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| Examples of Spell Casting and Abilities:; Varied Encounters and Events: | |
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| Tweet Topic Started: May 6 2013, 01:32 PM (353 Views) | |
| Nialldubh | May 6 2013, 01:32 PM Post #1 |
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Examples of Play: I want to explain some of my 'Test Play,' with abilities and feats from mystical means. Sometimes reading a example can give us an idea of varied abilities and feats. I also giving 'The Barbaric Sorcerer,' a studious look and the restricted Blood Witchery Sorcery Style. I will be later adding some Feat as examples to Blood Witchery for those that detest Prestige Classes, using the Blood Theurgist abilities and basically just converting them into Feats. |
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| Nialldubh | May 6 2013, 03:14 PM Post #2 |
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Example of Blood Rites Special Ability for Blood Theurgist: NPC used: Bran-togha a Blood Theurgist is hunting in the woods for his Master with his trusty wolf 'Fang,' he carries three rabbits he has snared them from a local warren and is now returning to their camp to remove their skins and cook them for their lunch, the Master's animal ally is a white tiger and will regard the rabbit as a snack, but it will do for the now. Out of the surrounding woods three bandits step (using a 2nd level version of the Bandit from Aquilonia Sourcebook; Page: 157)), 'Fang,' is moving through the undergrowth and rolls a 'Natural 20,' for his hide roll and had slowed his movement to avoid negatives (GM rules 'Fang,' is to low to ground to be restricted by the foliage) for a total of 29 (+5 for undergrowth), Move Silently roll is average of 11 +5 (-5 for undergrowth) is 11 total. The Bandits are 30 ft away from the two and roll a total of 7, 16 and 17 for Spot and 5, 6, -5 for Listen (this is including negatives from background noise as rules in 2nd Edition Page 311 about forests); Bran-togha is not attempting to hide, so Bandits confronted him, but do not see his wolf-friend. “Gie us yer loot and we noo slice you open,” one states eloquently. Bran-togha will have none of that, his Master would be furious if he lets these vagabonds get the best of him. Bandit's Spot Rolls: 9, 18, 19 (+1 Spot) 10, 19, 20 (-3 distance) 7, 16, 17. Bandit's Listen Rolls: 12, 13, 2 (-1 for low Wisdom) 11, 12, 1 (-6 for distance) 5, 6, -5. Wind Direction: (1d8; 1 as north roll 8) It is blowing from the North-west, behind the bandits and directly towards 'Fang,' the Wolf's scent picks out the Bandit's smell at 60ft and growls, Bran-togha knows something is wrong and is not surprised as the Bandits show themselves. His faithful wolf-friend slinks closer towards Bandit 3, who is completely ignorant of the presence of the wolf in the undergrowth beside him. Initiative: Is rolled as none can better the other in this encounter: The total for each is: Bran-togha: 16, 'Fang,' 18, Bandit 1: 22, Bandit 2: 19, Bandit 3; 23 (the GM ruled that the encounter was personal and each Bandit should roll for their Initiative; but each is professional in their occupation and is quick to react). The First Round: The Bandits take ready actions with their hunting bows expecting the hermit to give them his coin and food with ease. The Apprentice Blood Theurgist attempt to bolster his next spell by using Blood Rites and with his new Blood Theurgist spell Lend Essense, he cast it cutting himself with his steel capped fingernails, razor sharpened to enhance his spell casting (1d4-1 Str 8), he takes 2 damage dropping in total Hit Points to 20. He gains 2 PP to cast the spell, the Bandits watch him held bows ready (the GM rules that Bran-togha is not behaving hostile to the Bandits, but must attempt a Bluff to not arouse their suspicions, his Bluff is +7 and gets a total of a magnificent 26), Bandits cannot attempt a Sense Motive (as they have no ranks in that Skill and cannot possibly succeed) and stand in fascination at the bizarre Man's act. The Second Round: Bran-togha had made some excuse for his slow response in first round like, “I give you what you desire,” but his words fade as he finishes his sentence, “I give you death!” The Bandits sense the encounter will not end pleasantly raise their hunting bows and shot at Bran-togha (but only Bandit 1 and 2 can shoot and rolls of 18 and 17 with+3 range attack will both hit; Damage; 8 and 3, this is bad for the Blood Theurgist; his hp drop to a 9 total). Still Fang get an Attack of Opportunity and pounces on Bandit 3 (Atk roll: 18 +6 =24 finesse; a hit and avoids leather jerkin and does a minor 4 damage to the Bandit's left arm) attempting to pull the Bandit down (Trip roll: 9 +2 =11, Bandit attempts to keep his feet, rolls only a 3 + 2 for Dex equals a total of 5), he fall to the ground the wolf's snarling face drooling over his. Bran-togha casts his spell and holds the charge (no damage was taken to disrupt his spell, so he can focus on his casting of Boiling Blood). (Bran-togha has an active Heart of Flames occurring as he constantly renews the spell, he uses Blood Rites to help cast spell, then takes ten minutes to 'Take 10,' and heal his wounds and gives him forty minutes to walk around with an active 'Heart of Flames'). Bran-togha moves along the forest path to stand beside Bandit 1 and to do a touch attack (16 +3 =19, hit, MAB rolls: 8 +4, +2 (Flames Embrace: NEW FEAT: Click Here:), +1 for Lend Essence; generating DC 15 for spell), Bandit roll Nat 20. Bran-togha is in serious trouble, (but after serious thought, I give my favoured NPC that are Hyborian their +1 Fate Point; he uses it for re-roll get a new Magic Attack roll of 12, +4, +2, +1 =19, the Bandit still saves against him and the Hyborian ruins his Fate Point. 'Fang,;' get it's normal attack now (rolls 16 +6 =22, Bandit is prone and only has Dodge 8 and is easily hit; Damage is 5 total and bypasses leather, he now at 3 hp and feeling terrible. The Third Round: Bandits turn again, they drop bows and move in. Third Bandit cannot react properly to wolf, he let go of his bow as free action and draws his armingsword (Atks: 14 +3 -4 prone is 13; hit, doing 10 damage to wolf). Bandit 1 and 2 attack Bran-togha with their armingswords. Bran-togha can take no more and erupts into a ball of flame; it erupts around him engulfing the two bandits. Bran-togha lost 4 PP in failed attempt of 'Boiling Blood,' left with 2 PP, he pushes his power to it's limit and drop to -6, he also inflict another Blood Rites upon himself doing a Max of 3 pts, his hit points drop to 6 and he gains 3 PP, that and the 8 from his reduction to -6 PP creates a 11d6 globe of burning flame around him; scorching earth and tree and the two startled Bandits. He Roll his Magic Attack and get only a 3, +4 MA, +2 (Flames Embrace) +1 (as Lend Essence is still active for 1 round) =8. Reflex roll; Bandit 1 rolls Nat 20 again and Bandit 2 rolls 12 +5 =17, both make their rolls in a desperate need to survive. 31 points of damage is halved; equals 15, both only have 11 hit points and drop to the ground. Bandit 3 is also a bit distract, but he cannot but see the erupting flames close by Bran-togha staggering back fatigued and the drooling wolf is now raging in pain. Normally the Bandit would beg for mercy, but he cannot speak to wolves so tries to run. Attack of Opportunity from wolf as he stands from prone 10 +3 =13, Dodge of Bandit normally 12, but reduces by -4 to 8, Damage 8 total, bypassing leathers again. The Bandit is at -6 hp and can do nothing but fall. Bran-togha calls his wolf to hold, the place is ripe for a sacrifice and these Bandit's blood will suffice. Bran-togha get to work attempting to heal them (Heal check on Bandit 1, rolls 12 +5 =17; enough to stabilize the Bandit). The Fifth Round: Bandit 1 and 3 must roll to stabilize (roll: 10% and Nat 100%; Bandit 3 to is haemorrhaging and drops to -7 hp). Bran-togha moves to him and attempts a healing (rolls 7 +5 =12; fails, but tell that he dying quickly). The Sixth Round: Bandit 3 attempts to stabilize (61% fail, now -8 hp). Bran-togha heal again (roll 4 +5 =9, fail). The Seventh Round: Bandit 3 attempts to stabilize (70% fail, now -9 hp). Bran-togha heal again (roll 2 +5 =7, fail). The Eighth Round: Bandit 3 attempts to stabilize (22% fail, now -10 hp and dies). Bran-togha has now two victims to sacrifice to his Blood God, but he will take enough Power Points for himself to get him full again. It will take a few days to heal the now bound prisoners, but Bran-togha will not wait for a week to pass to regain his power if a few days is better. Also the body of the third bandit will feed his Master's white tiger just fine. NOTE: Bran-togha used Blood Rites (which means a Corruption save by it's rule) twice in fight and by description will use it near every hour he awake during the day. THAT is an average of 18 hour and will be more. I roll for the two he used in Combat (DC 12 and 13: 4 and 10 rolled, plus his +9 Will Saving throw is easy avoided The Corruption is a effect that maybe not be needed; it could depend on the individual, bit honestly, I believe at that rate, he will be a fully fledged Demon by the end of the week. Example Rolls: Average Day: (16 hours) Basic rolls (not added his +9 Will ST): 20, 16, 16, 13, 20, 14, 11, 16, 12, 19, 6, 17, 8, 3, 17, 3. Well not bad, but my guess his luck will not last and as (DC is based on wound size and if he keeps using his Finger-Needle Claws to inflict self-damage, his DC cannot get higher than 13, but it's the Nat 1 STs and complete failure he may fear. Note: Edited combat, used normal wolf for Fang, but as Animal Ally spell makes him more powerful, I readjusted the result of fight. . |
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| Nialldubh | May 17 2013, 04:01 AM Post #3 |
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The Bottle Storm Spell NPC Used; the 5th level Witch-Navigator. Rastag the Scunner and Skemmer is a 5th level Sorcerer who has spent most of his life at sea. He has trained the the mystical arts, one of with is Weather Witchery. He has learned the spell Bottle Storm and hopes to use it to demand a ransom of a goodly sum for removing a threat to the Kingdom of Argos of the dreaded effects of the Bottle Storm. He is not a powerful sorcerer, but he is spirited if not cruel. He leaves his ship and crew and swims a shore one calm day and flees into the coastal forests of Argos north of Messantia deserting them for greater things. He prepares to perform the first part of his plan. While in Tortage after a good haul, he had created a few bottles covered in gold wire as his focus. He then raises a small group of Risen Dead from a local graveyard and assault a village, murdering and killing, it was easy to pick the unconscious Females he needs for his scarifies as they had fallen in terror when they saw his walking dead stumble through their homes. He has his minions carry a dozen of the Females to his hidden camp, unwraps one of his golden wired bottles for his spell, and prepares for the final casting. Rastag has a Wisdom of 18 and a total Power Point score of 9 and has ritual Sacrifice feat to 'Ritually Kill,' a few of his sacrifices to raise his Power Points to 18, but the spell cost 25 Power Points so as he cast, he 'Pushes,' the spell and drains himself to -7 power Points. Fatigued and covered in the blood of virgins, the task is done and he stretches his arms to the sky and presents the bottle. The world goes silent, in the darkness of the night, not one insect chitters, no bird screeches, only silence, then a faint soul-shrinking feeling of death appears as the land begins to slowly die. NOTE: I think this spell needs to be noted for 'Runaway Magic,' also maybe an extremely powerful spell for a 5th level Scholar and may need changed. . |
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| Nialldubh | Jul 10 2013, 01:09 AM Post #4 |
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Example of Ward by Constant Will Spell A Khitan Scholar 10 th level casts ward by constant will on himself using 10 Power Points and enters the fray. He and his comrades assault the corrupt Captain of the Guard's Tower to rescue another of their comrades, accused of murder and destiny to be hung the next morning (and it it soon coming to that time). The Khitan Scholar is not helping much but to contain the Captain Elite Bodyguard from getting up the stair, but his Brawl feat and Improved Unarmed Combat feat is not helping much against them, though he did manage to Gelid Bones and he tumble down the stairs into the others coming upwards (and the Khitan at zero Power Points now)! The Bodyguard (6th level Soldiers) fight with Bills and have a Strength each of 17 (2d8 +4 +2 Weapon Specialisation crit chance x3), wearing the best armour of layered Mail Hauberks and Brigandine coats and steel caps for total DR of 10. They can only push the weaker Khitan back up the stairs, swarming his comrade who is a Soldier and wounding the Man badly, he is forced to retreat. The Khitan has took numerous hits, but not one has got through, though some were close, but a unlucky hit, a critical (it does 41 damage). The Khitan staggers back 65 hp (Con boosted by calm of the adept) and his ward by constant will protected and absorb 20 damage, but 21 got through he rolls only a 10 on the dice for a total Massive Damage save of 16. This is no-where near good enough and he collapses in his own blood, left for dead! Just a mentally create possibility, but every Player and Game Master knows this can happen, 20 DR is not sure a big help, if things go bad. Ward of Constant Will A 20 level Scholar would have to use 20 PP to get 40 DR, why would he ever do that, he needs Power Points for spells, but the option there, but the chance he would do will never arise and if did, would be a extreme rare event! . |
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12:36 AM Jul 11