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After the Battle:; "Bloody Battlefields and Healer's Tents!
Topic Started: May 30 2013, 05:56 PM (355 Views)
Nialldubh
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[ *  *  *  *  * ]
After the Battle


Important: If wounded persons are heal by a person with less than 10 ranks in Heal skill, infection can occur!

Wounds infect and in an area (Example: War-camp) with lots of wounded People, the chance of infection is great, putting the wounded at risk.


Books: Aquilonia: (Page: 56-59), Shem: (Page: 32-35), Stygia: (Page: 36-43), Thunder River (Page: 26-29).


War-Camps: (usually):

Blood Poisoning: Injury: DC 10, Incubation: 1 day; 1d3 Str.

Gangrene: Injury: DC 14, Incubation: 1d4 days; 1d6 Con.

Tetanus: Injury: DC 14, Incubation: 1d20+2 days; 1d8 Dex*.

Spotted Fever: (Typhus of War Fever); Injury: DC17, Incubation: 1d8+6 days; 1d3 Con, fatigue.




Small Units; away from large Crowds:

Blood Poisoning: Injury: DC 10, Incubation: 1 day; 1d3 Str.

Gangrene: Injury: DC 14, Incubation: 1d4 days; 1d6 Con.

Tetanus: Injury: DC 14, Incubation: 1d20+2 days; 1d8 Dex*.




Hotter Climates/Swamps:

Maleria: Injury: DC 15, Incubation: 1d4 weeks; 1d4 Int, 1d4 Con.

Yellow Fever: Injury: DC 14, Incubation: 1d4+2; 1d6 Dex.

Sweating Sickness: Injury: DC 16, Contact: DC 17, Incubation: 1d4 days; 1d8 Con.


* Ability regeneration from Tetanus is long and 1 point is regained per week, not per day.

Two successful Saving Throws allow for the disease to end or be cured!


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