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Ghost Lure
Power Point Cost: 1 point per round of concentration
Components: V, S, M
Casting Time: One Standard Action
Range: Medium (100 ft. +10 ft./level)
Effect: Attracts all ghosts and free-willed undead within range
Duration: Concentration +1d6 rounds
Saving Throw: Will negates
Prerequisites: Raise corpse, the dead speak, Base Magic Attack Bonus of +2
Magic Attack Roll: Sets DC for the target's saving throw

When this spell is cast, the sorcerer scatters a few droplets of blood around. Any ghosts or other undead creatures within range of spell scent his sweet blood and are drawn to the location where the spell is cast. Undead creatures must make a Will save each round that the spell is maintained to resist the compulsion.

Undead creatures that have prior commandments have a +5 bonus to their Will saving throws to resist this spell. Undead creatures that sight living foes clearly or are commanded by their master have a +0 bonus to their Will saving throws to resist.

Undead creatures that are attacked or in combat may ignore the spell completely.

The primary use of ghost lure is in concert with make ghost trap it increases the chance that a ghost caught that day by 5% per round of concentration. It can also be used to distract undead guards or horrors.

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Necromancy: · The Scrolls of Skelos: