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Variant Spells:; Converting Spells to suit each Sorcerer.
Topic Started: May 13 2013, 05:42 PM (448 Views)
Nialldubh
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Spell Variant in Player Handbook By Vincent Darlage


Spells in Conan Role-Playing Game should be given slight modifications to make each sorcerer unique. Perhaps your sorcerer's Agonising Doom spell does not cause black tendrils of power, but instead shoots out greenish lightning, or instead elongates the shadows around the victim, turning them into moaning, ghost-like forms that drag the victim's soul from him. Sometimes just adding variant additions to a spell can make a spell once deemed to be 'the norm,' into something fantastic and weird. Listed here are a few examples of how this can be done.

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Nialldubh
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Agonising Doom By Vincent Darlage

Agonising Doom is a spell ripe for alteration. Ths version changes the range to touch, and targets at most two creatures (one per hand). Instead of black tendrils of power, a mouth opens in the palm of each hand. This mouth is attached to the victim and the draws out the victims blood, drinking it.


Doom of the Doll By Vincent Darlage

Doom of the Doll is a fantastic spell described in Conan; The Scrolls/Secrets of Skelos. The description allows for the doll to be burned, stabbed, cut, or crushed. This variant adds two new attacks to the spell descrption based on Robert E. Howard's short story, Kelly the Conjure-Man, which described a voodoo witch-doctor who used voodoo dolls.

* Drowning: As the doll is held underwater, so is the target. The target must make a Constitution check (DC 10) every round as the fights for breath. Each round the DC increases by one. When the character finally fails his Constitution check he begins to drown. In the first round, he falls unconscious (zero hit points). In the following round, he drops to -1 hit points and is dying . In third round he drwns (dies).

* Dissolution: If the doll is made of something that will dessolve in water, then the doll can be held underwater and as the doll dessolves, so do does the target. The victim begins to slowly wither and fade away. He is dealt 1d10 + caster's level in damage each round. When the victim runs out of hit points, his body cannot ever be found.

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Nialldubh
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New Spells By Vincent Darlage

These spells are largely modifications of the voice of power spells found in Conan: The Scrolls of Skelos. They are all Hypnotism style spells.

Gaze Upon Thy Death
PP Cost: 10 points
Components: V, S
Casting Time: 1 action
Range: Evil Eye
Target: One living creature
Duration: See text
Saving Throw: None
Prerequisites: Magic attack bonus +7 or higher, Menacing Aura, entrance, master-words and signs or greater demonic pact.

Your evil gaze shows the future death of the subject to that subject, instantly causing that subject to become either stunned (see Conan the Roleplaying Game) or frightened (see Conan the Roleplaying Game), your choice as to which. As a standard action, you may change the state of the affected creature from stunned to frightened or vice versa, at any time during the spell’s duration, without affecting that duration, even if they can no longer see you or meet your gaze.

The duration of the spell depends on the target’s current hit point total. Any creature that currently has 151 or more hit points is unaffected by gaze upon thy death.

Hit Points ...................Duration

50 or less ................. 4d4 rounds

51–100 ................... 2d4 rounds

101–150 ................ 1d4 rounds



Gaze Upon Thy Death, Improved
PP Cost: 40 points
Components: V, S
Casting Time: 1 action
Range: Evil Eye
Target: Up to one living creature/two scholar levels
Duration: See text
Saving Throw: None
Prerequisites: Magic attack bonus +7 or higher, Menacing Aura, gaze upon thy death, entrance, master-words and signs or greater demonic pact.

As gaze upon thy death, except as noted above.



Gaze Upon Thy Death, Greater
PP Cost: 20+ points
Components: V, S
Casting Time: 1 action
Range: Evil Eye
Target: Up to one living creature/20 power points expended
Duration: See text
Saving Throw: See text
Prerequisites: Magic attack bonus +9 or higher, Menacing Aura, gaze upon thy death, entrance, master-words and signs or greater demonic pact.
Magic Attack Roll: Sets DC for target's saving throw

As gaze upon thy death, except the vision of death is so strong it allows one other choice for the sorceress: she can petrify the victim in addition to stunning or frightening the victim. If petrified, the subject, along with all its carried gear, turns into a mindless, inert statue. If the statue resulting from this spell is broken or damaged, the subject (if ever returned to its original state) has similar damage or deformities. This petrification ability, however, allows the victim a Fort save based on the sorceress' magic attack roll. A successful save means the victim is not petrified, but merely stunned. The sorceress can try again on her next action until the duration runs out.


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