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Agonising Doom
Power Point Cost: 4/target
Components: V, S
Casting Time: One full action
Range: Close (25ft. + 5ft. per two levels)
Target: One or more creatures, up to a maximum of one creature per two levels
Duration: 1d6 rounds
Saving Throw: Fortitude negates and see below
Prerequisites: Raise corpse, death touch, Magic Attack Bonus +6
Magic Attack Roll: Sets DC for the target's saving throw

Black tendrils of power shoot out from the sorcererís hands, slaying his enemies agonisingly and rapidly. This spell only affects creatures with fewer than 8 HD.

The targets must all make Fortitude saving throws, with success completely negating the effects of the spell. A character who fails his saving throw begins to lose 4d6 hit points per round. Furthermore, he is in such extreme pain that he must make a Will saving throw on any round in which he wishes to act. Success means he may take either a move action or a standard action but not both; failure means he may not do anything that round other than lie prone in agony.

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Necromancy: · The Scrolls of Skelos: