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| Voomis:; "From the Cold North!" | |
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| Tweet Topic Started: May 23 2013, 04:04 PM (263 Views) | |
| Nialldubh | May 23 2013, 04:04 PM Post #1 |
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Voormis Description: Voormis are primitive humanoids that predate the Hyperborean civilization, now driven into remote mountains and dark caverns by Humans. A Voormi is covered with shaggy fur and has a dog-like face and hook-shaped nails on its hands and feet. It weighs approximately 80 lbs. and stands only 3 feet tall, but would be nearly 4 feet if it stood fully erect. They have their own language of dog-like barks, growls, and occasional distinct words. Culture: Mountain-dwellers, living in a harsh environment and have adapted to a life amongst the rock during the time of the night and stay within their caves during the time that the sun's light covers the earth. Dwarfish and stout, these creatures make good use of their natural strength to hunter and combat outsiders to their lands. Names: Animal grunt noises: Thurag, Garaga, Ahuga, Ggraga-huhg. Religion: Voormis worship Tsathoggua. Cultural Features: All of the following are Voormis racial features: * +4 Strength, -2 Intelligence: Voormis are strong, but hampered by low intelligence. * Small Size. +1 bonus to Defence, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty to grapple checks, lifting and carrying limits are 3/4 those of a Medium character. * A Varg's land-speed is 20 feet. * +2 racial bonus to all Listen, Spot and Survival checks. Voormis have excellent senses and know how to get along in the wild with ease. * Caws: Voormis have sharp claws and can use them to make melee attacks dealing 1d8 points of slashing damage. If armed with a manufactured (one handed) weapon and making a full attack, the Voormi can use its claw as a secondary weapon (with the usual -5 penalty for such attacks). * Illiterate: Voormis begin play without the ability to read and write, unless they choose to spend two skill points to become literate. * Bonus Feat: Eyes of the Cat. Voormis are nocturnal and have adapted to a life in dark underground caves. * Ferocity: A Voormi is such a tenacious combatant that it continues to fight without penalty even when disabled or dying. This is an extraordinary ability. Background Skills: Listen, Knowledge (Local; Mountain Domain), Spot and Survival. Favoured Class: Barbarian. Prohibited Classes: Courtier, Noble, Noble Cavalry, Nomad, Minstrel, Pirate, Soldier, Temptress. Automatic Languages: Voormi. Bonus Languages: None. . |
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8:19 AM Jul 11