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Damage and Weapons
Topic Started: Mar 28 2008, 04:17 PM (88 Views)
The Rock
Member Avatar
Doo Wop.
[ *  *  * ]
Okay, we've gone over how to make your character, we've talked about battling, we've talked about the races, battle gauges, level up systems...so what else is there...? OH! Of course, damage! Damage?, you ask. My character isn't gonna be damaged at all, ever, you say. Well then get the hell out, skippy. All the real players should continue reading for this is all important.

Now, damage is based on a ranking system. It's starts out at Rank 1, which is minimal, usually between 1-5 HP. Rank 2 is 6-10 HP, Rank 3 is 11-15, and so on, so on. Ranks can deviate a small bit from these, but these are usually the normal amounts. This is a lot better than giving damages a set amount, in which everything is calculated to the decimal.

There are mods available that can improve or lower these ranks. If you were to get a "Weapon +1" mod, this mod can be plugged into your weapon for an increased rank in damage. Additionally, getting an "Armor +1" mod plugged into your armor makes it so attacks deal a rank less in damage.

Now that we have damage out of the way, let's discuss weapons. I'm sure you know what weapons are, right? If you don't, go to Wikipedia, they'll fill you in. As for the rest of us, if you enter the weapons database, you'll find of list of different varieties of weapons including melee weapons, autorifles, and pistols. In these, you'll find weapon descriptions and a list of weapons, which look like this:

Tekt Special Pistol
Damage: Rank 2
Gauge Usage
1 (Spend Gauge)
0 (Level Gauge)
1 (Cooldown Gauge)
Note: No Mod Slot

Let's go over each part together. The bolded part is merely the name of the weapon, giving you reference to the stats of the weapon. Damage is pretty self-explanitory; it's the rank of hurt the weapon does. Now we come to gauge usage. Since there are 3 gauges, the weapon must use a certain amount in each. The first stat is how many notches on the spend gauge it uses, the second is what level on the level gauge is used at, and the third is how many clicks on the cooldown gauge it uses. Finally we have notes. These are special attributes the weapon, be they good or bad. Sometimes they might not have a mod slot, sometimes they might have armor piercing, sometimes they might be poison imbued.


There you have it, a lengthy section on damage and weapons. Hope this helps you in understanding how the RP works.
Name: Alyx Akeby
HP: 50
Level-Up System: Divinity System
-DP: 0

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