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"The Demon Rabbit" Leopold the Lapahn; Drum Island Revolutionary
Topic Started: Mar 10 2018, 09:36 PM (4 Views)
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探検家

NPC Type: Island

探検家

Name: Leopold the Lapahn
Nickname: Captain Leo, The Demon Rabbit
Age: 7
Gender: Male
Race: Lapahn
Height: 14 ft 7 in (4.44m)
Weight: 1917 lb (871kg)
Faction: Revolutionaries
Crew: Drum Island Militia
Reputation: 64,000,000 :beli:
Profession: Militiaman
Fame: 2 (Well-known among Drum Island citizens)
Vessel: N/A
Hometown: The Wilds of Drum Island
Physical Description Like all Lapahn Leopold is a monstrously sized rabbit with the physique of a Grizzly Bear. Thick white fur covers them from head to toe, making them appear almost as giant snowballs with arms and legs and a pair of foot long rabbit ears sticking out. Like all Lapahn Leopold has a set of viciously sharp teeth set in a jaw that has enough bite strength to sever human bone with ease. At first glance Leopold could be mistaken as any other Lapahn that lives on Drum Island, but upon comparing him to another member of his species it becomes clear that Leopold is bigger, heavier, and if possible more mean looking. Standing near twelve foot tall and weighing nearly half a ton Leopold's limbs are heavily muscled underneath his incredibly thick coat of snow white fur, and his claws have been sharpened using a whetstone to a keen edge.
However, as a creature that has gained the abilities of Life Return, Leopold has another form that he takes during combat. While a full grown Lapahn is a terrifying enough visage, when Leopold takes his Oni form he becomes true to the namesake. His fur recedes, his larms and legs elongate, his jaw swells and reshapes into a demonic maw, and his claws become viciously curved. The end result is that Leopold looks like a demonic rabbit out of some twisted version of an Alice in Wonderland story.
Accessories: Leopold has around his neck a locket that contains a picture of the little girl whos saved his life and nursed him back to health when he was an infant, although it is normally hidden by his thick fur. He also has a large bandolier around his chest that holds his ammunition for his Lapahn Launcher.
Picture:
Spoiler: click to toggle


Personality
As might be expected from the carnivorous and violent species of Lapahn, Leopold has a rather vicious and straightforward malice that he directs at those who are his enemy and barely contains around his allies. In fact the only time that Leopold seems to calm down in when in the presence of small children, especially girls. Besides that circumstance Leopold always seems one step away from outright violence, but luckily he does not seek out others to commit violence upon but keeps to himself. This isn't to say he's a one dimensional killing machine, as Leopold has managed to master the Life Return technique, a feat no simple beast could manage, and his mind possesses a cunning that makes him a well-rounded tactician.
It's just that Leopold's entire being is subsumed by a near constant rage. He is still an animal, and the loss of the one human who treated him with kindness and respect has driven him over the edge. He cannot cope or move on, and the only relief he receives is when he is doling out suffering and pain to those who would harm the citizens of Drum Island, that country she loved so much. It is only through this love for the girl and her country that she adored that Leopold does not lash out at the citizens of the Sakura Kingdom. However, who knows what this irate Lapahn would become if the precious person he has lost was returned to him.

History
Leopold was born a nameless Lapahn among many nameless wild Lapahn that made the forests and mountains of Drum Island their territory. Vicious carnivores with a pack mentality, the Lapahns dominated the wilderness of the island and could not be tamed by mortal man; any who tried found the futility of their actions just before they were slain and promptly eaten. Amongst this group of monsters was the then nameless Leopold. Even as an infant he was destined to be an Alpha Lapahn. He was stronger, bigger, tougher, more cunning, and just generally better than most of those his age. When he was age two he could already tangle with the strongest of his tribe and walk away if not victorious then with pride at having matched his opponent. By age four he had taken by strength the right to lead the hunting parties of the tribe, and under his cunning guidance the Lapahns found themselves taking down bigger prey more often, the entire tribe benefiting from Leopold's leadership. The tribe was in for a bright future.

Yet the wilderness of Drum Island is dangerous, even to its inhabitants, and one single error in judgment could be fatal. So Leopold learned when his hunting party encountered a freak storm that dropped an avalanche on them. The entirety of the hunting party was wiped out in a single crushing moment, with only Leopold having the vitality to dig his way to the surface after being buried under tons of snow. Severely damaged by the avalanche and near death Leopold soon collapsed, unconscious. If he had been left alone he would have surely died, but a girl, a small child, found him. She was not strong enough to take Leopold anywhere, and even if she could her parents would certainly object to bringing a dangerous Lapahn home, but she had a strength of heart much more than her frail body could match. Instead of taking Lapahn to be treated she would come to him every day with bits of food, salves, and kind words that Leopold could not understand.

It was at this time that Leopold was given his name by the little girl, and despite his ferocity Leopold could not give himself to harm this child. He could have easily crushed her with a single paw, but this child with no shred of violence in her caused Leopold's natural viciousness to fade. By the time Leopold was well enough to move without pain he had already been tamed by the small girl, and he found that he could not return to his tribe in the wilderness, instead shocking the girl's parents by accompanying her home. Two years were spent with the child, sleeping near her home, hunting for food before returning to her side immediately. By age six Leopold was full-grown and a massive Lapahn guardian to the entire village's children.

A group of Pirates however had their eye on the small village the girl lived in, and they planned and waited for weeks to learn the best time to grab the children, waiting for the time that Leopold was out hunting for his food to strike. They took every child in the village, killing a few of the adults in the process, and fled the island at once. When Leopold returned he was faced with the fact that the one person he cared for was gone. He flew into a blind rage, destroying everything around him in his search for the little girl. Yet eventually he would learn that she was gone from the island completely. Not all creatures have the mental fortitude to set out on the sea, and despite his cunning and ferocity Leopold was still an animal, he could not find a way to leave the island to chase after the kidnappers. Anguished by his loss, Leopold allowed the other humans on the island to capture him, but it had been known around the island of a tame Lapahn who was friends with the children who had been taken, and he was not slain for his crimes against the village during his rage. Instead, he was handed over to the militia, where his cunning mind, vicious tactics, and unending rage would be put to use protecting Drum Island from those who would steal away children just like the little girl who had tamed Leopold.

Weaponry & Equipment

Weapon Name: Lapahn Claws
Weapon Class: Natural Proficient
Description: Lapahn Claws are extremely sturdy and viciously curved blades of bone that can shear through flesh and bone with ease, having durability on par with tempered Steel.

Weapon Name: Lapahn Winter Immunity
Weapon Class: Natural
Description: Lapahn are creatures of Winter, living their entire lives in cold climates. It should be no surprise that they are completely unaffected by the casual affects of winter. Extremely Cold temperatures can be shrugged off with ease, visibility is not impacted during blizzards, and moving around on snow and ice is effortless.

Weapon Name: Lapahn Launcher
Weapon Class: Strong
Description: A Specially sized grenade launcher made for Leopold, this device is made to fire Sabot rounds instead of simple cannonballs. A six foot long slender tube of Greater Metal that has been painted white to blend in against the environment of Drum Island.
Perks (25): Labour and Materials 10, Projectile 10, Use Strong Ammo 5
Price: (10 + 10 + 5) x 1,500,000 = 37,500,000

Weapon Name: Bunny Bombs
Weapon Class: Strong
Description: A sabot round filled with high-grade explosives and painted with a grinning pink bunny face on the front end. They look like rounded torpedoes roughly four foot long and seven inches wide, with three stabilizing fins at the back to maximize accuracy. Leopold has a stock of sixty of these on his person at any time, stored in a large bandolier he wears around his chest.
Perks (30): Ammo 20, Splash 10
Price: (20 + 10) x 1,500,000 = 45,000,000

Weapon Name: Blizzard Bombs
Weapon Class: Strong
Description: Similar in appearance to the Bunny Bombs but with a blue snowflake painted on the front, the blizzard bomb is a sabot round filled with a refined form of Dance Powder and a propellent. These rounds are not fired at enemies but high into the air, seeding the atmosphere with Dance Powder and causing a localized weather event. Since Leopold never leaves Drum Island, it results in a Blizzard that blankets the area, cutting off visibility and lowering temperatures to dangerous levels. Leopold keeps fifteen of these rounds on his person.
Perks (25): Ammo 5, Strong Ability 20
Price: (5 + 20) x 1,500,000 = 37,500,000

Stats 359 (272+87)
Strength: 125 (75 + 50 Monster)
Speed: 62
Stamina: 112 (75 + 37 Mammoth)
Accuracy: 60
Fortune: 89

Distributive Points Spent/Earned: 0/240 (+32)

Sources
Island NPC

Traits 15 Spent/11 Gained/4 Fated

Lapahn (Tier 5 Animal/1 Trait): Lapahn are oversized snow rabbits with the physique and strength of a grizzly bear. They have incredibly strong teeth and non-retractable claws and enough arm strength to shatter wood and stone, and being creatures adapted to Drum Island they have immunity to the effects of winter. Steel-grade Natural Weaponry and Minor Special Ability.

Haki: Weak Armaments (3 Traits): Characters with merely a weak Color of Armor can pierce through the powers of devil fruits to touch the real bodies of their users. This power works through physical contact. When in contact with such a devil fruit user their powers, and in the case of Logias apparent invincibilities, do not manifest within the area of contact. This manifestation returns when the holder of this trait loses contact with the devil fruit user.

Life Return (2 Traits): Time spent training and understanding the functions of one's body has allowed an individual to fully manipulate their fate and muscles, allowing it to fully manipulate their bodies with only but their focused mind and will. Life Return allows a character to use Transfer Techniques, which allows a character to transfer stat points from one stat to another. These shifts are straining on the body, however, and can only last for a brief period of time. Life Return also allows the creation and use of Techniques that fully allow hair manipulation (growth, full control, etc), allowing one to use their hair as a weapon or as appendages.

Godly Strength (4 Traits): For every 3 points put into strength (up to a maximum of 75), the score increases by an additional 2.

Giant Stamina (3 Traits): For every 2 points put into stamina (up to a maximum of 75), the score increases by an additional 1.

Technical Mentality (1 Trait): This trait increases a character's technical score multiplier from x2 to x3.

Signature Technique (1 Trait): This trait grants the character one special technique that is 12 ranks higher than their maximum.

Devil Fruit Name: N/A
Devil Fruit Type: N/A
Devil Fruit Ability: N/A

Techniques: Max Technique Rank 44 / Used Points 267 / Total Technique Points 267 (178+89)


Life Return: Snowball – Rank 44
Type: Support, Defensive
Range: N/A
Stats: +44 Stamina, - 26 Accuracy, -18 Speed
Description: Leopold causes his hair to rapidly grow out into a great white mass that indeed looks like a snowball. The massive amount of fur provides a defensive shield around Leopold but with so much mass it muffles sight and vision and can impede movement.

Life Return: Oni – Rank 56 (Signature Technique - Branched from Snowball)
Type: Support
Range: N/A
Stats: +30 Speed, +26 Accuracy , -10 Stamina
Description: Instead of growing his hair out, Leopold instead Recalls all but a thin layer of his hair back into his body and using the nutrients in the hair to fuel his body, Leopold charges his body with extra energy. His internal temperature soars, adrenaline pumps through his system, and Leopold's body limbs elongate. In this state Leopold's body gains a great burst of speed as well as precision, but at the risk of quickly tiring Leopold out. (Is both a Transfer technique and a buffing technique)

Life Return: Urchin – Rank 30
Type: Offensive
Range: 60m
Stats: N/A
Description: While Snowball is active Leopold will suddenly leap at his target, potentially from a great distance, and just as they slam into the target Leopold uses their Life Return powers to harden their massive amounts of fur into a multitude of spears and spikes to impale the enemy with lethal intent!

Life Return: Urchin Assault – Rank 44 (Branched from Urchin)
Type: Offensive
Range: 88m
Stats: N/A
Description: A direct upgrade to Urchin, Leopold's jump is enhanced with his Life Return powers, shaping his extended hair like an airplane to allow him control of his direction during jump flight, allowing him to home in on targets before impaling them on his spiky hair.

Winter Camouflage – Rank 44
Type: Support
Range: N/A
Stats: N/A
Description: Utilizing his natural camouflage and knowledge of the environment Leopold melds into the environment at a moment's notice, his big and heavy body vanishing among the snow, ice, and heavy winds of Drum Island right in front of an enemy. Using the environment to hide his actions this sets him up to perform guerilla warfare at any time.

Tap – Rank 8
Type: Offensive
Range: Melee
Stats:
Description: A simple yet strong single swipe of Leopold's arm, claws extended to lacerate the foe or pummel them into the ground.

Thud – Rank 16 (Branched from Tap)
Type: Offensive
Range: Melee
Stats: -6 Accuracy
Description: Leopold performs an even stronger melee strike with claws extended, striking the opponent so hard it temporarily sends them into minor shock, reducing their accuracy as they shake it off.

Pitter Patter – Rank 24 (Branched from Thud)
Type: Offensive
Range: 10m
Stats: -14 Accuracy
Description: Leopold uses his Life Return abilities to stretch his arms using the force of his own swings, extending the reach of his powerful strikes up to ten meters as he repeatedly pummels an opponent rapid-fire style. The strikes are still strong enough to send a target into minor shock, reducing their Accuracy.

Rattle – Rank 32 (Branched from Pitter Patter)
Type: Offensive
Range: 20m
Stats: -22 Accuracy
Description: The rapid-fire of Pitter Patter is condensed into a single strike, the high speed instead applied as a vibrational force in the strike that is so strong that it creates a blast of air that disorients the foe and affects their balance. The percussion sound of this ability is so strong it can cause nearby objects to rattle like in an earthquake.

Drum – Rank 44 (Branched from Rattle)
Type: Offensive
Range: Melee
Stats: -34 Accuracy
Description: Leopold's strongest melee strike. The vibrational force invested in this attack makes Leopold's arm appear blurry as he swings it, and should it connect the percussive force severely disorients the target, blurring their vision, deafening their ears, and affected their sense of balance. With this technique and Leopold's strength he can smash through Greater Metal tier defenses.

Winter's Coming – Rank 44
Type: Support
Range: Special
Stats: -34 Accuracy
Description: Using his Lapahn Launcher, Leopold loads and fires a "Blizzard Bomb" high into the air above, seeding the atmosphere with a refined Dance Powder. This causes the area for several square miles in all directions to become the center of a weather event based on the environment. Whether a Blizzard, Rainstorm, or Sandstorm visibility is reduced to near zero and the high winds and precipitation/particulates flying around mute all sound below a shout. Affects anyone in the thread not immune to that type of weather event. Takes three rounds after using this technique for the weather event to begin, although this can be shortened by one round per extra Blizzard Bomb used in quick succession.

Bunny Blast – Rank 30
Type: Offensive
Range: 300m
Stats: N/A
Description: Using his Lapahn Launcher, Leopold loads and fires a "Bunny Bomb" directly at the target, and upon contact with something solid the missile explodes, dealing heavy damage.

Bunny Bigger Blast – Rank 44 (Branched from Bunny Blast)
Type: Offensive
Range: 300m
Stats: N/A
Description: Using his Lapahn Launcher, Leopold will fire a “dud” Bunny Bomb at a target, where it will embed itself into the terrain near them. Immediately a second Bunny Bomb is fired directly at the first one, and upon contact both Bunny Bombs explode at once, creating an even larger explosion than normal

Bunny Barrage – Rank 44 (Branched from Bunny Blast)
Type: Offensive
Range: 300m
Stats: N/A
Description: Using his Lapahn Launcher, Leopold rapidly load and fires a number of Bunny Bombs in succession, bombarding a single or multiple targets with heavy ordinance.

Life Return: Bunny Bounce – Rank 33
Type: Support
Range: 66m
Stats: +23 Speed
Description: A single mighty jump using the strong back-leg muscles of a Lapahn's rabbit anatomy, Leopold puts on a quick burst of speed to escape a bad situation or perhaps rescue an ally.
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