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Feran Wildarm; A Modern-Day Troglodyte
Topic Started: Jun 7 2008, 09:12 PM (165 Views)
BrandonRC
Newbie
[ * ]
Name: Feran Wildarm (fer*an will*darm)
Age: 24
Sex: Male
Race: Mutant
Origin: A small outpost of Ateeka
Description: A wild-looking mutant; his appearance brings attenton to the legends of the Troglodyte. He has clawed hands, ragged, long, rosy-brown hair, four canines, and a piercing glare. He wears various, furred animal skins. He is about six and a half feet tall, much taller than the average human.


Biography: His family line is actually the descendants of the literal "Wild Men", that are considered cryptids, today. Humans who lived in total isolation from the modern world. They were rescued from the wilds and brought into modern civilization, around the year 2012. Though they later necame no different from other humans, they still had their ancient ways locked away into their DNA. When mutants arrived, they gained minor psychic abilities, and their ancient genes re-emarged to create these modern troglodytes. Much later, Feran's family arose.

By this point, instead of super-humans, you're left with very strange mutants. They attempt to live in peace with nature, which is probably why drones have finished most of them off. Claws and canine teeth are their primary advantages, physically, though they have developed three forms of weaponry, the design of wich hasn't been used since the Middle Ages. The simple sling, which most of them mastered, branched off into two other designs.

The first was, intead of a long piece of fabric, a ag-shaped thing, containing pieces of metal and flint. When twirled, sparks would light the sling. The whole bundle was then thrown; they were literally slinging fireballs.

The second was filled with a form of gunpowder, and then thrown in the above manner. Bombs.

However, in forested, rural areas, both of those bring risks of fires spreading.

It wasn't long before Feran and his father were the only ones left in the tribe, due to many misfortunes in their family history. As Feran was tought to hunt and use a sling by his father, he grew into what is now a fierce hunter and respectable fighter. His father, in his old age, has passed away, sadly.

He now hunts for a living, and dreams of one day becoming an Independant.



Primary Weapon:

Unarmed
Feran is particularly skilled in fighting unarmed. Whether it be with his claws, teeth, or a flurry of punches and kicks, he can use any part of his body masterfully. In short, Feran himself is a lethal weapon
Type: Melee - Misc.
Rank: 2
Gauge Usage: 1

Sling
Description: A piece of tightly-woven fabric of thin piece of strong vine and other vegetation, that forms what appears to be a long, thin rag. It is of course, one of the most ancient of weapons. (See wikipedia. I won't give the history of the sling, here.) It has both long- and close- ranged capabilities. By swinging it with force, an average human of today could be killed instantly, and by twirling it and letting go, the loaded stone flies with force at the target, or, if the user has little exerience with it, in a completely random direction. For these reasons, it can effectively serve as an all-around weapon.
Type: Projectile
Rank: Rank 2
Gauge Usage: 1


Abilities:
Mental Force
Description: Feran's streangth is above-average, but not inhuman. When using this, he uses sort of a minimized form of telepathy to take the place of streangth. The amount of focus he is capable of decides how well he can do this. If he were to go into an Alpha State of mind, he could cause a building to disintigrate, in theory. However, his alert nature, especially when combined with the adrenaline rush of combat, means that the best that he is, and ever will be, capable of, is enhancing his physical abilities. (Propelling himself at high speeds, picking up things that would be too heavy for most, etc.) Extensive training is the only reason he can even use it at all, in battle. He would also have t have at least a few sends to put a bit of his focus into it. He would be more vulnerable to an ambush, beacuse of this.
Type: Active
Rank: n/a
Gauge Usage: 4
Notes: +2 Ranks to Unarmed and Sling, -1 defense; Effects last for 2 turns, cannot be stacked

Chamoflauge
Description: This causes light to bend around Feran's body. It takes a lot of focus, and is useless if one already knows where he is. Even the slightest errors can also cause ripples in the air, that look like the heat waves on particularly hot days, that may persuade some to investigate.
Type: Active
Rank: n/a
Gauge Usage: 2
Notes: Invisibility for 4 turns unless attacked; May be used outside of battle.

Suggestion
Description: This sends images and ideas into the minds of others. It doesn't come anywhere near mind-control, but can be used to discreetly send information, or, in cases of the weak-minded, such as drones, draw attention to other places or targets. His father often used it from a concealed point to inform dangerous wild animals and drones of the positions of his enemies.
Type: Active
Rank: n/a
Gauge Usage: 3

Keen Sense
Description: Quite simply, his senses are extremely keen. Hearing, eyesight, and to a slightly lesser extent, smell and even taste are all much more acute than an average human.
Type: Passive
Notes: High awareness to surroundings at all times


Battle Gauge: Cooldown

Level Up System: Experience Gauge
EXP - 0
HP - 50


Items:
n/a


Mods:
n/a
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