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Seijun's Jutsu Topic
Topic Started: Apr 22 2018, 07:32 PM (74 Views)
Seijun
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Seijun

Name: Savitar
Rank: -
Type: Kenjutsu
Direct Effects: The Savitar is a motion-control technique developed by Seijun Togiretogire. It's origins are long and introspective. Throughout his life, Seijun has been praised and recognized for his mastery of kenjutsu, with claims such as that swordplay is as natural to him as fish swimming and birds flying - the title "Tenken" itself denotes that his talent is blessed by the gods, and as a 'sword of heaven,' it is believed by the people of Owari that Seijun has no equal. Seijun himself has allowed that he considers Rei Asakura and Kana Chiyemi his peers, but will often goad his enemies with the boast that "he's the best there's ever been." However, after his duel against Jirou Asakura, Seijun found himself shaken in his confidence and faith in himself. In addition to taking the majority of Seijun's vaunted techniques, including the Toukenou and Mumyo, Jirou was able to wound Seijun's left shoulder and badly scar his chest. Had it not been for the code of honor bred into Rei Asakura, Seijun could well have lost his life in the war. This close call left Seijun shaken, and he became somewhat withdrawn; though outwardly the same, Seijun was troubled by the almost nonexistent gap between himself and his new enemy, and was worried that he would not be able to escape an unfavorable outcome a second time. To Seijun, this was more than simply running into an opponent stronger than he was - he had encountered his antithesis, a ruler who used his people as weapons and tools to further his own cruel ambition, and though Seijun had won the engagement he did not feel he had triumphed over his enemy. This loss of faith in his own talents had as much an effect on his performance in future conflicts as the scars left on his body by Jirou, with Seijun noticeably struggling in his routine matches against Acnologia, Erza Scarlet, and even his children, Kitai and Reiji Togiretogire. Many suggestions had been offered - the Tenken's wounds holding him back, a loss of "edge" due to the near-miss, and even perhaps him simply being lazy or aloof after such an intense fight. In his own mind, however, Seijun felt he had actually lost the ability to fight at the level expected of him.

Thinking his lack of confidence to be the primary symptom, Seijun sought out the most confident person he knew - Kana Chiyemi. After arranging a meeting with her, Seijun confessed his misgivings to her. In her usual not-so-gentle method, Kana rebuked Seijun for attempting to stand entirely on his own - in her words, what was the point of making so many allies and amassing so many subordinates if he was going to shy away from a foe he could not defeat on his own? Kana balked at the idea of the Teken being defeated by a shattered ego, insisting that even as skilled as they were, the likes of Kana and Seijun should not forget what it was like to be weak and meager: the satisfaction of perfecting a new skill, the thrill of defeating a stronger enemy, and the rush of improving one's skills with every day's training. Though Seijun was not sure that his issues could be resolved by something as simple training, he promised to take Kana's teaching to heart; she had not given him the help or training he had wanted, but the Tenken walked away with a reality check that he needed far more , with Kana stating their scales were "balanced," referencing a debt for Seijun taking Miryoku to one side and teaching Kana's daughter how to realize her own path and create her own weapons, even realizing the Unlimited Blade Works.

Kana suggested that Seijun eternally raise the bar, advocating that he match himself against impossible powers he could not defeat alone to improve himself - Seijun slightly scoffed, noting that Hashirama Senju, for example, would hardly have any reason to humor him. It is possible Seijun simply balked at the idea of becoming just like the people over the years who had sought him out to validate their own powers, and he was reluctant to cast himself in the same light while hounding another person. As a compromise, Seijun began to seek out battles that intentionally stacked the deck against him, engaging both of his children in battles at the same time, and often adding individuals such as Awoi Highwind and Tohka Yatogami. A particular stand-out was on a visit to Konoha, in which Seijun fought against Renia Highwind, Toshiro Hitsugaya, Sankaku Highwind, and Kizoku Raikou in rapid succession, spending three days in a constant cycle of rest and battle against varying combinations of the four as time allowed. It is believed that this particular exchange is what led to him becoming closer to Kizoku Raikou in particular; instead of simply seeking out a Konohagakure swordswoman to fight against, Seijun began to approach her out of curiosity for her own growth, and Kizoku began to visit Owari in return, where she participated not only in training by Seijun, but coordinated more exercises by fighting against Seijun alongside people such as Kaguya, Kin, and Awoi. On at least one occasion Seijun has fought against Acnologia's full dragon state, and continued to up the ante by having Kin Tsuchi clad him in her Susano'o - the results of many of these fights are unknown, but whether he won or lost was not important - each battle was a strenuous exercise that left Seijun on the brink of collapse, just as he was against Jirou. He became more in tune with his body's weaknesses and strengths, developing and sharpening his instincts further....

And then the chains were broken. At some point, Seijun's constant battles and struggles against higher powers caused him to surpass the boundaries that had been set upon him at birth. According to Sascha Highwind, every human being born has a destiny. Some people have greater roles than others, and this leads to those with great fates being stronger than those with lesser ones; this is her reasoning for some people being born "ordinary" and others being born as incredible prodigies beyond the possibility of humanity, such as herself and Kana Chiyemi. Seijun has become what Sascha calls a "Desperado," a person who has escaped the 'cage' of destiny and lives outside of this border. No longer held back by the potential or power ordained by "heaven," it is possible for a Desperado to continue training without limit, if they have the mind to it - being a Desperado doesn't make anyone any stronger or weaker, only offer them an opportunity. Sascha believes that Eisenhart Highwind is such a being, along with Kin Tsuchi, Erza Scarlet, Torahime Jinkuro, and Tohka Yatogami due to their seemingly callous disregard for the limitations of sanity, physics, and human limitation. This label and phenomenon is hardly established, largely being a belief of Sascha alone, and she believes that to qualify under her criteria, a person must reach the end of their destiny, effectively the full reach of their abilities, to become a Desperado.

As a person who has "broken fate," Seijun has become someone who can "influence fate." This sort of ability varies wildly amongst the individuals Sascha has labeled as "Desperados," as seen in Kin Tsuchi - her "influence" is simply her boundless capability to learn, and her power to create Ninjutsu that seemingly defy convention on whim. Torahime Jinkuro is able to "defy the fate of death," as shown by how many of her powers and skills are related to an untarnished and invincible soul that allows her to display growing levels of offensive power. Seijun's influence is of his own skill and abilities - it is somewhat similar to Torahime's ability to take conscious control of her own body. Seijun seemingly emits a visible aura that, at a glance, has been mistaken as a heat mirage, causing the air around him to ripple and flex. It is not, however, an aura at all, and nothing is being emitted from Seijun's body; there is no optical illusion of any kind at play. The air sways and dances because that is precisely what it is doing, having fallen under Seijun's "dominion." In essence, Seijun has figured out how to take complete control of the "motion" of his body - this is from a hypothesis stated by Aoshi Shinomori of Kumogakure.

"To a samurai, movement and stillness are as night and day. To a shinobi, movement in combat is never-ceasing, never-ending, and the pattern of slow and rapid movement cannot be easily discerned by an outsider."

Seijun has reached the point where he can bridge these two concepts - he can essentially enter a state of "never-ending motion that has no beginning and no ending." He has total control over any "motion" of his body, from the way he moves to attack his enemies to the way the blood courses through his body, and this sphere of influence can extend to roughly five meters, allowing him to exert some weak influence on the world around him, taking control of motion and stillness within this short range. This has little effect insofar as affecting his opponents; Seijun does not have the ability to stop or push the air to create attacks or defenses, nor can he freeze his opponents in place, sap their inertia, or anything of the sort. Instead, within this zone emanating from Seijun, he is able to manipulate the motion of himself, his weapons, and those who are willingly "subject" to him for small benefits - for his most common example, he can repair Shukuchi's greatest weakness, transferring the power and 'motion' of his legs to his arms, and only in this state of "Savitar" can the Shukuchi be used to increase his attacking speed, though the ability's effectiveness and cost are otherwise unaffected. Seijun has demonstrated the ability to fight similar to Erza Scarlet and Killer Bee with acrobatic displays, though with much greater control; he is seemingly able to control precisely when and where his swords 'end up' when he tosses or drops them, with the weaponry even seemingly lose some or all of their motion so that they are in the perfect place at the perfect time; by simply spinning his sword once, Seijun was able to release it and strike Reiji Togiretogire with his open hand, turning his body to reach around with the other hand and seize the sword, which had not yet completed a single revolution or had been impacted by the downward motion of gravity yet. On the inverse, Seijun can nonchalantly throw a weapon down, only for it to use the 'motion' to move under and behind an opponent to wait for him; he doesn't seem able to use this for tiered power, but it allows him to easily re-position his weapons for no cost aside from maintaining the Savitar state.

While in the Savitar state, Seijun can also influence his body's "motions," on a cellular level - he can halt or increase the flow of blood and cellular communication as needed to reinforce his statistics, giving himself a 50%, 100%, and 200% increase to his speeds, strengths and reflexes for Medium, High and Very High stamina drains. He can extend this benefit to his allies who are in melee range, but he can only give them an additional 50% to their statistics for a High drain. Seijun can also reallocate the power and inertia of any motion into another one; this allows him to use single steps to "slide" around his opponents, which can result in him in traveling much farther than precognitive techniques would have them believe, being able to float or glide an inch off the ground and go around an opposing swordsman, even though their visual acuity predicted he would take a single step to the side; this ability can be used to guide and redirect his allies, as shown when he took hold of Kitai Togiretogire in her Shunko form, using his sword like a "conductor's wand" once she was within his range, and she allowed him to adjust her angle and positioning to go above and around Acnologia rather than straight on, despite her ability normally not allowing her to break a straight line. This allows Seijun to instantly start or stop any motion he wishes to make as well, giving him flawless acceleration and deceleration, but it does not work on abilities which would affect him externally, such as being thrown or pushed by an enemy's attack. Seijun also possesses the thus-far unique trait of increasing not the power but the speed of any strike he makes beyond its norm, paying 50% of a technique's cost to deliver a speed boost that would make them roughly equivalent to specific techniques, such as his Shuntensatsu.

Seijun can also direct his body into motion and stillness for his wounds, halting his own bleeding for a Moderate stamina drain, and repair his injuries as if using the Shousen no Jutsu for a Low to Very High stamina drain as well.
Side Effects: Seijun has shown he can channel the Savitar in shorter bursts without entering the state outright; this is used to make special techniques enabled by its properties, and will be submitted separately. (This will include things like a custom buff, a tweaked Insanely High, etc)
Jutsu Strength: -
Stamina Use: High Drain / Otherwise stated
Handseals: -
Side Notes: Savitaṛ (Sanskrit: savitṛ-, nominative singular savitā) is a deity celebrated in the Rigveda, and is one of the Adityas i.e. off-spring of the Vedic primeval mother goddess Aditi. His name in Vedic Sanskrit connotes "impeller, rouser, vivifier." A god of motion, he is lord of that which is mobile and is stationary. Savitar has been attributed to as upholding the movables and immovable. Savitar is a beneficent god who acts as protector of all beings, who are provident and guard the world of spirits. Savitar is implored to remove evil nightmares and to render men sinless. Savitar drives away antagonistic vibes and sorcerers. He observes fixed laws. The waters and the wind are subject to his ordinance. He leads the waters and by his propulsion they flow broadly. The other gods follow his lead; no being, not even Indra, Varuna, Mitra, Aryaman, or Rudra, can resist his will and independent dominion.
Edited by Seijun, May 2 2018, 01:54 PM.
Pugna per unus, beneficium bellum per totus!
1937-2008, JGR
By his words, I will dare to do great things......
"Life lies ahead of you like a field of snow. Be mindful how you tread it: every step will show."
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Seijun
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Seijun

Name: Armiger - Megumi-oh no Tate (Armiger - Shield of the Merciful King)
Rank: -
Type: Hiden
Direct Effects: In addition to furthering his own skills and talents after his near-defeat by Jirou Asakura, Seijun Togiretogire saw the need to reach out to other sources and draw upon other methods of improving himself. Seijun felt that there was more to his status as "king" than his mere martial prowess, and to that end began to sequester himself in his library, reading the annals that recorded the history of the Land of Iron's past rulers and lords, as well as studying the history of other nations. In Seijun's quest for knowledge, he requested Nariko Daiki regale him with stories of her clan, which consisted of a long line of warrior-kings for the Land of Water. Similarly he studied the nature of the noble weaponmasters who ruled over the Land of Wind, the policies of the Land of Fire's masters, the nature of the Land of Lightning's conquerors, and the mentality of those who could unify the Land of Earth. Even that was still not enough to satisfy him - Seijun even pestered Acnologia and Amatsumagatsuchi for stories of mortal kings of generations long past, collecting every scrap of knowledge and information he could. Seijun's desperation to study all forms of kingship could be described as obsessive, but he truly believed that only by incorporating the best of ancient kings into his rule could he rise above his current place, and grow not only wiser and stronger as a warrior, but as a king as well. Seijun's goal was not to simply best Jirou Asakura again as a swordsman, but as a king - it was not enough to be stronger, instead Seijun had to be better. For too long had his accolades and titles been placed upon him for his sword skills. While the title "Tenken" was one he took pride in, and 'Battosai' one he felt he had earned, Seijun felt that it was not enough to be the "King of Swords;"

"What use do swords have for a king? A sword's purpose is unchanged no matter the hand that holds it, and they are as loyal to one man as they are another. Even if not possessed of knowledge of right and wrong, a sword is not so pliable as man."

It was thus that Seijun instead sought to become a King of men. To this end, Seijun finally narrowed down his candidates to thirteen rulers of old. He studied their rules from star to finish, and decided the best way to incorporate them was through recreating their weapons. However, creating a simple weapon was not enough; a weapon could be discarded, lost, damaged, or misused. For the lessons Seijun learned to always be applicable, he would have to ingrain these weapons into himself. For that reason he turned to his Unlimited Blade Works, and set about the task of creating thirteen "Royal Arms" that would be embedded in his psyche and soul - these were not weapons he had copied, nor armaments he had forged, but were instead the crystallization of ideals. The Royal Arms would be the principles of past kings given physical form. This has led to the creation of thirteen weapons that Tomoe Miyamoto describes as "the power of kings." They are the weapons of the previous monarchs of all nations, who shall serve as mentors for a young and desperate king. Seijun claims to have studied 113 kings, but selected only thirteen to serve as the epitome of kingship. When called forth, the royal arms have intricate designs of contrasting precious metals and alloys, such as platinum, gold, shibuichi and shakudo mokume-gane, with fine grain and smooth surface polishes to differentiate them from other weapons. They have elaborate decorations, such as light ray indentations and wing motifs. When a royal arm is being prepared, Seijun can call it forth in an unusual distinction from the regular Blade Work creations, having the weapon appear as transparent and crystalline, readying it for use. Seijun can call any of the weapons to his hand or use them in a fashion like Unlimited Blade Works, though a weapon must be in his hand to employ any special powers he gives it. He dubbed this particular set of weapons the "Armiger."

"A queen devoted herself to peace and was loved by all. This was her shield."

Seijun selected the shield of a just queen as his first Armiger creation; the "Shield of the Just" serves to remind him that though he seeks power, it is in pursuit of peace and safety for his subjects. Thus, by making the first of his Armiger weaponry a shield, it sets the rule that all of the Armiger are meant to protect those who rely on him, not to destroy those he hates. By summoning the shield, Seijun gains the ability to block attacks for High to Extremely High power for a like stamina cost. The shield is a colossal tower shield capable of obscuring Seijun's body entirely - it is used primarily to block attacks aimed directly at him, but it can emit Seijun's spirit as a natural trait, so the shield serves as a buildong block to erect domes or walls to protect multiple people or guard against omni-direction attacks, allowing Seijun access to an 'absolute defense' resource. The shield can be maintained for a drain one tier lower than the power, and can either use Seijun's energy as a lump sum, or block multiple attacks at once for a cost per technique. It is based off an Ishgardian queen celebrated for her serenity and strive for peace, and like Highwind metals it absorbs the impacts of blows directly into the shield, allowing Seijun to withstand attacks without being knocked back.
Side Effects: The shield can be maintained and given to another person to wield, or wielded by Seijun himself, for a Medium stamina drain. In this route, the shield can only block attacks of up to Very High power for a High to Very High stamina cost (only Seijun can block it for Extremely High) - Seijun commonly entrusts the Shield of the Just to Awoi in particular. These costs are paid by the person who holds the shield, though Seijun will always pay a Medium cost to create the shield himself. Though the shield possesses an orichalcum foundation it is not indestructible, being able to be destroyed by tiered attacks without empowerment, but it is immune to magnetism and retains all other traits of the metal.
Jutsu Strength: Stated
Stamina Use:Stated
Handseals: -
Side Notes: Armiger is a word of Latin origin that means "bearer, armed." In the art of heraldry, it refers to an individual granted the right to use a coat of arms upon proving his or her worth.
Pugna per unus, beneficium bellum per totus!
1937-2008, JGR
By his words, I will dare to do great things......
"Life lies ahead of you like a field of snow. Be mindful how you tread it: every step will show."
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Torahime

Name: Reiheika - Kiritateru (Soul and Arms - To Slay All; Zero Sword - To Slash)
Rank: -
Type: Taijutsu
Direct Effects: Koumajutsu is a martial art that is renowned for its lethality and killing potential, to the point that every technique is considered to be capable of bringing a fight to a swift, fatal, final end. Danzo Shimura has claimed that in Koumajutsu there is no such thing as "ultimate techniques," though the woman called Yokai has been known to create such techniques on her own. While Danzo is technically correct in that Koumajutsu has no ultimate killing blows or secret arts that would be classified as "ougi" by any means, the martial art does possess hidden powers and techniques that, even compared to the rest of the arcane, obscure martial art, are shrouded in secrecy. These techniques are categorized by limbs - Migiude, Hidariude, Migiashi, Hidariashi, and Shunou (Right Arm, Left Arm, Right Leg, Left Leg, and Head). The number of techniques per limb is not known even to Kana Chiyemi, and she is not even sure if there is the same number of techniques per limb - for all anyone knows, the "Limbs" could have one technique each, a hundred, or anywhere in between on each limb. They are rarely employed by Yokai due to their secrecy and specific nature, at least in the open, though Yokai is noted to make considerable use of two; the Munida is actually a "Head" technique, and the Kasha has become increasingly common in her employment since she began to duel people in the Fourth Shinobi War. The Kiritateru is an anomaly amongst the Limb techniques, not only because it is a fusion/coordination of multiple "Limbs," but because it is the first technique that Torahime has created that she has also added to the style properly, rather than making a distinction between her style and her original techniques.

How she developed the Kiritateru is not precisely known; the most prevalent theory is that Torahime developed it during her time trapped in the Divide, after her fight with Renia Highwind. It seems to be a curious combination of principles of the Maalik and the Jinretsu Ranbu, since the Kiritateru employs Torahime's chi, her bodily energy, and concentrates it into her limbs to augment her strength and general performance. There are several differences worth noting between this technique and the Ranbu in particular. The latter technique functions by wrapping Torahime's soul around her limbs in a silvery aura that allows her to strike, cut and shear her opponents with her own soul, using it as a weapon. This process instead seeks to allow an entirely separate variety of effects by using her soul to concentrate her chi into both hands - apparently, her chi is considerably more powerful, at least in this particular aspect or avenue.
Side Effects:
Jutsu Strength: Stated
Stamina Use:Stated
Handseals: -
Side Notes:
Pugna per unus, beneficium bellum per totus!
1937-2008, JGR
By his words, I will dare to do great things......
"Life lies ahead of you like a field of snow. Be mindful how you tread it: every step will show."
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Yori Uzumaki
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Teiko

Name: Kyouka (Mad Enhancement)
Rank: -
Type: Hiden
Direct Effects: Kyouka is an ability beholden to Teiko Miyamoto, the Queen of Blades, and is considered by her as the badge that qualifies her for the title "Dragon's Sin of Wrath" among Kumogakure. It is not necessarily a given that each of the Seven Deadly Sins possess a trait or attribute that embodies their sin, let alone one that they have weaponized, but such is most certainly the case for Teiko. Her temper seems to be something spoken of in fairly hushed tones; Teiko herself makes no reference to it aside from the occasional sharing of how she became a Sin to begin with, and others such as Kitai Togiretogire become nervous and shy away from the topic rather than dwelling on the matter. Yahiko Makaze has dryly noted that it is no surprise that a woman called "Wrath" would have a foul temper, though the actual explanation of Teiko's ire is considerably more complex. The story of Teiko losing her mind to anger and putting down the Kinkaku Force in a fit of fury is more of a climax or resolution, rather than the origin in and of itself. The Kyouka has been glimpsed and displayed in faint instances, most notably in Teiko's "Zen" battoujutsu attack, which weaponizes her anger to insulate in her in her own world, though it has also been referenced in Teiko's Book of Void; according to Kitai Togiretogire, accessing the Void state requires an innate rage, which is consistent with Kitai's own fractured temper issues. Kitai has stated that Teiko's own anger dwarfs her own, making the comparison that her rage is like a lake - it is vast and visually imposing, but centralized around a single area, in this case Kitai's ravaged original time. Teiko's anger is more like a rain storm; individual drops in areas are far less impressive, but the sheer scope and volume utterly dwarf Kitai's own rage; Teiko could be described as "angry at the world" within her heart.

The source of Teiko's burning ire, chronologically, is in her birth into the Miyamoto clan. Older Kumo-nin have described a young Teiko in flower, exceptionally flattering terms. She was a precious flower; she grew wild, but retained her innocence. She was everything beautiful and different in a village obsessed with power, honor, and strength. Attempting to fence in a young Teiko would be like holding back wind. To this day, none are sure what made Teiko's father deign to push Teiko as he did; she had laid her heart and soul in her father's hands, and he had taken her every dream and crushed her plans. Teiko had dreamed of leading the clan not as a warrior, but as a person and artist, ushering in enlightenment. Her father, however, felt that she was a weak and talentless woman; his child was unsuited to be the heir because of her lack of interest in swords, which was blamed on her gender. Thus was Teiko's passion something she felt obligated to claim, taking up swordplay purely out of spite. Aoshi Shinomori describes the saga as thus:

"She never even knew she had a choice. That's what happens when the only voice she hears is telling her she can't."

Teiko's anger is traced to this instance. To her, she is a woman who let spite and anger lead her onto a path that she was perfectly suited for, but it was not the path she had wanted or chosen. She hates that she was denied her right to choose, and still resents her father. Her anger burns hotter at the injustice of the world that she was exposed to when she confronted the Kinkaku Force, and it is intensified by her disgust with herself for turning her swords on her allies, knowing she would do it again for the sake of principles. Teiko is not absorbed in self-loathing - it is not hatred of herself that creates the Kyouka, but hatred of the circumstances that created such an existence. Her constant writing, meditation, and training is a never-ending journey to soothe, release, and manage her resentment as best as she can, and Teiko admonishes her students to focus on their own freedom and choices above all else, giving them the options that she was denied, especially her youngest and most impressionable pupil, Kay.

The Kyouka is a separate type of rage than the Honor of the Battered and it is not the "battle rage" born of adrenaline. It is pure malice and resentment harmonized together, turned into a weapon. Sascha Highwind claims that Teiko is the first mortal she encountered who could have wielded the Gae Assail due to the intensity of her anger, which naturally resonated with the aura produced by the eye of Nidhogg. The wrath is visible when Teiko becomes angry, often creating a silhouette of her Fudo Myo-o behind her, and her pupils tend to contract. In combat this has the effect of drawing attention to Teiko in a fashion akin to Sascha's Dragon Witch or Rei Asakura's aura - it is not able to compel others to attack her directly, but it serves as a way to announce Teiko's intentions and presence across a vast area. In combat, the wrath is primarily used to thicken the air in contact with it, allowing Teiko to create shields out of extremely dense pockets of air around her body, creating defenses of up to Very High power for an equal stamina cost overlapping with her body, or in the form of walls and barriers within ten meters of herself. The rage sharpens her instincts the angrier she becomes, drawing more of her body's power out - this sees a 50, 100, and 200% increase in any of her physical stats for Medium, High and Very High stamina drains, per stat. For a moderate drain Teiko has the ability to fool non-visual precognition of all kinds due to her ire serving as a 'jamming' device towards chakra sensors, spirit sensors, and other methods. A Low drain is sufficient to fog her mind to the point of not feeling pain if she wishes, and she can break Genjutsu that attempt to misdirect or influence her mind and mental faculties for 1.5x the power of the Genjutsu, paid in stamina.
Side Effects: -
Jutsu Strength: Stated
Stamina Use:Stated
Handseals: -
Side Notes:
Edited by Seijun, Jun 12 2018, 02:25 PM.
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Seijun

Name: Armiger - Ken-oh no Ken (Armiger - Sword of the Wise King)
Rank: -
Type: Hiden
Direct Effects: In addition to furthering his own skills and talents after his near-defeat by Jirou Asakura, Seijun Togiretogire saw the need to reach out to other sources and draw upon other methods of improving himself. Seijun felt that there was more to his status as "king" than his mere martial prowess, and to that end began to sequester himself in his library, reading the annals that recorded the history of the Land of Iron's past rulers and lords, as well as studying the history of other nations. In Seijun's quest for knowledge, he requested Nariko Daiki regale him with stories of her clan, which consisted of a long line of warrior-kings for the Land of Water. Similarly he studied the nature of the noble weaponmasters who ruled over the Land of Wind, the policies of the Land of Fire's masters, the nature of the Land of Lightning's conquerors, and the mentality of those who could unify the Land of Earth. Even that was still not enough to satisfy him - Seijun even pestered Acnologia and Amatsumagatsuchi for stories of mortal kings of generations long past, collecting every scrap of knowledge and information he could. Seijun's desperation to study all forms of kingship could be described as obsessive, but he truly believed that only by incorporating the best of ancient kings into his rule could he rise above his current place, and grow not only wiser and stronger as a warrior, but as a king as well. Seijun's goal was not to simply best Jirou Asakura again as a swordsman, but as a king - it was not enough to be stronger, instead Seijun had to be better. For too long had his accolades and titles been placed upon him for his sword skills. While the title "Tenken" was one he took pride in, and 'Battosai' one he felt he had earned, Seijun felt that it was not enough to be the "King of Swords;"

"What use do swords have for a king? A sword's purpose is unchanged no matter the hand that holds it, and they are as loyal to one man as they are another. Even if not possessed of knowledge of right and wrong, a sword is not so pliable as man."

It was thus that Seijun instead sought to become a King of men. To this end, Seijun finally narrowed down his candidates to thirteen rulers of old. He studied their rules from star to finish, and decided the best way to incorporate them was through recreating their weapons. However, creating a simple weapon was not enough; a weapon could be discarded, lost, damaged, or misused. For the lessons Seijun learned to always be applicable, he would have to ingrain these weapons into himself. For that reason he turned to his Unlimited Blade Works, and set about the task of creating thirteen "Royal Arms" that would be embedded in his psyche and soul - these were not weapons he had copied, nor armaments he had forged, but were instead the crystallization of ideals. The Royal Arms would be the principles of past kings given physical form. This has led to the creation of thirteen weapons that Tomoe Miyamoto describes as "the power of kings." They are the weapons of the previous monarchs of all nations, who shall serve as mentors for a young and desperate king. Seijun claims to have studied 113 kings, but selected only thirteen to serve as the epitome of kingship. When called forth, the royal arms have intricate designs of contrasting precious metals and alloys, such as platinum, gold, shibuichi and shakudo mokume-gane, with fine grain and smooth surface polishes to differentiate them from other weapons. They have elaborate decorations, such as light ray indentations and wing motifs. When a royal arm is being prepared, Seijun can call it forth in an unusual distinction from the regular Blade Work creations, having the weapon appear as transparent and crystalline, readying it for use. Seijun can call any of the weapons to his hand or use them in a fashion like Unlimited Blade Works, though a weapon must be in his hand to employ any special powers he gives it. He dubbed this particular set of weapons the "Armiger."

"A king built a mighty wall and protected the realm. This was his sword. It devastates foes with precise strikes."

Following the principle set by Seijun's first choice of a shield to emphasize protection, the second Armiger is a slight shift in priorities with the same emphasis. The Sword of the Wise is a simple sword that belonged to a Land of Earth king who raised a wall to protect his people, this sword reflects his simplicity and the frugality applied in his rule. It is rarely wielded by Seijun at length, and the sword's purpose is simply to guide Seijun's spirit in elaborate ways by combined with his "Spirit of the Long Sword" Hiten technique. While employing the Sword of the Wise, Seijun can perform the technique as usual, but he gains the ability to guide his spiritual constructs for a drain one tier lower than the power, with the cap of Very High being unchanged. Seijun is also able to pay an additional cost of up to 50% to increase the power of a spirit emission attack by a proportional amount - this only extends to these specific emissions and does not apply to his kenjtusu in general. Seijun can also use the sword as a "proxy" for his spiritual emission attacks, such as throwing the sword and then firing his spirit from the blade rather than himself, or using the sword to erect a barrier or wall while not touching it.
Side Effects: The sword can be maintained and given to another person to wield, or wielded by Seijun himself, for a Medium stamina drain. In this route, the sword can emit a user's spirit for up to High power for a like stamina cost, though it retains the ability to improve the power of a ranged physical attack by up to 25% for a like cost - Seijun commonly entrusts the Sword of the Wise to Kaguya Nanbu in particular. These costs are paid by the person who holds the sword, though Seijun will always pay a Medium cost to create the sword himself. Unlike the Shield of the Just, the Sword of the Wise possesses all traits of its orichalcum foundation, including being indestructible.
Jutsu Strength: Stated
Stamina Use:Stated
Handseals: -
Side Notes: Armiger is a word of Latin origin that means "bearer, armed." In the art of heraldry, it refers to an individual granted the right to use a coat of arms upon proving his or her worth.
Pugna per unus, beneficium bellum per totus!
1937-2008, JGR
By his words, I will dare to do great things......
"Life lies ahead of you like a field of snow. Be mindful how you tread it: every step will show."
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Seijun

Name: Tenkaiken - Enkiri no Ittou (Best Sword Under Heaven - Separation Blade / "Peerless Blade - Severing of Connections by a Single Stroke)
Rank: -
Type: Kenjutsu, Hiden
Direct Effects: The Tenkaiken is an arrogant, haughty title given to a new generation of kenjutsu techniques, and retroactively applied to Seijun's Hiken. After his confidence was shaken by Jirou Asakura, and rediscovered through the help of Kana Chiyemi, Seijun began to claim that title with far greater earnestness and intensity than ever before. His original calling cards, namely the Mumyo and Ryugaeshi, remain his most trusted techniques, and he still holds that the Hiten Mitsurugi-ryu is his style of choice. But to go beyond the limits he thought were once set before him, yet also keep himself motivated, Seijun chose the name "Tenkaiken," boasting of his prowess to any he encounters....yet, "best under heaven" inherently implies uncertainty regarding those in heaven itself, so that Seijun continues to hone his skills until the world has no doubt that there is no sword above or beside him in any realm - an impossible dream that can never be verified or vouch for, and will forever make him a target of aggression, ridicule and challenge, yet this audacity has given rise to new strength in the form of the techniques that bear this label. Of those techniques, te Enkiri no Ittou is a battoujutsu that replaces Seijun's original Tsukikage, serving as a completed version of that battoujutsu - though never intended as such, Shin Togiretogire's prized kenjutsu became the prototype for his son's most powerful attack.

The technique's form and pattern
Side Effects:
Jutsu Strength: Insanely High
Stamina Use: Insanely High
Handseals: -
Side Notes:
Pugna per unus, beneficium bellum per totus!
1937-2008, JGR
By his words, I will dare to do great things......
"Life lies ahead of you like a field of snow. Be mindful how you tread it: every step will show."
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