worldly person that she was, saw a vastly different future for her baby girl. In addition to being a highly lauded writer, the base of her career experience started from her time as an anthropologist specializing in East Asian studies. As soon as the baby was old enough to travel, she put those skills to good use for the both of them.

The entirety of Lorna's childhood was spent all around the world. She spent time playing with children in Isreal, helping to make beaded scarves in Morocco, walking in shuffled, uneven footsteps along the Great Wall of China, and studying the traditions and cultures of each location she found herself in. "From Madagascar to Madripoor", is what she used to tell her daughter as a way to let her know that no matter what, it would be the two of them against the world. This level of exposure was something that Suzanna insisted on to make Lorna feel inclusive to ALL people that she found herself around, even though she was subjected to having to wear hats and headscarves for careful public consideration. At night, though, Suzanna would remove her head coverings in the privacy of their lodgings and take time to brush, braid, and put up Lorna's naturally green locks to instill some amount of normalcy in the young girl. However, the world was not normal. And although Lorna understood that what made her different had also made them both a target for hostility, she had never experienced it firsthand due to her mother's tactful actions.

As Lorna began to mature into a teenager, so too did her curiosity and attitude. For years, she had simply accepted her mother's words when she would ask about who her father was; "Sometimes, it's just mommies who raise their daughters. And that's ok.". The more Suzanna evaded the topic of Lorna's father, the more rebellious the girl's actions became. It had been 14 years since she'd been born with a head of green, yet she displayed no signs of reputable mutant talent. Lorna began taking her own initiative in disconnecting from her mother's all-too-watchful ambitions. She started dyeing her hair brown, sneaking out after lights-out where they were currently stationed in Cape Town, South Africa, and began using recreational drugs with local kids her own age.

It had become apparent that Lorna could no longer be protected and shielded so. And Suzanna was smart enough to realize that she could no longer control the safety of her daughter for simply being born different. Nothing about their journey up until this point was giving her what she felt the girl deserved, a normal life. Suzanna took Lorna back home to California, setting up an apartment for the both of them in San Francisco so that Lorna could attend public high school and engage with other kids her age in a normal setting, and to take a job, herself, as the curator of a museum exhibition that focused on Asian culture. However good her intentions were though, it did very little to repair the disconnect between them.

Lorna made bold decisions such as appearing in school with (what others perceived as funkily dyed) unruly, green hair, disappearing for weekends at a time with older students to music festivals and club events, and showing less and less concern for her own overall well-being. It was during this chaotic time in Lorna's life that she met a man that would shape the rest of her entire future. He called himself Mesmero and he was always at the top of the list in every club in San Francisco. And he was as enigmatic as he was dangerous.

She started taking laced recreational party drugs from him in order to boost her party vibe. In four months time, he became her primary dealer. As a girl who felt cursed to have the stigma of a mutant with none of the superhuman benefits, it was at this moment in time that she felt the most slighted and removed from the rest of society. Sure, she could pass off as just another 'alternative' hipster with her green hair. She even adorned ratty, vintage clothing and unwashed friends to reflect that. But there wasn't a day that went by that she wasn't given suspicious glances, disgusted scowls, and venom-infused murmurings behind her back. She found herself feeling increasingly isolated from her peers, from her mother, as well as herself.

And then she met Malice.

It was the street name for a drug that Mesmero had slowly been hyping her up towards since she first encountered him. And the moment it entered her bloodstream... she was transformed. The night she took it for the first time, the air was balmy. The club was in full-swing. It was crowded and the energy was transcendent, yet strangely foreboding. From the VIP lounge where Lorna now wavered between a trance-like stupor and emphatic bliss, she raised her arms in ambient harmony with the music that pumped through the warehouse facility-turned wasted-youth paradise. She felt the music not as an emotional connection... but one she could physically sense, touch, and ultimately manipulate. And it wasn't just the music... it was the people... it was the ground... it was the air around her and it was the building that housed them all. And unbeknownst to her, she was sensing the electromagnetic field of everything that encompassed her.

It was her latent mutant ability of magnetic manipulation that had burgeoned out of her because of the drug and in seconds, it had become unstable. The metallic, steel-sheeted walls began to wildly buckle and curl at the edges. The magnetic fields that she harmlessly sensed only moments ago began to fire with static impulses that tore jewelry from the bodies of patrons, imploded musical hardware and speakers that kept the vibe up, and caused nosebleeds abound due to the unnatural flux in the fields in the bodies of said patrons that caused the iron in their blood to pierce through the thin membranes of their sinuses. And in one final stage of the high caused by the drug, a green burst of self-created magnetic energy rippled out radially causing the blackouts of more than 200 people.

When she awoke the next morning, she thought she'd hallucinated it all. The club, Malice, and the disaster that ensued from a mutation she wasn't even sure she believed she possessed. Not until her mother slapped a newspaper down at the foot of her bed and went into gory detail about the events that transpired from what witnesses that could be found to testify to them. Lorna wasn't named. Nor was she described as even the culprit of the circumstances listed. A freak accident or mass hysteria were the hypotheses listed, but the focal point of the article was that of the illegal nature of the gathering itself. But Suzanna knew.

She asked her daughter the same questioned she asked her every morning before breakfast as a child. She asked "You ok?". And for the first time in the relationship she's had with her mother, she answered, "No, I'm not." And she wasn't. Nor was she seeking any help or comfort as the only thing she wanted... the one thing that she wildly craved down to the recesses of her veins... was Malice.

For a solid month, she disappeared into the trappings of the insidious drug. With Mesmero as her champion of enlightenment and as Malice as her guide, she wasted away in the seedy nightlife of the city. As time went on, her 'hallucinations of power' included whirling, self-dancing disco floors that tweaked party-goers trounced upon in midair, orbs of green energy that resembled frosted glass encircling her as she was lead from drug lord to manufacturer like the most honored debutante, and violent screams of metal helplessly bunching and searing while she was blinded by the black, incapacitating throes of withdrawl. And because Malice was such a widespread blight on the scene she was involved in, these incidents were chalked up to the effects... not Lorna's mutation.

As she lay emotionally broken and physically deteriorated in an abandoned car with stolen tires in broad daylight on the Castro, she was found by the police and taken almost as instantaneously to rehab. It was during this time that in the midst of her rock-bottom livelihood that Lorna found some sort of strength. Some sort of survival urge that propelled her to stick with treatment and to make something of herself. She had to mend what she had injured with the most important person in her life, her mother Suzanna.

It took a long time. Longer than Lorna could specifically recall... but when her mother asked her, "You ok?", she was finally able to say, "I'm ok.".

Using her past experiences as an example and pulling from her new-found inner strength as her guide, Lorna successfully finished school and decided to follow in her mother's footsteps as a world traveler, though in this instance, she focused her interest on the field of archeology. She worked hard in her studies and in the upkeep of her fitness. She was finally coming to terms with herself as both a woman and a mutant. She took weekend trips to the mountains and flirted with the natural electromagnetic fields that made each wonder of nature different. She delved deep into the caves of West Virginia and discovered the majesty of the bright green that lit up the tunnels from her own, self-produced magnetic field. And she never imagined she'd be so scared yet so enthralled to be a mutant.

Everything seemed perfect in her world. She felt invincible. She thought she'd suffered all that she needed to, to be the person she was always meant to be. In the Autumn that followed her senior graduation from Yale, she brought her mother along on one of her school-sponsored travels. The excavation of a site that was located off the coast of the Mediterranean promised to be the most challenging struggle that Lorna had yet to face.

A storm that created intense waves and threatening winds had capsized the boat that contained Lorna, Suzanna, and a crew of student historians. Only Lorna and Suzanna had survived the wreck, thanks due to Lorna encapsulating the two of them in a barrier of dense magnetic energy that allowed them to escape physical harm and buoy them to the surface. The two spent the next three days wandering around the desolate and unforgiving island located far from the location of the excavation site. The further they ventured, the more craggy and inhospitable the terrain became.

Finally, as they staggered on in states of fatigue, hunger, and dehydration, the pair had reached the critical point of their peril. Having slipped while attempting to traverse the shallow edge of the rock-face, Suzanna found herself wedged between two stony pillars about 40 feet below the cliff above. Raspy and adrenaline-inspired pleas reached Lorna's mother, only to find that neither had the strength nor physical capacity to rescue Suzanna as the serrated edges of the pillars ripped at her form as gravity pulled her further and further towards the bell-shaped opening that dropped out beneath the pillars she was trapped between. In such a drained physical state, even Lorna's mutant abilities did nothing more than whine and twinge the air in a weak haze where she lay crouched over the edge of the cliff above.

"From Madagascar to Madripoor." Those were the last, pinched out words that escaped Suzanna before she plunged into the dark depths of the terrain far below in the lonely blackness of absolute night.

Lorna was discovered 20 hours later at the same spot where she had laid to try and rescue her mother by a helicopter that was chartered when the crew's flight plan had gone unanswered. She was on the brink of death.

Now, at the age of 24, Lorna had returned to her hometown of Siskiyou, California to settle her mother's estate and to attempt to find some mental healing from the only family she had left, her aunt Elouise and her uncle Walter. Again uncertain about her strength or her resolve, she'd found something astonishing amongst the mementos and keepsakes of Suzanna's that Elouise had kept for safekeeping in the family attic. Her birth certificate. A name. A man's name. She had discovered an unimaginable man's name listed as being the father of the green-haired tabloid baby from all of those years ago.

Somehow, this new information stirred something strong in her. Powerful. And it was at this moment that there came a knock at the door. And before she had any time to formulate a plan to track down this infamous father, the person on that other side of the door had a new direction in mind for Lorna in the form of one word. Utopia.



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Edited by Roman, September 23, 2015, 10:16 pm.
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