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Legends of Kaethos OOC
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Topic Started: Dec 29 2010, 02:04 PM (56,435 Views)
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Masterwolfie
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Dec 29 2010, 11:35 PM
Post #16
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The Wandering Paladin
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Just to point out the current paladin order isn't no way like the order which Wolfie was trained in 8 thousand years prior to this roleplay. The order of paladin's values since then has changed, which will be visited during the rp in a hope to change them back to the force it once were.
Paladins have become a lose term in this roleplay, some follow the light and some embrace technology but both are paladins. Wolfie is one of the first types of paladins which is a knight of an order with powers over the light.
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BeastWarrior Nocturne
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Dec 30 2010, 02:30 AM
Post #17
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Currently at war with NovaSpork.
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I did my best, hope I'm onto something.
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Name: Nocturne Sanctus Race: Half-Dragon Age: 20 Height: 5'9" Weight: 171 lb. Alignment: Neutral Good Kingdom Alignment: Remense Republic (Jamik) Class: Spellsword Appearance: http://quizilla.teennick.com/user_images/X/XB/XBL/xBlackxRainx/1189288181_AnimeBoy51.jpgEquipment:He wears a sand-colored cloak and a slightly lighter shirt which covers his arms up until his elbows. Underneath his shirt he wears a chainmail shirt which doesn’t cover his arms at all so it won’t hinder his movements. He also wears chainmail greaves, covered by sand-colored trousers (makes sense when one lives in a desert) and a pair of leather boots. Tsuchi: A Dai Katana which belonged to his father. It was the one thing he left behind for his son. Long had this katana been the prices artifact of a clan of earth dragons, his father was entrusted with the safe-keeping of it. The blade has a black finish and is said to have the ability to increase the wearers skill with earth-based magic. Nocturne wears Tsuchi on his back in a dark oaken scabbard. Abilities:Stone Wall: Nocturne can thrust the ground in front of him upwards with his left arm to create a stone wall roughly 80" high and 60" wide. Whilst doing this however he is vulnerable to attacks from both sides and his back. Rock Shard: When a Stone Wall has been summoned, Nocturne can punch into it to shatter the wall. This will create several shards which will then be cast forward at high speed to damage the opponent. Earth Spike: Sending his magic forwards through the ground, Nocturne is able to thrust a spike out of the ground to pierce his enemy. However, not being fully skilled with his magic yet, he isn't able to create more than one Earth Spike, allowing him to only hit a single target. Racial ability:Stone Skin: Because of Nocturne's earth dragon heritage, he is able to turn his arms into the stone-like claws of an earth dragon. With this he is able to fight bare handed, even allowing him to absorb the blow of a sword. These scales hardly offer defense against magic though, and Nocturne can't shapeshift anything else besides his arms. Strengths and personality: Nocturne is patient, which prevents him from rushing into battle head on without thinking. Being kind to the people around him and not one to brag about his heritage, he has made sure not to make needless enemies. Proud of his bloodline, he is eager to uncover more about the dragons' culture. Honourable both in and outside of battle have earned him the respect of foes and friends alike. Weakness:Nocturne is still young and because of this he hasn't been able to uncover all of his magic's potentials yet. This shows in overall combat as well since he lacks the combat experience of a veteran. Also, while being able to cast magic and defend himself from conventional attacks, his Stone Skin hardly protects him from incoming magic and his Stone Wall isn't able to deflect multiple magic attacks.
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Leb
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Dec 30 2010, 04:31 AM
Post #18
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Master of Disguise. Possibly a Doppelgänger.
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Fine. Let's see if this is okay since I'm making it up as I go, writing this post.
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Meet Aaron Rith, a mercenary around 50 years old. Always out for a job that paid well, it has taken his right hand from him, which either was cut off in battle, or amputated by the elbow. Bald, scarred and one-eyed, he's not much of a ladies man.
Always on the run from something, his past, his enemies, Aaron prefers to travel as light as possible, but with enough gear to handle ambushes if he ever was caught in one. A bronze breastplate to cover up his chest, bronze chainmail below it just in case and with greaves out of bronze(he really likes bronze) with the rest covered up by standard fare travelers gear, clothes out of leather and so on. All this with a traveler's cloak(with a separate hood).
For the rest of his gear, the most prominent of all his possessions is a kite shield with the sigil of an ancient god of vengeance on the front. Where-ever he found it, he never has parted from it again, keeping it closer to him than any real person. The god the sigil belongs to might be long dead(Aaron never bothered finding out), but the power of the shield still remains. All attacks that the shield successfully blocks is returned to the person attacking, a swing from the axe would result in the wielder suddenly pushed back by the force of their own attack thrown against them, and of course, Aaron himself would not suffer any blowback from the attack. Magical attacks attacking a wider area are only repelled by the shields surface, anything else is excess damage which escapes it's ability.
Aaron's second surprise is what rests inside his closed eye, scarred in the past and telling of a gouged out eye or something similar.
A small impish creature, small enough to fit inside a man's closed fist, spends most of it's days sleeping inside. Gray, hunchbacked and with a forked tail, it is a miserable sight when it walks about, scurrying like a rat. It lacks a mouth, but has two slits for a nose and a pair of bulging eyes that rarely blink. To this day Aaron doesn't know how intelligent it is, while able to take orders it rarely act's them out by any sort of common sense, but taking them literally, ignoring everything that might stand in it's way to complete whatever objective it was told. On the other hand, it is a patient creature, listening carefully when Aaron has the time to tell exactly what he expects it to do, what it should expect and even "what if" scenarios, and with what it has heard, it follows exactly. Even the "what if" parts.
Aaron hates it, deems it an idiot unable to think by itself and only uses it as a last resort.
In case that's not okay I'll just whip up something else. In case it is, I might even bother to throw the above in as a bio.
Edited by Leb, Dec 30 2010, 04:34 AM.
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DigDog
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Dec 30 2010, 09:37 AM
Post #19
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In AMERICA!
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- Shadow Max
- Dec 29 2010, 11:04 PM
In total, there's 9 choices of alignments: Lawful Good, Neutral Good, Chaotic Good, Lawful Neutral, True Neutral, Chaotic Neutral, Lawful Evil, Neutral Evil, Chaotic Evil.
We all know what Good and Evil stands for. Lawful implies that someone will be inclined to follows the rules, being honest, acts by tradition, obey to authority and is fair-play. Chaotic is the opposite of Lawful. It's someone who will often disobey orders, doesn't care about traditions, sneaky and not fair. As for a character with Neutral in the Good/Evil axis, he will probably do whatever it takes to achieve his goal. That's a little blurry and sometimes wrong there if you ask me. Here's a description I'd more agree on:
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Law implies honor, trustworthiness, obedience to authority, and reliability. On the downside, lawfulness can include closed-mindedness, reactionary adherence to tradition, judgmentalness, and a lack of adaptability. Those who consciously promote lawfulness say that only lawful behavior creates a society in which people can depend on each other and make the right decisions in full confidence that others will act as they should.
Chaos implies freedom, adaptability, and flexibility. On the downside, chaos can include recklessness, resentment toward legitimate authority, arbitrary actions, and irresponsibility. Those who promote chaotic behavior say that only unfettered personal freedom allows people to express themselves fully and lets society benefit from the potential that its individuals have within them.
Someone who is neutral with respect to law and chaos has a normal respect for authority and feels neither a compulsion to obey nor a compulsion to rebel. They are honest but can be tempted into lying or deceiving others.
Good implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others.
Evil implies harming, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient or if it can be set up. Others actively pursue evil, killing for sport or out of duty to some malevolent deity or master.
People who are neutral with respect to good and evil have compunctions against killing the innocent but lack the commitment to make sacrifices to protect or help others. Neutral people are committed to others by personal relationships.
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Masterwolfie
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Dec 30 2010, 10:00 AM
Post #20
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The Wandering Paladin
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Yea, Digdog's version is more accurate as I see them.
My character is meant to be neutral anyway, he is driven by personal relationships, if he wasn't then he would let the world burn.
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BeastWarrior Nocturne
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Dec 30 2010, 01:21 PM
Post #21
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Currently at war with NovaSpork.
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And thanks to you too, Dig, for explaining the alignments. Now.. Wolfie. Does my char need any changes or is it approved?
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Masterwolfie
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Dec 30 2010, 02:37 PM
Post #22
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The Wandering Paladin
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Shadow Max's character
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Kingdom Alignment: None
Being a demon forces you to choose the Charred Valley.
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-Blazing Soul Eaters: The twin greatswords forged by Phyron himself in the Underworld Forge. They are immolated in the fierce fires of the Underworld, and cause severe burns when the blade are in contact with something. The blades are said by legends of a few motals that they eat the souls of those they slay. In fact, when someone is slain by these swords, he turns into dark ashes, rendering resurection impossible, unless a very powerful resurection spell is used. They shapeshift into katanas when Phyron changes to Human Form, though they retain their blazing ability. Demons don't come from the underworld despite popular belief. So there isn't an underworld forge. Just to point it out.
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-Fire's Blessing: When standing in fire, Phyron heals himself spiritually and physically. This ability is not applied when Phyron uses Hell's Fire or the blazing ability of his Soul Eaters. This should be hindered in human form. Just a slight balance.
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-Human Form: Phyron has developed a liking to transform himself into a human to walk amongst the mortals. Just to clarify racial information in this case. Demons are also mortal.
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Strengths: As a Demon, Phyron is very powerful, both physically and with magic. His physical strength allows him to wield a greatsword single-handedly, which he takes as an opportunity to uses two of them. His combat skills are great.
You should try and elaborate on combat skills.
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Weakness: Phyron favors the old-fashionned brute strength of the Demons, doing so makes him considerably slower to react to surprise attacks or fast attackers. Because of his tieings to Fire, Phyron is vulnerable to Element Water. Phyron will never allow himself to stand in water, even if it doesn't affect him.
You've got to remember in kaethos all races aren't similar to other stories. For one demons come from the shadow world, which is a dark replica of the normal world. They never been to the underworld so any notion of underworld heritage will be inaccurate. Demon's old-fashioned style is to overwhelm the enemy with magical might which is powered by their inner rage. They hate holy objects way more then water in general, but its give and take.
And the religion that favours the light is known as the Guiding light. Just to let you know.
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Masterwolfie
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Dec 30 2010, 02:55 PM
Post #23
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The Wandering Paladin
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BWN's character.
Dragons being the most secretive race in the world if we don't include the kurop. They are very dangerous to get along with but can be great allies. Even without you knowing being one of dragon blood will be watched by those loyal to the great dragon queen. Betray your kind you will meet a dreadful response from the same Queen. But also remember only those who would normally able to tempt dragons into betrayal would offer greater power beyond imagining. Just to let you know, as anybody would love to have a dragon on their side, even the empire.
Other then I can't find anything wrong so approved.
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Masterwolfie
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Dec 30 2010, 03:43 PM
Post #24
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The Wandering Paladin
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Leb I love you an all but...... nothing... approved
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Riffus Maximus
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Dec 30 2010, 06:16 PM
Post #25
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Nocturu's Wind of Change
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@Dig: Well done with the alignement. i'm not a fanatic of searching through Wikipedia or such, which results in blurry explanations of things. So yeah, well done.
@Wolfe: That character was based originally on another RP, and with the lack of informations about where Demons come and who they really are, I had to give it a try with what I had with the small infos I gathered in the first posts. Previously, he was a five thousand year old Demon Lord, so that's why I used the terms of mortals.
By Kingdom Alignement, I thought you meant Loyalty. My character doesn't care about where he comes, nor what happens there.
And I never intended to use Fire's Blessing in Human Form, but it seems like I forgot to mention it in the bio.
i'm going to fix these issues, but not now. I've got a dinner with my mom (It's her birthday).
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Masterwolfie
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Dec 30 2010, 06:26 PM
Post #26
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The Wandering Paladin
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Ok. Remember Shadow max just ask me about anything and I will answer.
Kingdom alignment does mean loyalty mainly yea. But because demons aren't accepted among over mortal races your only safe home is the Charred valley. And even that is dangerous many demons backstab each other.
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BeastWarrior Nocturne
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Dec 30 2010, 06:40 PM
Post #27
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Currently at war with NovaSpork.
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- Capn Wolfe
- Dec 30 2010, 02:55 PM
BWN's character.
Dragons being the most secretive race in the world if we don't include the kurop. They are very dangerous to get along with but can be great allies. Even without you knowing being one of dragon blood will be watched by those loyal to the great dragon queen. Betray your kind you will meet a dreadful response from the same Queen. But also remember only those who would normally able to tempt dragons into betrayal would offer greater power beyond imagining. Just to let you know, as anybody would love to have a dragon on their side, even the empire.
Other then I can't find anything wrong so approved. So.. a kind half-breed is an oddity? I take it nothing has to be fixed as you approved?
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Masterwolfie
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Dec 30 2010, 06:43 PM
Post #28
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The Wandering Paladin
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Halfbreeds tend to betray there kind more so then full dragons.
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BeastWarrior Nocturne
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Dec 30 2010, 06:51 PM
Post #29
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Currently at war with NovaSpork.
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Is aiding humans counted towards betrayal, or do I, for example, have to slay a dragon aligned to the Dragonqueen?
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Masterwolfie
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Dec 30 2010, 06:57 PM
Post #30
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The Wandering Paladin
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Causing great harm on the race as a whole, exposing the secrets or killing loyal dragons without reason is considered betrayal yea.
Its like killing an innocent person, you will get punished by the law abiding group.
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