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Skills of Sorcery:; "To Aid in My Magic!"
Topic Started: Jul 10 2013, 11:07 AM (295 Views)
Nialldubh
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New Skills for Sorcery;


To aid in the casting of spells and the creation of Alchemist potions or sinister poisons. Aid in construction of animate object or any other skill and reason why a Sorcerer would wish to use it!
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Nialldubh
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New Skill

Handle Vermin

This skill work exactly as Handle Animal, but it can only be used on Vermin, but as mindless creatures they can never learn any tricks so this skill only allow the user to 'Push' an Vermin,' to perform any of the tasks, once done it will not be able to remember and will quickly commence to do it's natural thing, whether to flee danger or withdrawal to at least hold ground in selfish need to defend itself, ignoring the summoner or ally (explained later) till it is commanded again to interact in fight, by being commanded to “Attack,” again.

NOTE: Should become a Class Skill for Zamorian Scholar of Zath Cult.
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