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| Zamorian Variants:; "Not every Zamorian, is a thief!" | |
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| Tweet Topic Started: Nov 29 2014, 11:21 PM (135 Views) | |
| Nialldubh | Nov 29 2014, 11:21 PM Post #1 |
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Zamorian Variants: Zamorian Urban-Life: Zamorian Urbanfolk Background Skills (variant): Knowledge (Local: Zamora), Knowledge (Rumours), Profession (any) or Craft (any), Perform (any) and Sense Motive. Note: This will also replaces +2 bonus to Open Lock, Disable Device and Sleight of Hand. Zamorian Townsfolk: +2 bonus is now added to Profession (any) or Craft (any), Perform (any) and Sense Motive. Note: A typical Zamorian attempts to enjoy like, but is cautious of the many dark alleys and also takes care of business. Zamorian Rural-Life: Zamorian Ruralfolk Background Skills (variant): Craft (any), Handle Animal, Knowledge (Local: Zamora), Profession (any) and Survival. Note: This will also replaces +2 bonus to Open Lock, Disable Device and Sleight of Hand. Zamorian Ruralfolk: +2 bonus is now added to Profession (any) or Craft (any), Handle Animal and Survival. Note: +2 bonus is either to Profession or Craft, not to both, this person is a good worker, but cannot perfect every skill they have. Zamorian Wealthy-Life: Zamorian Noble/Rich Merchant Background Skills (variant): Knowledge (Nobility), Knowledge (Local: Zamora) Knowledge (Rumour), Gather Information and Ride. Note: This will also replaces +2 bonus to Open Lock, Disable Device and Sleight of Hand. Zamorian Noble/Rich Merchant: +2 bonus is now given instead to Knowledge (Nobility), Gather Information and Ride. Note: The Zamorian Wealthy can also replace (if desired) the +1 bonus to Craft Skills with a +1 bonus to Diplomacy. . |
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8:18 AM Jul 11