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Legends of Kaethos OOC
Tweet Topic Started: Dec 29 2010, 02:04 PM (55,950 Views)
Masterwolfie Dec 29 2010, 02:04 PM Post #1
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Plot outline – A dark power has corrupted the fields of Elysium and has assumed control of the Kurop race. Only a small number have escape this fate and has hidden themselves among the mortal races of Kaethos. Meanwhile an emperor's slow decent into madness sparks a rebellion against the empire. History repeats itself as the fight for the freedom of a nation turns into a global fight for survival.

Map: http://img197.imageshack.us/i/kaethoscontinent.png/




bio sheet, sign up info below
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Name:
Race:
Age:
Height:
Weight:
Alignment:
Kingdom Alignment:
Class:
Appearance:
Equipment:
Abilities:
Strengths and personality:
Weakness:





Races – Humans, Elves(wood, blood, ebon), Dwarfs, gnomes, half-dragons, demons, undead, orcs, ogres, trolls, Tunka and Kurop

Kurop racial abilities (Must be included if you make a Kurop character)

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Whistle of Elysian: An item issued to all Kurop agents, it summons a personal mount to the user of the whistle. The mounts summoned by the whistle are the only beasts that can take you too the doors of the Elysian Fields. It also serves as a common mount for travelling service.

Rune Teleport:  A Kurop has four runes tattoo on their back which every Kurop in existence also share, he writes those same runes on the ground around him, he then stands in the middle and channels magic right into them. All those standing within 60 yards will be teleported. A mage can increase the power of the teleportation by entering a meditation state; they then channel their magic towards the runes.  A common Kurop’s magic alone can teleport a small house or a large group of people (Wolfie uses this too move the well of life). It takes two hundred mages to gather enough magical energy to move an entire city.
Only Kurop can follow a recent teleportation by grabbing on to the temporary reality scar which is left by the teleportation. This of course closes up after a short while. Recently Dwafern science have came up with a device to keep the scar open and allow other races to travel through them.

Hollow wings: Not really built for flying these wings are for gliding purpose only, you barely can see them. These were granted to every Kurop so they can travel through plains of existence. (Underworld -> Living world) But they can’t use this to travel back to the Elysian Fields, as mages can learn a spell to temporary have their own hollow wings, for travelling through plains of existence or slowing their fall down cliffs.


Kurop characters are also immortal, so they can’t die from old age. If you’re a Kurop, then guard that information with your life, as the empire of Elderon has spies everywhere and if they know… The dark deity will know…

What are Kurop?

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Kurop - Spirits of fallen heroes who died in honourable combat, chosen from the plains of the Elysian Fields by the Kaethos Pantheon, they act as Jailors of the deadliest enemies or powerful objects that can make worlds anew and they act as Guardian spirits protecting those of importance to the Kaethos Pantheon; I.E Wolfie was in charge to protect the newly chosen god of evil, until she was ready to ascend too the Pantheon. Recently a powerful and dark deity has corrupted the Elysian Fields and the Kurop race along with it.


What are Tunkas?

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Tunkas are cat like humans, they have a cat tail for females and lion tale for males and they also have ears like cats and big cats. They have great agility and swiftness, nomads and loyal friends to Lord Uther and the Wolvehaven province in the empire. They wish to see Wolveshaven free from the Empire and support them with their Assassins and Rangers.





Kingdom Alignment:

The Kingdom of Doran - The Iron Wall of the continent no foreign power has ever invaded these lands successfully and the Empire of Elderon failed once before. Like to stay out of other kingdom’s issues they act as an arms seller, often creating the best weapons throughout the continent, the empire buys their weapons from this kingdom as part of the peace treaty made almost thirty years ago when the empire first invaded.
Race Majority: Dwarfs
Status: Peaceful

Kingdom of StormHaven – A free human nation, these guys take pride in their navy and are determined to build up their navy to challenge the empire’s own navy force. They recently suffered an attempted invasion by the empire, who was worried of the nation’s growing navy power. The aftermath caused great destruction within the kingdom and 3/4s of stormhaven’s navy was burned at their ports. The nation is currently rebuilding its army and navy.
Race Majority: Humans
Status: Wounded, ceasefire with the empire.

Remanse Republic – A desert nation, the inhabitants of this republic are mysterious. They have powerful Calvary force which mostly consists of light armoured units. People around the continent come here before they bid too explore the Dragon Isles, unknowingly dragons in human form roam this nation. Recently the republic has fallen into hostile times and now each human tribe war with each other.
Race Majority: Humans
Status: Anarchy

Empire of Elderon – Their lands stretch from one side of the continent to the other, its armies are powerful and its intentions renewed. Probably the most dominate force ever to exist in the known world. Trusts runs thin in this empire as the emperor’s generals plan to overthrow the Emperor, will their plan succeed?
Race Majority: Humans
Status: Hostile

Kingdom of As’lera – A nation separated physically by its own druids, the nation is ruled by the wood elf clan. Along with the Blood elves and Ebon elves they are waiting for a sign of weakness from the empires part. Believing that its occupation of the mainland is wrong, its determined too see the empire fall.
Race Majority: Elves
Status: Hostile

Wolveshaven – A province of the empire, the population is it a growing unrest. Once a kingdom, they surrendered to protect its own people and the survivors of the tunka kingdom from invasion.
Race Majority: Humans/Tunkas
Status: Unstable

All characters will start in the Wolveshaven city. For further information about the world then please refer to these threads which hold information. If you still unsure then ask either me or Lara. This role-play is restricted to those who intend to finish this story.





Edited by Masterwolfie, Jan 1 2011, 03:22 AM.
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Riffus Maximus Dec 29 2010, 06:08 PM Post #2
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I'm interested.

Say, what do you think of Demons' lifespan. I know they are either immortal or have a rather extended lifespan (like 5000 years).
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Masterwolfie Dec 29 2010, 07:04 PM Post #3
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Demons in this world don't have a long lifespan. They only live for 300 years if I recall.

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Riffus Maximus Dec 29 2010, 07:14 PM Post #4
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Do they come from one of the Kingdoms mentionned above, or somewhere like Hell or the Underworld?
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Masterwolfie Dec 29 2010, 07:22 PM Post #5
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They come from another continent but there are demons roaming around. In this rp if you become a demon you don't have a racial home. There is one place though on this continent there is a large concentration of demons in the Charred valley. So i suggest if you do make a demon you choose your kingdom alignment there.
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Riffus Maximus Dec 29 2010, 07:35 PM Post #6
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Here's my bio:


Name: Phyron Percyrus
Race: Demon
Age: 149 years old
Height: 7' 08'' ft. in Demon Form / 6' 04'' ft in Human Form
Weight: 313 lb. in Demon Form / 231 lb. in Human Form
Alignment: Neutral (Leans a bit towards Chaos and Evil)
Kingdom Alignment: The Charred Valley (Only by birthplace)
Class: Demonic Warrior
Appearance: Demon Form (Armored)/(Unarmored), Human Form
Equipment:
-Blazing Pyrus: The twin greatswords are immolated in blazing fire on command, and cause severe burns when the blade are in contact with something. The blades are said to eat the souls of those they slay. In fact, when someone is slain by these swords, he turns into dark ashes, rendering resurection impossible, unless a very powerful resurection spell is used. They shapeshift into katanas when Phyron changes to Human Form, though they can retain their blazing ability.
-Volcanus: Phyron' red armor is always warm to the touch, even in winter condition. The armor protects the wearer from fire, and aborbs magical fire hurled at the armor and it's wearer. The spikes on the armor are lethal to those who tries to close too much on Phyron. The armor disappears when Phyron assume Human Form.

Abilities/Magic:
-Hell's Fire: Phyron, as a Demon, is able to draw upon the powers of Element Fire. He can perform various spells using this ability, such as throwing fireballs, firebolts, immolating himself and creating a nova of fire. Also, he can alter the fire so he can give it a shape for a short amount of time.
-Fire's Blessing: When standing in fire, Phyron heals himself spiritually and physically. This ability is not applied when Phyron uses Hell's Fire or the blazing ability of his Soul Eaters. Also, this ability disappears when Phyron enter Human Form. When he actually stands in the fire in Human Form, the flesh melts, and Phyron reverts to his Demon Form.
-Human Form: Phyron has developed a liking to transform himself into a human to walk amongst the common of people. It gives him a better chance of talking with people without worrying about them screaming he's a Demon.

Strengths: As a Demon, Phyron is very powerful, both physically and with magic. His physical strength allows him to wield a greatsword single-handedly, which he takes as an opportunity to use two of them. He is a master of dual swordplay, even if they are greatswords. Given his slow reflexes, Phyron blocks attacks with his swords, few weapons can bypass his massive blades in Demon Form, and even less can resist the impact of those massive blades. In human form, he's a bit more agile, and can afford to make some decent dodges.

Weakness: Phyron favors brute strength combat style, doing so makes him considerably slower to react to surprise attacks or fast attackers. Because of his tieings to Fire, Phyron is vulnerable to Element Water. Phyron will never allow himself to stand in water, even if it doesn't affect him. Also, he dislikes Holy symbols, and would likely not stand in a holy site. His blocking ability is also reduced in Human Form, though Phyron rarely fights in his Human form.

Personnality: Unlike most Demons with the Fire attribute, who are fierce, bold and straightforward, Phyron prefer a more subtle approach of the situation. He loves to listen to what common people has to say. He is so unpredictable that no ones know where his loyalty lies and what he might do in any given situation. Troubles in the land interests him, and his curious personality drives him to investigate, whoever he has to face. Such "investigations" led him to having a few ironic friends in the past, such as a Paladin and a Light Priest when he was investigating who was behind the destruction of a temple of Guiding Light in the far lands. In combat situation, he cast his subtlety aside and let his inner rage explode, fighting as fiercly as a Dragon, and show no mercy on foes. He dislikes Holy symbols, but not as much as some of his kind. He would likely to not stay in a holy site, but he will do so if he is currently investigating.
Edited by Riffus Maximus, May 30 2011, 05:21 PM.
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BeastWarrior Nocturne Dec 29 2010, 09:20 PM Post #7
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I'm tempted to join this, though I have some questions first.
The half-dragons? Does their appearance differ from normal humans? Does unknowingly mean they don't know they're actually dragon? Are they able to shapeshift into a dragon?
About the story. Will the story continue with the parts posted on the LPF, or will it be a 'new' story?
Hmmm do I have other questions..? Oh! Right!
What about those 'lawful' and 'chaotic' parts in alignment? Which are there to choose from?
And that's about it I guess.
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Masterwolfie Dec 29 2010, 10:51 PM Post #8
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Half dragons are the result of a non-dragon and dragon conception which is only done by supernatural means. Obvious point but the different between a half dragon and half dragon is that they born as the mortal counterpart.


Human + dragon = Half dragon(Born in a appearance of a human)

There has never been a female dragon impregnated by a male non dragon. Its impossible and very awkward for a female dragon socially and other means. Female dragons are normally head of a group or clan of dragons there needs are always met. While Male dragons have to fight for the love of one female dragon so sometimes the peskey male dragons turn into humanoids and impregnate mortals or they go without any action for the current mating season.

Dragon + Dragon = Dragon(Born as a dragon)
Obviously.

Half dragons can turn into a full dragon appearance, but their sizes are smaller and their control over magic is weaker overall. But Half dragons have the advantage of making a certain body part like their hand into a dragons claw. While dragons can't, if they want to use their claws against you they have to turn into a full dragon from a humanoid form.

Lord Arthur is an example of a full dragon, in the other roleplay on the lucian forums he twice changed into full dragon just to attack.

Must Half-dragons know who they are because they are brought up by the nearest group of dragons, some mortal parents bring them up on there own but are often visited by the father who will teach them how to harness their dragon powers.
Just to clarify they can shape-shift into a dragon only after they discover it by accident and or is taught by the father or a local group of dragons. This race is very honourable and uphold their bonds with any dragon even if they are halfbreeds.

The story's direction will be the same as on the LPF. But for the sake of not repeating events that already happened on LPF I will mix it up a bit.

Lawful and chaotic is really if you follow the laws of the land or not. Its not really a choice needed as its defined by your actions.
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Riffus Maximus Dec 29 2010, 11:04 PM Post #9
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In total, there's 9 choices of alignments:
Lawful Good, Neutral Good, Chaotic Good,
Lawful Neutral, True Neutral, Chaotic Neutral,
Lawful Evil, Neutral Evil, Chaotic Evil.

We all know what Good and Evil stands for.
Lawful implies that someone will be inclined to follows the rules, being honest, acts by tradition, obey to authority and is fair-play.
Chaotic is the opposite of Lawful. It's someone who will often disobey orders, doesn't care about traditions, sneaky and not fair.
As for a character with Neutral in the Good/Evil axis, he will probably do whatever it takes to achieve his goal.
EX: A Neutral Evil character will sometimes obey to authority for a long period of time in order to become the King's personal guard and assassinate him, knowing that a member of his cast must never be implied with anything linked to a member of the Royal Family.
A Neutral Good character will work for townsguard to know where the gold is stashed, until he will know enough of the guards' shift and the best plan to steal the gold and give it to the poor.

Neutral with the Lawful/Chaotic axis don't care about what is good or evil, and to achieve his goal, he will not bother himself to what is good or bad.
EX:A Lawful Neutral character will work for his boss no matter what he orders him to do. Usually, a Lawful Neutral character is blind to anything but the traditions and the one who commands him. It's also the perfect alignment for a judge.
A Chaotic Neutral character doesn't even care what it takes to achieve his plans. He's ready to kill, steal, break the rules and being dishonest to suceed, without being fanatic about murdering.

That's my personal view of alignements. Don't take it literally, exceptions can be made to create your character in a unique way. However, Wolfe has a final say on alignements, since he's the GM.
Edited by Riffus Maximus, Dec 29 2010, 11:07 PM.
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BeastWarrior Nocturne Dec 29 2010, 11:08 PM Post #10
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Thanks.
Additional questions, oh how I love questions.
Do half-dragons have the lifespan of normal humans? Are half-dragons always aligned to the Dragon Isles, or can they choose their kingdom when they're raised there by their mother? Or, also a possibility, are they aligned to both their kingdom and the Dragon Isles?

Also thank you for the info on alignments, Max.
Edited by BeastWarrior Nocturne, Dec 29 2010, 11:11 PM.
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Masterwolfie Dec 29 2010, 11:10 PM Post #11
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I know those but I don't think its really needed to choose. Because most of the time people pick an alignment and still breaks it during the rp or is hindered by their choice of alignment. That choice should be left by your actions, let the reader decide weather your actions is good or evil or lawful or chaotic.
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Masterwolfie Dec 29 2010, 11:21 PM Post #12
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Lets say Kingdom alignment is really your home.


Wolfie's home is Wolveshaven so his will be wolveshaven.
Lara is the Wood elf princess so naturally it will be the Elf kingdom of As'lera.

It also can come down to loyalty or personal choice.

If your demon than you will be forced to choose the charred valley as normally demons aren't accepted among the other mortal races. Considering the large concentration of demons in that valley was leftovers from a large army during a war years in the past.

But overall the kingdom alignment is really another option to define your character's history or loyalty.

The dragon society is mainly based round the ancient clans during the dragon age, which isn't really need to know but still spices up their tensions between each other. In this rp the dragon society is commonly aligned to the dragon isles if there loyal to the Dragonqueen. But of cause some dragons or half-dragons are loyal to the other mortal kingdoms down to personal history.

BTW the dragonqueen is alinged to Legion's point as thats were she currently resides and is loyal to the reason of being there.

Half-dragons do sadly have the same lifespan of their non dragon parent.

And again, being aligned to a kingdom is personal choice. You can be loyal to the queen and to a mortal kingdom. An example is Lord Arthur who is loyal to the queen and wolveshaven. It's personal choice down to history.
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Riffus Maximus Dec 29 2010, 11:23 PM Post #13
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In most case, I've always suggested that the GM should keept track of specific actions that can affect the alignement of the character. That isn't really necessary, unless a situation restraint some alignements, such as a sword that can only be wielded by Good characters, or an Evil temple that harms those who are not evil.

But Alignement is just a little add-on people add on their bio to describe what they are.
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Masterwolfie Dec 29 2010, 11:29 PM Post #14
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Don't worry. If you commit an evil act then suspect a response to your actions. Like a local law biding force or the currently zealous paladin order will bring you to justice.

If you commit something good then npcs may give you something as a thank you.
Your actions will be watched carefully as it will also effect the direction of the story, but a warning there are some events which can't be avoided and will happen no matter what. But your actions in those cases will decided how that event effects the situation.
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Riffus Maximus Dec 29 2010, 11:30 PM Post #15
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Nice, that was something I was hoping to hear. Nothing's better than having feedback on a character's actions.
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