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| New Sorcery Feats:; Enhance your Magical Properties: | |
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| Tweet Topic Started: May 24 2012, 02:01 PM (1,110 Views) | |
| Nialldubh | May 24 2012, 02:01 PM Post #1 |
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Feats of Sorcery Below are various Feats of Sorcery. I add here a list of Enhancement Feats for the various Sorcery Styles. Here they are in alphabetical order, but below it is chaotic and just a "Swarm of Feats!" A goodly number of these are from Barbaric Sorcerer, and the common two, Hexer and Summoner from Conan RPG have been added to give an idea of the amount. Note: The three remaining Sorcery Styles are Nordheim Magic and similar to there equivalents to share the same Feat (See Below). List of Enhancements Sorcery Style Feats:
Vándr Witchcraft: Use Hexer Feat. Galdr Magic: Use Warder Feat.[/color] . |
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| Nialldubh | May 24 2012, 04:12 PM Post #2 |
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Witchdoctor's Chant: (General) Prerequisite: 2 ranks in Heal skill. Benefits: Gain Heal as a Class Skill and a +2 bonus to Heal and Craft (Herbalism). Edit: An error, this is not an Sorcery Feat. |
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| Nialldubh | May 24 2012, 04:24 PM Post #3 |
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Powerful Mesmerizer: By Luca Cherstich Your skill in entrancing people is amazing. Prerequisites: Magic Bab +3, Hypnotism Sorcery style, Cha 15 or more. Benefit: You do not need to spend "One full round" to cast "Entrance", but you can cast it as a standard action. * Furthermore you are able to entrance people of higher level. The maximum HD you can entrance is equal to 6 or your scholar level (whichever is higher). * If you want to entrance higher HD victim you must spend one-full round (as per normal Entrance rules) for entrancing a victim of your scholar level+2. Every other full round you wait you can add another +2 to the maximum HD. Normal: Entrance needs one full round to work. Special: If you want, you can choose this feat in lieu of a New Sorcery Style. Note:If you have the "Adept" feat with Hypnotism you can cast "Entrance" as a move, standard or free action (your choice), allowing you to cast also another Hypnotism spell, which is an exception from normal "adept" rules. For Example: It allows you to cast a "Domination" on a subject you just entranced with your move action (entrance) in the same round. Note: With the "Adept" feat "Domination" is a free action, so if you have casted "Entrance" as a move action, you have still another standard action to use in the same round (but not for a third spell). . |
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| Nialldubh | May 6 2013, 12:01 PM Post #4 |
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Flames Embrace: (Sorcery) You are particularly adept at manipulating the element of fire, your joy at embracing the flame fills your soul. Prerequisites: Magic Attack Bonus: +1, Sorcery Style: Fire Magic. Benefit: You gain +2 bonus to your magic attack roll whenever you cast a spell from the Fire Magic sorcery style. |
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| Nialldubh | May 6 2013, 12:06 PM Post #5 |
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Ice Embrace: (Sorcery) You are particularly adept at manipulating the element of cold and ice, your glee at embracing the dazzling frost fills your soul. Prerequisites: Magic Attack Bonus: +1, Sorcery Style: Frost Magic. Benefit: You gain +2 bonus to your magic attack roll whenever you cast a spell from the Frost Magic sorcery style. |
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| Nialldubh | May 16 2013, 09:36 PM Post #6 |
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Student of Sorcery: (Sorcery) Focusing on his inner power, the Dabbler learn to control his abilities and permanently comprehends the basics of his sorcery style. Prerequisites: Dabbler or one or more Sorcery Styles Benefits: If a Dabbler takes Student of Sorcery, he gains a basic spell in the type of sorcery he dabbles in. Effectively, he has gained access to the Sorcery Style and may learn further spells from it through other means (Sorcerous tomes, demonic instruction, feats and Scholar levels.). If a proper sorcerer takes this feat, he gains one Advanced Spell. Special: This feat can be taken more than once. Sorcerous Training: (Sorcery) The sorcerer explands their knowledge. Prerequisites: Student of Sorcery Benefits: Taking this feat grants the character access to an additional Sorcery Style, immediately granting the basic spell. This feat can be taken multiple times to gain access in several extra styles. Special: This feat can be taken more than once. . |
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| Nialldubh | May 16 2013, 10:04 PM Post #7 |
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Mystic Potency: (Sorcery) Your reservoir of sorcerous strength is greater than normal. Prerequisites: Base Magic Attack Bonus +1, Wis 13, Sorcery Style: any Benefit: Increase your Base Power Points by +2. Special: You can take this feat multiple times, but no more than is greater than your Wisdom bonus. For example, a Scholar with Wisdom 18 (+4) can take this feat no more than four times. |
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| Nialldubh | May 17 2013, 01:03 AM Post #8 |
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Weathercaller: (Sorcery) You are particularly adept at manipulating the elements of rain, wind and the storm, your glee at embracing the roaring force fills you with exhilaration. Prerequisites: Magic Attack Bonus: +1, Sorcery Style: Weather Witchery. Benefit: You gain +2 bonus to your magic attack roll whenever you cast a spell from the Weather Witchery sorcery style. |
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| Nialldubh | May 17 2013, 01:07 AM Post #9 |
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Seachanter: (Sorcery) You are particularly adept at manipulating the waters of the world, you focus your mind to stir them to your will. Prerequisites: Magic Attack Bonus: +1, Sorcery Style: Sea Witchery. Benefit: You gain +2 bonus to your magic attack roll whenever you cast a spell from the Sea Witchery sorcery style. |
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| Nialldubh | May 17 2013, 01:23 AM Post #10 |
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Ichortorian: (Sorcery) You are particularly adept at manipulating the blood of life, your gift stimulates your mind and invigorate your magic. Prerequisites: Sorcery Style: Blood Witchery. Benefit: You gain +2 bonus to your magic attack roll whenever you cast a spell from the Blood Witchery sorcery style. |
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| Nialldubh | May 19 2013, 01:24 AM Post #11 |
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Servant of Zath: (Sorcery) You are particularly adept at manipulating the arachnids, you joy of worshipping the crawlers of the web; spinners of the weave and their mystical structure and patterns they create, empowers your magic. Prerequisites: Magic Attack Bonus: +1, Sorcery Style: Spider Magic. Benefit: You gain +2 bonus to your magic attack roll whenever you cast a spell from the Spider Magic sorcery style. Note: Also known as the "Servant of Gita". |
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| Nialldubh | Dec 22 2014, 03:43 PM Post #12 |
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Manipulation of Armour: (Sorcery; Soldier) Prerequisites: Must be able to cast a spell from either a Sorcery Style (any) or have the Dabbler feat. Benefit: Spell Failure for casting spells in armour using somatic gestures is reduced by 10%. Special This Feat can be taken numerous times and the effects will stack. This Feat is a rare exception as it can be taken as a Soldier bonus Feat also. |
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| Nialldubh | Dec 22 2014, 06:58 PM Post #13 |
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Diviner: by Raven Requirements: Divination Sorcery style; Base Magical Attack Bonus of +1 or higher The mysteries and illusions of Space, Time and Fate are easily understood by the character. They receive a +2 competence bonus to their Magic Attack roll for all spells from the Divination style of Sorcery. Note: there is also a Feat name Seer in Barbaric Sorcerer with the same effect. |
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| Nialldubh | Dec 22 2014, 07:21 PM Post #14 |
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Conjurer: (Sorcery) You are particularly adept at manipulating the invisible forces and animating substances. Prerequisites: Magic Attack Bonus: +1, Sorcery Style: Prestidigitation. Benefit: You gain +2 bonus to your magic attack roll whenever you cast a spell from the Prestidigitation sorcery style. Note: Also known as Prestidigitator in Barbaric Sorcerer. |
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| Nialldubh | Dec 22 2014, 07:22 PM Post #15 |
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Cosmic Seer: (Sorcery) You are particularly adept at comprehending the right time and place, the will of the cosmos and hold to manipulate it. Prerequisites: Sorcery Style: Cosmic Sorcery. Benefit: You gain +2 bonus to your magic attack roll whenever you cast a spell from the Cosmic Sorcery sorcery style. |
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| Nialldubh | Dec 22 2014, 07:23 PM Post #16 |
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Hypnotist: (Sorcery) You are particularly adept at manipulating the will of others. You can see their motives and weaknesses, their fears and easily sway them to you way of thought. Prerequisites: Magic Attack Bonus: +1, Sorcery Style: Hypnotism. Benefit: You gain +2 bonus to your magic attack roll whenever you cast a spell from the Hypnotism sorcery style. |
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| Nialldubh | Dec 22 2014, 07:24 PM Post #17 |
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Immortals: (Sorcery) You are particularly adept at prolonging life and things unnatural. Prerequisites: Sorcery Style: Immortality. Benefit: You gain +2 bonus to your magic attack roll whenever you cast a spell from the Immortality sorcery style. |
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| Nialldubh | Dec 22 2014, 07:24 PM Post #18 |
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Incanter: (Sorcery) You are particularly adept at the lesser magicks and can for good or harm cast spells with ease from it's witchcraft. Prerequisites: Magic Attack Bonus: +1, Sorcery Style: Hedge Magic. Benefit: You gain +2 bonus to your magic attack roll whenever you cast a spell from the Hedge Magic sorcery style. |
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| Nialldubh | Dec 22 2014, 07:25 PM Post #19 |
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Magus: (Sorcery) You are particularly adept at comprehending self, spirit and soul, an inner calm embracing you and fills you with exhilaration of life. Prerequisites: Magic Attack Bonus: +1, Sorcery Style: Oriental Magic. Benefit: You gain +2 bonus to your magic attack roll whenever you cast a spell from the Oriental Magic sorcery style. |
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| Nialldubh | Dec 22 2014, 07:26 PM Post #20 |
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Naturalist: (Sorcery) You are particularly adept at comprehending life around you, animals, birds, the trees, and can endure and cope with it's way. Prerequisites: Magic Attack Bonus: +1, Sorcery Style: Nature Magic. Benefit: You gain +2 bonus to your magic attack roll whenever you cast a spell from the Nature Magic sorcery style. |
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| Nialldubh | Dec 22 2014, 07:26 PM Post #21 |
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Magus: (Sorcery) You are particularly adept at comprehending self, spirit and soul, an inner calm embracing you and fills you with exhilaration of life. Prerequisites: Magic Attack Bonus: +1, Sorcery Style: Oriental Magic. Benefit: You gain +2 bonus to your magic attack roll whenever you cast a spell from the Oriental Magic sorcery style. |
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| Nialldubh | Dec 22 2014, 07:36 PM Post #22 |
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Runecaster: (Sorcery) You are particularly adept at reading the runes, telling fate and bestowing good or ill will. Prerequisites: Magic Attack Bonus: +1, Sorcery Style: Runic Magic. Benefit: You gain +2 bonus to your magic attack roll whenever you cast a spell from the Runic Magic sorcery style. |
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| Nialldubh | Dec 22 2014, 07:38 PM Post #23 |
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Shadow's Embrace: (Sorcery) You are particularly adept at being able to blend with the shadows and making yourself unseen, and drawing forth the abyss. Prerequisites: Magic Attack Bonus: +2, Sorcery Style: Umbra Sorcery. Benefit: You gain +2 bonus to your magic attack roll whenever you cast a spell from the Umbra Sorcery sorcery style. |
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| Nialldubh | Dec 22 2014, 07:43 PM Post #24 |
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The Eye of Set: (Sorcery) You are particularly adept at perceiving the forces of the ancient evils of the world, one being Yig and his powers. Prerequisites: Magic Attack Bonus: +1, Sorcery Style: Serpent Magic. Benefit: You gain +2 bonus to your magic attack roll whenever you cast a spell from the Serpent Magic sorcery style. |
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| Nialldubh | Dec 22 2014, 07:43 PM Post #25 |
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Trickster: (Sorcery) You are particularly adept at being able to confuse, befuddle or fool those around you, keeping your identity secret and your hand forever in their pockets. Prerequisites: Magic Attack Bonus: +1, Sorcery Style: Chicanery. Benefit: You gain +2 bonus to your magic attack roll whenever you cast a spell from the Chicanery sorcery style. |
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| Nialldubh | Dec 22 2014, 07:44 PM Post #26 |
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Warder: (Sorcery) You are particularly adept at generating forces to dispel hostile spells at protect places sacred to you. Prerequisites: Magic Attack Bonus: +1, Sorcery Style: Counterspells. Benefit: You gain +2 bonus to your magic attack roll whenever you cast a spell from the Counterspells sorcery style. |
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| Nialldubh | Oct 29 2015, 03:48 PM Post #27 |
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NEW FEATS Alchemist (Sorcery) You know the secrets of alchemy and how to create alchemical items quickly. Prerequisites: Scholar/savant or dabbler, Craft (alchemy) 4 ranks. Benefit: You know how to make FlamePowder, Kothic Demon-Fire, Stygian TombDust and Blue Devil’s Flame (from Scrolls of Skelos). The cost of creating the first three of these alchemical items is reduced to one-fourth of the listed cost, while the cost of creating Blue Devil’s Flame is reduced by one-half. This in turn reduces the time it takes to craft the items. Note: The Game Master may decide to apply similar benefits to (overpriced) alchemical items found in other supplements for the game. |
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