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Keric is a Mechanical Nano who Exists in Two Places at once."Watch the cards.. Yeah, marvelous, isn't it?."
CARDINAL DETAILS & CHARACTER INFORMATION "Carnidal Détails et informations sorcier"
FULL NAME: Keric Ogehnet
Nickname: The Thief of Always.
Alias: N/A
AGE: Twenty-Six.
Date: N/A.
Star Sign:Gemini.
DESCENT: N/A.
Maternal: N/A.
Paternal: N/A
EDUCATION: Trained by The Order of Truth .
Institution: None.
House: None.
ALIGNMENT: True Neutral.
AFFILIATION: Unaffiliated
BLOOD: O+.
Purity: White Human.
Traits: None.
MAGICAL PROPERTIES:
Esoteries: Scan: You scan an area equal in size to a 10-foot (2 HABBOON SQUARES) cube, including all objects or creatures within that area. The area must be within short range. Scanning a creature or object always reveals its level (a measure of how powerful, dangerous, or difficult it is). You also learn whatever facts the GM feels are pertinent about the matter and energy in that area. For example, you might learn that the wooden box contains a device of metal and synth. You might learn that the glass cylinder is full of poisonous gas, and that its metal stand has an electrical field running through it that connects to a metal mesh in the floor. You might learn that the creature standing before you is a mammal with a small brain. However, this esotery doesn’t tell you what the information means. Thus, in the first example, you don’t know what the metal and synth device does. In the second, you don’t know if stepping on the floor causes the cylinder to release the gas. In the third, you might suspect that the creature is not very intelligent, but scans, like looks, can be deceiving. Many materials and energy fields prevent or resist scanning. Action.
Hedge Magic: You can perform small tricks: temporarily change the color or basic appearance of a small object, cause small objects to float through the air, clean a small area, mend a broken object, prepare (but not create) food, and so on. You can’t use hedge magic to harm another creature or object. Action.
TENDENCIES AND PHYSICAL APPEARANCE "tendances et l'apparence physique"
[ APPEARANCE ] A young male, usually seen wearing a hooded cloak. He has a small amount of facial hair slowly taking over his face, and short brown hair. His eyes are brown and his face still young.
[ PERSONALITY ] A larger than life, talkative Nano, who simply wants you to check out this card trick.
Detailed image of his appearance
[img]IMG HERE MAKE SURE ITS NOT TOO BIG[/img]
STAMINA
5/10
STRENGTH
5/10
FLEXIBILITY
8/10
CHARISMA
6/10
(c) to cameron of -h-
Character History
Little is known of the young adventurer, other than he spent most of his youth training with The Order of Truth, hence why he has such a grasp on Numenera. (Forbidden Knowledge background) Although, it seems presently he has no affiliation with the group.
Character Equipment
Cyphers
Ray Emitter
Metal Death
Basic
Robes (x2) Pack (x2) Collapsible Metal Staff (x2)
Abilities
NANO
Exists in two places at once.
↓
Numenera Training, Practiced With Light Weapons, Expert Cypher Use, Genius
Tier 2 CLASS ABILITIES HERE.
Tier 3 CLASS ABILITIES HERE
Tier 4 CLASS ABILITIES HERE
Tier 5 CLASS ABILITIES HERE
Tier 6 CLASS ABILITIES HERE
↓
Tier 1: Duplicate
You cause a duplicate of yourself to appear at any point you can see within short range. The duplicate has no clothing or possessions when it appears.The duplicate obeys your commands and does as you direct it. The duplicate remains until you dismiss it using an action or until it is killed. When the duplicate disappears, it leaves behind anything it was wearing or carrying at the time it disappeared. If the duplicate disappears because it was killed, you take minor damage. (Very weak can take little damage)
Tier 2: Share Senses.
While your duplicate is in existence and within 1 mile (1.6 km), you know everything it experiences and can communicate with it telepathically.
Tier 3: Superior Duplicate
When you use your Duplicate ability, you can create a superior duplicate instead of a normal duplicate (Can take more damage)
Tier 4: Damage Transference
When you or your duplicate would take damage, you can transfer a small amount of damage from one to the other provided that you and your duplicate are within 1 mile (1.6 km) of each other.
Tier 5: Coordinated Effort
Simultaneous attack that counts as one single attack.