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Legends of Kaethos OOC
Tweet Topic Started: Dec 29 2010, 02:04 PM (56,432 Views)
Masterwolfie Dec 30 2010, 11:50 PM Post #61
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The Wandering Paladin
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Its the name of the planet.

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Leb Dec 31 2010, 02:29 AM Post #62
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Master of Disguise. Possibly a Doppelgänger.
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Just because I'm a teamplayer, I'll comply to the bio post rule. Also helps me figure out better what exactly did I vision last nigh- early morning.

Quote:
 

Name: Aaron Rith
Race: Human
Age: 50(?)
Height: 1.8 meters(aww yeah).
Weight: 95 kg.
Alignment: Chaotic Neutral
Kingdom Alignment: urm dunno, merc for hire? Does any answer even apply to this considering his background?
Class: Unarmed swordman/Defender.

Appearance: Only has one eye, the other one scarred and gone, and one hand, his swordhand gone from the elbow. Bald, a variety of scars on his head and a particularly nasty scar that implies that someone tried to descalp him in the past.

Equipment: A shield blessed by a god of vengeance that repels enemy attacks back towards them. Physical attacks are returned with the full blow back at the attacker, magical attacks only repel by what hits the shield. Bronze breastplate, mailshirt and greaves. Leather glove and leather clothing, his accessory completed by a travelers cloak and a belt of finest leather, with an iron beltbuckle in the image of a growling bear.

Abilities: Shield-wielding, general survivor-attitude and reflexes to go with to keep him and only him alive and self-taught martial arts emphasizing the use of his legs as they're the only way of attacking besides bashing people with his shield. Likes to crush throats with the edge of his shield when he has a chance to do so. What with the enemy being down and all, although he usually just stomps on the throat. The imp living inside his left eyesocket is a willing tool, but with little personality or independent thought.

Strengths and personality: Aaron relies more on trickery and dirty tricks to get himself through dangerous situations rather than more courteous methods of fighting, taking any chance he can to trip or topple his foe before moving in for a quick kill. He's ruthless and willing to do whatever it takes in order to survive.

Weakness: Aaron was a skilled swordman before he lost his left hand, which was his better hand as well. With the hand he has, he never was able to wield a weapon in any meaningful way, his poor skill at it only a pale shadow of what he once was able to do. With only one eye left, his range of vision is severely diminished as well, keeping him ever cautious and strained of his surroundings, as well as mistrusting everyone around him.
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Masterwolfie Dec 31 2010, 02:51 AM Post #63
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Taking all things in account of the characters style and abilities and the little background given. I would say he would belong to the Remense Republic.

Max@ Approved
Edited by Masterwolfie, Dec 31 2010, 02:54 AM.
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Ragnorra Dec 31 2010, 03:39 AM Post #64
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Hmm... What to play this time...
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Riffus Maximus Dec 31 2010, 03:52 AM Post #65
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Nocturu's Wind of Change
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Omg, WolfIe has finally calle me Max. That's one step to improvement.
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Masterwolfie Dec 31 2010, 12:50 PM Post #66
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Max@ Smashing.

Ragnorra@ You could always be the same character, but this time you will be starting in the same place as everyone. :D

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Lara Dec 31 2010, 08:03 PM Post #67
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Quote:
 

Name: Lara Rose
Race: Wood Elf
Age: 248 (24 in human years)
Height: 5'8"ft
Weight: 132lb.
Alignment: Chaotic Good
Kingdom Alignment: As'lera
Class: Druid
Appearance: http://img831.imageshack.us/img831/4808/modarticle9065491.jpg
Equipment:

Staff of As'lera: A symbol of her royal heritage, this oak crafted staff is connected to the hearts and spirits of the Wood elven people. it's even honored more then the royal family.

Terra Crystal: A piece of enchanted crystal from a larger relic in As'lera. Nature itself will rise to protect the wielder of this crystal symbolizing their connection with mother nature.

Abilities:

Wrath: Blasts the target with nature magic.

Moonlight Surge: Lara fuses the power of the moon and nature, launching a devastating blast of energy at her target.

Force of nature: She calls on the spirits of the land summoning three treants to her side.

Healing Touch: Healing a friendly target with the blessing of nature.

Flight Form: Lara can shapeshift into a raven. While in this form she cannot use any Offensive or healing abilities.

Strengths and Personality: Soft spoken and kind at heart, Lara is the princess of As'lera. She is often concerned about her people's wellbeing and goes out to solve the problems personally despite her father wishes. She has much to prove because theres never been a female successor to the throne and the people doubt her ability to lead, specially her father. Despite her vast knowledge with druid magic she lacks the control needed to channel such power without the aid of the Terra Crystal. She is also handy with the bow and arrow.

Weaknesses: Primely a spell caster and healer she has no skill whatsoever in melee combat. She also risks losing control over her magic if she isn't wearing her Terra crystal.
Edited by Lara, Dec 31 2010, 08:06 PM.
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Ragnorra Jan 1 2011, 03:41 AM Post #68
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Name: Valerie 'Val' Castell
Race: Demon
Age: 26
Height: 5' 7"
Weight: 136
Alignment: Neutral Evil
Kingdom Alignment: Cinder Valley
Class: Sotto Voce Lama (Assassin)
Appearance: Humanoid dresse dup head to toe in black leather armor, studded with skull shaped silver studs. Wears an black longcoat beneath it with crimson lining, complete with hood. Has two bandoliers strapped over the chest, an three large belts on around the coat. Pouches line the belts, while a hand and a half sword and scythe are strapped to the back, daggers line the bandoliers and a shortsword is scabberded inside one of the large sleeves of the coat. Beneath the hood is utter blackness except for two solid glowing eyes, on red and the other green, and a large cheshire grin of fangs.

Equipment: Sotto Voce Hood: This hood hid in blackness a wearers head, except for the eyes and teeth.
Lamierina: Val's Hand and a Half sword, this green blade is set with a rub in the hilt. The wounds it causes refuse to heal without magical aid or stiching, and it slices cleanly through most unarmored or lightly armored flesh.
Spada: Val's Short Sword, this cruel, barbed sword is designd to go in clean, and rip everything out as it's removed. It burns with dark green flame whn Val strikes with it.
Oculus of Abaddon: If anyone catches Val without her hood on, they'd find her red eye is a gem, the Oculus. She can see through the gem, and it extends her vision past most non complex illusions. She can use it to watch an area she's been to before from a distance, and is the focus of her mental spells. If removed, she is rendered half blind and cannot use her mental spell.
Throwing Knives: These sharp, well balanced throwing knives have an emblem of a skull stamped on the pommel.
Falce: Val's Scythe. She uses this exclusively to execute helples, sleeping, or otherwise vulnerable targets. Falce has a crimson blade that drips with illusory blood. It's enchanted to strike for the heart of a victim, but it's not the most wieldy of weapons, so is easily stopped by someone alert and mobile or armored.

Abilities: See in Darkness: Val can see in the darkness just fine, being a demon.
Quick Shift: Val loves disguises. by putting on a new set of clothes, she transforms into a form and persona appropriate for the clothing, sounding, acting and even hving appropriate knowledge for the part. She can revert this simply by taking the clothes off o putting her coat on over them.
Eye of Damnation: Her red eye growing brighter, Val attempts to grasp control of up to ten people with far range but all near each other. She may only use these people to cause death or tragedy in some manner or else the spell breaks.
Shadowblend: Val blends in with the darkness, as such if she walks half in the light, half n the dark, it's like half of a person walking along to others vision. Those who can see in darkness can see her just fine though.
Shadow's Might: If Val is in darkness, she becomes empowered, growing stronger and faster by significant amounts.
Jaws of Death: Val can, and will happily, take a bite out of most living things. Her fangs are nearly unbreakable and sheis capable of comfterbly biting into most non metal objects and crushing or ripping them apart with her powerful jaws.

Strengths and personality: Val is fairly strong and very flexible, and the darkness is her ally. She's sadistic and by looking a her, she is utterly crazed, making bizzare comments and actions at inoppurtune times. She enjoys a good slaughter, but more then that, she appreciates power and ambition, especially for herself. She has an odd habit in that those he feels she considers friends have a fully loyal nutob until she feels it's become a bad iea to be friends with them, such as them turning on her.

Much of the craziness is fake, but the strange humor is real enough. Val is the first and so far only member of the Sotto Voce, a cult devoted to causing death to advance their own status, and view undead very highly. Val plans to make contacts and use her powers to aid powerful and ambitious individuals to get government approval, or at least non interference with her cult. After that,she has yet to decide.

Weakness: Val is dodgy, but ligtly armored, and has no offensive magic or long range attacks. She's also easily antagonised, often unintentionally, by clothing. Especially clothing that copies her own.



--------------------------------------------------------------------------------


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Captain Sappy Jan 1 2011, 04:14 AM Post #69
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Ah, glad to see Kaethos come here. Hopefully this one will turn out better.

Time for a few re-posts...

Quote:
 
Name: Vacaro Calrori
Race: Wood Elf Kurop
Age: 8140
Height: 6’3”
Weight: 185 pounds
Alignment: Wavers between Chaotic Good and Neutral Good
Kingdom Alignment: As'lera
Class: Battlemage
Appearance: Ragged brown hair tipped with white streaks, weathered green eyes underneath a gray blindfold. Has a highly lithe build, despite his voracious hunger.

Equipment:

Duelist's Honour: A shimmering two foot short sword Vacaro was given by his patron god upon first becoming a Kurop. The light seems to dance along the edges of the blade, almost giving it the appearance of glowing.
Callandor: A three-foot broadsword, and Vacaro's preferred weapon of the two. Enchanted around his particular style of magic, the sword acts as a conduit for Vacaro's powers,
Whistle of Elysian: An item issued to all Kurop agents, it summons a personal mount to the user of the whistle. The mounts summoned by the whistle are the only beasts that can take you too the doors of the Elysian Fields. It also serves as a common mount for travelling service.
Armor: Half-plate cuirass and greaves, with leather boots and gloves.

Abilities:

Rune Teleport: A Kurop has four runes tattoo on their back which every Kurop in existence also share, he writes those same runes on the ground around him, he then stands in the middle and channels magic right into them. All those standing within 60 yards will be teleported. A mage can increase the power of the teleportation by entering a meditation state; they then channel their magic towards the runes. A common Kurop’s magic alone can teleport a small house or a large group of people. It takes two hundred mages to gather enough magical energy to move an entire city. Only Kurop can follow a recent teleportation by grabbing on to the temporary reality scar which is left by the teleportation. This of course closes up after a short while. Recently Dwafern science have came up with a device to keep the scar open and allow other races to travel through them.
Hollow wings: Not really built for flying these wings are for gliding purpose only, you barely can see them. These were granted to every Kurop so they can travel through plains of existence. (Underworld -> Living world) But they can’t use this to travel back to the Elysian Fields, as mages can learn a spell to temporary have their own hollow wings, for travelling through plains of existence or slowing their fall down cliffs.
Mind’s Eye: In his former life Vacaro gave up his sight in an arcane ritual in exchange for the ability to tap into the strength of his mind. Though he cannot “see” as others can, he has acquired the power to “read” the area around him by sensing the waves and energies of the world. It is by wielding and manipulating these waves that he is able to utilize his powers.
Wave Rush: The skill of using injuries to draw energy directly into the body. (Essentially the more injured=the stronger one gets)
Kurop Physique: His Kurop body has a greater threshold of punishment, pain, and exhaustion than normal beings.
Mind Absorption: Drains another’s magical energy, giving a permanent(but minor) increase to Vacaro’s strength. Requires several seconds of contact to bare skin, so it is difficult to use unless the one drained is dying or restrained.
Wave Overload: Vacaro’s body overflows with wave energy. An ominously glowing ring surrounds the area around him, which increases the potency of any spells casted within its ten-foot radius. Also changes some of his spells to alternate forms*. Mainly used as a desperation tactic, as it leaves him incredibly weak and incapable of using magic for hours afterward.

Spells:

Fire Wave: Sends out an arc of magical fire from one of his sword slashes.
Double Crescent: A dual-sided version of Fire Wave.
Wave Blast: Fires a ray from his palm or sword tip, which travels a short distance before exploding. The force of the blast is comparable to a large firecracker.
Ice Spikes: Unleashes a path of large icicles that spring forth from the ground. Travels for ten yards in any direction, but always a straight line.
Blade Wheel: Summons a ring of spinning ethereal blades around Vacaro.
Eldritch Orb: A ghostly silver orb of energy that slows down anything in its grasp and rapidly burns through it. Increases in size and strength based on the amount of energy placed in it, but consequently slows its advance.
Mark: Casted on another individual, Mark creates a floating rune over an ally's head. While under the effects of Mark, that individual will not be harmed by Vacaro's spells (With the exception of Eldritch Orb and Wheel Strike). Maintaining the Mark on more than ten people is very strenuous.
*Infernal Gust: Alternate version of Fire Wave/Double Crescent. Summons a wild gust of wind which spreads the increased fire in all directions for twenty feet.
*Wave Crater: Alternate version of Wave Blast. Brings an explosion of magical energy down from the sky, devastating anything in the area. AoE is a thirty foot diameter.
*Wave Pentacle: Alternate version of Eldritch Orb. A massive pentacle forms on the ground around Vacaro and five Eldritch Orbs begin to circle his body, gradually increasing in size as they spread outward to the edges of the pentacle. Vacaro is immobile while using this attack.
*Mind Break: The pinnacle of Vacaro's wave energy. A shimmering black dome forms within a radius of one hundred feet. The area inside is pitch black, with the exception of the hundreds of glowing, grim-looking eyes lining the walls. While inside Vacaro's physical capabilities double, and his Wave Overload spells require minimal energy to cast. Requires great concentration to charge, and may only be used when Wave Overload first activates.

Strengths and personality: Vacaro is a kind of reverse glass cannon, becoming stronger the more punishment he takes. His magic can be devastating to both opponents and the environment itself. Because wave energies inhabit nearly every corner of the world his magic supply is limitless, in theory at least. Due to his blindness many initially underestimate Vacaro, giving him a significant advantage in the beginning of a battle. Vacaro is a very judgmental person, and often shows much disdain towards anyone new. A highly closed individual, rarely ever seeking company among others. However, he will show great concern and protectiveness for anyone who does get close to him. The corruption of the Kurop at times significantly warps his psyche, causing him to go into fits of insanity (Expect to see a few episodes of maniacal laughter, having conversations with himself and/or foaming at the mouth).

Weakness: The corruption of the Kurop causes some of his spells to fail. Vacaro is highly dependent on his powers, as he is an average swordsman at best. His fits of insanity cause him to lash out at his allies. Despite his mental vision, he does not see certain details others with normal vision do. (Read: He will often walk into walls, trees, rocks, etc.)


Quote:
 
Name: Vox Vindex
Race: Human
Age: 2471
Height: 6’
Weight: 190 pounds
Alignment: Chaotic Good
Kingdom Alignment: If he had an allegiance with a particular region, it's likely either forgotten him or was destroyed over the course of time. He was born in what is now the Kingdom of Stormhaven.
Class: Cursed Spellsword
Appearance: His physical appearance is comparable to someone in their early to mid 20's. Low cut jet black hair, and bright red eyes. His complexion is fairly pale, except for his hands which appear to be dyed dark red. Wears a long, hooded brown robe over his armor.

Equipment:

Vindicator: A conjured five foot katana wielded two-handed. A small ruby is embedded into the hilt, and appears to glow with a slight flame. The blade is coated blood red, with what seem to be claw marks carved into it.
Sabres of Roscun: Summoned dual three-foot sabres. The blades are charged with electrical energy, inducing shocks into any wound they inflict. The bolts dull the connection between the brain and the muscles, slowing down an opponent's speed and reaction time.
Armor: A full suit of chain mail, with the exception of black studded leather gloves.

Abilities:

Curse of the Gods: The God of War specifically. When Vox was a young man he commited a great atrocity towards a significant temple of the God of War, and as such was cursed for "his battles to never end". Though it was meant to be a curse, Vox has gradually grown to see it as more of a blessing. Among its effects was a form of immortality similar to the Kurop's.
Regeneration: A side effect from his curse by the God of War, Vox's wounds heal at an inhuman speed, to the point of mending minor to light injuries obtained in a battle within moments. Has no effect on "permanent" injuries(missing limbs, blindness, etc.).
Resiliency: Yet another effect from the curse, Vox's body seems to be incredibly durable, greatly reducing the impact from bludgeoning attacks and non-piercing blows. Also includes falling from great heights and receiving minimal injuries.
Gust Blast: Raising his katana into the air, Vox sends out a burst of air in all directions, knocking down or pushing back all around him. The wind spreads out for thirty feet.
Aerokinesis: Has a degree of control over the air, particularly in creating strong winds and moderate implosions. The higher Vox is above sea level, the stronger his power becomes. Primarily used in aerial combat.
Lightning Wave: An enchantment to Vox's sabres. Their slashes create bursts of electricity that travel outward, shocking any in their path.
Chains of the Damned: A trick Vox picked up under his time serving the God of Evil. Causes multiple firey chains to shoot from the ground and bind around anyone with wickedness in their heart, quickly burning through leather and flesh. Lasts for ten seconds.
Spirit of Vengeance: A heavy enchantment to Vox's normal katana. The katana's red blade appears to pulse and glow, drastically increasing its penetration strength. The wielder of the blade is filled with an unholy rage, not ending until the weapon is dispelled or everyone else stands dead. Particularly with Vox, Spirit of Vengeance causes his speed to reach critical levels. He can only use this enchantment once a day, and doing so quickly exhausts him.

Creature Affiliation and Control:
Type of control-- Rider and mount
Type of creature-- Griffin
Creature's name-- Caballus
Purpose/abilities-- Vox's 200 year-old companion during the recent duration of his curse. Though his purpose is seemingly as a steed, Caballus is highly intelligent, and often acts as Vox's voice of reason in his more irrational moments.

Strengths and personality: Vox excels in taking down enemy riders, particularly flying mounts. His fighting style appears to be a cross between a berserker and a guerilla fighter, often rushing his opponents and overwhelming them with sheer attack speed and ferocity before immediately switching to leaping and dancing between blows. Vox carries a high respect towards those that would seek to fight to free themselves from oppression or silence. Highly blunt, Vox does not hesitate to say exactly what he thinks. He sees the gods as sadistic puppetmasters who use the mortals as their playthings, and bitterly despises anyone who serves or sides with them.

Weaknesses: Highly inept at close-quarters combat(by which I mean areas where there is little room to move around). Being on the ground drastically reduces Vox's control over air, and his weapons(excluding Spirit of Vengeance) are quite ineffective against heavily armored foes. Regeneration and Resiliency are temporarly nullified when he is struck by a weapon blessed by any of the gods, a blow from someone in the name of one of the gods, or activating Spirit of Vengeance.


Since things will likely be different with this RP, alert me if anything needs to be changed with the characters. I'm heavily considering bringing Sebastian here. With how few player characters there are I don't want to have an absurd amount by comparison.
Edited by Captain Sappy, Jan 1 2011, 04:21 AM.
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Ragnorra Jan 1 2011, 06:42 AM Post #70
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Everyone's a distrustful loner but me! Woot!
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Leb Jan 1 2011, 12:36 PM Post #71
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Good point.
Maybe I should reroll a friendly young man who enjoys poisoning people's food and drinks and stealing their possessions.
Oh, I know! A doppelganger!
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Masterwolfie Jan 1 2011, 02:23 PM Post #72
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We've got a Princess whos all posh and love nature. We got a Paladin who loves cookies and telling horrible jokes. errr yes most of us are loners.
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Riffus Maximus Jan 1 2011, 05:29 PM Post #73
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I do travel alone, but I enjoy speaking to other people.
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Ragnorra Jan 1 2011, 08:54 PM Post #74
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Friendly murdering shapeshifter is taken this time Leb. Next time, haha.
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Masterwolfie Jan 1 2011, 11:10 PM Post #75
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The Wandering Paladin
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Yea... considering the amount of people signing up I shall get to work on that post.
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