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Iranistani Culture:; The fates rule our lives!
Topic Started: Jan 13 2012, 11:26 AM (385 Views)
Nialldubh
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Iranistani

Taken from the Hyboria's Fiercest, Finest and Fallen books:

Description: The folk of Iranistan are black-haired and often broad across the shoulders, with a full range of heights. Their eyes are brown and their complexion dark, with a small range of tribal variation in appearance and culture. They can range from fine featured and near fair skinned to swarthy and heavy featured. Men favour facial hair, often oiling their beards and Women traditionally wear their hair long and straight. Women (and sometimes Men) ornament their eyes with kohl and most Iranistani wear richly ornamented clothing and anoint themselves in perfumes or scented oils when possible.

Culture: The Iranistani are essentially a tribal group system, with the tribal unit based on a extended family and hereditary allies, led by powerful chiefs loosely united under a powerful Shah. They are a proud people and somewhat xenophobic, with strong distrust of those outside their culture. Iranistani have great appreciation of life and it's pleasures, seeing it as a temporary gift that might be taken away at any moment. This fatalism fuels their art with rich ornamentation adorning virtually most of their crafted items and at the same time, they will readily give their lives in combat for honour or in defence of their faith.

Names: Iranistani names tend to be Arabic in origin, particularly Iraqi and Iranian. Example (Male) Arshak, Balash, Bardiya, Gotarza, Hakhamani, Kerim, Kobad, Kujala; (Female) Nania. Suggestions: (Male) Abbal, Amar, Assad, Bijan, Davoud, Farouq, Firouz, Haroun, Hassan, Jaafar, Khalid, Parviz, Rahim, Rassoul; (Female) Alireza, Badri, Farah, Farida, Fatima, Nissa, Sabah, Samina, Soraya, Tahereh, Zora.

Religion: Many northern Iranistani have adopted the Asuran religion and follow it's strictures. However their culture has favoured their worship of this faith and their innate fatalism steers them from attempting to divine the future. As a result, Iranistani scholars and mystics rarely use divinatory magic styles and those schools are not taught to Iranistani worshippers or priests in Iranistan. The southern Iranistani follow a variety of more shamanistic, primitive faiths and are not bound by this restriction.


Cultural Features:

* -2 Wisdom, +2 Charisma. Iranistani are quick to anger and often let their passions overcome their better judgement, but are charismatic and socially adept when dealing with their family, friends and potential allies.

* +2 bonus to any use of Appraise, Diplomacy, Forgery, Intimidate, Sense Motive and Spot skills when relating to haggling or negotiating the price of goods in a appropriate situation or venue. This bonus can apply whether the Character is the buyer, seller or a impartial negotiator and only relate to the motives, goods, and or currency relating to any and whatever groups in the transaction. This +2 circumstance bonus can also apply to any appropriate Craft or Profession skills if the Character possesses them and they relate to the negotiation at hand.

* Fatalistic: Iranistani believe in the machinations of fate and that their destinies are to be adhered to rather than fought against. As a result, Iranistani Characters do not collect or spend Fate Points as easily as other Characters do. Iranstani Characters begin with only 1 Fate Point (opposed to the basic 3 Fate points for starting Characters) and never can have more Fate Points than they have combine levels in their Classes. Furthermore the Game Master may impose an unmodified check (DC 10) for the use of a Fate Point - if the roll is less than 10, the Fate Point is lost and the Character must adhere to the path the Gods have set before them. The Player can spend another Fate Point on same action, but the same check penalty must be repeated until roll is successful or the Player chooses not to spend further Fate Points. (Note: Restricting Player use of Fate Points is a seriously limiting factor, though in Character with the Iranistani culture. The Game Master should feel at liberty to ignore this restriction, favouring only the initial limitation of Fate Points or ignore this aspect of Fate Point loss and instead use a -1 racial penalty to all Saving Throw checks as per the Shemite Culture, describe in the Conan Role-playing Book. Also as NPC do not have Fate Points mostly, it best give them the -1 to any Saving Throw).

* +2 bonus to Handle Animal and Ride checks for horses and camels. Most Iranistani as familiar with horses and camels from a early age, using them for travel (and food when necessity requires).

* Weapon Familiarity: Iranistani Characters can use sabres and tulwars as though they where martial weapons, rather than exotic weapons. Additionally, they gain an +1 racial bonus to attack and damage roll when using either of these weapons.

Background Skills: Appraise, Intimidate, Knowledge (Local: Iranistani), Sense Motive.

Favoured Class: Noble Cavalry, Nomad.

Prohibited Class: Borderer.

Automatic Language: Iranistani.

Bonus Languages: Afghuli, Kosalan, Puntian, Zembabwean.


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