Welcome Guest [Log In] [Register]
Add Reply
Rules
Topic Started: Sep 15 2017, 12:16 AM (887 Views)
OverwatchTactics
Member Avatar
Administrator
OVERWATCH TACTICS RULE SET
Saftey:
-All players need to have full seal ANSI Z87.1 rated goggles, glasses or full face mask. Mesh goggles are NOT ALLOWED. Eye protection must be worn at all time while outside the staging area. Full seal glasses/goggles must form around the lens and must contact the skin. Players under 18 must wear full face protection. There will be no firing in the staging area but you may dry fire your weapon.
-'Corpsman" is designated for a serious, real life injury on the field. Players need to remove magazine from there weapon, clear chamber and put weapon on safe. Then the call needs to be echoed by all players until the person has been is found.
-"Blind man" is reserved for anyone with eye pro off or any other problems. Please make sure you are not stopping the game for a simple issue that can be fixed quickly. Players need to echo the call until the issue has be dealt with.
- Once the all clear has been given you may put your magazine in and resume game play.
-All players must carry water on the AO at all times.
-Blind fire: There will be no blind firing!!! You must be able to see down your sight. You cannot shoot out or through any murder holes or small cracks.

Dead Rags and Hit calls:
Everyone must have a red rag that’s is at least 10 inches X 10 inches.
-When a player is struck on their person or gear, they must yell "HIT" very clearly and pull out their dead rag and or dead light.
-The dead rags must be visible when you have been hit to avoid being over shot. Don't hold it in your hand.
-If a BB hits you anywhere on your person or any gear, you have been hit. Ricochet or gun hits do not count.
-Please don’t call anyone’s hits. If you are having trouble with a player not being honorable, call for an admin and they will address the issue.
-Melee weapons: Melee kills are allowed with rubber or foam edged weapons. NO DULL METAL BLADES ARE ALLOWED. Players must tap enemies and are not allowed to use a stabbing motion. If killed by a melee weapon, the player is automatically dead and is not allowed any revives with bandages. Do not yell “hit” when you are melee killed.

Chrono and Weapon specific FPS/Joules
-Make sure you bring eye pro and a empty mag with you to chrono.
-AEG’s will chrono with .20 BB’s.
-HPA and gas systems will use .32 and have a tournament lock on the HPA systems.

RIFLEMAN (SEMI-AUTO ONLY-NO MINIMUM ENGAGEMENT)
-AEG’s will shoot a max of 400 FPSw/.20g
-HPA will shoot a max of 320 FPS or (1.5 J) w/.32g


-Designated Marksman Rifle of DMR will shoot a max of 450 FPS w/.20g or a max of 355 FPS or (1.8 J) with .32 (HPA) Minimum engagement distance with a DMR is 60 feet and must have a side arm. (SEMI-AUTO ONLY)

-Sniper rifles/bolt action
-500 FPS with .20 BB’sHPA .32 max 400 fps and a minimum engagement distance of 100 feet. Snipers MUST carry a side arm (pistol)

Support Weapons/Grenades/Projectiles
-Support weapons must fit the description of its real steal counterpart. M60, M249, RPK, G36K etc. No M4's with box magazines.
-450 FPS with .20 BB’s or 355 FPS (1.8 J) with .32(HPA) Support weapons may not shoot more than 30 rounds per second.
-Support weapons have a minimum engagement distance of 60 feet, support weapons must have a secondary weapon (pistol) to be able to shoot within the minimum engagement distance.
-You can run 7 Mid caps or 2 HI cap mags. Box mags for support weapons with no greater than 5000 BB’s on your person and or 1 box mag with that amount and may reload in the field
-Support weapons can only fire out of a building of the barrel has broke the plane of the window. Second floor firing does not require this.
-Support weapons that can fire full and semi auto must still adhere to the 60 foot engagement wether on full or semi auto, regardless of fps/joule raiting.

-Projectiles/Nerf rockets/Grenades: Kill radius is 15ft everywhere. A rocket that strikes any small individual building kills all players inside. Projectiles are limited to 6 on your person during play. You may only re-arm at the aid station or FOB. Since tag rounds use a 203 shell, you may carry 1 to 6 shells, but can only have 6 total projectiles at a time. No shooting rockets/ordinance indoors unless it is out a window. Grenades are allowed everywhere.

-Blank firing grenades-BFG’s are NOT ALLOWED EVER!
-Enola Gaye EG67, Co2 and green gas grenades permitted.

Uniform top and bottom do not have to match, but must fall within the required colors or pattern approved for each faction.
U.N.I.T. -All camo patterns are allowed EXCEPT black camo or black based camo patterns like MC black, Typhon, etc. UNIT is cleared to wear solid green. Gear Color does not matter!
MERC- Flat black, white, tan or grey ONLY!!!! Gear color does not matter!

Medic rules:
-The total number of Medics and Combat Medics will be determined at each event.
-The Combat Medic can use tourniquet AND ace bandages, and will be identified by a Orange arm Band.
-The Field medic can ONLY use Ace bandages to medic and will be identified by a Yellow arm band.
-Bleed out will be three minutes.
-Drag rule: The only way to move a hit player is to physically drag or carry that player. Hit players being dragged CANNOT HELP and are not ambulatory (body and legs are limp) The only acception is when two players pick up the man down and carry him shoulder to shoulder.
-Mobile aid stations: Players can respawn here and not have to go all the way back to the FOB. The mobile aid stations are attack able and can be over ran by the opposing team by removing the flag from there orange cone.... if that happens, then the aid station will be moved back by the Combat controller/ Admin.
-FOB's are not attackable.
-Bandages: Everyone must have 2 bandages A least 3 ft long
-A third life may be used if player has both 2 bandages and 1 Overwatch tactics tourniquet or 1 JTAC tourniquet . Medics must tie the bandages completely around the downed player with no loose ends showing. We recommend that the bandages be 3 feet long, not cut and preferably not the self sticking type.
-Once all bandages/tourniquets are used, the final hit requires the player to return to their FOB or mobil aid station (if in play)

Safety’s/Admins/Age restriction:
Safety: Asking for an opposing player's surrender, bang or "safety" when they are unaware of your presence is an honorable thing to do, but an enemy does not have to accept them.
Admins: On field admins will be wearing red plate carriers and red shirts. Do not argue with an admin.
Age limits:
12-15 must wear full face masks and have parent and or guardian there on site with a signed waiver
16-17 must also have full face mask and have wavier signed by parent.
18-up: Signed waiver Recommended to wear face mask.

-All players must have their registration arm band on at all times. If you are caught on the field without one, and have not registered, you will be asked to leave and will not be allowed at an Overwatch event in the future. BYE FELICIA!

-Have fun and NO fighting:
Anyone can be thrown out if there is a physical altercation between players and they will not receive a refund. Airsoft is a sport of honor and integrity so please keep it that way. Have fun! This is our main goal at Overwatch Tactics.
Edited by OWT_Solo, Jan 31 2018, 01:24 AM.
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
ZetaBoards - Free Forum Hosting
Free Forums with no limits on posts or members.
Learn More · Sign-up for Free
« Previous Topic · Rules · Next Topic »
Add Reply