A character can have two profession traits at a time unless they have a race or other outside source which allows them to take more than two professions. Nupon and Cyclops begin with the a trait of their racial profession (Blacksmith or Builder for Nupon at the 1 and 2 trait versions, Blacksmith for Cyclops at the 1 trait version)
Marksman
Novice Marksman (1 Traits) – As beginning combatant who specializes in long range weaponry, such as rifles, bow and arrows, and other long distance weaponry, these characters are able to create 'Sniping' techniques. These techniques require the use of a ranged firing weapon, but increase the range of theses techniques by 25%. Additionally, 'Sniping' techniques which involve attacking at max range possible can be 8 ranks higher than the character's maximum. *Can work with DF that fire bullets/arrows.
Nocode Trait [b]Novice Marksman (1 Traits)[/b] – As beginning combatant who specializes in long range weaponry, such as rifles, bow and arrows, and other long distance weaponry, these characters are able to create 'Sniping' techniques. These techniques require the use of a ranged firing weapon, but increase the range of theses techniques by 25%. Additionally, 'Sniping' techniques which involve attacking at max range possible can be 8 ranks higher than the character's maximum. *Can work with DF that fire bullets/arrows.
Professional Marksman (2 Traits) – As a combatant who has highly skilled in the art of fighting with long range weaponry, this character is able to create a stance technique which increases the accuracy stat by 65% of the tech rank rather than 50%. Additionally, their 'Sniping' techniques gain 8 ranks for free.
Nocode Trait [b]Professional Marksman (2 Traits)[/b] – As a combatant who has highly skilled in the art of fighting with long range weaponry, this character is able to create a stance technique which increases the accuracy stat by 65% of the tech rank rather than 50%. Additionally, their 'Sniping' techniques gain 8 ranks for free.
Miracle Marksman (4 Traits) – As a sniper in all senses of the word, characters with this degree of marksmanship are considered the best of the best when it comes to long distance techniques. This trait allows the marksman to add 10% of their accuracy on to range of their 'Sniping' technique in meters. Additionally, they are able to add 20% of their accuracy state to the stopping power of their 'Sniping' techniques. Nocode Trait [b]Miracle Marksman (4 Traits)[/b] – As a sniper in all senses of the word, characters with this degree of marksmanship are considered the best of the best when it comes to long distance techniques. This trait allows the marksman to add 10% of their accuracy on to range of their 'Sniping' technique in meters. Additionally, they are able to add 20% of their accuracy state to the stopping power of their 'Sniping' techniques.
Blacksmith
Apprentice Blacksmith (1 trait) – Born to forge, characters with this trait are able to tinker and work on just about any type of gear imaginable. This allows them to work without the need to pay for full price for the gear they create for themselves and others. 25% off weaponry and armor (excluding Seastone).
Nocode Trait [b]Apprentice Blacksmith (1 trait)[/b] – Born to forge, characters with this trait are able to tinker and work on just about any type of gear imaginable. This allows them to work without the need to pay for full price for the gear they create for themselves and others. 25% off weaponry and armor (excluding Seastone).
Forge-fueled Blacksmith (2 traits) – With greater skill when striking the iron, characters with this trait gain an even greater discount increasing to a 50% discount off all weaponry and armor (excluding seastone). Additionally, characters with this trait are able to make in topic gear repairs so long as they aren’t interrupted for 2 posts. This ability can only be used on the same piece of gear once per topic.
Nocode Trait [b]Forge-fueled Blacksmith (2 traits)[/b] – With greater skill when striking the iron, characters with this trait gain an even greater discount increasing to a 50% discount off all weaponry and armor (excluding seastone). Additionally, characters with this trait are able to make in topic gear repairs so long as they aren’t interrupted for 2 posts. This ability can only be used on the same piece of gear once per topic.
Forge-Fuhrer Blacksmith (4 Traits) – Considered the best of the best at their craft, characters with this trait are able to reforge weaponry and armor on the fly during a topic through the use of Forge-Fashioned techniques. The durability and dangerous/ultimate abilities attached to the reforged weapon do not change but its sharpness can. Additionally, these characters are some of the few able to properly work with seastone, granting them a 10% discount on seastone perks. Nocode Trait [b]Forge-Fuhrer Blacksmith (4 Traits)[/b] – Considered the best of the best at their craft, characters with this trait are able to reforge weaponry and armor on the fly during a topic through the use of Forge-Fashioned techniques. The durability and dangerous/ultimate abilities attached to the reforged weapon do not change but its sharpness can. Additionally, these characters are some of the few able to properly work with seastone, granting them a 10% discount on seastone perks.
Navigator
Newbie Navigator (1 Traits) – Learning the ways of the tides, skies, and weather, characters with this trait are able to forecast the weather around the island they are on as well as out at sea. This allows them the option to skip Out at Sea topics when traveling from island to island thanks to clear sailing.
Nocode Trait [b]Newbie Navigator (1 Traits)[/b] – Learning the ways of the tides, skies, and weather, characters with this trait are able to forecast the weather around the island they are on as well as out at sea. This allows them the option to skip Out at Sea topics when traveling from island to island thanks to clear sailing.
Advanced Navigator (2 Traits) – Charts, maps, skies, waves, and weather, characters with this trait are able to predict and cause a major weather system based on the island they are on, within the topic they are in once per topic (at their own risk). These weather systems are based of a single technique which can be 20 ranks higher than the user’s maximum (gaining 20 ranks in this technique for free). Additionally, the log pose post count for this character’s crew are reduced by 20% rounded down. Nocode Trait [b]Advanced Navigator (2 Traits)[/b] – Charts, maps, skies, waves, and weather, characters with this trait are able to predict and cause a major weather system based on the island they are on, within the topic they are in once per topic (at their own risk). These weather systems are based of a single technique which can be 20 ranks higher than the user’s maximum (gaining 20 ranks in this technique for free). Additionally, the log pose post count for this character’s crew are reduced by 20% rounded down.
Meteorology Major Navigator (4 Traits) – Everything weather becomes these characters' area of study on top of being able to navigate the high seas. Characters with this trait are able to create Weather-Egg techniques using weather eggs they develop in with studies. These weather egg come in Hot, Cold, and Static varieties, each requiring their own base technique. With enough prep time (1 post or more), these characters can create their own localized weather effects at will through the use of these eggs.
Nocode Trait [b]Meteorology Major Navigator (4 Traits)[/b] – Everything weather becomes these characters' area of study on top of being able to navigate the high seas. Characters with this trait are able to create Weather-Egg techniques using weather eggs they develop in with studies. These weather egg come in Hot, Cold, and Static varieties, each requiring their own base technique. With enough prep time (1 post or more), these characters can create their own localized weather effects at will through the use of these eggs.
Builder
Baby Builder (1 Traits) – Nails, screws, hammers, glues, everything used to create masterpieces of structural arts, characters with this trait are able to build ships and bases at a much more efficient rate than the norm. This allows them to cut the cost of building ships and bases by a flat 25%. Nocode Trait [b]Baby Builder (1 Traits)[/b] – Nails, screws, hammers, glues, everything used to create masterpieces of structural arts, characters with this trait are able to build ships and bases at a much more efficient rate than the norm. This allows them to cut the cost of building ships and bases by a flat 25%.
Hammer-Hardened Builder (2 Traits) – More talent and precision behind each swing of the hammer, characters with this trait are able to build ships and bases at even greater efficiency than trainees of the art. This allows them to cut the cost of building ships and bases by a flat 50%. Additionally, they are able to perform patchwork on any ship or base so long as they are not interrupted for 2 posts, this can only be used on the same ship or base once per topic.
Nocode Trait [b]Hammer-Hardened Builder (2 Traits)[/b] – More talent and precision behind each swing of the hammer, characters with this trait are able to build ships and bases at even greater efficiency than trainees of the art. This allows them to cut the cost of building ships and bases by a flat 50%. Additionally, they are able to perform patchwork on any ship or base so long as they are not interrupted for 2 posts, this can only be used on the same ship or base once per topic.
Heaven’s Hammer Builder (4 Traits) – The best of the best when it comes to building structures, characters with this trait are able to create woodworks using special 'Woodshop' techniques. These techniques allow the user to build nearly anything from bridges, to stairs, to towers out of scraps of material they find laying around. Additionally, these characters can apply their 50% discount to coating their ship at Sabaody Archipelago.
Nocode Trait [b]Heaven’s Hammer Builder (4 Traits)[/b] – The best of the best when it comes to building structures, characters with this trait are able to create woodworks using special 'Woodshop' techniques. These techniques allow the user to build nearly anything from bridges, to stairs, to towers out of scraps of material they find laying around. Additionally, these characters can apply their 50% discount to coating their ship at Sabaody Archipelago.
Helmsman
Paddle-Boat Enthusiast Helmsman (1 Traits) – With your great knowledge of the sea as well as the vessel that ferries you across it, any and all journeys are made more comfortable with your presence. Taking this trait gives any ship you command a bonus 25% to it's Manoeuvrability and Velocity, as well as granting them the ability to dock on any Island undetected unless obviously spotted.
Nocode Trait [b]Paddle-Boat Enthusiast Helmsman (1 Traits)[/b] – With your great knowledge of the sea as well as the vessel that ferries you across it, any and all journeys are made more comfortable with your presence. Taking this trait gives any ship you command a bonus 25% to it's Manoeuvrability and Velocity, as well as granting them the ability to dock on any Island undetected unless obviously spotted.
Norse Raiders Helmsman (2 Traits) – As a seasoned wanderer of the sea with a wealth of experience under your belt, your skill at the helm means that any ship under your direct command is granted a 50% boost to it's Manoeuvrability and Velocity, as well as granting you access to the free Helmsman technique 'Full Speed Ahead!'
Full Speed Ahead! - Free Max Rank Type: Helmsman Stats: + Rank to Velocity Ship Stat Description: A technique which has the helmsman take full advantage of the tides and the winds, granting their vessel a temporary swell of speed to help them spear forth in any given direction. 5 post duration. Usable twice per thread.
Nocode Trait [b]Norse Raiders Helmsman (2 Traits)[/b] – As a seasoned wanderer of the sea with a wealth of experience under your belt, your skill at the helm means that any ship under your direct command is granted a 50% boost to it's Manoeuvrability and Velocity, as well as granting you access to the free Helmsman technique [b]'Full Speed Ahead!'[/b]
[b]Full Speed Ahead![/b] - Free Max Rank Type: Helmsman Stats: + Rank to Velocity Ship Stat Description: A technique which has the helmsman take full advantage of the tides and the winds, granting their vessel a temporary swell of speed to help them spear forth in any given direction. 5 post duration. Usable twice per thread.
Fleet Masters Helmsman (4 Traits) – Your skill at the helm is considered legendary, and any vessel that is fortunate enough to be graced by your masterful coordination would surely see the light of the next day despite any turbulent disasters that foolishly think it may send you to the briny deep. Like a sixth sense, you are able to pick out odd distortions in the currents, allowing you to better manoeuvre your vessel away from danger, as well as to dock and moor your vessel like it was second nature, without obvious detection and with the greatest level of stealth.
Taking this trait grants any vessel under your command a hearty 100% boost to it's Manoeuvrability and Velocity, as well as giving you access to the free Helmsman technique 'Master of my Fate'.
Master of my Fate - Free Max Rank Type: Helmsman Stats: + Rank to Manoeuvrability Ship Stat Description: A technique which puts the full skill of the helmsman to use, allowing them to better precisely move their ship around in even the harshest of waters. This technique gives the user the chance to predict and avoid any sea hazards or enemy ships that may try and get in their way, giving them more time to try and outmanoeuvre them. 5 post duration. Usable twice per thread.
Nocode Trait [b]Fleet Masters Helmsman (4 Traits)[/b] – Your skill at the helm is considered legendary, and any vessel that is fortunate enough to be graced by your masterful coordination would surely see the light of the next day despite any turbulent disasters that foolishly think it may send you to the briny deep. Like a sixth sense, you are able to pick out odd distortions in the currents, allowing you to better manoeuvre your vessel away from danger, as well as to dock and moor your vessel like it was second nature, without obvious detection and with the greatest level of stealth.
Taking this trait grants any vessel under your command a hearty 100% boost to it's Manoeuvrability and Velocity, as well as giving you access to the free Helmsman technique [b]'Master of my Fate'[/b].
[b]Master of my Fate[/b] - Free Max Rank Type: Helmsman Stats: + Rank to Manoeuvrability Ship Stat Description: A technique which puts the full skill of the helmsman to use, allowing them to better precisely move their ship around in even the harshest of waters. This technique gives the user the chance to predict and avoid any sea hazards or enemy ships that may try and get in their way, giving them more time to try and outmanoeuvre them. 5 post duration. Usable twice per thread.
Doctor
Dorky Doctor (1 Trait) – Around to care for the sick and needy, characters with this trait have dipped their fingers into the art of medicine. These characters are able to performs medical acts on the battlefield by creating special 'Doctoring-Surgical Patch' techniques. These techniques allow doctors to treat wounds over time so long as they are uninterrupted. Starting at rank 150, these doctors can even reattach limbs so long as no more than 3 posts have passed since the severing. Reattachment takes 3 posts and the limb is unusable for the rest of topic.
Nocode Trait [b]Dorky Doctor (1 Trait)[/b] – Around to care for the sick and needy, characters with this trait have dipped their fingers into the art of medicine. These characters are able to performs medical acts on the battlefield by creating special 'Doctoring-Surgical Patch' techniques. These techniques allow doctors to treat wounds over time so long as they are uninterrupted. Starting at rank 150, these doctors can even reattach limbs so long as no more than 3 posts have passed since the severing. Reattachment takes 3 posts and the limb is unusable for the rest of topic.
Diligent Doctor (2 Trait) – Deeper in the art of medicine, these characters are able to create their own medications at will. These medications are created through special 'Doctoring-Pharmacy' techniques. The medications can range from slight healing over time salves, to stat boosting pills or even debuffing medications due to side effects. It takes 1 posts to create any medication and the effects always last 3 posts. *Stat buffing/debuffing medications follow stacking rules*
Nocode Trait [b]Diligent Doctor (2 Trait)[/b] – Deeper in the art of medicine, these characters are able to create their own medications at will. These medications are created through special 'Doctoring-Pharmacy' techniques. The medications can range from slight healing over time salves, to stat boosting pills or even debuffing medications due to side effects. It takes 1 posts to create any medication and the effects always last 3 posts. *Stat buffing/debuffing medications follow stacking rules*
Dangerfield Doctor (4 Trait) – Masters of the medical arts and anything that falls under that, characters with this trait are able to perform medical marvels at whim, allowing them to create a single 'Absolute Medicine' technique. This technique is usable once per thread and takes 1 post to prep before the doctor is able to completely nullify any damage a target has taken within a single thread. Additionally, after using their Absolute Medicine technique, the doctor cannot create any medication or perform any medical acts for 5 posts.
Nocode Trait [b]Dangerfield Doctor (4 Trait)[/b] – Masters of the medical arts and anything that falls under that, characters with this trait are able to perform medical marvels at whim, allowing them to create a single 'Absolute Medicine' technique. This technique is usable once per thread and takes 1 post to prep before the doctor is able to completely nullify any damage a target has taken within a single thread. Additionally, after using their Absolute Medicine technique, the doctor cannot create any medication or perform any medical acts for 5 posts.
Musician
Minute Musician (1 Traits) – Trained in the various arts of music be it using an instrument or just their voice as their instrument, characters with this trait have the ability to create ‘Performance – Fanfare’ techniques which allow them to buff all characters within an AoE based on half their technique rank so long as they can hear the music being played/sung. Fanfares have a global cooldown of 2 posts. *Fanfare techniques affect all characters in range who can hear the performance, including enemies **Other techniques cannot be used while Performances are being done.
Nocode Trait [b]Minute Musician (1 Traits)[/b] – Trained in the various arts of music be it using an instrument or just their voice as their instrument, characters with this trait have the ability to create ‘Performance – Fanfare’ techniques which allow them to buff all characters within an AoE based on half their technique rank so long as they can hear the music being played/sung. Fanfares have a global cooldown of 2 posts. *Fanfare techniques affect all characters in range who can hear the performance, including enemies **Other techniques cannot be used while Performances are being done.
Major Musician (2 Traits) – Their music has some fan following at this point and a large number of people enjoy their musical talents. Characters with this trait are skilled enough to increase the effectiveness of their tones bumping the buff power of their ‘Performance – Fanfare’ to 66% of their technique rank for all hearing the music. Additionally, their beginning stardom causes this character to gain an additional 25% bounty in topics were they’d gain bounties.
Nocode Trait [b]Major Musician (2 Traits)[/b] – Their music has some fan following at this point and a large number of people enjoy their musical talents. Characters with this trait are skilled enough to increase the effectiveness of their tones bumping the buff power of their ‘Performance – Fanfare’ to 66% of their technique rank for all hearing the music. Additionally, their beginning stardom causes this character to gain an additional 25% bounty in topics were they’d gain bounties.
Maestro Musician (4 Traits) – The pinnacle of musical talent, their music and name are spread like wildfire across the world due to their sheer ability alone. Characters with this trait are able to create ‘Performance – Finale’ Techniques. Finale techniques allow the character to create a powerful song once per thread which increases the Damage Output of their allies’ techniques by 33% for 4 posts. Nocode Trait [b]Maestro Musician (4 Traits)[/b] – The pinnacle of musical talent, their music and name are spread like wildfire across the world due to their sheer ability alone. Characters with this trait are able to create ‘Performance – Finale’ Techniques. Finale techniques allow the character to create a powerful song once per thread which increases the Damage Output of their allies’ techniques by 33% for 4 posts.
Chef
Bronze Chef (1 Traits) – Knives, spatulas, the heat of a grill, the smell of freshly cooked food, characters with this trait are highly skilled in all culinary arts. These chefs have the makings to become 5 Sea Star class chefs with a little more practice. This allows them to create food on the fly with things within arms reach so long as they have a form of cooking tool on them using special ‘Cooking - Refreshing’ techniques. These cooking techniques are able to restore the stamina of those who eat the meals by 10% of their max increasing by 1% per 10 ranks. Causes half fullness. *Once a character is full, they cannot eat again for 4 posts.
Nocode Trait [b]Bronze Chef (1 Traits)[/b] – Knives, spatulas, the heat of a grill, the smell of freshly cooked food, characters with this trait are highly skilled in all culinary arts. These chefs have the makings to become 5 Sea Star class chefs with a little more practice. This allows them to create food on the fly with things within arms reach so long as they have a form of cooking tool on them using special ‘Cooking - Refreshing’ techniques. These cooking techniques are able to restore the stamina of those who eat the meals by 10% of their max increasing by 1% per 10 ranks. Causes half fullness. *Once a character is full, they cannot eat again for 4 posts.
Iron Chef (2 Traits) – Stepping into the lime light of culinary masters, characters with this trait are extremely skilled in the cooking arts. This trait allows them to always have a T3 knife on them at all times somewhere. Additionally, it allows their ‘Cooking’ techniques to be 10 ranks higher than normal, and they are able to smell out poisons within foods and ingredients allowing them to avoid natural and hidden substances. Nocode Trait [b]Iron Chef (2 Traits)[/b] – Stepping into the lime light of culinary masters, characters with this trait are extremely skilled in the cooking arts. This trait allows them to always have a T3 knife on them at all times somewhere. Additionally, it allows their ‘Cooking’ techniques to be 10 ranks higher than normal, and they are able to smell out poisons within foods and ingredients allowing them to avoid natural and hidden substances.
Calorie Conquering Chef (4 Traits) – Believing in the challenges cooking provides as the greatest the world can offer; Characters with this trait are able to create ‘Cooking – Wonder’ Techniques. These techniques are able to increases the stats of anyone who eats them by 120% of the tech rank for 2 posts. The same character can only be buffed once every 4 posts by any Cooking – Wonder technique. Causes max fullness. *Once a character is full, they cannot eat again for 4 posts.
Nocode Trait [b]Calorie Conquering Chef (4 Traits)[/b] – Believing in the challenges cooking provides as the greatest the world can offer; Characters with this trait are able to create ‘Cooking – Wonder’ Techniques. These techniques are able to increases the stats of anyone who eats them by 120% of the tech rank for 2 posts. The same character can only be buffed once every 4 posts by any Cooking – Wonder technique. Causes max fullness. *Once a character is full, they cannot eat again for 4 posts.
Thief
Burgling Thief (1 Trait) – Street rats, the scum of the earth!… er… good sneakers!? Characters with this trait are able to pick simple door locks with relative ease three times per topic. (Though it wouldn’t work on more complicated locks like those on handcuffs or cell doors.) Additionally, they gain 30% more beli from completing storylines.
Nocode Trait [b]Burgling Thief (1 Trait)[/b] – Street rats, the scum of the earth!… er… good sneakers!? Characters with this trait are able to pick simple door locks with relative ease three times per topic. (Though it wouldn’t work on more complicated locks like those on handcuffs or cell doors.) Additionally, they gain 30% more beli from completing storylines.
Thriving Thief (2 Trait) – Greater talents of thievery, potentially even having a band of merry men around for the sake of it, characters with this trait are able to dig underground information about the islands they visit with relative ease. This information can allow them to know of other big names on the island. Additionally, if they steal an item of value, their increased beli gain jumps to 50% from 30%. Nocode Trait [b]Thriving Thief (2 Trait)[/b] – Greater talents of thievery, potentially even having a band of merry men around for the sake of it, characters with this trait are able to dig underground information about the islands they visit with relative ease. This information can allow them to know of other big names on the island. Additionally, if they steal an item of value, their increased beli gain jumps to 50% from 30%.
Transcendent Thief (4 Trait) – The stickiest fingers in the land, the greatest pocket picker to ever pick a pocket, characters with this trait are of the best of the best when it comes to the art of theft allowing them to create ‘Theft – Ability’ techniques. Theft – Ability techniques allow the user to steal raw stats from their opponent’s equal to 33% of their technique rank for 3 posts. Only one stat can be stolen at a time. *Stat Example: +25 strength to self, -25 strength to target. **Buffs may stack, debuffs cannot stack
Nocode Trait [b]Transcendent Thief (4 Trait)[/b] – The stickiest fingers in the land, the greatest pocket picker to ever pick a pocket, characters with this trait are of the best of the best when it comes to the art of theft allowing them to create ‘Theft – Ability’ techniques. Theft – Ability techniques allow the user to steal raw stats from their opponent’s equal to 33% of their technique rank for 3 posts. Only one stat can be stolen at a time. *Stat Example: +25 strength to self, -25 strength to target. **Buffs may stack, debuffs cannot stack
Dancer
Ditzy Dancer (1 Trait) – A trainee of the ways of all things dance be it tap, foxtrot or anything in between, these performers are able to miraculously draw the attention of others through their elegant motions. This trait allows the character to create 'Debuff – Dance' techniques. These techniques allow the user to debuff a single stat by half the dancer’s technique rank so long as they continue dancing. (These debuffs are AoE). The same dance has 2 posts cooldown once the dancing stops.
Nocode Trait [b]Ditzy Dancer (1 Trait)[/b] – A trainee of the ways of all things dance be it tap, foxtrot or anything in between, these performers are able to miraculously draw the attention of others through their elegant motions. This trait allows the character to create 'Debuff – Dance' techniques. These techniques allow the user to debuff a single stat by half the dancer’s technique rank so long as they continue dancing. (These debuffs are AoE). The same dance has 2 posts cooldown once the dancing stops.
Exotic Dancer (2 Traits) – Adept in the art of working the floor and your body, these performers are able to produce dances that rip the attention away from the battle field and on to themselves allowing them to debuff their mass audiences. This trait boosts all 'Debuff-Dance' techniques, allowing them to debuff for 75% of the tech rank so long as they continue to dance. Additionally, the dancer is able to increase their Debuff-Dance techniques’ rank by 5 for free.
Nocode Trait [b]Exotic Dancer (2 Traits)[/b] – Adept in the art of working the floor and your body, these performers are able to produce dances that rip the attention away from the battle field and on to themselves allowing them to debuff their mass audiences. This trait boosts all 'Debuff-Dance' techniques, allowing them to debuff for 75% of the tech rank so long as they continue to dance. Additionally, the dancer is able to increase their Debuff-Dance techniques’ rank by 5 for free.
Decisive Dancer (4 Traits) – Dancers who have learned to incorporate the debilitating dances into more than just debuffs. Characters with this trait are able to create 'Offense-Dance' techniques. Offense-Dance techniques allow the user to opt to use speed for the stopping power of the technique rather than strength. They are also able to perform these techniques while using their 'Debuff-Dance' techniques but it reduces the Debuff Dance’s debuff by half. Additionally, Offensve-Dance Techniques gain 10 free ranks, even if that would put them above the character's normal max technique rank.
Nocode Trait [b]Decisive Dancer (4 Traits)[/b] – Dancers who have learned to incorporate the debilitating dances into more than just debuffs. Characters with this trait are able to create 'Offense-Dance' techniques. Offense-Dance techniques allow the user to opt to use speed for the stopping power of the technique rather than strength. They are also able to perform these techniques while using their 'Debuff-Dance' techniques but it reduces the Debuff Dance’s debuff by half. Additionally, Offensve-Dance Techniques gain 10 free ranks, even if that would put them above the character's normal max technique rank.
Scientist
Science-Fair Winning Scientist (1 Trait) – Chemicals, machines, variables, other scientific nonsense, characters with this trait are very scientifically savvy which grants them a 30% discount on cybernetics as well as any weapon that use science to function. This trait is also required to assist a character to become an Automata. *All Scientist discounts do not stack with blacksmith/CEO discounts. Nocode Trait [b]Science-Fair Winning Scientist (1 Trait) [/b]– Chemicals, machines, variables, other scientific nonsense, characters with this trait are very scientifically savvy which grants them a 30% discount on cybernetics as well as any weapon that use science to function. This trait is also required to assist a character to become an Automata. *All Scientist discounts do not stack with blacksmith/CEO discounts.
Award Winning Scientist (2 Traits) – More buttons, more beakers, more freaky monsters like Frankenstein, characters with this trait are considered some of the greatest scientific minds within the open world, this allows their discount on cybernetics and any scientific weapon to increase from 30% to 50%. Additionally, they are now able to add biomods to other characters.
Nocode Trait [b]Award Winning Scientist (2 Traits)[/b] – More buttons, more beakers, more freaky monsters like Frankenstein, characters with this trait are considered some of the greatest scientific minds within the open world, this allows their discount on cybernetics and any scientific weapon to increase from 30% to 50%. Additionally, they are now able to add biomods to other characters.
World Renowned Scientist (4 Traits) – Minds so great that most people believe their scientific feats are nothing more than magic, characters with this trait are able to repair cybernetic parts on the fly with 1 post of uninterrupted work. Additionally, they are able to create ‘Great Science!’ Techniques which allow them to modify their scientific weapons at will letting them to alter the equipment's function for up to 4 posts. All Great Science techniques have a 2 post global cooldown.
Nocode Trait [b]World Renowned Scientist (4 Traits)[/b] – Minds so great that most people believe their scientific feats are nothing more than magic, characters with this trait are able to repair cybernetic parts on the fly with 1 post of uninterrupted work. Additionally, they are able to create ‘Great Science!’ Techniques which allow them to modify their scientific weapons at will letting them to alter the equipment's function for up to 4 posts. All Great Science techniques have a 2 post global cooldown.
Merchant
Merchant (1 Trait) - This character has become proficient enough with its social and bargaining skills to be able to sell wares on its own. Able to gain 10% more Beli than usual per SL thanks to their continuous income, they are also able to sell their wares to NPCs and other characters and gain profit from them. A Merchant also has the right to join an Economical Alliance or an Entreprise.
Spoiler: click to toggle [b]Merchant (1 Trait) -[/b] This character has become proficient enough with its social and bargaining skills to be able to sell wares on its own. Able to gain 10% more Beli than usual per SL thanks to their continuous income, they are also able to sell their wares to NPCs and other characters and gain profit from them. A Merchant also has the right to join an Economical Alliance or an Entreprise.
Expert Merchant (2 Traits) - This character has become so good with its social and bargaining skills that they are now able to sell even more wares on its own and gain more profit as a result. Able to gain 30% more Beli than usual per SL thanks to their continuous income, they are also able to sell their wares to NPCs and other characters whilst also being able to create Economical Alliances with other Merchants, allowing for profit shares and, of course, oh-so-alluring corruption, and join Enterprises. Expert Merchants also now possess a global 10% discount on all their purchases excluding non-discounted items (Den Den Mushis, Dials, Log Poses and Vivre Cards) but are also now permitted to access to these non-discounted items from all around the world, meaning that they are not forced to be in a specific place to buy any of these (ex: An Expert Merchant has no need to be in the Grand Line to be able to buy a Log Pose anymore).
Spoiler: click to toggle [b]Expert Merchant (2 Traits) -[/b] This character has become so good with its social and bargaining skills that they are now able to sell even more wares on its own and gain more profit as a result. Able to gain 30% more Beli than usual per SL thanks to their continuous income, they are also able to sell their wares to NPCs and other characters whilst also being able to create Economical Alliances with other Merchants, allowing for profit shares and, of course, oh-so-alluring corruption, and join Enterprises. Expert Merchants also now possess a global 10% discount on all their purchases excluding non-discounted items (Den Den Mushis, Dials, Log Poses and Vivre Cards) but are also now permitted to access to these non-discounted items from all around the world, meaning that they are not forced to be in a specific place to buy any of these (ex: An Expert Merchant has no need to be in the Grand Line to be able to buy a Log Pose anymore).
Corporate CEO (3 Traits) - This character is so skilled with its social and bargaining skills that it is now able to not only trade even more wares on its own than one could possibly imagine, but also possess their very own corporation. Able to gain 50% more Beli than usual per SL thanks to their incredible continuous income, they are also able to sell their wares to NPCs and other characters and have the right to create Economical Alliances with other Merchants which allows for both profit shares and corruption, and create Enterprises. Corporate CEOs also now possess a global 25% discount on all their purchases excluding non-discounted items (Den Den Mushis, Dials, Log Poses and Vivre Cards) but are also now permitted to access to these non-discounted items from all around the world, meaning that they are not forced to be in a specific place to buy any of these (ex: A Corporate CEO has no need to be in the Grand Line to be able to buy a Log Pose anymore), and will be able, depending on their reputation, to have a better relationship with the Marines and the World Government alike.
Spoiler: click to toggle [b]Corporate CEO (3 Traits) -[/b] This character is so skilled with its social and bargaining skills that it is now able to not only trade even more wares on its own than one could possibly imagine, but also possess their very own corporation. Able to gain 50% more Beli than usual per SL thanks to their incredible continuous income, they are also able to sell their wares to NPCs and other characters and have the right to create Economical Alliances with other Merchants which allows for both profit shares and corruption, and create Enterprises. Corporate CEOs also now possess a global 25% discount on all their purchases excluding non-discounted items (Den Den Mushis, Dials, Log Poses and Vivre Cards) but are also now permitted to access to these non-discounted items from all around the world, meaning that they are not forced to be in a specific place to buy any of these (ex: A Corporate CEO has no need to be in the Grand Line to be able to buy a Log Pose anymore), and will be able, depending on their reputation, to have a better relationship with the Marines and the World Government alike.
Business Efficianado (7 Traits) - (Only Available to CEO's As Second Profession) - As an owner of a grand business, taking this trait allows the CEO of the company to take a step in a new direction towards their customers, instead of generalizing their discounts on materials towards one profession (Blacksmith) to another (Shipwright) they instead receive both 50%'s off of Blacksmith and Shipwright to stack on top of their CEO bonuses. All in all this is a final discount of 62% on weapons, and ships.
Nocode Trait [b]Business Efficianado (7 Traits)[/b] - (Only Available to CEO's As Second Profession) - As an owner of a grand business, taking this trait allows the CEO of the company to take a step in a new direction towards their customers, instead of generalizing their discounts on materials towards one profession (Blacksmith) to another (Shipwright) they instead receive both 50%'s off of Blacksmith and Shipwright to stack on top of their CEO bonuses. All in all this is a final discount of 62% on weapons, and ships.
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