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Finger of Nergal
Power Point Cost: 2
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft. per two scholar levels)
Target: One living creature
Duration: Instantaneous
Saving Throw: Reflex half
Prerequisites: Raise corpse
Magic Attack Roll: Sets DC for targetís Reflex saving throw

When casting this spell, the caster touches a nearby corpse with one hand and points his other hand at the target, channelling a black ray that blasts and blackens the targetís flesh. The target takes 1d4 points of cold damage per caster level (maximum 10d4).

The caster can attempt to increase the damage dice used from four-sided dice to six-sided dice by making a Fortitude saving throw (DC 18). If this saving throw fails, the spell uses four-sided dice and the damage is evenly divided between the caster and the target (who still gets a Reflex save to further reduce the damage).

Material Component: A corpse, which becomes blackened and withered and cannot be re-used for the same spell.

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Necromancy: · The Scrolls of Skelos: