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| Rules and Regulations; What you need to know before you start RP'ing | |
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| Tweet Topic Started: Jul 30 2015, 12:24 AM (105 Views) | |
| V23 | Jul 30 2015, 12:24 AM Post #1 |
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Rules, Guidelines, Regulations Powers: 1) No obscenely broken powers obviously (stopping time and massacring the enemies in the span of one turn) no pulling hidden powers out of your ass unless it’s mochi patting it or unless at GM’s discretion or it’s like, in your backstory or something, if your power is strong then at least give it some sort of drawback for balance’s sake. Balance in all things. Action: 1) No permanently dodging. If a character is occupying a square you can only move in there with their permission, and you’ll suffer stat penalties. 2) PKing is heavily discouraged and will probably have some sort of punishment - We’re all in this together! PVP is fine just not to the death and very preferably plot relevant 3) Non-hostile NPC killing is somewhat discouraged but let’s be real, did you really need to kill that tailor just so you could have a free trenchcoat to brood in your 8th dimensional corner with? Character creation: Keep in mind that this rp is a story that continues to progress. 1) No Gary or Mary Sues. If you make your character broken off the bat then it’ll be boring as fuk for everyone and you won’t really be able to grow n shit. If we’re turning this into a fantasy RP then you can’t have like “Oh yeah I stop time and massacre the enemies in the span of one turn” as soon as we start. 2) Keep away from cliches. Give good reason why your character is who they are. If you can’t explain the plot relevance of your orphan idol scarred war veteran wizard half-dragon princess, then the GM will make your character fall out of the world and you’ll have to restart. Because GM is almighty. |
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