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Legends of Kaethos OOC
Tweet Topic Started: Dec 29 2010, 02:04 PM (56,209 Views)
Masterwolfie Apr 21 2011, 03:10 PM Post #3406
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The Wandering Paladin
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We will have to see when it comes to it. Sooner or later we will be heading to the heart of the Empire.
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Drummy Apr 22 2011, 03:29 AM Post #3407
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Character already approved by Wolfie.

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Name: Salem

Race: Tunka

Age: 22

Height: 64 inches

Weight: 140 lbs

Alignment: Chaotic Good

Kingdom Alignment: Wolveshaven

Class: rogue

Appearance: She wears a white plaster mask, with large cat like eye holes, and a thin smile with vertical slashes painted on *Clicky* .Her neck and the bottom part of her mask is covered by a scarf. She usually wears a dark blue cloak that drapes down past the knee with a high collar that just covers the scar and a hood that covers most of the forehead. The left side of the cloak is sleeveless, the right goes half way down the forearm. The shirt worn under the cloak has a long left sleeve, but no right sleeve and is cut below the breast bone. Two slings are coiled around her left arm like snakes. A dagger is strapped on the right side of her chest, and a satchel of lead sling bullets rest from a sash slung over her shoulder and is held in place by two cord belts. She wears her hair long, half way down her back, and generally keeps it tucked under her cloak. She has a short fluffy tail and ears, and a soft rounded face, resembling a kitten more than a mature cat. Her clothes are a very dark blue, and her hair/fur is pitch black.

Equipment:

Mask & Scarf: The mask provides some protection to the face, it is excellent against light scratch damage, and will reduce heavier damage to a small degree once. Her scarf hinders throat slicing. Especially effective against daggers, not so much when faced with a sword or axe.

Short Sling: 2 feet long. It is made of flax rope that is braided to prevent twisting and increase accuracy. with magic enhancements it has an effective range of 300 m. A complex braided knot around a small stone is on the end up the release cord to aid in recovery and makes for a decent whip weapon in a pinch. The cradle is made of leather and diamond shaped. Maximum weight capacity of roughly 6 oz.

Long Sling: Used for less direct combat. It is three and a half feet long. Like the short sling it is made of braided flax rope with a diamond leather cradle. The cradle has a slit in it to help it grip projectiles. Takes longer to fire and regain control of than the short sling. Can fire projectiles a little over a pound it weight. Without magic aids the effective range if 400 m.

Iron Dagger: 6 inches long from the handle, thin, straight, and tappers to an edge. Nothing special.

Led bullets: She carries thirty 50g bullets, and six 200g bullets. The larger bullets are at the bottom of the bag. They are acorn shaped. Neither can penetrate armor under normal circumstances, but they can cause damage by a percussive effect. Even her "light" bullets are significantly heavier than commonly used ones, being intended to cripple and even kill with less shots than required by military troops.

Abilities:

Fleet of foot: Even for Tunka standards, Salem has remarkable speed and balance.

Nonverbal communicator: She is phenomenal at sign language developed for the assassin guild, and is literate in common, and tunkan, and skilled in use of pictures, gestures, and expressions for those unfamiliar with sign or written language.

Stealth: She is extraordinarily quiet, reasonably could at hiding from sight.

Tracker: As a Tunka, she has naturally good tracking skills. Wolfie told me so.

Rapid fire: By constantly repeating the rotation cycle, she can fire a stone every couple of seconds until she runs out of ammo in her hand (typically 4-5 stones).

Sling mastery: She is skilled in all three shots (underhand, overhand, and sideways), and knows the best one to apply in almost all situations.

Improvised ammo: She can fire small pebbles to fist sized stones in her slings in a pinch.

Element of surprise: Receives a large short-term combat bonus whenever she catches an opponent off-guard.

Discard: To prevent capture or asphyxiation her cloak and scarf can easily be removed by pulling around the neck.

Lock Pick: It's more of a lock break really. Very loud and inelegant. No less time consuming than normal lock picking.

Spells:

Sensory Threads: Releases thousands of thin invisible threads that act as auditory and visual receptors. Can cover an entire city with few blind spots. They can only travel through the air, and therefore need at least small openings to peer inside buildings. They move to avoid contact at all cost, and are decimated by strong winds or rain. Even a light drizzle will make them too heavy to move and connections will sever shortly after they collapse. Despite its flaws it is regarded as one of the guild's top scouting and spying techniques.

Crushing Winds: When used in conjunction with a sling multiplies the speed and distance of the thrown stone by ten. Primarily used with 200g bullets for skull crushing assassinations.

These iron bars can't hold my soul in: Uses short bursts of magic to destroy restraints or break out of confinement. Effective against magic and conventional means of containment. Best used in rapid succession.

personality: She is the strong silent type. Fiercely loyal and caring. She is untrusting of strangers if there is even the possibility of them posing a threat. Considers herself a hammer of justice for the weak. She is brave, almost fearless but overtime has learned to act in a practical manner, liberally using tactical retreats.

Weakness: Her tail is very sensitive (Is that a universal Tunka weakness?). Lacking in physical strength and direct combat skills. Moderately limited manna (Sensory threads take up half of her total, and she can cast her other two spells six times total at full energy). Being primarily a ranged unit she is greatly weakened if she runs out of ammo, caught in close-quarters combat), or in tight or crowded spaces. Sensory threads are rendered useless in poor weather conditions (explained above). She is mute.


Depending on how well Wolfie answers my questions, I should be able to get this character involved tommorow or saturday at the latest. Right now I'm reading the last couple pages of the RP.
Edited by Drummy, Apr 22 2011, 06:02 PM.
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BeastWarrior Nocturne Apr 22 2011, 06:14 PM Post #3408
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Yay, Drummy finally joins Kaethos here.
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Drummy Apr 22 2011, 06:45 PM Post #3409
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You may not be cheering after my first post.
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BeastWarrior Nocturne Apr 22 2011, 06:58 PM Post #3410
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Depends. As long as I'm still alive at the end of your post, it probably won't bother me. If you're not after me either, that is.

The more the merrier.
Edited by BeastWarrior Nocturne, Apr 22 2011, 06:59 PM.
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Drummy Apr 22 2011, 07:17 PM Post #3411
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Hm..... the current situation doesn't lend itself to play the bad guy for a while as well as I hoped. Oh well.
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BeastWarrior Nocturne Apr 22 2011, 07:25 PM Post #3412
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Look at it at the bright side. This is another opportunity for you to kill GoF! =D
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Drummy Apr 22 2011, 07:33 PM Post #3413
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True. Wolfie too, especially if I'm lucky enough to come into possession of one of those precious stones. Sadly, I don't think things will work out that way.
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Masterwolfie Apr 22 2011, 10:54 PM Post #3414
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What did I do to want you to kill me now?
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Ragnorra Apr 23 2011, 01:49 AM Post #3415
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It's fun! Well it'll be an interesting event. One masked in a mask, the other in shadows and deceit. Vigilante against Assassin, predator against anti-predator. Who will come out on top? The sling or the sword?

Find out possibly if at all... Another time! For now I'm finding a quiet hideyhole to send everyone too.
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Riffus Maximus Apr 23 2011, 03:37 AM Post #3416
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Guess one part of me is going to run after Wolfie, while the other is going to look for the others, most probably Lara, Sappy and BWN since they don't try to hide as hard as Rag.
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MrEddIsDead Apr 23 2011, 03:46 AM Post #3417
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*gasp* THEY HAVE CHURROS!
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Meh. Wish I would have done my all assassin now and join the club xP

Maybe as NPC but seeing as Wolfie hates me its doubtful.
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Riffus Maximus Apr 23 2011, 04:28 AM Post #3418
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He doesn't hate, he's just strict. That's what he told me.

Every group needs one assassin/ninja/rogue, two is weird but still acceptable, but three is just ridiculous.
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Ragnorra Apr 23 2011, 04:38 AM Post #3419
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And I came first. I'm jut hoping Val will eventually be part of the group more. I want to see who will win in a dance off, Sharilyn or her haha.
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Riffus Maximus Apr 23 2011, 05:05 AM Post #3420
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We should make things a bit more interesting and dancing with weapons drawn.
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