E ranked Taijutsu Ametsuchi Rendan [Heaven and Earth Combo] Rank: E Requirements: None. Description: The user quickly performs three: low, middle, and high reverse kicks in succession.
Inner Focus Rank: E Requirements: none Description: This taijutsu is a result of physical conditioning, making the body resistent to techniques the user performs that would normally cause them nausea or dizziness, such as Tsuuga (Piercing Fang)
Sennen Goroshi [One Thousand Years of Pain] Rank: E Requirement: None. Description: An end-all Taijutsu maneuver involving just the first two fingers of each hand extended together and then driven into the ass of the ninja's opponent. Surprising and painful, this technique not only inflicts damage, but also thoroughly humiliates the ninja's opponent. Anyone with fingers and no morals can use this technique. A variation of this jutsu is also used with a kunai and explosive tags.
Name Agarikomu [Step In] Rank: E Requirements: None. Description: Agarikomu is a technique in which the user places themselves far from the reach of the opponent; avoiding putting themselves into striking distance and thus limit the options of both themselves as well as the opponent. However, after leading the opponent to believe that such a distance would be maintained throughout their skirmish, the user quickly steps forward as they strike; closing the gap between themselves and their assailant. This unexpected sudden burst of speed forward dramatically boosts the chances of landing a strike with a follow-up technique, and may potentially open up the opponent to combos should they not recover quickly enough.
Name Ugoka Kata [Motionless Shoulders] Rank: E Requirements: Taijutsu Intermediate Description: As the user naturally improved within the art of taijutsu, they would at one point or another reduce signs signifying whenever they would launch a punch by limiting the shoulder movement derived from their punching. Their shoulders would no longer raise or lower upon throwing a strike, nor would the slightest twitch occur, and thus there would be no actual way for the opponent to anticipate a blow from looking at the shoulder region; as after training as long as they had, little to no movement occurs whatsoever. Only a select few, such as ones whom possess the sharingan, are capable of anticipating blows from this method. This technique is treated as a passive once acquired.
Name: Gyakuten [Reversal] Rank: E Requirements: None Description: Gyakuten, an extremely simple defensive technique whose sole design is to counter any simple kick made toward the user in a straightforward motion. Upon encountering a foe whom attempts to land a kick, the user, at the opportune moment, slaps the underside of the kicking limb hence causing the opponent to spin away from the user's direction thus being vulnerable to a strike from their blindside.
Name: Guddosarūto [Head Salute] Rank: E Requirements: None Description: Whenever presented within a situation in which the assailant is either standing motionless or performing a straightforward attack within close proximity of the user, the user remains in place whilst awaiting for the incoming attack with their knees bent; which additionally instills the illusion that the user is not offering any sort of resistance thus easily coercing the opponent to come closer and spring the trap. Immediately upon whenever the aggressor is within reach, the user straightens their legs therefore giving an headbutt from down below. Upon succession, the attacker experiences trauma on the jaw, as well as suffer from whiplash from having their head knocked backwards.
Name: Hijiburokku [Elbow Block] Rank: E Requirements: None. Description: Whenever the user is unable to dodge or perform a block in time to avoid taking damage from an incoming strike, instead they may opt to block the strike with their elbow joint whenever said strike is aimed toward their chest or stomach regions. The technique may be modified to block lower strikes with the knees instead. If successfully having blocked a punching strike, the opponent may damage their knuckles should their strength stat not be adequate enough to resist the durability of the user's bone toughness stemming from their respective strength stat. However, should the user suffer multiple blows against their elbow joint, it may become fractured and thus seriously hamper their ability to strike with that arm.
Name: Tsuki [Jab] Rank: E Requirements: Taijutsu Average. Description: The punch is designed to extend and retract immediately and thus places an emphasis on speed rather than brute force. This speed is easily achieved by relaxing the ligament, including the curled-up hand, and then proceed to extend the arm whilst in this relaxed position. Immediately upon contact with the target, the user would tighten their hand as to allow to actually deal damage; this sudden change causes the hand to bounce back and return to it's initial position. Whenever using the technique, the user's punch, whether singular or multiple, increase in speed by one mastery; however, the power behind the punch is reduced by three masteries. Prolonged exposure to such strikes, whilst not especially damaging, could leave the opponent's face to swell and eventually swell shut their eyes; leaving them blind. As to further boost power, the user may choose to rotate their arms whilst performing the punching motion.
Name: Tadoru [Follow Up] Rank: E Requirements: Taijutsu Average Description: Upon having missed one of their punches, whether an ordinary punch or a technique, the user may choose to follow through with the motion and attempt to land an elbow strike as their punch skims past the original targeted area. Effectively serving as two attempts of attacking an opponent instead of one, albeit it is mostly ineffective against any area other than the head.
Name: Garettopanchi [Gullet Punch] Rank: E Requirements: None. Description: Garettopanchi is an ordinary punching strike whose sole aim is to critically injure the target's throat. Upon success, the target will have difficulty breathing as their windpipe had been damaged and thus will tire out much quickly due to the lack of oxygen. Hence they will lose one tier of speed for every post in which they had not recovered; said recovery is determined at the victim's discretion. If the user's strength is proven to be adequate enough, the wind-pipe may be crushed entirely. This effect only strengthens with every successful strike at the gullet.
Name: Tenkan [Turnabout] Rank: E Requirements: User's Speed ≥ Opponent's Speed, User's Strength ≥ Opponent's Strength, Taijutsu Academy Graduate Description: Whenever having been met with an adversary whom attempts to land a kicking strike, the user may make an attempt of grabbing their foot should they be skillful enough to avoid the strike. Upon having securely clutched the foot in question, the user lifts it slightly upward as to expose their next target to strike upon; the underside of the knee. Upon successfully having done so, the user may attempt to seriously injure the opponent's leg by kicking the underside of the knee; which will undoubtedly reduce mobility should the technique be a success in reason of the numbing pain, if not completely ruined by the user's strength.
Name: Zugaikotsu [Skull Bash] Rank: E Requirements: None. Description: Zugaikotsu is but a simple headbutt directly used after having securely grabbed the opponent within their clutches. The difference between the strength stat determines whether or not either the user or the opponent would be dazed for the next post; reducing their ability to think clearly and thus more likely to miss a strike or mess up a dodge or block.
Name: Fumimasu [Step On] Rank: E Requirements: None. Description: The user, whilst advancing towards the opponent, steps upon their lead foot in order to incur some damage; likelihood of injury corresponds to the amount of weight placed against their foot. Hence heavier users will do more damage than their lighter counterparts.
Name: Ashikubi Oreru [Ankle Break] Rank: E Requirements: User Taijutsu ≥ Opponent Taijutsu, User Speed ≥ Opponent Speed Description: Those whom possessed heightened levels of reflexes, whether they be natural or gained via the use of a technique, are often prone of anticipating their opponent's next set of movement as to gain an advantage. Ashikubi Oreru attempts to turn that advantage into a disadvantage by exploiting their quick reflexes. The user would attempt to lead the opponent to follow them with their body as they skip passed them, though immediately upon their turning, the user instead turns toward the opposite way. The opponent, through their own respective reflexes, would naturally attempt to follow though instead fall down as their ankles buckled in their hot pursuit of their target. This leads them to fall unto their butt, and thus becoming vulnerable to getting struck by the user's next few moves until they finally get unto their feet.
Name: Hiza no bakkuru [Knee Buckle] Rank: E Requirements: None. Description: As the name of the technique implies, the goal is to successfully bring the opponent down unto their knees. This is accomplished by kicking the backside of one of their knees, preferably the one which is currently leading, due to the build of the human body such a thing occurs regardless whether resistance is met or not; as well as disregarding the need to possess an adequate amount of strength. This in turn makes it a highly effective technique in temporarily disabling the opponent without needing adequate amount of taijutsu training, nor high degrees of physical prowess.
D ranked Taijutsu Name: Panchi o Korogarimasu [Roll with the Punches] Rank: D Requirements: Taijutsu Adept, User's Speed ≥ Opponent's Speed Description: Upon being struck with a punching blow, the user may choose to move away from the incoming strike at the last opportune moment instead of resisting it; severely hampering the strength behind the blow. As an effect, the opponent may believe their strike was quite effective, as from an outside perspective the force of the blow appears to have sent the afflicted target flying along with the blow and thus coerce them into attacking further and dramatically raise their chances of exposing themselves to a counter attack. This is mostly effective against strikes to the head, moderately so against arms, little against torso, and completely ineffective against the lower body. All taijutsu or melee-based techniques other than taijutsu have the technique's rank reduced by one in terms of power.
Name: Mawashigeri [Roundhouse kick] Rank: D Requirements: Taijutsu Adept Description: Having been met with the opportune moment, the user would spin upon the back heel of their back foot and perform a kicking strike whilst rotating their body; aiming toward the target all the whilst. The rotational power alongside with the user's personal strength met against the target's resistance in the form of their strength stat would determine how far they would travel should the kick successfully hit them. This distance is determined by the difference between the user's and opponent's maximum weight load derived from their strength stat, and for every ten pounds of difference, the opponent will travel one meter.
Name: Chekku [Feint] Rank: D Requirements: Taijutsu Average Description: Instead of following through with a strike, the user would proceed to fake throwing a strike as to force the opponent to guard or dodge unnecessarily furthering exposing a vulnerable area from their pointless defense; this fake strike may consist of throwing it mid-way to the target, a twitch, or any other variation. This is proven to be especially effective against opponents whenever the user mixes in actual strikes between these feints, as well as increasing the likelihood that the opponent falls for such a thing should the difference between the user and their taijutsu differ too much. If successful, the next technique or strike performed has a dramatically increased chance of landing despite the difference in speed between the user and the opponent.
Name Furikkājabu [Flicker Jab] Rank: D Requirements: Tsuki [Jab], Taijutsu Average Description: An adaptation of the basic technique known as Tsuki and thus acts in a similar fashion to its predecessor; greatly improving the speed of a pummel at the sacrifice of power behind said strike. Unlike its predecessor it boasts an additional foot in its range as the user fully extends their arm as no recoil pain occurs unlike with the jab. It is performed differently from an ordinary jab, whereas previously the user would keep the striking hand up at head level, the flicker jab starts and returns at the stomach region and is positioned sideways unlike the jab which is placed forward. The distance between the arm and the user's body is halfway the maximum distance it may extend, reducing both the distance required to travel as well as the energy necessary to perform the punch. Upon extending the arm toward the opponent, the strike is made with the backhand rather than the knuckle and snaps back to it's initial starting position. This particular method dramatically raises the speed of the strike when compared to the standard jab, raising the speed mastery stat by two whilst reducing strength by four masteries. There is no arm rotation for this technique. Unlike the jab which only causes swelling, the flicker jab causes both minor cuts and swelling to occur.
Name Haneru [Guillotine] Rank: D Requirements: Taijutsu Intermediate Description: As the user becomes better versed in taijutsu, they would naturally become quite flexible and thus capable of performing strikes requiring quite a degree of flexibility in order to be performed. Hence bringing the birth of this technique, which consists of raising their leg straight above their head, and bringing down the foot heel-first in an attempt of landing a blow to the head; preferably the neck to incur the most amount of damage. Due to the nature of this technique, the only possible targets are the head and shoulders; as well as any limb that dare stretch themselves outward. This technique is mostly incapable of being used upon taller opponents as the limb would simply not reach the designated target, and thus would require a jump or being on an elevated level in order to prove effective. The weight of the user, alongside his personal strength, determine the amount of damage caused.
Name Totsugeki [Onslaught] Rank: D Requirements: Taijutsu Average Description: Totsugeki is a highly offensive flurry of blows which consists of only one type of strike being repeated over and over again: hooks. The user after having trapped the opponent into some type of corner and thus they are only capable of raising their hands to best protect themselves; in which then the user would commence the flurry of blows which will surely eviscerate the enemy. It would commence slowly at first, where the hook would aim the side of the opponents torso; right about where their kidney should be located. The user would place all their weight behind the blow, and using the momentum generated, bring the other arm to the opposite side, and repeat the process many times until the user either collapses from the exertion, falls over after having missed, or is otherwise stopped by the opponent somehow. With each and every successful strike, the user gains a single tier bonus to their speed stat after having it dropped down by three masteries due to the slow initial startup; which effectively makes it more and more difficult to defend against as blows quickly accumulate. As a side-note, due to the force behind each and every blow; the more hooks are used, the more likely the user will end up injuring themselves or flat out fracture their hands.
Chou Oe no Ha [Butterfly on the Leaves] Rank: D Requirements: None. Description: The user leaves themselves open for attack, but as soon as an attack is made the user flips over the target making a spinning heel kick at the targets back.
Mezame panpan [Wake-up slap] Rank: D Requirement: None Description: The user grabs the opponent by the collar or neck and moves their hand back and forth over and over slapping the opponents face repeatedly. This technique is very effective for waking someone up.
Dainamikku-Entori [Dynamic Entry] Rank: D Requirement: None. Description: This is simply a flying jump kick straight at the enemy. Usually used as an opening or surprise attack.
Gyaku Girochin [Inverse Guillotine] Rank: D Requirements: None. Description: The user trips the enemy such that he flips over, rolls under the enemy's head, and kicks upward at the enemy's throat or face.
Kitai [Anticipation] Rank: D Requirement: Good agility Description: The user will focus on an opponent, watching closely for any movements. Their bodies reactions will increase as long as they remain motionless, allowing them to respond quicker to physical attacks. This jutsu cannot be used immediately, and must be used one post before gaining the benefits. It can only be used for taijutsu that are below the users level.
Ashikubi Sui-pu [Ankle sweep] Rank: D Requirement: None Description: The user crouches down and then using one of his/her legs they move it across the opponents ankle so they will lose their footing and fall.
Urutora Panchi [Ultra punch] Rank: D Requirement: None Description: The user of this technique runs at full speed in a straight line. When the user is close enough, he/she stops instantly by twisting the foot on the ground. Then pouring all the momentum into their fist they throw it at the target. This technique is enough to knock the target three feet away.
Nio Tosu [Herculean Toss] Rank: D Requirements: Average strength. Description: The user grabs the opponent's feet and spins around rapidly, twirling the target by there feet until the user sends them hurling.
Pusshu [Push] Rank: D Requirements: No weapons in hand. Description: The user simply strikes their opponent with both palms, concentrating enough strength to each palm, to push them up to half a meter back. The use of both hands means the user is able to push away a block the opponent may have set up or deflect an attack with one hand, while the other hand strikes the opponent for damage.
Taiga- Su-purakkusu [Tiger Suplex] Rank: D Requirements: None. Description: Standing behind his opponent, the user hooks both of his opponent's arms from the sides, and places his hands palm down flat against the opponent's upper back. He then lifts the opponent up and falls backwards, arching his back and legs, slamming the opponent down to the ground shoulder and neck first
Rakka A-muba- [Falling Armbar] Rank: D Requirements: None. Description: The user grabs the wrist of an opponent pulling the opponent across his body while twisting the wrist outwards. This puts the opponents arm in position of immobility the user the takes he free arm over the top of the opponent and drops sending both to the ground.
Taka Me no Kobushi [Hawk Eye Fist] Rank: D Requirements: None. Description: User makes a tight fist pushing out the knuckle on his middle finger. The idea is to concentrate the area of the attack into a smaller area causing more intense pain from the strike.
Yaen Hanewaza [Monkey Flip] Rank: D Requirements: None. Description: User pulls the opponent by the shirt or shoulders while falling back. During the fall the user pulls his knee up in between the pair . After contact with the ground is made the extends his leg completely throwing the opponent over them.
Kyūkyoku no bōei[Ultimate defense] Rank: D Requirements: Expert Speed, User Taijutsu≥Opponent taijutsu Description: The user is completely focused upon defense while in this stance, which makes counter-strikes impossible. The user is using his wrist and hand to redirect the momentum and general power of his opponents strike towards usually the ground, or somewhere to the side away from the User. The use of this jutsu in combat is mainly to buy time, but it can be used to tire out the opponent instead.
A large weakness of the stance is the fact that it can not block lower strikes, which means strikes below the belt slip right past users using this stance, and the fact that more skilled individuals can break through this stances defense. The reason it is a D rank, is it takes a ton of training to actually perfect the stance.
C ranked Taijutsu Konoha Daisenpu [Leaf Great Whirlwind] Rank: C Requirements: None. Description: A powerful leap forward, using the extra momentum to perform a powerful spinning kick with both legs in mid air, the second kick often being aimed lower in case the intended planned ducks. The technique is most effective at ranges of 2-3 meters, because if you miss or they dodge, you have at least made it past your opponent and have a chance to react before they can mount a significant counter-attack.
Konoha Reppuu [Leaf Violent Wind] Rank: C Requirements: None. Description: This is a very simple, yet effective technique, which can be used for anybody who comes charging with a direct attack. Using his leg, the shinobi swipes the attacker's feet off the ground by moving his dominant leg across the opponent's feet, tripping him. This sends the opponent flying away from the defender in an awkward position, and probably smashing into another object such as a tree.
Konoha Senpuu [Leaf Spinning Wind] Rank: C Requirements: None. Description: This taijutsu attack uses a combination of speed, strength, and the element of surprise. It is a perfect move to link up with other aerial attacks. For this taijutsu, the ninja utilizes a great deal of speed to rush in just below the opponent, and by raising his dominant leg, kicks the enemy right on the chin. This would send the victim flying up into the air. The attacker can then proceed with an even more devastating follow-up attack. Leaf spinning wind is very hard to dodge, since the movement is so fast that the opponent will likely see the user's movement only as a blur.
Konoha Shofu [Leaf Rising Wind] Rank: C Requirements: None. Description: Using quickness and agility, the user will do a swift upwards kick at his opponent or at a weapon his opponent is wielding thus knocking it out of their hand or grip.
Bouseki Yajirushi [Spinning Arrow] Rank: C Requirements: None. Description: The user will perform a spinning drop-kick into the chest of the opponent. The rotation of the attack will also cause extra damage along with brush burn.
Opa- Ekusutendo [Over Extend] Rank: C Description: If a kick or punch is sent towards the user the user pushes the limb forward and ducks out of the way. Using the enemy's momentum this technique can be quite painful for an opponent if the limb is already quite extended
Oshiromai no Taki [Backwards Waterfall] Rank: C Requirements: None. Description: The user ducks under an attack and makes a powerful uppercut, with great strength this technique could be deadly.
Shoushitsu [Knee Strike] Rank: C Requirement: None. Description: A Taijutsu technique where the ninja braces against the ground and drives a powerful knee into their enemy, hurling them away. With impressive strength, this technique can be devastating.
Shou-Geki-Shou [Rising Impact Palm] Rank: C Requirement: None. Description: A Taijutsu technique where the ninja lifts up their opponent with one arm, retracts, and then drives their palm upward into their opponent, hurling them into the air. With impressive strength, this technique could be quite devastating.
Ue Gyokaku [Over haul] Rank: C Requirements: None. Description: The user would run at the enemy, jump over them grab their head and pull then with them. They would both land on their backs, but the victim will get there bigger impact due to the surprise.
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