Welcome Guest [Log In] [Register]
Welcome to The Thurian Continent: Conan D20 RPG Site.. We hope you enjoy your visit.

You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.

Join our community!

If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
Travelling through the Wilds:; "Avoiding Hazards and Encoounters!"
Topic Started: Oct 2 2015, 07:33 PM (207 Views)
Member Avatar
[ *  *  *  *  * ]
Avoiding Hazards and Encounters in the Wilds:

This is a Chart to allow a Character to make his way safely through a terrain. One, how well the Character knows the land and two, how good he is at surviving/avoiding trouble. The chart helps a streetwise Character avoid known trouble areas in a city and to aid a Barbarians patrol of the wilds!

GM should add +1 bonus for skills like Sense Motive/5 ranks in crowded streets to see the most likely trouble approaching and avoid or prepare one's weapon!

Or Intimidate, to make others move out the way of Character, etc.

See below for other examples of skill types.

Encounters per day:

GM Rolls a d20 once per day:

1-3: ........... 1/ hour.
4-6: ........... 1/ 2 hours.
7-10: ......... 1/ 4 hours.
11-14: ....... 1/ 6 hours.
15-17: ....... 1/ 12 hours.
18-19: ....... 1/ day.
20: ............ None.


For every 5 ranks in Survival: +1; (If appropriate).

For every 5 ranks in Knowledge (Nature): +1; (If appropriate).

For every 5 ranks in Knowledge (Local) if in that particular Country: +1; (If appropriate).

In Desert: +6 to roll.

In Open Plains: +4.

In Thick Jungle/Forest: +2.

In City: -4.

In Mountains: +4.

In known well used location: -4.

In feared location: (Ruin Temple, Ancient Crypt, etc.): +6.

Bizarre occurrence (strange event): -4/+4 depends on how locals perceive such things!


Morg is in the open planes and commences his new day, the GM rolls a 5, not good, and he adds any modifiers. Morg's 6 ranks in Survival, giving a +1 bonus and a +4 for being in Open Plains for total of 10, the GM rolls on the encounter Chart every four hour that day and Morg is kept busy!

Offline Profile Quote Post Goto Top
« Previous Topic · The Wilderness: · Next Topic »
Add Reply