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Topic Started: Mar 28 2008, 04:40 PM (88 Views)
The Rock
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Doo Wop.
[ *  *  * ]
No Mod Slot
Mods cannot be used with the weapon.

Fully automatic
The weapon fires many bullets a round. The attack hits twice in a turn.

Sniper
The weapon is equipped a scope and an enhanced barrel, allowing it to be fired accurately at extremely long ranges. However, the weapon cannot fired two turns in a row.

Scattershot
The weapon is extremely inaccurate, even in close ranges.

Headshot
User can take an extra turn to aim for the targets head. Doing so is not considered stand-by. The next turn, the user may fir at the head, causing an additional 2 ranks of damage

Chain-fire
This weapon can be used for multiple rounds in succession, even if you can't use them if you have spent all your notches in the Spend Gauge, used the weapon as a level 3 attack, or moved your clicks the required number of spaces. Turns can be unlimited in firing, but once it stops, the weapon is unusable. Gauges don't increase or decrease until firing is stopped

Mounted
The weapon is mounted, like a turret. While the weapon can be pulled off the mount, doing so is takes an extra turn.

Heavy
While carrying the weapon, the user cannot run.

Explosive
The weapon causes splash damage. All around the target (or in case of a miss, the area the weapon strikes) take just as much damage as the target.

Burning
The weapon can cause sever burns or start fires. The weapon will do the weapon's rank in damage 4 times over 4 turns.

Supercompact
The weapon is either extremely small, so small that it can be hidden on the body, or can be broken down into smaller parts. For supercompact pistols, sniper rigs can be broken down, but the pistol is small enough to be used hidden.

Ion
The weapon deals 3x the rank in damage to plasma shields.

Stun *
Numbs an opponent for * turns, disallowing them to attack but still allowing them to move.

Total Stun *
Knocks out an opponent for * turns.

Assassination
If a target is unaware of the assassin's presence, the assassin may attack the opponent and cause an autokill.

Hacker
The weapon has a secondary system that can splice into computers, allowing the user to access the computer as if they were the owner.

Blindness *
Causes half-accuracy to victim for * turns

Poison/-*
Causes a poison effect to the target, subtracting * HP each turn for 3 turns. Effects don't stack.

Upkeep X cel/Y
Each time the user fires/uses Y, they must pay X cel immediately.
Name: Alyx Akeby
HP: 50
Level-Up System: Divinity System
-DP: 0

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If I was someone else, would this all fall apart?
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