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Legends of Kaethos OOC
Tweet Topic Started: Dec 29 2010, 02:04 PM (56,101 Views)
Leb Jun 30 2011, 10:48 PM Post #5026
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Blowing things up is so boring.
We're hiring several dwarven miners to collapse the entire building into itself.
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Ragnorra Jun 30 2011, 11:14 PM Post #5027
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Ksel is going to be so proud for being an inspiration to one armed mercenaries everywhere.
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Drummy Jul 1 2011, 07:41 AM Post #5028
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Jun 30 2011, 09:58 PM
Well if anybody's got a solution to this whole thing then I will be happy to hear it. Well until then I will try and find a respectable compromise.
Why is a problem to allow characters to do what they were designed to be able to do?
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Leb Jul 1 2011, 07:48 AM Post #5029
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It drives the story to directions the GM is not prepared for, obviously.
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Masterwolfie Jul 1 2011, 09:16 AM Post #5030
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Drummy
Jul 1 2011, 07:41 AM
Thomas Wolfe
Jun 30 2011, 09:58 PM
Well if anybody's got a solution to this whole thing then I will be happy to hear it. Well until then I will try and find a respectable compromise.
Why is a problem to allow characters to do what they were designed to be able to do?
It's not a problem for the story. It's just balancing the levels of stealth just right. I should of done this ages ago when I created Jania Alaven and her guild of assassins. Kurop have their own type of stealth abilities to seem like ghosts. Val is mostly a darkness stealth character. So will be at her strongest at night time. Which is a scary thought. It's coming shortly.
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Ragnorra Jul 1 2011, 10:32 PM Post #5031
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Typo first. The tunnel is too large for Gabriel to fit but just large enough for us to fit?

Second, the tunnel Wolfie is in confuses the hell out of me. Nevermind it shouldn't technically exist where it is, there probably shouldn;t be bodies in it. I'd draw a picture if I knew how to upload it. So I will attempt words.

The building was located above the tunnel network. Ksel blew a hole straight down down beside the building, then hollowed out an enormous cavern beneath the building. The ground, unable to support the structure, fell into the hole and crashed down at the bottom of this huge structure, leaving a big gaping hole where the building should be. The hole is not the same size as the cavern, it's the size of the building.

Now what's confusing me here is now there's this rubble covered tunnel that's evidently a cellar that's near the hole and hasn't also collapsed. That is somehow full of corpses. I'm trying to figure out how this tunnel exists un-collapsed or how corpses got inside it. I could ignore it if it opened up into the cavern but evidently it doesn't do that. So this is just confusing.
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Masterwolfie Jul 1 2011, 10:43 PM Post #5032
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Gabriel is much larger then anybody in the room I presume, unless somebody is larger then him then please stand up. He's too big for the tunnel that leads to the citadel.

Reading the post now it looks like I pasted the wrong paragraph that will teach me having the rough version from the one I want to post on the same word document. It should mention the bodies are a figment of imagination. Part of his nightmares. Going to replace it now. And that just explains the body bit anyway. Now for this tunnel. I remember telling you that no matter what Ksel do she can't hit or destroy something that's in another dimension or protected from such. Can't remember if its on this thread or on msn. Anyway the dark organic thing whatever. I should of made that apparent from the moment he enter the the place. That substance is protecting the place we're in.
Edited by Masterwolfie, Jul 1 2011, 10:44 PM.
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Ragnorra Jul 1 2011, 10:46 PM Post #5033
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You said the tunnel is too large for him. The tunnel is too LARGE FOR GABRIEL.

I'm aware of that Wolfie. But she can hit everything around it leaving it floating in mid air or something. The location of this tunnel is confusing the heck out of me still but whatever. That helps with the body thing though. I was trying to figure out where the hell we are.
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Masterwolfie Jul 1 2011, 10:59 PM Post #5034
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The tunnel(s) related to this will be explain in rp when the others are found or the meaning behind the existence of them comes to light. Whatever you guys figure out first. And I think Val will love where this is heading. Considering it involves dead things.

Btw I pasted the right paragraph in the rp post.
Edited by Masterwolfie, Jul 1 2011, 10:59 PM.
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Drummy Jul 2 2011, 07:08 AM Post #5035
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Jul 1 2011, 09:16 AM
Drummy
Jul 1 2011, 07:41 AM
Thomas Wolfe
Jun 30 2011, 09:58 PM
Well if anybody's got a solution to this whole thing then I will be happy to hear it. Well until then I will try and find a respectable compromise.
Why is a problem to allow characters to do what they were designed to be able to do?
It's not a problem for the story. It's just balancing the levels of stealth just right.
Right now stealth is completely useless. This leves a giant whole in logic. The Tunka Assassin guild. Training people to rely heavily in stealth when anyone who is any threat at all still knows your in the area is a giant tactical mistake. There should be no assassins since it would be a waste of time to train them. My character doesn't suffer too badly as far as combat goes since she can almost always supplement distance for stealth, but any other stealth character is screwed. Plus it makes on wonder how on earth my character was able to successfully infiltrate the Seekers for two years.
Edited by Drummy, Jul 2 2011, 07:09 AM.
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Masterwolfie Jul 2 2011, 09:17 AM Post #5036
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The difference is with you and Val. Is she is bleeding magic your not. I've decided that sensing the Aura doesn't work except for Val which is for only that reason. All assassins should have the knowledge to suppress their aura. Val may have that knowledge but it doesn't help that shes bleeding it like hell.
Edited by Masterwolfie, Jul 2 2011, 09:18 AM.
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Ragnorra Jul 2 2011, 10:24 AM Post #5037
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She doesn't even know what an aura is or have any ability to sense it. So there we go. I've not really an issue with that so much. It's a bigger flaw then I intended but I can roll with that.
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Masterwolfie Jul 2 2011, 10:54 AM Post #5038
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What was the idea behind the bleeding magic thing?
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Ragnorra Jul 2 2011, 11:16 AM Post #5039
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Originally just to see if you'd do something with it or not and because it gave a reason for how she could eat so much and not burst. I figured that it'd also make her aura stand out a lot to people who could sense it. Now that everyone and their cousin actually can sense it, well, does make her extremely obvious. But that I can roll with. Knowing where she is just means stealth is out, does not make it easier to actually fight her.
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Masterwolfie Jul 2 2011, 11:22 PM Post #5040
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I do have an idea how to use this in some manner. Though it will not be in this rp anyway.
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