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Viewing Single Post From: [#14] Super VG Fighters (fictional fighting game)
Gunstar Ikari
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In semi-related news, I'm working on a fighting game engine; however, it won't be based on this game.

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Not much is done yet; all it's got so far is left, right, the input codes for b, db, b, df, f, light punch and the hadoken motion (without the fireball itself ^^). It actually isn't all that hard, just tedious; the only things I'm really having trouble approaching is jumping (I have a few guesses on how to deal with it) and AI (which I think I know how to do).

As for this topic, I'll go ahead and deal with the (real) fighting game characters today. I've really been dreading Kyo because I have to look up all of his Punch Combo names. >_>

Oh, and I've got to look up Geno before I can develop a profile for him (I'll probably go for a full profile like the first few characters have). He'll most likely come at the end.
"THIS ONE'S A REAL ROCK!" *explodes* -Nameless Neo Zeon Grunt
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[#14] Super VG Fighters (fictional fighting game) · Gamez


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