Welcome to New Charles Xavier School for Mutants. A roleplay set in the Marvel Universe (Earth-616) which will change your opinion on Marvel roleplays forever (be that good or worse!). The roleplay is academy-set and will follow the basic code, such as uniforms, classes etc. as much as an additional storyline that will allow you to further develop your character.
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Genius-Level Intellect: With an X-Gene that connects him directly to his surroundings, and the electromagnetic field surrounding the earth, Max has always had a connection to earth. His mind simply has always understood geography, and basic sciences. At some points, he understands the smallest parts of particle physics due to the facts his powers focus on the manipulation, and separation of such basic things. His love of learning, coupled with his X-gene has also granted him the chance to be on par with some of the greater minds through the act of learning. Yet at his young age, only the developed mental process of few advanced sciences puts him as one of the young great minds.
Multilingualism: Max is fluent in English, French, Polish, German, Hebrew, and Yiddish.
Indomitable Will: Max strives to complete his task, no matter the obstacle. This comes from his ancestors push for freedom, and his ties to their once hard-life. Especially under the influence of his great grandparents.
Weaknesses:
Physical Condition: His use of magnetokinesis comes from his body, and therefore he can move this magnetic energy throughout him. If his body is harmed, or severely injured his powers begin to weaken. Therefore he cannot abuse his power, as stamina is a main issue. Therefore Max constantly is fighting at a center-point, and doesn't choose to move. This is for the solemn purpose of maintaining his stamina, and focusing on his energy projection rather than physical movement.
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Character Powers - Magnetokinesis
Magnetic Force-Fields: Max's focus for his entire life has been protecting himself, and this mental statement has developed his greatest strength. His Magnetic Force-Fields, which he can expand quickly to protect himself. When pushing himself he can expand this force-field to protect up to one other person. He can create the force-field thin enough to make it surround just the silhouette of his own person, therefore it looks as if he has a vast amount of durability about himself. This can also be used to hit an enemy, as impact with it sends opponents flying, or trap them due to the fact he can expand this in areas elsewhere, in which he doesn't have to use himself as a conduit.
Metal/Matter Manipulation: Max can manipulate metal at an atomic level and make it take different forms. This also allows him to manipulate nonmetallic objects via metallic ores; only if the nonmetallic item contains such. Through this he is able to levitate, bend, separate, and expand nearly all metals he may come in contact with. His strength with this power will have to develop, and he must be exposed to more metals to find them. His study of such metals, and their locations allows him to adapt to situations for him to use this power. Through his electromagnetic fields, he can send these metal ores flying, and bending around others if need be.
Magnetic Flight: Max is also capable of sustaining flight for very short distances, at times which can be confused as levitation. By pushing himself he can achieve flight, this ability is also very quickly used in combat situations to keep himself from falling and on his feet. Therefore if knocked back, he flies up to his feet almost immediately. He apparently has several means by which he achieves flight, one of which is by riding along the planet's natural magnetic lines of force, another by simply creating a repulsive force between himself and the planet, propelling himself thus.
Speed of Flight & Distance: At max he can reach 50mph, yet his minimum being 25. [4]
Note that these are his max, meaning I don't attack with 5 tons all the time. This does not include the force-field which is purposely made for defense. [1] Cannot be held for long periods of time. [2] As in immediately spawned to throw an opponent back, not including traps. [3] If I was to bind someone using a pole; this is what this means. Or if I flew a fork into someone, or pennies. [4] He cannot keep at 50 mph for long periods of time, yet he can maintain a slow pace and he practices through levitation.
Drop each of your "tonneage"-levels by one. Assuming your indomitable will doesn't give you some form of tp resistance, you can keep it. If it does, remove it. Make sure you put a speed limit on your flight (I'd say 25-50)
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